the problem with gyro controls is that I can't just sit there motionless like with every other controller so they are not an option for me if I have to change the way I hold my controller.
Gyro aiming to fine tune your shots feels so natural. I would love it if it became an industry standard
I don't hold my controller any different. I don't wave it around to gyro-aim, just super small movements, barely a centimeter for most shots. It's for those moments where you almost have your crosshair where you want it, just a bit to the left.
I absolutely loved that the game allowed both at the same time for this exact reason. Use the stick to make wider adjustments, gyro for fine-tuning.
the problem with gyro controls is that I can't just sit there motionless like with every other controller so they are not an option for me if I have to change the way I hold my controller.
I thought weapon controls on HZD were pretty great. Adding too much realism to them, like somebody suggested, would make the gameplay frustrating as hell. Gyro was nice when I used it in Golden Abyss, but it wouldn't be something I would ever replace with an analog controller.
When I first used gyro aiming in Killzone Mercenary on Vita, I thought it would be the next big thing. I like it on handhelds much more than controllers, but the option should be in way more shooters, based on how good it is.
I turned off the gyro immediately. Absolutely hate it.
I can't stand motion controls, or at least, I have never seen it implemented in a way that felt satisfying or actually useful.
I haven't played Zelda yet. Is it optional?
I HATE motion controls like Zelda and Splatoon, I play them traditional and it's greatness. What sucks for me is the lack of climbing in horizon zero Dawn. The climbing in Zelda is so innovative and amazing to use but makes all other open world games feel lesser in comparison.
Gyro is not a replacement in BotW, it's solely used as a supplement.
I wouldn't mind the option as a supplement tbh, but I was referring more to those saying that they would prefer motion controls over analog.
I wouldn't mind the option as a supplement tbh, but I was referring more to those saying that they would prefer motion controls over analog.
Yeah that's true but I didn't really have a choice because I was on a mission to upgrade Link's barbarian outfit which required a lot of Lynel horns and guts.
Yup, all the collecting started to feel cumbersome after a while. Were you trying to find those pesky Smotherwing butterflies?
I have a bad habit of upgrading anything and everything lol
Yeah that was a right pain at first, but once you figure out their navigation pattern it all becomes rather easy. It may look random at first but it isn't.
Cool. So is the DLC worth its asking price?
Unless you're a hoarder lol
O no, that's not the reason why I use their own weapons against them, I just think these particular weapons are best suited to take down a Lynel. And yeah, I love the triple bow.
Well, to be completely fair, he is out now.
I mean to be fair, my comment was deliberately dumb. I was holding up a mirror to an equally blunt and thoughtless comment, so they could see what it looked like.Some real high level discourse in this thread.
You've got your people talking about totally different issues from the OP yo make their point:
And the people who make empty, definitive statements that add nothing at all to the conversation:
Given the tone struck even in the first page and the immediate hindbrain reaction to the words "motion controls" that some seem to have, I guess there was no chance of an actual conversation.
I for one would have loved the option. Both are great games, but I think fine aiming could have been vastly improved with Gyro in Horizon (Particularly when it came to fighting smaller, farther away targets).
Lol, been playing this game for weeks never noticed it had gyro aiming. I'll have to try it out on my lunch break
Like many, I also wish gyro aiming were a standard. It doesn't have to be the only thing, but putting it in games as an option would be very welcome. The first time I tried it was in Uncharted Golden Abyss, and it was a revelation. Loved it in Splatoon and BOTW too, and miss it whenever I play a console game that requires precise aiming and lacks it (which is most of them). Standard thumbsticks just don't do it for me.
Not really true for everyone like you put it. Kbm is the oldest and the most superior and i will probably die before i get used to the aiming in splatoon.
Stop speaking like this is some obvious evolutionary step.
I would love to, as soon as Sony follows MS and starts releasing all their exclusives on the PC. Until then, I use both.
If Sony were to add something similar to what Steam has, there would be the same people who are complaining about gyro assisted aiming in this thread, but they would be complaining how configuring the controller is way too complex and difficult. You see this often in Steam Controller threads. In reality for the majority of games it is literally choosing one of the top community configs, a basic gamepad config or even the developer recommended config.
I don't see consoles having mouse/keyboard support ever. It would be pretty niche as most don't want to use something like that on the couch. That's why I'd rather see solutions like gyro aiming become standard as they are in that perfect spot where they have the analog sticks for movement (because they allow gradual movement speed changes better than keyboard) but with gyro aim could have aiming that is an acceptable substitute for a mouse.
That's an attack in these parts - Repent!
For real though, botw is a good game - it doesn't need non-stop stanning
That's an attack in these parts - Repent!
For real though, botw is a good game - it doesn't need non-stop stanning
The OP didn't call the game "perfect" (and since you aren't quoting anybody you're directly replying to OP), OP also didn't say the game was flawless, he/she just prefers gyro aiming and wishes it to be in other games, he gave all the other Zelda remakes and Splatoon as example too. And you probably haven't seen my Switch tech analysis thread but I've definitely trashed it for poor frame rate, amateurish optimization and engine problems such as pop in and adaptive resolution.
Read this:
...so that you can understand how SolidChamp was accidentally making shit up, how OP's claims aren't BoTW-centric or trying to paint BoTW as a perfect game setting new standards, and how your response, which assumes as much, just makes you seem unreasonable.
ffs this stuff plays out the same way every time there's a new BoTW thread. Somebody with a chip on their shoulder will waltz in, reads about how OP liked something in BoTW...
and will rationalize that, because OP didn't mention literally every other game that's ever also done thing OP liked (because we've all played all the games), or even simply because OP described BoTW's implementation positively without mentioning gaming's better examples (because we've all played all the games)... OP believes Zelda invented thing and also does it best. Because it's fun and easy to take the piss where 'Zelda fans' are concerned, and these days, all it takes to be one of them hardcore 'Zelda fans' or an overzealous 'Nintendo fan'... is to have enjoyed Breath of the Wild. Irrespective of any of the other gaming you do. That's where GAF is right now on the subject and it's wacked.
That SolidChamp post you quoted in agreement is just another example of that sort of thing.
Made even lamer by the fact that OP actually mentioned games besides BoTW that had that feature, and by the fact that this thread is about gyro controls, not just gyro controls in Zelda and Horizon.
HZD has better combat as well. Zelda is mechanically a very very simple game.
Am i considered a Zelda stan if I tell you that that's simply not true? The amount of mechanics in Zelda on the physics side alone makes it anything but simple.
Horizon combat absolutely destroys BOTW's and I hate gyro aiming, so I really cant see where you are coming from, sorry OP.
It just makes you wrong. There is nothing mechanically deep about BOTW. That's not a criticism btw , it's just a very simple game.
It just makes you wrong. There is nothing mechanically deep about BOTW. That's not a criticism btw , it's just a very simple game.
Suuuure thing. I would love to engage in a discussion about this but most of the time after a few examples people with claims like yours just bail.
Gyro aiming is the best, and I had a very similar experience when playing Horizon after BOTW. I wish the other consoles had gyro aiming. It's so great for fine-tuning your aiming.
Fine, just take your ball and go home in a huff.
In what context though? The OP in this thread and the people agreeing are talking about the BotW gyro controls which are 100% supplemental to analog aiming. That's what we prefer, using both of them together, not purely motion.
One of the reasons people say it works great is the fact that you don't have to do large movements with it - there's the analog stick for that.
It's similar to how with a mouse if you turn too far you don't have to continue the movement, you just pick up the mouse for a brief moment and place it in the original position and then you continue aiming from there.
The difference here is that you have two control methods which supplement each other like that, but it works really well.
It just makes you wrong. There is nothing mechanically deep about BOTW. That's not a criticism btw , it's just a very simple game.