I barely even noticed it. In fact, I had fun.
No tips for that friend. I have always found B and C routes too difficult. Maybe I will do a replay with the Switch’s rewind function soon.Got any tips for that Crusher in the B route, I was trying to complete that game a couple years back and got fed up with blowing an hour just to die to that thing where I really couldnt tell what was happening. I plan to go back sometime.
Darn, I guess I'll have to research harder, I remember when I attempted (multiple times) it was awful and gives the player 0 feedback about what you are doing wrong..No tips for that friend. I have always found B and C routes too difficult. Maybe I will do a replay with the Switch’s rewind function soon.
Wait until you activate Raytracing.
(We really were lucky to grow up during the pre-fps hype era)
I should have mentioned “in 3d games”, after blast processing power, of course.the era during which the vast majority of games ran at 60fps you mean?
I should have mentioned “in 3d games”, after blast processing power, of course.
Switch OnlineDid you play it on an actual SNES or an Emulator sped up?
This attitude I cannot understand.Because the hardware is peanuts. Bad frame rates aren’t acceptable with the hardware we have now.
Exactly. These people who do not put fun first are wretched.People can get used to anything. It's why I'll never understand this constant gamer outrage that always happens over even the most minor things.
LOL not only it was an outlier among the vast majority of others SNES games that doubled it, but also you say "FPS hype" as if we were just pretending to prefer 60 fps "just because others say they do". No buddy, as with graphics fidelity, people's standards evolveWait until you activate Raytracing.
(We really were lucky to grow up during the pre-fps hype era)
People can get used to anything. It's why I'll never understand this constant gamer outrage that always happens over even the most minor things.
Bad framerate sucked on the consoles back then, too.Because the hardware is peanuts. Bad frame rates aren’t acceptable with the hardware we have now.
The feeling of 60fps is much better. Devs should focus on performance over IQ tbh. Still, I do agree that after a while anyone gets used to whatever frame rate. The point is that the game needs to be good enough to hold your attention during this period.Honestly, I genuinely feel bad for people who 'can't go back to 30 fps' and some such nonsense.
If a game is good, it's good and I'll play it. Doesn't matter to me how many framerates and fps's and resolutions and pixelshaders and gigaflops it has. Also doesn't matter what generation the game is from. I can go from playing at 120fps on PC to 30ish on Switch and it takes me all of 2 minutes to get used to the difference.
This. The game's design wasn't centered around moment-to-moment gameplay, where a dropped frame could mean a missed shot like in an FPS.It didn't bother you because the game was made with that framerate in mind. There's almost no camera movement, and all movement in the game is very slow. That's why it works.
Honestly, I genuinely feel bad for people who 'can't go back to 30 fps' and some such nonsense.
Well, ofcourse. And 120fps feels much better than 60. And 240 feels much better than 120. Etc, etc. But that doesn't mean that 30 isn't perfectly playable to me. Hell, even lower than that, depending on the type of game, is alright for me. I have no trouble admitting that Ys 9 ran like crap on the Switch, but I still enjoyed the hell out of that game because I don't give a damn. After playing for roughly 5 minutes I didn't notice it anymore because I was enjoying the actual important stuff of a game, namely the combat and gameplay loop. Out of all the things I need from a game to be 'good', graphics and performance are close to the bottom of the list. A banging soundtrack and sound effects are so much more important than graphics to me. As are combat, characters, story, and pretty much everything else.The feeling of 60fps is much better. Devs should focus on performance over IQ tbh. Still, I do agree that after a while anyone gets used to whatever frame rate. The point is that the game needs to be good enough to hold your attention during this period.
Back in the Saturn days, I had no idea the Daytona USA port was considered bad because of its framerate. It obviously looked worse than the arcade, but we still played it for hours. I had no idea until years later I was supposed to be disappointed with it.