yes, mako!!!!Mass Effect 1 hands down, I seem to be one of the few people who loved the Mako.
Look at this shit. Beautiful game.The only icy planet I can remember is this one(Klensal), but there wasn't much blizzard,
What's the planet you explored in the original Mass Effect during a blizzard? It was so atmospheric, love things like that. (Not Noveria)
Here's the thing Mass Effect isn't Star Trek. I don't think massive explorable world's are what ME is about. I'd rather have highly detailed stories that play out on these worlds because that's BioWare is so great at. I felt Overlord while a great piece of DLC felt like it had a lot of empty space. I'm not a fan of the vehicle segments though.
The only icy planet I can remember is this one(Klensal), but there wasn't much blizzard,
Think I found it, Antibaar right?
Ditch multiplayer and have a handful of planets to explore like ME 1.
Ditch multiplayer and have a handful of planets to explore like ME 1.
You are not. Cutting the mako out was one of the biggest mistakes Bioware did in game design for the series.Mass Effect 1 hands down, I seem to be one of the few people who loved the Mako.
As a spinoff. Otherwise, save it for multiplayer.Turn Mass Effect into something like Borderlands. Mix it up with the Mass Effect 3 multiplayer horde mode style.
Your goal is to find new and better weapons to better take on the enemy.
All of the uncharted worlds have tons of enemies or enemy waves to fight off, with some exploration (don't know how that would look, yet). A the end of the waves, you get a reward pack with random items.
Some worlds have a better chance to spawn a certain type of item/weapon. So now you can farm that world for a particular weapon.
You could also include some sort of choice and consequence system, with a narrative to please the rpg crowd (I include myself in this), into these worlds. This needs to be integrated somehow. I'll leave that to folks smarter than me.
Do this for about 5 or 6 worlds.
Laugh at me if you like, but I think this would be awesome!
It's tough to to use it as a direct example because we have seen so little of it, but the best example I can give as to how I want to see space exploration/world charting done seems to be how No Mans Sky is handling it. Allow me to explore a new planet discover all kind of New things on said planet, and then let me seamlessly get back into my ship, take off and then fly back into space.
Its one of those things that I really wanted to see a big budget space game/rpg do and it seems like it's taking an indie studio to make it happen. It's a shame that Bungie could not do something similar with Destiny, and I expect Mass Effect 4 will just give us small linear areas to explore again like they did with the second and third games.
Eatchildren asked for a realistic scenario Game is on Frostbite 3, there wont be procedurally generated geometry there. Procedurally generated content from pre-made blocks? It could happen.
The reason why they can do it, is because they are generating stuff on the fly the based on algorithms that specify how something look. Its idea for making thousands planets or unlimited geometry, but You dont have full control over it.I will admit to being a bit uneducated on how these things work, but I have a hard time understanding how a 4 man team and potentially pull something like that off yet a studio like Bioware with the backing of EA no less can not do it bigger, or atleast better.
Yes! It's all about that wanderlust... The only thing that warms my cold and bitter soul.I honestly loved the Mass Effect 1 approach. I know it sounds ridiculous because of how little variety there is, but it is the most atmospheric one for me. I feel like if I were actually exploring a planet - this is how I'd be doing it - just walking around (or driving) and taking in the sights, not sure of what to expect.
Running into the monkeys on one of the planets was just such a weird thing to see - I didn't expect it. It was a real and genuine feeling of discovery. Similarly, when I first encountered a Thresher Maw on one of the planets I never knew what else to expect from them.
I just think it is reasonable to expect some planets in this world may exist without housing much to them. So Mass Effect 1's approach to this makes sense to me.
I have cognitive dissonance because I know that these approaches to exploration aren't really that conducive to particularly interesting gameplay mechanics - but they scratch such an itch / instil such a feeling of wanderlust in me that I have some irrational attachment to it.
It's honestly not rose tinted glasses for me either, I only replayed the game last year and still enjoyed rediscovering all these worlds.
Of course, on the flipside I actually enjoyed playing through planets like Noveria, Feros, Therum and especially Ilos. But the barren and isolated feel that the uncharted territories gave me were truly something else.