Maybe your Xbox is broken my version runs just fine
Because broken games aren't released on PC.
while that's definitely far from great. that's also pretty far from "terrible". that was completely playable. Shadow of hte Colossus, as an example, dived into power point mode for me on a few bosses. It's incredibly hard to time jumps when you get about 1 frame every two seconds as you're preparing to jump. I know lots of folks never experienced that, but most of us can recall older games that were genuinely unplayable in some parts.
Maybe your Xbox is broken my version runs just fine
I'm either joking or don't have the ability to notice big drops in performance.
What you are experiencing is called slowdown. It is not the same as a bad framerate.
Here's an idea console devs, include an optional 720p setting for us fellas who enjoy some frames in our rate.
while that's definitely far from great. that's also pretty far from "terrible". that was completely playable. Shadow of hte Colossus, as an example, dived into power point mode for me on a few bosses. It's incredibly hard to time jumps when you get about 1 frame every two seconds as you're preparing to jump. I know lots of folks never experienced that, but most of us can recall older games that were genuinely unplayable in some parts.
I feel bad for all the people playing on XBONE/PS4... they really should be making the games run SOLID.
I remember seeing Farcry 4 playing on my friends PS4, struggling at like 25FPS and what looked like MEDIUM graphics. Then going home and booting it up on my 980GTX on ULTRA @ 120 FPS. It's literally a whole different experience.
Yeah, I'm calling bullshit on that too. FC4 runs around 50fps or so on ULTRA at 1440p on a GTX 980ti. I doubt a single 980 is running ULTRA at 120fps.A single 980 doesn't run FC4 at 120 fps. You can't even get it locked reliably with SLI. That game doesn't like to run at high framerates.
I knew reading the Digital Foundry and some of the reviews that the framerate could be an issue.
A single 980 doesn't run FC4 at 120 fps. You can't even get it locked reliably with SLI. That game doesn't like to run at high framerates.
A single 980 doesn't run FC4 at 120 fps. You can't even get it locked reliably with SLI. That game doesn't like to run at high framerates.
MS/Sony need to look out for their consumers and have games that run that poorly fail cert.
MS and Sony making sure this generation is known as the broken AAA games generation.
No. Its the consumers fault.
I watched all 3 of your vids and fail to see anything that terrible?
Watched a fair bit of footage and its the number one reason why I havent picked it up yet for my XB1. Well that and im still playing F4.
Very inconsistent. Ill (hopefully) wait for a patch.
FTFY
Well, here's the thing...games like this actually run a whole lot better than huge numbers of games on PS3 and Xbox 360. Heck, look back at stuff like Grand Theft Auto on PS2 - all three of those games very regularly drop into the teens and that was during the era of 60fps (which was super common on the PS2). Yet people still ate it up.MS/Sony need to look out for their consumers and have games that run that poorly fail cert.
Last gen was worse.MS and Sony making sure this generation is known as the broken AAA games generation.
How spoiled are we as a community when that could even be considered to be "not running", even with some leeway for humorous exaggeration?
I mean, there are BIG titles that were released that never stop tearing and almost never hit 30fps. It's quite remarkable that such games ever released.
How spoiled are we as a community when that could even be considered to be "not running", even with some leeway for humorous exaggeration?
MS/Sony need to look out for their consumers and have games that run that poorly fail cert.
It's tricky idea, cause that "runs poorly" is a pretty wide thing, and you cannot cancel releases with ads that worth millions simply cause you're Sony/MS. Industry is big and each side should understand that stopping it won't do good for anyoneMS/Sony need to look out for their consumers and have games that run that poorly fail cert.
Having had to revisit those games for my Uncharted Collection article, I can say that Uncharted 2 and 3 actually run with triple buffer v-sync and hold 30fps very well.Even Naughty Dog was guilty of this. I mean, two out of three Uncharted games had quite a bit of tearing (Drake's Fortune more than Drake's Deception).
This kind of performance isn't that common. We've had just a handful of really poorly performing games this year, but the vast majority are fine. It's just a few high profile ones that stick out and they still run better than similar games last gen.It's a shame console based games perform this way on both systems, but it's a fact nowadays, and we as customers can do only one thing
Sure they are but they can usually be brute forced through to a playable state.
Having had to revisit those games for my Uncharted Collection article, I can say that Uncharted 2 and 3 actually run with triple buffer v-sync and hold 30fps very well.
Uncharted Drake's Fortune, though? Wow, what a mess that is. The game never stops tearing (literally, as there is always a tear line visible in the overscan region) and falls under 30fps during nearly every fire fight.
The Last of Us on PS3 does not tear but it does operate under 30fps on a regular basis.
Any difference between internal and external runs on the hard drives?
After reading through a page of performance talk and debate, this post made me chuckle.I played it for a bit. Didn't really like it.
I feel bad for all the people playing on XBONE/PS4... they really should be making the games run SOLID.
I remember seeing Farcry 4 playing on my friends PS4, struggling at like 25FPS and what looked like MEDIUM graphics. Then going home and booting it up on my 980GTX on ULTRA @ 120 FPS. It's literally a whole different experience.