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I hope the world doesn't forget Bioshock Infinite.

BS:I also features one of the worst boss battles in a game that I've played in recent memory, and the designers had the FUCKING GALL to repeat it thrice. WHO WANTS TO FIGHT THE SAME BOSS THREEE TIMES? THREE (3!!) TIMES. And the final battle was one of the most anti-climatic final moments in a game I've ever played. Left absolutely no feeling of accomplishment.

That boss battle was what became of the concept of the Siren enemies that were originally supposed to be in the game. Apparently six years wasn't enough time to execute that concept properly.
 
This game is an absolute masterpiece. It's a shame so many feel the need to denigrate it. I guess that is what happens when something is popular. Regardless, is a shame that the team responsible is no longer in charge of the series. Now we must endure title from the team behind the travesty BioShock 2.
 
I genuinely believe Bioshock Infinite is one of those magical games that has attached itself to my heart and won't let go. It impacted me emotionally. I'll admit I tend to get more invested in games that go above and beyond in the music department, and this game absolutely did that. The specialized arrangements of the songs to make them sound like they were from different time periods was absolute genius.

The presentation and style used the music to connect me to the characters and their feelings, with the animation helping to convince me they were believable. When I hear "Everybody Wants to Rule the World," I have to hold back tears. I understand the complaints about the gameplay. However, the care taken to craft the world and connect it back to its predecessor made me look beyond the surface and see the vision the game was built around.

What happened to Irrational makes me incredibly sad and I won't forget the effect their work had on me. I stand behind what I'm saying about Infinite and I hope you can view things from my perspective.

Woah... its as if you were speaking directly from my heart. I've been wanting to say this for a while but just didn't know how. Sniff* Sniff*

Thank you and I'm standing right there with you.

Epic bro fist brother.

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This game is an absolute masterpiece. It's a shame so many feel the need to denigrate it. I guess that is what happens when something is popular. Regardless, is a shame that the team responsible is no longer in charge of the series. Now we must endure title from the team behind the travesty BioShock 2.

Ken? Is that you?

Seriously though, the game deserves to be called out. Especially for the fact that it had over half a decade in the oven and an unlimited budget, yet is still riddled with issues and unfulfilled promises. It's a shame for what happened to Irrational while Levine is still allowed to do whatever the hell he wants, when B:I was his failure.
 
This game is an absolute masterpiece. It's a shame so many feel the need to denigrate it. I guess that is what happens when something is popular. Regardless, is a shame that the team responsible is no longer in charge of the series. Now we must endure title from the team behind the travesty BioShock 2.

I really dislike it when people throw away other's opinions because "lol bandwagon haters gunna hate". BS:I has some legitimate flaws.
 
This game is an absolute masterpiece. It's a shame so many feel the need to denigrate it. I guess that is what happens when something is popular. Regardless, is a shame that the team responsible is no longer in charge of the series. Now we must endure title from the team behind the travesty BioShock 2.

I can see where the dissenters are coming from, the game sets up this incredible and rich world filled with amazing themes, religious ICONOGRAPHY, patriotic symbologies, race, FRINGE science and quantum physics and supernatural themes and leaves majority of it unexplored.

its real impact doesnt come until the ending, but even that is just sort of dropped on you.

I love this though:

https://www.youtube.com/watch?v=yYpAOY-Cy8s
 
This game is an absolute masterpiece. It's a shame so many feel the need to denigrate it. I guess that is what happens when something is popular. Regardless, is a shame that the team responsible is no longer in charge of the series. Now we must endure title from the team behind the travesty BioShock 2.
You, I like.
 
This game is an absolute masterpiece. It's a shame so many feel the need to denigrate it. I guess that is what happens when something is popular.

Well, I guess that kind of reasoning is a very easy way to just dismiss peoples opinions and all the points people have been making about why they don't feel it's a master piece.
 
This game is an absolute masterpiece. It's a shame so many feel the need to denigrate it. I guess that is what happens when something is popular. Regardless, is a shame that the team responsible is no longer in charge of the series. Now we must endure title from the team behind the travesty BioShock 2.

Or y'know, people simply just hold different opinions.
 
It is one of a few games I have ever played that I can call a masterpiece. I might be looking in the wrong places, but I have seen almost nothing but people bashing it. One of the ones that pissed me off the most, but it was clever, was in Mega64's video of Inifinte: it depicts booker just going around eating stuff out of trash cans. Top comment was something along the lines of "yeah, thats about right. Playing this game is like eating trash."

I guess I will just never understand peoples problems with this game. Most I have seen people complain about is the gameplay, I thought it was above most fps' I have played
 
I really enjoyed the setting and story overall.

The gameplay though isn't good. Compared to e.g. Bioshock 2 it's a huge downgrade in fact.
 
I really dislike it when people throw away other's opinions because "lol bandwagon haters gunna hate". BS:I has some legitimate flaws.

OK OK OK .....


Look I apologize if it sounded like I was trying to deride those who dissent against this title, but it just bothers me in a world of cut and paste sequels, this game dated to take a real chance and people didn't give it enough credit for that. They could've done a bland generic sequel in the same setting (like BioShock 2) , but instead they built a while new world.
 
Really? I didn't think it was as fun as Bioshock. You could barely use the powers before they ran out of juice. The guns weren't that great and the enemies were boring. The art style was great but the fun factor really didn't hit me. I wish they would have allowed you to use more powers more frequently. I felt like I was always scrounging to find more juice.
 
OK OK OK .....


Look I apologize if it sounded like I was trying to deride those who dissent against this title, but it just bothers me in a world of cut and paste sequels, this game dated to take a real chance and people didn't give it enough credit for that. They could've done a bland generic sequel in the same setting (like BioShock 2) , but instead they built a while new world.

They built an awesome, amazing world, and did next to nothing with it. You talk about cut and paste sequels but this game has some of the most cut and paste FPS mechanics out there.
There was nothing interesting about any of the guns, nothing inventive or creative. The powers weren't all that special either.
There was also nothing to do in this cool world that they built. You just shot people in the face the entire time and listened to audio logs. Thats it.
 
Most overhyped and overrated game of the gen for me. Story was a mess, combat was boring, and I saw the twist at the end coming half way into the game. Felt like a waste of $60 honestly.
 
For me, the story and the gameplay clashed. I would have rather had a 3rd person adventure game with this story. They built this amazing world and i would have loved to explore it much further.... maybe an open world Bioshock. I'm not sure how that would work but still.
 
I enjoyed it, a lot of memorable parts, and a few forgettable sections mid way. The gunplay is its biggest weakness imo. and if Infinite had gun play as fun as Wolfenstein, it could of been much more enjoyable.
 
Last year had a lot of great games in it. If it was a PS4/XBO game and came out this year, I think it would win GOTY hands down. But compared to something like TLOU it didn't have a shot. As far as the legacy going forward, I think it will be remembered, as will the first Bioshock.
 
I'm definitely on the side that thinks that this game was a wasted effort.

If it played more like Dishonored, I probably would have like it more.
 
here is what i got from the thread...
the people that didn't like it have a few reasons: too much boring gunplay, weak powers selection, crap twist boring story.
the people that did like it: it's a masterpiece and they can't explain why, it just is a masterpiece.
 
I sold it a while ago, and I rarely sell games these days. Gameplay was 500 steps back from Bioshock: forcing the two weapon trope, uninspired enemies and vigors which had no place in the narrative, dull weapons, linear levels with barely any room for exploration. I think what annoyed me the most was Elizabeth's tear ability. I hadn't watched any footage since the reveal (my own fault, admittedly) but I was taken aback by how shite it ended up being. Cover or turrets. Great.
The story (which had more holes than a piece of pumice) I found to be clever on the surface until you actually thought it through. Some of the touches were nice, such as the old renditions of more recent musical numbers, but then they were matched by things as pretentious as that duet. The setting was great, but mired completely by level restrictions, or the inability to go back and explore once you'd entered a turnstile.
I won't deride anyone who really liked it, I may question why, but my opinion of the game was sour. It's not half the game that Bioshock was, and when that came out I was annoyed at a lot of its features too.
 
This game is an absolute masterpiece. It's a shame so many feel the need to denigrate it. I guess that is what happens when something is popular. Regardless, is a shame that the team responsible is no longer in charge of the series. Now we must endure title from the team behind the travesty BioShock 2.

I guess that's what happens with opinions.
 
Strangely enough, I traded this in yesterday. Before it came out, my wife and I were both really looking forward to it. Despite the sky-high (lol?) production values, it just wasn't enjoyable enough to warrant playing through more than once. We didn't trade in the original Bioshock, however, which we've both played through several times. We agreed that Bioshock Infinite was a game that thought it was a lot smarter than it was, and that the generic shooting failed to learn anything from its predecessors. Can't believe it took six years to make, either.
 
I'll never forget it...It was my most hyped game last gen and my most disappointing game of last gen. Honestly after two of the best games I've ever played (Bioshock 1 and 2), they come out with a crappy linear shooter with rails that go round in circles. So much wasted potential.
 
OK OK OK .....


Look I apologize if it sounded like I was trying to deride those who dissent against this title, but it just bothers me in a world of cut and paste sequels, this game dated to take a real chance and people didn't give it enough credit for that. They could've done a bland generic sequel in the same setting (like BioShock 2) , but instead they built a while new world.

World was interesting, and characters were fun to listen to.

However...the gameplay...

The gameplay was dull and the execution of the powers, rail system, and combat tears all fell short of their potential. The rail and tears could have been really dynamic and unique additions to gameplay but ended up feeling scripted and forced. Boring weapons and uninteresting powers combined with horde after horde of forgettable enemies. The "Big Daddy" equivalent was just an annoying bullet sponge that jumped after you with a cheap splash damage attack. Big Daddies were interesting and had a real purpose in the world of Bioshock. Who cares about Handymen? Or the George Washington robot with a gatling gun?

And I'm not trying to find reasons to dislike the game. It was the complete opposite when I started it (on release day). The gameplay was immediately unpleasant to me, but I forced myself to continue on, because I'm such a fan of Bioshock 1. I tried talking to every npc, listened to every word every character had to say, and explored every nook and cranny of that world. But that didn't change the fact that the gameplay felt like a chore. It ended up taking me over a month to finish, not because the game is long, but because there were days where I just did not want to boot it up. I have never forced myself to finish a game I didn't like playing prior to this. So don't associate me with bandwagon haters, because I tried to enjoy it more but I simply could not.
 
Wait wait wait. You think 2 was better than 1 and Infinite? People like you exist?!

I'm one of these people and proud of it. Unique weapons and having to set up defences and traps was way more fun than shooting waves of sponges. Also, no one in 2 used magic to summon a key they always had, but couldn't see.

I might be looking in the wrong I guess I will just never understand peoples problems with this game. Most I have seen people complain about is the gameplay, I thought it was above most fps' I have played

Look up matthewmatosis on youtube, I'd link the video but I'm on my phone and I don't want to put too much effort into this post.
 
While the gameplay wasn't revolutionary like the first...

I sure hope you're referring to System Shock 1.

I'd describe it that way after a second playthrough.

  • Two gun limit... Why.
  • Health packs replaced by shield... Why.
  • Lack of preparation before fights means enemies like Handymen feel much more unfair than the Big Daddies in the first game.
  • Guns are boring compared to stuff like the Chemical Thrower or Crossbow, and the two weapon limit stops you from experimenting with upgrades. Didn't help the worst guns tended to be the most common, or that there was the inexplicable idea to have two of the same kind of weapon (One Vox, one Founder), diluting the weapon pool further.
  • Plasmids are all too samey in the first half of the game. "Press R1 to fire, press R2 to make a trap!" Charge and Undertow needed to be earlier.
  • Balance is horrible among both weapons and plasmids; did they even test the Charge shield recharge? It breaks the game in half worse than even the Wrench builds in the first game.
  • Level design doesn't fit the gameplay at all because it surrounds you with enemies when a shield is designed to work with cover. Also battles often puts enemies at longer ranges when most guns and plasmids are designed for medium range.
  • Enemies are bullet sponges, especially those rocket launcher guys. Seriously, why the fuck did they have so much health?
  • The respawn system is somehow even worse than the first two games.
  • Why is there so much backtracking in such a linear game? Almost as bad as Halo CE.
  • Worst boss fight of the year with Lady Comstock.
  • No Songbird boss battle was disappointing.

I agree with most of this. The Charge thing especially sticks out because I apparently hit the jackpot by accident when I got that; I hear about how impossible the Lady Comstock fights are but my experience on hard was charging in with god mode and killing her within about twenty seconds each time, and that applied to every fight after I got it (outside the last that was so prolonged I actually managed to run out of salts). At least it got the combat out the way fast I guess. the weird/dumb thing about each weapon having an alternative is that they could have fixed a lot of the issues by making counterpart weapons share upgrades, which would promote more experimentation (two weapon limit in this game is still awful but that would have opened up quite a bit more variance).

The story was okay but I always had the lingering feeling it's less clever than it thinks it is, and upon filling in the few blanks that feeling was only reinforced if anything, and the whole Vox Populi thing (along with the way the racial stuff eventually pans out) is a tumour on the plot in general.

The visuals and art are amazing to start with but around the time the whole Vox Populi stuff starts happening the game generally assumes generic war-torn city type visuals and loses a lot of the colour (another reason I don't like the Vox Populi thing in general).

I enjoyed it quite a bit despite all this but even after one playthrough it starts to fall apart when I think over it.
 
I got this for free on PS+ and played about 1/3 of it. Didn't even stop for any particular reason. Just didn't feel compelled to go on.
 
OK OK OK .....


Look I apologize if it sounded like I was trying to deride those who dissent against this title, but it just bothers me in a world of cut and paste sequels, this game dated to take a real chance and people didn't give it enough credit for that. They could've done a bland generic sequel in the same setting (like BioShock 2) , but instead they built a while new world.

Hardly any chance was taken with the game. They made a FPS, probably the highest selling genre of game, they made a second sequel riding the coat tails of the highly acclaimed Bioshock. They built a cheap sci fi story that fails in all aspects of race, class, whatever else that they hyped up before the game was coming out. The world looks great but that's about it. That's hardly taking a chance. It was a completely safe game that aspired to tackle deep and controversial themes and failed to say anything at all.
 
I hated playing as him.
The scene where you finally meet Comstock and Booker smashes his face into a basin had me like "wtf dude?"
.

I remember that being really annoying. The prompt said "intervene" and I thought he might just go, "whoa, let her go pal!" and I'd pull them away.

Instead it's MURDER COMSTOCK AND LET THE WRITERS OFF THE HOOK FOR PROGRESSING THIS CHARACTER ANY FURTHER.

Thanks, guys. Super informative there.
 
game was fun, the part when you rescue liz was scary imo. going through almost shitty myself at every turn. but goddamn that ending was garbage, just utter trash. gameplay may of not been original, but it was still fun. the hook&rails was pretty lackluster but the powers still had a kick to them. I do wish it was easier to get health/armour/mana upgrades, but that wasn't much of problem. also the boss fight was a little anticlimactic. my main problem with that game is the ending, and it always will be. I was so into the story and then that twist came, that stupid
multiverse are real, ohh so deep. you are but one of many ohhh even deeper. you must die for the sake of others ohh so deep your drowning...literally drowning to death.
its because of the ending, can't/won't play it again. just because I don't want to feel that disappointment again.
 
It's a great game, and it will be remembered, but I feel like it's not the game that people are going to look back at and go "Yeah, that's the game that changed the world!" While it will hold a special place in my heart, there are other games that I certainly hold above it, well none or otherwise.
 
This is one of those games that you either love a lot or you didn't like very much and you hate it even more because everybody else liked it. TBH with all the shit that Hollywood puts out year after year, a Bioshock Infinite movie would probably, if done right, be an Oscar winner. It'll at least give some cred to video game movies, show that not all of them are bad.
 
It was an ok game. The college stoner ending didn't cut it for me. Bioshock 1 was great. Infinite was good but way overrated.
 
I actually liked the gameplay, and liked the game itself. That was my problem with it. This game was supposed to be incredible. It was supposed to be better than Bioshock, it was supposed to be better than Half-Life 2. It was not even close. The promised so much... The amazing reveal trailer, the E3 demo... The video previews about the Boys of Silence, the Sirens... All the options Elizabeth was supposed to provide. None of those things were delivered in the way we were led to believe.

And see, I didn't follow the years long hype train for the game, not out of disinterest but purely because I somehow missed boarding time. I wasn't super aware of the game until the year leading up to its release, and maybe this is a huge part of the divisive nature of fan reception? I can't be sure, but my view of the game wasn't much colored by expectation.
 
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