Wrong
Lococycle
Killer Instinct
Forza
Not sure about ryse.
Lococycle....ladies and gentlemen.
Ryse and Dead Rising 3 are both 30fps.
By the way, if you're including download games, Outlast and Secret Ponchos are 1080p/60fps on the PS4.
Wrong
Lococycle
Killer Instinct
Forza
Not sure about ryse.
They don't take into account many crucial differences. For instance, they "forgot" to mention the much higher Colour Rops and Z/Stencil Rops found on the PS4 GPU.
How soon they can achieve parity of ALL games, nobody knows but:
http://www.videogamer.com/news/sony_actively_pushing_for_60fps_1080p_with_ps4.html
Correct, and you'll notice in my original post I noted that it's likely the PS4 version may have to run at a slightly lower resolution, etc, to make 60fps possible. However, it's doable, and I believe more people would appreciate the 60fps gameplay than they would the higher resolution.
People often cite how similar these consoles are, and how things like Kinect make them different, etc. What better way to make one console different than to have it be the home to 60fps gameplay?
As for now, with all this cloud computing stuff, I honestly don't expect the X1 games to play on 1080p with 60fps offline. What if the 1080p60 was online only?
Hopefully, it turns out true when the games release.
Why handcuff your power advantage by demanding every game to run at 60fps? Sure 60fps is nice, but making such a demand is a quick way to blur the line between which version is better -- as it'll often come down to preference. You'll have 60fps, but at the expense of some games running at higher resolutions on XB1 with maybe higher settings as well.
Why do that instead of having every multiplatform game be an undisputed winner for PS4?
lol @ him listing Lococycle. Current gen XBLA game.Lococycle....ladies and gentlemen.
Ryse and Dead Rising 3 are both 30fps.
/sigh
Anyway a few things to point out:
Firstly, this would be a bad idea, 30 fps vs. 60 fps is always a design decision, If all games were 60 fps, they could have been prettier at 30 fps.
Secondly, you don't need double the power to do double the fps, the reason is because fps should be a standard 30 or 60 fps, if a game is targetting 30 fps and the art assets are all created for this but the engine becomes more optimized (doing a sequel engines are often optimized between releases) than expected it is possible to achieve perhaps 40-50 fps. At this point an XB1 game (depending on bottlenecks) would be able to go 60 fps on PS4 and most likely would be dropped to a locked 30 fps on XB1, causing a 30fps vs. 60 fps.
At some point in this generation I believe we will get 1 or 2 games which will run at a rock steady 30fps on XB1 and 55-60 fps on PS4, and no I am not saying the PS4 is twice as powerful, I'm saying it doesn't need to be.
This more than likely won't happen as both versions would probably have some additional effects added and would be better tuned, however there will be some smaller studios who are not doing a PC version and so won't have pre built effects to port in, However I think this will happen with a B-Tier Dev developing for Wii U/PS4 and XB1.
It won't happen straight away of course, but it IS their target.
Lococycle....ladies and gentlemen.
Ryse and Dead Rising 3 are both 30fps.
By the way, if you're including download games, Outlast and Secret Ponchos are 1080p/60fps on the PS4.
OP.
The fanboy in you is oozing out of my computer screen onto my desk.
What the fuck.
Outlast is 60? Hadn't heard that before.
I know Blacklight and Warframe are also going to be 60 on PS4.
Some people prefer better graphics and image quality over framerate. Demanding 60fps would open the door to some people preferring the XB1 versions of some games. It's a completely unnecessary stance to take.I guess that's my concern. I worry some developers simply won't bother doing much with that extra power, or if they do, it'll be minor enough most people won't notice the shadows look a little better, and the anti aliasing is a little cleaner.
However, every PS4 game running at 60fps, and looking very similar to the XB1 version running at 30, that would be forcing that difference to be noticed. That would be mandating that PS4 power be used for something worthwhile. That's why I like this idea.
Not to mention I think the power difference will be there to make this relatively painless. So it bums me out it's not gonna happen.
Lococycle....ladies and gentlemen.
Ryse and Dead Rising 3 are both 30fps.
By the way, if you're including download games, Outlast and Secret Ponchos are 1080p/60fps on the PS4.
Correct, and you'll notice in my original post I noted that it's likely the PS4 version may have to run at a slightly lower resolution, etc, to make 60fps possible. However, it's doable, and I believe more people would appreciate the 60fps gameplay than they would the higher resolution.
People often cite how similar these consoles are, and how things like Kinect make them different, etc. What better way to make one console different than to have it be the home to 60fps gameplay?
lol
I should mention I'm buying the XB1 this fall. Probably not buying the PS4 until next year.
Wow, we've already gone from the supposed 3-0 xb1 victory to 4-3 for PS4, interesting.
lol
I should mention I'm buying the XB1 this fall. Probably not buying the PS4 until next year.
That explains a lot...
There goes the whole discussion...
Until next time folks...
This much is not clear, also Most xbox one launch games are solid 1080p 60fps, ps4 launch games 30fps.
The PS4 isn't as powerful as you think.
lol, Lococycle would probably ran at 60fps on 360. If we are going to compare them like this, then talking about context in which these games are running at 60fps is more important.
lol
I should mention I'm buying the XB1 this fall. Probably not buying the PS4 until next year.
Anyone else getting tired of this 60fps talk? Why not just get a high end PC if people care about 60fps so much?
BOOMLococycle....ladies and gentlemen.
Ryse and Dead Rising 3 are both 30fps.
By the way, if you're including download games, Outlast and Secret Ponchos are 1080p/60fps on the PS4.
Uh why would you want to force 3rd party pubs to put in extra work on your platform...
Seems like a great way to piss people off.
Its as simple as that...
If X1 is capable of running it at 60 fps, PS4 will always can.
If PS4 is capable of running it at 60 fps, X1 MIGHT be ..
TitanFall was running at 60fps, that's a launch window title.
Game improvement sucks, but 3D is fine? LolMandatory 60fps would suck.
Unless it meant mandatory 3D as well. Then I would be all for it.
Lol, if we're counting launch window titles, PS4 would also have The Witness, Hookum, Oddworld New 'n' Tasty, Transistor and Galak-Z running what I'm almost certain will be 1080p/60fps. But this whole frame rate design decision to gauge the power of a console was always complete and utter bollocks lol.
I think people forget that there were 60fps games on the original Xbox and the PS2.
Lol, if we're counting launch window titles, PS4 would also have The Witness, Hookum, Oddworld New 'n' Tasty, Transistor and Galak-Z running what I'm almost certain will be 1080p/60fps. But this whole frame rate design decision to gauge the power of a console was always complete and utter bollocks lol.
I think people forget that there were 60fps games on the original Xbox and the PS2.
1) Those titles are not launch window.
2) Framerate on those titles have not been confirmed.
Nice try though.
I think people forget that there were 60fps games on the original Xbox and the PS2.
So the PS4 is more powerful than the XB1. This much is clear. The real question becomes how is that power advantage going to be put to use. Some estimates put the PS4 power advantage in the range of being able to run most games at a much higher framerate than the XB1. Some estimate the advantage being a little less.
Regardless, it got me thinking. I'm not finding myself that intrigued by the possibility of PS4 multiplats having slightly better shadows, or slightly better depth of field, etc.
The one thing that would be an absolute game changer for many of us would be the knowledge that just about every single PS4 game runs at 60fps. With the ease of development being touted on these new consoles, particularly the PS4, and the extra overhead the PS4 affords multiplatform developers, it just makes me wonder if Sony had taken the bold step to demand games run at 60.
If this were to happen, maybe the PS4 version runs at a slightly lower resolution than the XB1 version. Most people would never notice this. But 60fps? Many people would notice that. It changes so much about the look and feel of a game.
So I know it's a pipe dream of an idea, but if Sony had the balls to do it, there would be no question in my mind that every single multiplatform game I purchased this gen would be on the PS4.
Which one is not launch window? And do you honestly think they won't be 1080p/60fps?
Naughty Dog would be out of a job.
This much is not clear, also Most xbox one launch games are solid 1080p 60fps, ps4 launch games 30fps.
Forza 5 whilst having nice art is not impressive at all when it comes to technical visuals. We should be passed pre baked shadows and lighting now but it appears not.
Forza 5 daylight pleasant weather racing to the max.
Exciting.
PS2 had 60 fps games. Devs won't aim for 60fps all the time as having half the frame time of 30fps means that comprises have to be made.