Yoboman said:
With these HD remakes, it'd be nice if they could buff up a few things like polygons, rather than just a straight HD port. As long as it's 60 FPS. It would suck if Shadow of the Colossus still wasn't 60 FPS :lol
It probably won't be. It will be locked 30, like the original game should have been, or like Ico was.
StuBurns said:
I really hope they rework the controls with SotC, it needs it.
What speciffically? I remember some people complained about the horse controls, but it looked like none of them realized how semi automatic the horse movement really is (just like a real horse really) - horse would steer on his own around the windy roads for example, just as real horse wouldn't just go straight to his death below. There was no need to micromanage it there or in similar such tighter spaces.
If you mean the wanderer's controls, yes, they were definitely a step down in tightness compared to Ico, where controls were just wonderfully realized. The things, controls in SotC were that way because of the fact that everything in the game was physics based. There were no differences with how his running was handled on flat surfaces compared to dynamically undulated surfaces. You can probably see why this would pose a problem as manual finetuning of controls just wouldn't work with the gameplay concept of the game. That's why I think they won't be able to change it for these remakes either. They'd need an entirely new and more precise engine to really change it. However, the other factor that attributed to control feeling worse than in Ico was the framerate. The control definitely feels better when you run the game at a steady 30FPS+ in an emulator.
StuBurns said:
Certainly if it's going to do it better I welcome the change, but if it's going to do it worse then I don't. Left stick is move, right stick is aim/camera for example. Any time anyone tries something else it's massively inferior, people should experiment of course, but if the experiments don't birth something better, don't ship with them.
Ico and GoW both use fixed point camera and it works perfectly fine, better than it otherwise would given the concepts of both games. SotC really had just one control inconsistency compared to most games, and it inherited that from Ico - triangle was used for jumping instead of X. Really no big deal, they were probably thinking that /\ is on top and points up, so it should mean jump.