Well, I'd say taking forever on development and whimsical re-development probably counts as "taking a chance." Though that's more 2k taking a chance on Ken Levine, and it ended up being not too distinct of a shooter outside of setting, the most unique parts were from prior entries anyway.Hardly any chance was taken with the game. They made a FPS, probably the highest selling genre of game, they made a second sequel riding the coat tails of the highly acclaimed Bioshock. They built a cheap sci fi story that fails in all aspects of race, class, whatever else that they hyped up before the game was coming out. The world looks great but that's about it. That's hardly taking a chance. It was a completely safe game that aspired to tackle deep and controversial themes and failed to say anything at all.
This post nails it. I just finished the game the other day and these were my thoughts.so overrated game, not even funny...
lol, whatever you say buddy.If you liked Bioshock Infinite you might also enjoy The Birth of a Nation or The Jazz Singer.
Fantastic video, thanks for sharing it. I especially loved his comments about how games such as Bioshock Infinite, which present themselves as having deep and mature storylines, are getting praised highly by critics and some fans solely because they want to justify their jobs and gaming as an artform. It's something I've said for the longest time, but rarely ever taken seriously, so I'm glad to see at least someone else holds the same thought.The video mentioned earlier: https://www.youtube.com/watch?v=VdNhwb7iuI4
Edit: Just finished watching. His complaints match up with mine as well as reveal other more glaring issues.
The video mentioned earlier: https://www.youtube.com/watch?v=VdNhwb7iuI4
Edit: Just finished watching. His complaints match up with mine as well as reveal other more glaring issues.
The ending to Infinite was almost a religious experience for me. Alas I find myself in basically the same position with this game as I do for movies like The Fountain and Cloud Atlas. Learned to just ignore the haters, I guess I just like my arty farty, tyvm, good day sirs *hat tip*.
As for the gameplay, the only real complaint I have is the lack of a weapon wheel. If they added that in a rerelease I would consider it basically flawless.
My only complaint with the game was that it took a great first person adventure game and turned it into arena shooter with crappy gameplay.
Oh and I thought the story delivery was awful. I guess I have more than one complaint.
I got to the final airship battle and had enough. It was one long drudge. Surprised I made it that far. Even I was able to complete Rising and I hated that game.
For all the problems I had with the game--and there are many--it showed a level of ambition and daring that few AAA games, for all their insincere PR talk about innovation and trying new things, would even consider trying. If nothing else, it served as a fascinating study of the conflict between big-budget game design and creative license.
Bioshock Infinite is a deeply flawed, and frankly schizophrenic game. It tried to say a lot about a wide range of topics--race, redemption, fate, player agency, and so forth--but often seemed muzzled by the high-profile shooter archetype it was built around, and it's hamfisted attempts to live up to the legacy of the older games. After that first hour or so the weight of it's development problems and confused identity looms large.
Yet even with all that, the loss of Irrational is a big blow. Few teams at major publishers were doing anything that commanded my attention like Levine and Co. And I'm sure as shit not convinced that 2K will do anything of note with the franchise without the original team's involvement.
It's my belief that the AAA space is a lesser place without Irrational.
Still having trouble wondering how anybody thought this desk-looting simulator was a good game. Does the story ever explain why people leave their wallets laying around all over the place?
I was hearing disembodied voices all the time in BI. Appropriate if not in the way they meant.Appreciate the post but "schizophrenic" is not the word you're looking for, that word doesn't mean what you think it meansMaybe contradictory, flip-flop, or alternating which are shorter words.
It's also a crappy, awkward mechanic that they just add more of instead of improving.It is a video game.
Comments like that reinforce my belief that the game would be appreciated more if it didn't have Bioshock in the title. Most people expect it to be Bioshock 3 (and given the title I don't necessarily blame them) where in reality its a significantly different experience by design. Its really much more of a spiritual successor then a sequel. I think thats the biggest problem people have with it, they're judging it on what they think it should of been rather then for what it is. Or maybe its just me.
For all the problems I had with the game--and there are many--it showed a level of ambition and daring that few AAA games, for all their insincere PR talk about innovation and trying new things, would even consider trying. If nothing else, it served as a fascinating study of the conflict between big-budget game design and creative license.
Bioshock Infinite is a deeply flawed, and frankly schizophrenic game. It tried to say a lot about a wide range of topics--race, redemption, fate, player agency, and so forth--but often seemed muzzled by the high-profile shooter archetype it was built around, and it's hamfisted attempts to live up to the legacy of the older games. After that first hour or so the weight of it's development problems and confused identity looms large.
Yet even with all that, the loss of Irrational is a big blow. Few teams at major publishers were doing anything that commanded my attention like Levine and Co. And I'm sure as shit not convinced that 2K will do anything of note with the franchise without the original team's involvement.
It's my belief that the AAA space is a lesser place without Irrational.
TBH with all the shit that Hollywood puts out year after year, a Bioshock Infinite movie would probably, if done right, be an Oscar winner. It'll at least give some cred to video game movies, show that not all of them are bad.
https://www.youtube.com/watch?v=fEuJVAOoAyADamn, he tore this game to shreds. RIP
Sometimes I think I'm bizarro GAF. I loved Bioshock Infinite, hated The Last of Us.
Quick litmus test: is Dark Souls one of the best games ever, or one of the worst?Sometimes I think I'm bizarro GAF. I loved Bioshock Infinite, hated The Last of Us.
Just finished this game about an hour ago. 5/5, loved it.
Same here. TLOU is the first ND game ever I haven't finished. I put about 5 hours on it and just hated absolutely everything about it except for the graphics.
Demon's Souls was better.Quick litmus test: is Dark Souls one of the best games ever, or one of the worst?
Considering how much Infinite tried to be a facsimile of his narrative style, you should know that Christopher Nolan doesn't win Oscars.
I liked it a lot. The ending was fantastic. Great game.