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I think the SSDs in next generation consoles will revive the fast pace Arcade genres

onQ123

Member
I think the standard SSD in next gen consoles will encourage devs to make more Arcade like games that you can just jump into & play .


I feel like it's really important that this is a standard because it will change the way devs think about game design, When you think about Arcades you think about games that was made for you to enjoy enough to put quarters in just for a small burst of fun . I kinda see the SSD pushing devs to think like this again .
 
I certainly hope that's the case, but I'm guessing it'll be used for fast transitions between firefights and scripted sequences. A big reason why we still have narrow-corridor shooters is so that the game can load later areas of the level before you reach them. The disc-based consoles have always had a serious bottleneck in that regard. Fast loading will simply be utilized to make the same kind of cinematic games we have now but with more detailed graphics and faster transitions between larger areas.
 
The sad thing is, that it will still be a "blu ray" case all over again, and by that I mean 19 hours of unskippable cutscenes When you click the game icon...
 
by that I mean 19 hours of unskippable cutscenes When you click the game icon...
My kind of game
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You mean they'll remove those bullshit ass "health & safety" warnings that add an extra minute of load times? :lollipop_halo:

The days of menu bars are here to stay. If you could hold X when powering on your console to jump right into a disc based game (or last game you played), that would be great.
 
You mean they'll remove those bullshit ass "health & safety" warnings that add an extra minute of load times? :lollipop_halo:

One thing I like about PS4 is that it keeps one game or application in memory while sleeping. Xbone might do that too but I haven't got enough experience with that console.

It was actually amazing to power on the console via the controller and have it just already mid-game in Nioh or Bloodborne. Once my family started using the console for video streaming that hasn't been the case any more; but it was good.

Even if my computer boots up in a matter of seconds; it still has to open up games manually. I'd complete a lot more games if it just continued whatever the last game I had open (instead of the last YouTube open, which is more likely these days).
 
I don't agree, although I would love more games with an arcade nature and feel. I think companies are generally creating games with story in mind lately. Usually at least a semi-open world filled with checkpoints and checklists. I don't see how faster loading times would change anything beyond the fact that games will load faster, seeming less of a burden to the end user. Much the same as more power most of the time going towards improved textures and resolution, rather than the frame rate. Devs will stick to their preferred enhancements.
 
Too bad publishers and some foreign government need to inject themselves before you can play your game.
 
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I certainly hope that's the case, but I'm guessing it'll be used for fast transitions between firefights and scripted sequences. A big reason why we still have narrow-corridor shooters is so that the game can load later areas of the level before you reach them. The disc-based consoles have always had a serious bottleneck in that regard. Fast loading will simply be utilized to make the same kind of cinematic games we have now but with more detailed graphics and faster transitions between larger areas.


This.

The arcade style isn't restrained by technological limitations. If anything, it's an artifact of technological limitations. Even in the phases where arcades housed the state-of-the-art, a girl's gotta pay rent, thus the turn-and-burn model, and it was always a Man v. Machine metagame.

I think we've had our perfect storm of limitation at the beginning of last gen: online marketplace was the new hotness, and was limited by file size and it's cultural correlate price point. The arcade style was a natural fit, and we saw Geometry Wars and the indie revolution in it's wake. Games in that space have already bloated to fit the new bandwidth with procedural open-worlds and cinematic narrative, and accommodate the player's sense of price point value.

VR is the less perfect storm, but again, the cocktail of limitations is the breeding ground for arcade like experiences. The future of VR is not better wave shooters.

tl;bwi As long as consumers prefer the front loaded value proposition, i.e. pay for "content", we'll never see the arcade model of design breach the surface without an new limitation.
 
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I think the standard SSD in next gen consoles will encourage devs to make more Arcade like games that you can just jump into & play .


I feel like it's really important that this is a standard because it will change the way devs think about game design, When you think about Arcades you think about games that was made for you to enjoy enough to put quarters in just for a small burst of fun . I kinda see the SSD pushing devs to think like this again .

I disagree.

I don't think thats even holding them back right now. The horse power of consoles is enough to have many arcade type games right now... So they will create based on supply / demand. I don't think the hardware was ever holding them back to argue the absence of it, I think the low demand has to do with low output.
 
I think the standard SSD in next gen consoles will encourage devs to make more Arcade like games that you can just jump into & play .


I feel like it's really important that this is a standard because it will change the way devs think about game design, When you think about Arcades you think about games that was made for you to enjoy enough to put quarters in just for a small burst of fun . I kinda see the SSD pushing devs to think like this again .

Technically speaking, there's been lot of Arcade-style game design influence for years now. Games like Rocket League, hell even stuff like Fortnite, they have a lot of the pick-up-and-play, focus on game mechanics, gameplay and zany characters over "epic" cinematic storytelling/slow-paced gameplay that arcade games did. The spirit of arcade-style gaming still lives on in a lot of modern games actually; a lot of Nintendo's own games are also in spirit to that and have been for decades.

The kind of arcade games you're talking about are just "arcade" on the surface; there were always lots of those but there were also many with tons of depth and mechanics to master (that's why you can almost always 1CC the best of them with enough skill). I think the SSDs for next-gen systems will definitely help facilitate these kind of games more and maybe encourage more of them to be made, but they're gonna be the sort of home/arcade-style gaming hybrids we've been seeing for years already seamlessly blending influence from them to the point you can't even distinguish the two that much anymore.

But genres still strongly associated with arcades like light-gunners and shmups? Probably not. Not on home consoles, anyway (mobile and arcades/FECs are another story; check out stuff like the Exa-Arcadia).
 
SSDs aren't a new thing. They're not going to revolutionize game design the way the console warriors think they will.

Arcade style games have been going strong for a decade and a half, since the days of XBLA. Hell the PS4 launched with one of the best ones, Nex Machina.
 
I think the standard SSD in next gen consoles will encourage devs to make more Arcade like games that you can just jump into & play .


I feel like it's really important that this is a standard because it will change the way devs think about game design, When you think about Arcades you think about games that was made for you to enjoy enough to put quarters in just for a small burst of fun . I kinda see the SSD pushing devs to think like this again .
Good. I miss tight concise arcade style game design.

I like the TIKIPOD games a lot (Aquakitty: Milk Mine Defender, Iron Crypticle)

I hope roguelikes and farming/crafting in every game diminishes.

I would much rather play a game with set curated stages than procedurally generated stuff with RPG upgrade and crafting systems in every single game.
 
I played Metal Gear Solid 5 on PC installed on a M.2 PCIEx SSD a couple of weeks ago and most of the loading times is the game connecting/validating to the servers for anything you do on the Motherbase/FOB menu. Those "checking DLC updates" screens so many games have wont go away anytime soon.
 
Arcade style games exploded in popularity with the Xbox 360 live arcade section and then continued to grow as online distribution became more and more readily available.

Although if having multiple sleep state games works well that would be great for switching back and forth between maybe a more arcade style game Vs multihour RPG or something.
 
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