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I think a From Software open world Soulsborne would be my perfect game

OP contributed more than George R.R. Martin.
 
So, did the OP go to Japan to work on Elden Ring? When did they start the development? Jan 2018?
Nailed it all except for the fast travel. And yes it's up there, my #4.
 
This thread is fun because it shows the many ways in which people don't know shit. They have one spontaneous thought against a new idea and they fight for that thought like it's their religion. One day people will learn that they aren't developers. 'transport on horses would be so terrible' lmao wtf, my bruhbitch
 
I don't really feel open world made elden ring made the 'souls series' a better game for me. The exploration was cool until you realize that most of the zones are pretty much structured the same with just a slightly different theme and doesn't do anything with it. You go, ride around, search for catacombs that have a loop design to where you hit a switch to open a door to get to a boss that's by the entrance, chariot dungeons, evergaols, some ruins with a staircase underground that houses a medallion, and maybe a unique dungeon or two. A lot of people may disagree, but I don't feel like the 'open world' made Elden Ring good. It was the unique areas like the town with the dancing ladies and some of the other unique environments but they were too spread apart with filler inbetween.

If the map was smaller but more dense in terms of unique dungeons, ala Volcano Manor, then I would be in love, but I feel like Elden Ring has a lot of filler. Due to the open world and the horse, the environments become generally less dangerous because you can just ride past most things. You lose the constant feeling of tension because you can get on your horse and ride away or fast travel.

I wouldn't mind another open world 'souls game', but there needs to be a lot more carefully crafted dungeons/towns.
 
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