• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

I miss you, Sega Channel

Seriously I loved Sega Channel. I discovered so many great titles through that, and waste oh so many hours trying to beat every game before the next months releases. Now I know there is the VC, XBLA, PSN and Gametap. However, those are just not the same to me lol.

Anyone remember/use Sega Channel?

Love it? Hate it?


Decent Youtube video of the service http://www.youtube.com/watch?v=sMRLZcBiN-k
*note I did a search for this but didn't find anything. If there is/was a topic on this... I am sorry*
 
Had it as well.

-It introduced me to the RPG (Shining Force, Phantasy Stars).
-Sent in a tip/trick and received sonic pogs.
-Got to play a lot of games I wouldn't of regardless.

Every month when they reset the games I'd stay up waiting for it. Was so exciting going through all the categories seeing what was added.

Sega was doing digital distribution right before anyone was doing it at all.
 
Sega Channel was definitely ahead of its time. I never could talk my parents into it, but a friend had the service so I spent a lot of time at his place.
 
Yeah it seems most people played Phantasy Star on Sega Channel first haha.

I have been trying to find this game I played on it... probably for the past 20 years lol. I could have sworn it had the work "Berserk" in the title. It was an FPS (Doom style) and it had 2 player co-op. For the life of me I cannot find anything about it.
 
No that one is not it. For some odd reason I want to say that the people you played as, are kind of mouse like?... lol, meaning their helmets made it look like they are mice.

Crap now I sound like a looney...
 
Sega Channel was nice. I remember being about 13 and calling the cable company daily until they offered it.

Too bad it wasn't around that long, but man it was nice...
 
I had it from late in 96 until it was shut down in mid 98. It was probably the best game related thing prior to my discovery of emulation a bit later.

Who could resist roughly 50 full games each month (albeit later reduced to about 35-40 which changed every two weeks) for about $16 per month when they retailed for $40+ at the time?

It allowed me to play a massive amount of the Genesis library for cheap, and it provided for lots of entertainment for the money.
 
You had Sega channel!? I still don't understand how that worked. Lucky you, though.

Some questions:

-Was an internet connection required or was that included in the monthly service fee?
-How did it hook into your Genesis?
-How long did it take to startup (play games/download/etc.)?
 
http://en.wikipedia.org/wiki/Sega_Channel
For a monthly subscription fee (usually $14.95 depending on location), along with a $25 activation fee, the subscriber would get an adapter, which plugged into the Genesis cartridge slot, and was connected to their cable television connection. The service would provide them with unlimited access to 50 games, selectable through an on-screen menu, with new games appearing every month and later every 2 weeks. The games would be downloaded in about 1 minute and play just like the retail versions. These games were organized by genre, such as Action, Fighting, Adventure, and Family. Each month, there was a special theme with originally composed music, artwork and game categories.
To provide Sega Channel, a cable company would need to install new equipment into their headend, integrate service authorization into their sales center, and purchase the game adapters. Game adapters were manufactured by Scientific Atlanta and General Instruments, with a cost to the cable operators of approximately $100 per unit. Additionally, many cable operators had to clean their broadcast signal in the head-end and all the way to "the pole" to ensure that the signal could be received. Sega, a gaming company, thus played a major role in improving infrastructure for future digital cable services, as well as broadband Internet access and digital telephone services. At its peak, Sega Channel was available to one-third of the United States and had 250,000 subscribers.

Sega Channel was not a video-on-demand service per se; rather, as the service's name would suggest, it actually was a broadcast channel, similar to premium broadcast channels which (at the time) required a separate piece of addressable cable converter equipment to access. The program code for the on-screen menus and the 50 available monthly games was continuously broadcast as a sort-of "sequential access" RF signal. The menu system would be loaded into memory on power-up (which took about 30 seconds), and when a game was selected, the machine would "wait" for the requisite program code to be broadcast, then download it into volatile RAM. A downloaded game could not be garnered -- upon resetting or powering off the console, it was erased from memory, and the user was required to download it again, if desired. (The menu system would have to be re-loaded into memory also.)

This method of accessing program content was very ahead of its time, and had only been tried once before, with Mattel's Intellivision platform. With all the electromagnetic "noise" inherent in older RG-59 coaxial cabling, downloading games could be problematic at times -- such noise could and did disrupt transmission of binary images 4-32 megabits in size (as well as the menu system). If this were to happen, the download would fail, in which case the user would be required to reset the console and try again.
I still remember when I read about the Sega Channel in a magazine and it just blew my mind. Someone needs to post some scans of the old print ads for it.
 
Sega Channel was the reason I discovered the strategy-RPG. We used to play the hell out of Shining Force on there. Then we got to Dark Dragon, shut it off, came back the next day, and our save was erased. Got us to buy the game, that's for sure.

Someone needs to bring the Wily Wars out on the current systems for download.
 
I had it. They had to pry it from my fingers - I kept the service until it was shut down. I still have my Sega Channel cart at home.

I spoke to Kool Kat once on compuserve's GoSega channel. True story.
 
That must've been really neat to those of you that had it. And at 250k subscribers it did well, good for Sega this add-on must be their only good one.
 
left.gif
right.gif


God i love the web archive...lets all visit the original sega channel website!
 
anotherworld said:
Sega Channel had Megaman the Wily Wars. Spectacular.
Once during a visit to Disney's Epcot Center I found that Sega had an entire wing of one of the big pavillions packed full of games from the Genesis, 32X, Sega CD, and Saturn libraries plus one or two Sega Channel kiosks. I think I spent most of the morning that day at those kiosks waiting for a turn to finally play some of The Wily Wars. Ah, memories.
 
-WindYoshi- said:
As a kid I dreamed of someday using the Sega Channel, but that day never came...
The service was definitely ahead of it's time.

As one of the biggest SEGA fans around, this was my situation as well. I lived in a rural area though and despite my frequent calls they never even considered offering the SEGA channel. Oh well.
 
-WindYoshi- said:
As a kid I dreamed of someday using the Sega Channel, but that day never came...
The service was definitely ahead of it's time.
Same here. I didn't even bother to ask my parents for it. Thinking back though, I'm pretty sure they would have got it for me.

It was just one of those things that I figured I'd get eventually and thought it would be around forever.
 
There were actually a fair number of "Sega Channel exclusive" imports, at least for the US. These are the Sega Channel exclusives I've seen from various sources. The games with a * I can remember playing first-hand though the Channel in the US. Are there any more?

Alien Soldier*
Battle Frenzy
Body Count
BreakThru!* (An Alexey Pajitnov puzzle game which also came out for the SNES and Game Boy, but never had a Gen/MD cart release to my knowledge)
Donald Duck: Maui Mallard*
Golden Axe III*
Hurricanes
International Rugby '94
Mega Man: The Wily Wars*
Mr. Nutz*
Nightmare Circus
Power Drive*
Pulseman*

Although not marked any differently, they also used the EU/JP baseball game Super League instead of its US equivalent, Tommy Lasorda Baseball. I'm not sure why.
 
I remember one time when they uploaded Shining Force I or II that they forgot to clear the save games. So you could only play from this save point that was like smack dab in the middle of the game.

sfog said:
There were actually a fair number of "Sega Channel exclusive" imports, at least for the US. These are the Sega Channel exclusives I've seen from various sources. The games with a * I can remember playing first-hand though the Channel in the US. Are there any more?

Comic zone was exclusive on the channel for awhile.
 
Yeah, they had various "Test Drives" (basically timed demos) of recently released and upcoming games as well. I can remember playing Vectorman 2, Arcade Classics, and the first few levels of Sonic 3D Blast before they hit retail.
 
It's just bizarre to think that something like this was around during the mid-nineties and a prime example of why Sega had such a dedicated fanbase. I wonder why they didn't carry it over to the Saturn and later, the Dreamcast. Was it deemed a failure or what? It's a shame that such an awesome idea was abandoned to be discovered 10 years later in the form of downloadable games.
 
Top Bottom