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I hope the world doesn't forget Bioshock Infinite.

Originally misread the thread title as "I hope the world doesn't forgive BioShock Infinite."

I never will.
 
I got to the final airship battle and had enough. It was one long drudge. Surprised I made it that far. Even I was able to complete Rising and I hated that game.
 
Hardly any chance was taken with the game. They made a FPS, probably the highest selling genre of game, they made a second sequel riding the coat tails of the highly acclaimed Bioshock. They built a cheap sci fi story that fails in all aspects of race, class, whatever else that they hyped up before the game was coming out. The world looks great but that's about it. That's hardly taking a chance. It was a completely safe game that aspired to tackle deep and controversial themes and failed to say anything at all.
Well, I'd say taking forever on development and whimsical re-development probably counts as "taking a chance." Though that's more 2k taking a chance on Ken Levine, and it ended up being not too distinct of a shooter outside of setting, the most unique parts were from prior entries anyway.
 
I won't forget. One of my top 5 games of the generation and one of the few games playing through a second time was just as interesting as the first seeing all the world details and foreshadowing.

Bioshock 1 was my first 'Next Gen' game and holds a special place in my heart and Infinite had completely different world beauty a much better story and that crazier vertical 3D gameplay rarely seen in post COD 'shooters' that really clicked with me.
 
It's interesting to me that the game is so polarizing with the gaming community. I thought Infinite had impeccable art design and interesting concepts trapped in a terribly executed first person shooter. I feel like if the game was a first person adventure game it could've been a hell of a lot more interesting, but unfortunately it didn't happen.
 
It was good but i felt i little disappointed...from the earlier trailer it looked a lot better

Wish it had a more open columbia (It felt like i was just going through where i was supossed to be going)

Bioshock 1 will allways be the best bioshock in my opinion
 
If you liked Bioshock Infinite you might also enjoy The Birth of a Nation or The Jazz Singer.
lol, whatever you say buddy.

On topic, I liked Infinite during my first playthough, but afterwards I realized there really wasn't too much of a game in there, so yeah, I really don't care too much about it
 
The video mentioned earlier: https://www.youtube.com/watch?v=VdNhwb7iuI4

Edit: Just finished watching. His complaints match up with mine as well as reveal other more glaring issues.
Fantastic video, thanks for sharing it. I especially loved his comments about how games such as Bioshock Infinite, which present themselves as having deep and mature storylines, are getting praised highly by critics and some fans solely because they want to justify their jobs and gaming as an artform. It's something I've said for the longest time, but rarely ever taken seriously, so I'm glad to see at least someone else holds the same thought.
 
The ending to Infinite was almost a religious experience for me. Alas I find myself in basically the same position with this game as I do for movies like The Fountain and Cloud Atlas. Learned to just ignore the haters, I guess I just like my arty farty, tyvm, good day sirs *hat tip*.

As for the gameplay, the only real complaint I have is the lack of a weapon wheel. If they added that in a rerelease I would consider it basically flawless.
 
I liked it, but probably not even 10% as much as some people seems to do. I mean, it was great but imho it still doesnt reach closely to what Bioshock 1 delivered... that game was awesome and one of the best and most immersive FPS ever made. Infinite however, is very much forgettable for me.
 
For all the problems I had with the game--and there are many--it showed a level of ambition and daring that few AAA games, for all their insincere PR talk about innovation and trying new things, would even consider trying. If nothing else, it served as a fascinating study of the conflict between big-budget game design and creative license.

Bioshock Infinite is a deeply flawed, and frankly schizophrenic game. It tried to say a lot about a wide range of topics--race, redemption, fate, player agency, and so forth--but often seemed muzzled by the high-profile shooter archetype it was built around, and it's hamfisted attempts to live up to the legacy of the older games. After that first hour or so the weight of it's development problems and confused identity looms large.

Yet even with all that, the loss of Irrational is a big blow. Few teams at major publishers were doing anything that commanded my attention like Levine and Co. And I'm sure as shit not convinced that 2K will do anything of note with the franchise without the original team's involvement.

It's my belief that the AAA space is a lesser place without Irrational.
 
I will never forget this game. One of the few games that I thoroughly finished and left a huge impression on me. Definitely going to replay it soon.
 
The story was great, and the gameplay was enjoyable for the most part. I never had trouble with the Siren fights either. The final battle, on the other hand...
 
I got my money's worth by playing it. The gameplay was alright, with some sore spots. The story was memorable, the world was outstanding. It was, by all measurements, a good game.

I will never understand the lofty expectations of people.
 
The ending to Infinite was almost a religious experience for me. Alas I find myself in basically the same position with this game as I do for movies like The Fountain and Cloud Atlas. Learned to just ignore the haters, I guess I just like my arty farty, tyvm, good day sirs *hat tip*.

As for the gameplay, the only real complaint I have is the lack of a weapon wheel. If they added that in a rerelease I would consider it basically flawless.

My only complaint with the game was that it took a great first person adventure game and turned it into arena shooter with crappy gameplay.

Oh and I thought the story delivery was awful. I guess I have more than one complaint.
 
The only thing that I liked about that game is the art style. There were some good moments too bad for the most part, I didn't enjoy it.

If you liked it then good for you, I guess.
 
I'm on the other side OP. I hope people forget Bioshock Infinite. I found the game to be completely uninteresting in everything except for Colombia. It's so boring, repetitive, and overrated that there's a reason everyone forgot the game so quickly after launch.
 
The constant arena battles were such a slog. Not difficult, just dull. The way important information was stored in optional logs that you could miss, and that Elizabeth would often talk over those logs, was particularly annoying. Story was only okay. The whole 'infinite' thing felt like a huge cop out.
 
My only complaint with the game was that it took a great first person adventure game and turned it into arena shooter with crappy gameplay.

Oh and I thought the story delivery was awful. I guess I have more than one complaint.

Comments like that reinforce my belief that the game would be appreciated more if it didn't have Bioshock in the title. Most people expect it to be Bioshock 3 (and given the title I don't necessarily blame them) where in reality its a significantly different experience by design. Its really much more of a spiritual successor then a sequel. I think thats the biggest problem people have with it, they're judging it on what they think it should of been rather then for what it is. Or maybe its just me.
 
I got to the final airship battle and had enough. It was one long drudge. Surprised I made it that far. Even I was able to complete Rising and I hated that game.

The ending and the beginning are really the only parts of the game that aren't decidedly mediocre.

I actually think that Infinite makes such a great first impression with the atmosphere and nails the crazy ending that people tend to gloss over the laundry list of issues in the middle.

Or they played it on Easy and the problems with the monotonous and poorly implemented combat weren't as apparent.
 
For all the problems I had with the game--and there are many--it showed a level of ambition and daring that few AAA games, for all their insincere PR talk about innovation and trying new things, would even consider trying. If nothing else, it served as a fascinating study of the conflict between big-budget game design and creative license.

Bioshock Infinite is a deeply flawed, and frankly schizophrenic game. It tried to say a lot about a wide range of topics--race, redemption, fate, player agency, and so forth--but often seemed muzzled by the high-profile shooter archetype it was built around, and it's hamfisted attempts to live up to the legacy of the older games. After that first hour or so the weight of it's development problems and confused identity looms large.

Yet even with all that, the loss of Irrational is a big blow. Few teams at major publishers were doing anything that commanded my attention like Levine and Co. And I'm sure as shit not convinced that 2K will do anything of note with the franchise without the original team's involvement.

It's my belief that the AAA space is a lesser place without Irrational.

Appreciate the post but "schizophrenic" is not the word you're looking for, that word doesn't mean what you think it means ;) Maybe contradictory, flip-flop, or alternating which are shorter words.
 
Still having trouble wondering how anybody thought this desk-looting simulator was a good game. Does the story ever explain why people leave their wallets laying around all over the place?
 
Comments like that reinforce my belief that the game would be appreciated more if it didn't have Bioshock in the title. Most people expect it to be Bioshock 3 (and given the title I don't necessarily blame them) where in reality its a significantly different experience by design. Its really much more of a spiritual successor then a sequel. I think thats the biggest problem people have with it, they're judging it on what they think it should of been rather then for what it is. Or maybe its just me.

I'm judging it based on concepts of what the predecessors where. You can't market and display it like, hey this is the next Bioshock game, yet change the style of play to run down hall- get in open area and shoot waves of enemies- run down hall, repeat. The level of discovery that was present in the first two games was absent, the enemies were laughable, the battle mechanics were a severe downgrade from Bioshock 2, and the text dump at the end to wrap up the story made me roll my eyes.

This game is like FF13. Both sure have there fans, but I'm always left wide eyed and bewildered when they speak up.
 
For all the problems I had with the game--and there are many--it showed a level of ambition and daring that few AAA games, for all their insincere PR talk about innovation and trying new things, would even consider trying. If nothing else, it served as a fascinating study of the conflict between big-budget game design and creative license.

Bioshock Infinite is a deeply flawed, and frankly schizophrenic game. It tried to say a lot about a wide range of topics--race, redemption, fate, player agency, and so forth--but often seemed muzzled by the high-profile shooter archetype it was built around, and it's hamfisted attempts to live up to the legacy of the older games. After that first hour or so the weight of it's development problems and confused identity looms large.

Yet even with all that, the loss of Irrational is a big blow. Few teams at major publishers were doing anything that commanded my attention like Levine and Co. And I'm sure as shit not convinced that 2K will do anything of note with the franchise without the original team's involvement.

It's my belief that the AAA space is a lesser place without Irrational.

While I disagree, as I loved the game, I do wonder if maybe the new Irrational being a small team on a limited budget will take away the issue you are talking about here. Perhaps it will bring more focus.
 
Was so hyped for the game but it just felt like a chore to get through when I got my hands on it. The themes of race, religion, American exceptionalism, and physics are all great topics to explore but I was let down by the repetitive and uninspired gunplay/plasmids. I'm glad people really enjoyed it, but I'll remember the first Bioshock for a lot longer.
 
TBH with all the shit that Hollywood puts out year after year, a Bioshock Infinite movie would probably, if done right, be an Oscar winner. It'll at least give some cred to video game movies, show that not all of them are bad.

Considering how much Infinite tried to be a facsimile of his narrative style, you should know that Christopher Nolan doesn't win Oscars.
 
The gameplay was so boring and the story was so bad I couldn't even finish it. Some of the dialogue and things you had to do made me cringe because of how cheesy it was. I'm slightly sad I never saw the ending because everyone seems to like that, but the journey there is just not fun. I liked the remixes to the songs and the graphics looked pretty good though.
 
Just finished this game about an hour ago. 5/5, loved it.

Sometimes I think I'm bizarro GAF. I loved Bioshock Infinite, hated The Last of Us.

Same here. TLOU is the first ND game ever I haven't finished. I put about 5 hours on it and just hated everything about it except for the graphics.
 
I think it was the only game I ever played where I wanted to skip the gameplay and just see what was going to happen next.

Narrative wise it was amazing.
 
Just finished this game about an hour ago. 5/5, loved it.



Same here. TLOU is the first ND game ever I haven't finished. I put about 5 hours on it and just hated absolutely everything about it except for the graphics.

that surprises me i've played all ND games (only a bit of Jak and Daxter) and i absolutely loved TLOU though to each his own i guess
 
I really liked the game.
Loved the art direction, it has one of my favorite stories in gaming and the gameplay was fun.


It's one of those games that came out, everyone loved and then for some reason it became popular to hate it
 
I liked it a lot, but it became so narrative driven over mechanics that I really have no desire to ever play it again. I always associate it with The Last of Us because that is also very narrative driven, but I actually really liked the game mechanics enough that I would love to replay it. When I think back to Bioshock Infinite, I don't remember any memorable gameplay segments. The gameplay wasn't bad, it was just sort of there.
 
I love the game - I probably still love Bioshock more, and would really love a re-mastered edition of that game, with updated graphics and dual-wielding.
 
Considering how much Infinite tried to be a facsimile of his narrative style, you should know that Christopher Nolan doesn't win Oscars.

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I forgot about Bioshock Infinite. It's overhyped in my opinion, yes the visuals are great, and the VA work is well done. But aside from that, the gameplay is BORING compared to the original Bioshock and System shock games. I never felt challenged until the game had to throw those Handy Mans mixed with a Patriot. The story became a total clusterf*** at the end and it left me more confused about what the hell I just spend 13 hours on playing instead of confused about the reality of the story.

If you loved the game like OP does, sure, no problems. I just didn't have the same enjoyment about this critically acclaimed game and I know others have the same sort of opinion.
 
It's not an entirely forgettable game, but I don't think it deserves to be put upon the pedestal that you clearly place it. You obviously enjoyed it, which was fine, but to me it had exactly the same problems the first Bioshock did; excellent narrative and presentation, whilst being very dull to actually sit down and play.
 
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