Freshmaker
I am Korean.
Can you show one instance of Nintendo flipping a "thing" at Dreamcast-level of sales?
N64 had slowed down til Pokemon revived it.
Also 3DS.
Can you show one instance of Nintendo flipping a "thing" at Dreamcast-level of sales?
Not happening, Minecraft is already on Xbox 360 and IIRC Microsoft has contractual exclusivity for it.
N64 had slowed down til Pokemon revived it.
Also 3DS.
Do YOU really think that a hundred milliin prospective consumers are watching game releases and waiting for a specific game anyways?
How much did smash brothers sell on the wii? It has its fans... but I didn't think it was as big as mario or zelda.
success and failure are never absolutes. Look at the perception of the dreamcast, that system came out, struggled, and died and now is spoken in beloved tones.
... sure that doesn't help SEGA much, but measurements of success and failure are pretty individual.
(that being said the WiiU doesn't seem like it's going to light the world on fire does it? =P)
I think it's ridiculous to believe a single game can change the fate of a console in any meaningful way but opinions, we all have them.
Considerably more than zelda, considerably less than mario.
In todays market where a single game, moreso one holiday season, can change everything in the blink of an eye, its pretty shortsighted to be making such drastic jumps in logic. Is this some of you guys' first console cycle?
Everyone thought the 3DS was doomed and it had only been around for under a year. The PS3 was struggling for a long time to hit its stride.
Now the Vita and Wii U are largely considered dead platforms by many of you, and while its hard to ignore abysmal sales numbers, its utterly ridiculous to really think thats the end of the story.
I know the dreamcast had to call it quits pretty quickly, but that was a much more cut and dry circumstance.
Are we so caught up in the minutia of monthly sales numbers that we've lost sight of the bigger picture, or do you honestly believe that the current sales and various other obstacles these struggling platforms are facing are truly indicative of total failure?
In my opinion, we have a long way to go until weve passed the "early adopter" phase off all these new iterations of hardware. And I think were so deep in our microchosm of a gaming community lens that we forget that the average consumer is not constantly looking to buy a new video game console, or even waiting for some killer app before they pull the trigger on a new purchase. The average consumer will either be enticed personally by some gaming experience or consider it as a purchase for their family, friends, etc. during holidays if the value proposition is right. In my eyes, Vita and Wii U have not even really gotten started, and the sales projections were never realstic because people are not just constantly waiting to flock toward a gaming platform.
What do yall think?
Weak as the gamecube's sales were, it at least had decent third party support. The WiiU doesn't even have THAT anymore. Imagine what GC sales would have been like with no RE4, no Soul Calibur, no ikaruga, no Viewtiful Joe. 20 million in sales would have been a fantasy.
Well... we have a Zelda and 2 Mario games out on the WiiU already...
Now the Vita and Wii U are largely considered dead platforms by many of you, and while its hard to ignore abysmal sales numbers, its utterly ridiculous to really think thats the end of the story.
What do yall think?
monster hunterI think it's ridiculous to believe a single game can change the fate of a console in any meaningful way but opinions, we all have them.
monster hunter
What console did that save?
There is no risk of being ignored by retailer, they are already ignoring it.Wii U is dead, but it's still worth trying CPR in the form of a price drop and mkart. I could see it selling decently at $199 with the right marketing. The problem for them is the sales are so at bad they at the moment that they risk being dropped by retailers as has already been happening in the uk.
these games weren't in gamecube's first year.
Well... we have a Zelda and 2 Mario games out on the WiiU already...
Not happening, Minecraft is already on Xbox 360 and IIRC Microsoft has contractual exclusivity for it. That isn't going to turn around the fortunes of a console anyway with how cheap and accessible it is on PC.
It would be a little like depending on Bejeweled 2 to turn around the fortunes of your console, it doesn't matter how popular it is if it's available elsewhere with much lower barriers to entry. The only reason Tetris was so huge for the Gameboy is because it WASN'T available elsewhere.
EDIT: Turns out Minecraft is coming to other consoles, if anything that worsens the case for it being able to turn around Wii U though.
these games weren't in gamecube's first year.
The PSP was basically running on fumes until Monster Hunter came out.
The PSP was basically running on fumes until Monster Hunter came out.
That's a handheld. And it really only made a difference in Japan.
All of those game either look like a remake or is a remake.
Windwaker - a 10 year old remake.
Super mario bros u - looks like a port of the Wii game.
Mario3DW - Looks like a port of a 3DS game.
N64 had slowed down til Pokemon revived it.
Also 3DS.
For Vita you can essentially say the same.
I'm not really clear on this conception that the Wii U lacks third party support. It's got the heavy hitters (CoD, Assassin's Creed, Arkham) day and date with the other platforms, and exclusives like W101. There are companies that have been trying.
Honestly, I really think it's mostly a marketing problem and not a library problem (obviously not from the first party perspective, but I don't think the third party aspect has been quite as bleak as people make it out to be...though I'm sure that will change now that PS4 and XBOne are out).
I'm not really clear on this conception that the Wii U lacks third party support. It's got the heavy hitters (CoD, Assassin's Creed, Arkham) day and date with the other platforms, and exclusives like W101. There are companies that have been trying.
Honestly, I really think it's mostly a marketing problem and not a library problem (obviously not from the first party perspective, but I don't think the third party aspect has been quite as bleak as people make it out to be...though I'm sure that will change now that PS4 and XBOne are out).
Honestly, I really think it's mostly a marketing problem and not a library problem