Did 3 sell badly or something? Pretty surprised EA haven't made a new one for this gen. I'd buy the shit out of a DS4
IMO - and I know they're very different - but Alien Isolation is this gen's Dead Space, except it's better.
Just finished 2.
I've been saying 1 is the best in the series for a long time, but replaying 2 directly after 1 made me really appreciate it more. I actually think 2 is the better game now. It holds up a lot better in almost all aspects.
Just started 3 again. Man, the intro is awful. It feels like a different IP. There's something really off and "cheap" about it. It has that UE3 anno 2009 B-tier feel to it.
Thankfully the game gets a lot better when you enter the floatilla. I actually think the first third of DS3 is one of the best parts of the entire trilogy. The music, the mood, the way the old ships subtly change even the most basic of DS mechanics and design.
Loved Dead Space to death but never played the sequel. Saving that for a rainy day. I even played the third game because a friend literally threw it at me.
Did 3 sell badly or something? Pretty surprised EA haven't made a new one for this gen. I'd buy the shit out of a DS4
Not sure what your complaint is here... The other sites with markers were the ones the Unitologists are "liberating" in Chapter 1 of DS3. They're man made copies of the Black Marker found on Earth hundreds years earlier that lead to the founding of Unitology. The markers on Tau Volantis were presumably made by the aliens, based on another original they had found.That was the thing about the 3rd I didn't quiet get and quiet frankly I think was a ding against it - spoilers below:
At the end of the second game you hear two people talking - one voice mentions that the site Isaac was in is destroyed then the other voice responds by saying "its ok the tother 12 sites will have to pick up the pace" i.e. there are other stations with markers....although in the the 3rd its like they were like nah "aliens"
I know the marker was definitely from another world, but there was definitely a spookier element they could have added, Although I think the DLC for the 3rd tried to right the ship a little
Not sure what your complaint is here... The other sites with markers were the ones the Unitologists are "liberating" in Chapter 1 of DS3. They're man made copies of the Black Marker found on Earth hundreds years earlier by the founder of Unitology. The markers on Tau Volantis were presumably made by the aliens, based on another original they had found.
Going to another site feels like it could just have been another rehash of 2, which I feel added very little to the lore compared to 1 and 3. I guess it could have been interesting if they brought back the Oracles from the Severed DLC though, and fleshed out their origin and purpose. It was kind of dumb to just tease them there and do nothing with them in 3.Not complaining, just throwing out ways they could have played around in the lore they created
I think it would have been cool to be at the sites being "liberated" instead of going towards Tau volantis, I mean as far as plot lines went it felt like the 3rd attempted to close the story too quickly.
Going to another site feels like it could just have been another rehash of 2, which I feel added very little to the lore compared to 1 and 3. I guess it could have been interesting if they brought back the Oracles from the Severed DLC though, and fleshed out their origin and purpose. It was kind of dumb to just tease them there and do nothing with them in 3.
Anyway, I think Tau Volantis was them wanting to try something new, and bring back some of the mystery and discovery of DS1. It didn't really close the story, except maybe for Isaac. And even then, they ripped that apart in the Awakened DLC and left the series hanging on a massive cliff hanger.
It's dead. Let it stay dead. Pray your lucky stars we got two great games out of it.
I look forward to other space horror games.
Just this week I tried re-playing Dead Space 1, this time on PC.
With V-sync on, the joypad had a HORRIBLE dead zone which would have been impossible to play.
So, I turned V-sync off, which then caused a glitch that prevented me from walking through one of the very first doors, breaking the game.
Needless to say, I was both very disappointed and angry. What a shit PC port. I'd love to replay 1 as well...
3 got too much hate which ultimately probably killed the franchise.
1. Was an outstanding survival horror game.
2. Was an amazing action horror game.
3. Was an immensely satisfying co-op horror shooter.
The key to enjoying 3 was really playing through the entirety of it with a friend.
DEAD SPACE <3 <3 <3
We got far more than just two good games out of it.
Extraction and iOS were legit good as well.
Seriously, there's a lot more that could be done with this series. I feel like we barely scratched the surface.
Hm okay that's fucking stupid but good to know. I will try it again doing that.Was that at 30fps or 60fps? IIRC, Dead Space on PC was originally capped at 30fps with the default in-game vsync option. Enabling vsync through the graphics driver instead allowed for a much more playable 60fps with no side effects.
Yes, aside from turning Ellie into a whiny exposition dispenser, having her fall in love with a man seemingly devoid of any positive qualities was terrible. I mean the first thing he does when things go bad is undermine her by trying scheme against her plan behind her back, and I assume shortly after that is when he contacts Danik and betrays the group.My problem with DS3 is the incredibly shitty love triangle, the universal ammo, the sprinting necros, and the boring ice planet. It just felt dumbed down in so many ways.
I don't remember if it was firmly established in DS2, but the mobile game reveals that it's the Daina and unitologists who released the necromorphs on Titan Station. Having most of the local membership granted "glorious" deaths at the hand of the necromorphs seemed very much part of the plan. They seemed to have gone completely off the deep end already in DS2, a far cry from the more run of the mill cult in over its head in the original.I also disliked how they portrayed the Unitologists. They nailed it so perfectly with the Church section in 2. They just turned into suicidal maniacs in 3.
I haven't read Martyr, only a summary, but from that it seemed like the guys who killed Altman founded Unitology for their own ends, not that they were part of some existing Unitology conspiracy.I wish they were more in the background, inflitrating earthgov and manipulating from behind the scenes. In the Martyr novel, Altman is assassinated by what is seemingly EarthGov. It's then revealed that high ranking members are actually Unitologists. It's much more creepy to have them in the shadows, as opposed to a crazy army lead by a cartoonish James Bond villain in a NorthFace jacket.
...and I'm pretty sure I'm not the only one who does. Make no mistake, DS3 didn't exactly leave a good impression, but it was not a horrible game by any means (although the story WAS horrible). I enjoyed it for what it was. DS1 and 2, on the other hand, were both very well-received from what I recall.
I think this generation could use a Dead Space. That series had a distinct feel to it that I'm really missing right now.
It was nowhere near as scary as I was led to believe. I found Amnesia way better but I can see that the Event Horizon setting was very appealing.
The games were more tense than scary.
Star Wars factoryLoved the whole series but 3 did end up a bit bad. If they announced DS4 and it goes back to the roots, I'd be there day 1.
What are Visceral Games doing at the moment?
The games were more tense than scary.