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I really hate Sega Master System and Game Gear music

Zee-Row

Banned
I was playing a few games on it and it seems like they all use the same instruments , its not versatile like the NES where every soundtrack seemed like it had its own unique instruments especially Sunsoft games with that heavy Bass. I know a few Master System games had an FM soundtrack but the only game i've ever seen it used in was Double Dragon.
 
Ok I thought I heard it all with the headaches over 30fps but this is a new one. Though I haven't played enough MS games to notice, I guess.

You're probably right though.
 
I'm going to disagree somewhat. The standard master system PSG music is kinda samey, but with the FM mod you get some pretty awesome music. Far better than what the nes could do.

Master System Capture Test - Double Dragon - FM S…: http://youtu.be/h_24FC3vfQ8

That's captured directly from my master system.


Sadly the game gear is pretty awful.
 
I agree with the OP 100%. I never cared for SMS sound. There is something irritatingly similar about every game's music and sound effects.
 
Those examples you guys posted , thats what i mean. The songs are different but they sound like they use the same instruments.
 
Actually, I'm going to have to agree that the system's sound hardware was pretty damn limited.

The biggest problem, in my mind, is that the PSG has absolutely no duty cycling. The NES can vary its two square waves to four different settings (although two of them are inversions of each other and sound nigh-identical, so it's really more like three); hence, it's why the instruments in Super Mario Bros. 2's music sound different from the instruments in the first Super Mario Bros.'s music. The Master System, lacking that, is stuck with a bog-standard square wave, so every game's music uses very similar-sounding instruments, as such.

That said, there's still a fair bit of variation there, even within my limited frame of reference (the Sonic games, Land of Illusion starring Mickey Mouse and Baku Baku). Underground Zone opens with something that sounds kind of like big brass. Gigapolis Zone makes me think more of some kind of jazzy piano (rhodes, maybe?). Meta Junglira evokes steel drums and exotic-sounding woodwind instruments with quite a bit of style. Tails Adventures's map theme similarly pulls off steel drums really well, making a fairly inviting tropical island theme (a bit jarring compared to the opening stage, which is basically a forest on friggin' fire). Sunset Park Act 3 is honestly one of the best tracks in the entire Sonic series. So, yes, it can sound a bit samey, but even then, you've still got standouts.

Also, the Master System supports FM synthesis; compare "Magical Sound Shower", for instance. Shame that never really expanded beyond Japan!
 
How can anyone hate this?

Sonic Bridge Zone Music

Also Sonic 1 GG Jungle Zone: https://www.youtube.com/watch?v=1iFlfmeHRLc
Scrap Brain Zone: https://www.youtube.com/watch?v=hSUZZXGbipc
Labyrinth Zone: https://www.youtube.com/watch?v=Pwz_EVYRTM4

Sonic 2 GG Sky High Zone: https://www.youtube.com/watch?v=XM6Ij4b0SX4

Columns GG: https://www.youtube.com/watch?v=vQvmmlUML0M

Some of those tunes are goddamn classics. How could anyone hate them.

Phantasy Star

https://www.youtube.com/watch?v=Jwas5D8uftE

Yeah, I loved Phantasy Star's soundtrack on the SMS.

Though, interesting to note, the Japanese version of the Master System had an optional FM synth module that enhanced the sound of some games that supported it...

for example...

US Phantasy Star intro using PSG: https://www.youtube.com/watch?v=dnzwr0S_7J0
Japanese Phantasy Star intro with FM synth module: https://www.youtube.com/watch?v=k_AWtAPTaes

Japanese Master System attract screen intro with FM synth Space Harrier main theme: https://www.youtube.com/watch?v=2ZQjiHKhQg0
 
Its such a shame NES hardware was so gimped compared to the famicom.

Thing is, the NES actually wasn't gimped in this instance... more like a bad design decision. The extra pins that link to the sound system in the famicom still exist in the NES. The problem is that they moved the pins from the cartridge reader to the expansion port....

This was probably first designed as an improvement (an expansion device like the famicom disc system was designed for the NES and it wouldn't require the use of an extra cartridge) but came back around to bite them in the butt.

There ARE mods that allow you to pass on this extra audio data to an NES (for use with a region moded NES so you play Dracula 3).
 
Yeah, I loved Phantasy Star's soundtrack on the SMS.

Though, interesting to note, the Japanese version of the Master System had an optional FM synth module that enhanced the sound of some games that supported it...

for example...

US Phantasy Star intro using PSG: https://www.youtube.com/watch?v=dnzwr0S_7J0
Japanese Phantasy Star intro with FM synth module: https://www.youtube.com/watch?v=k_AWtAPTaes

Japanese Master System attract screen intro with FM synth Space Harrier main theme: https://www.youtube.com/watch?v=2ZQjiHKhQg0

I came to post this! Brilliant music with the FM stuff.
 
Though, interesting to note, the Japanese version of the Master System had an optional FM synth module that enhanced the sound of some games that supported it...

for example...

US Phantasy Star intro using PSG: https://www.youtube.com/watch?v=dnzwr0S_7J0
Japanese Phantasy Star intro with FM synth module: https://www.youtube.com/watch?v=k_AWtAPTaes

Japanese Master System attract screen intro with FM synth Space Harrier main theme: https://www.youtube.com/watch?v=2ZQjiHKhQg0

Damn, that's nice! It's like a complete overhaul for some awesome tracks I remember as a kid.
 
Alien 3 sounds pretty good for the PSG chip:
http://www.youtube.com/watch?v=o933ZnEoKjc

That and The Flash, Road Rash, Power Strike II (GG), Devilish (GG).

The chip only has like one out of the three types of sounds you got on the NES, plus a more limited noise channel than on the NES which could be turned into sort of a bass instrument and that was rarely done.
 
Some of those tunes are goddamn classics. How could anyone hate them.

Phantasy Star

https://www.youtube.com/watch?v=Jwas5D8uftE

It might be nostalgia, but I liked some of the music:

Zillion

Scramble Spirits

Phantasy Star

Ghostbusters

Alex Kidd

Sonic the Hedgehog



Yeah.... Sorry Op, but I agree with everyone else here... You're off your rocker.

Miracle Warriors

https://www.youtube.com/watch?v=KTIe6oeVm2k&list=PLAD78441F30F0E796&index=3

The system that MADE me love gaming to start. Wasn't my first system, but it made the highest impact until the Genesis.
 
The basic chip tones of the DS are fairly similar (see: Retro Game Challenge)
 
Real Shame SEGA removed the FM sound chip from the non Japanese Master Systems. Although I can understand why they would do it as apart from cutting costs the west just didn't have the same respect from Video Game Music as Japan had back then.

Landstalker OST was okay but maybe that's nostalgia.

Landstalker was for the Mega Drive wasn't it?
 
What causes someone to wake up in the morning and decide they're going to start a thread with no intent other than to diss the musical capabilities of 20+ year old game systems?

Especially when they're wrong, as has already been proven. Phantasy Star alone makes the OP wrong.


US Phantasy Star intro using PSG: https://www.youtube.com/watch?v=dnzwr0S_7J0
Japanese Phantasy Star intro with FM synth module: https://www.youtube.com/watch?v=k_AWtAPTaes

Call me crazy, but I much prefer the non-FM synth version. FM synth version feels so weak to me.
 
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