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If Sony demanded 60fps on the PS4........

Wrong

Lococycle
Killer Instinct
Forza

Not sure about ryse.

Lococycle....ladies and gentlemen.

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Ryse and Dead Rising 3 are both 30fps.

By the way, if you're including download games, Outlast and Secret Ponchos are 1080p/60fps on the PS4.
 
They don't take into account many crucial differences. For instance, they "forgot" to mention the much higher Colour Rops and Z/Stencil Rops found on the PS4 GPU.

The also equivocated the XB1's memory system with the PS4s, giving it the benefit of the doubt. I wouldn't go that far, since the bandwidth for texture fetching will still be comparatively limited, assuming that the ESRAM will be mainly used for holding framebuffers. In addition, 32MB are not really excessively much for the buffers of a deferred renderer. Moreover, the PS4's bandwidth can be scheduled more flexibly.

Regarding the 60FPS target: this idea ignores the fact that both consoles have the same CPU power which, depending on the game, can limit the scalability of the framerate.
 
This is neoGaf? Can't believe how many nonsensical threads there are.
Look at some of the latest games in the past 2 years running standard 1080p on high end pc hardware.... Divide power in at least half and you've got the new gen console and people want excellent graphics and 60fps all the time? Factor in the consoles are already waaaaay behind pc power and somehow people think this magic ddr5 or cloud or coding to the metal will bring about revolutionary changes. Also take into account these consoles are here for at least 4-5 years.
It'd be lol worthy but the more nonsense detracts from actual informative good threads.
I like all gaming mediums but there needs to be like a 101 of basic information to make the uninformed spreading total bullshit all the time cease.

As mentioned above how about trying for a locked 30fps to begin with?
 
Correct, and you'll notice in my original post I noted that it's likely the PS4 version may have to run at a slightly lower resolution, etc, to make 60fps possible. However, it's doable, and I believe more people would appreciate the 60fps gameplay than they would the higher resolution.

People often cite how similar these consoles are, and how things like Kinect make them different, etc. What better way to make one console different than to have it be the home to 60fps gameplay?

Because the vast majority of people who buy games have no idea what the fuck 60fps is. People will go where their friends and the games they want to play are. 60fps is nice, but nowhere near a selling point for the average gamer (not to mention that it would also piss off developers)
 
As for now, with all this cloud computing stuff, I honestly don't expect the X1 games to play on 1080p with 60fps offline. What if the 1080p60 was online only?

/sigh

Anyway a few things to point out:

Firstly, this would be a bad idea, 30 fps vs. 60 fps is always a design decision, If all games were 60 fps, they could have been prettier at 30 fps.

Secondly, you don't need double the power to do double the fps, the reason is because fps should be a standard 30 or 60 fps, if a game is targetting 30 fps and the art assets are all created for this but the engine becomes more optimized (doing a sequel engines are often optimized between releases) than expected it is possible to achieve perhaps 40-50 fps. At this point an XB1 game (depending on bottlenecks) would be able to go 60 fps on PS4 and most likely would be dropped to a locked 30 fps on XB1, causing a 30fps vs. 60 fps.

At some point in this generation I believe we will get 1 or 2 games which will run at a rock steady 30fps on XB1 and 55-60 fps on PS4, and no I am not saying the PS4 is twice as powerful, I'm saying it doesn't need to be.

This more than likely won't happen as both versions would probably have some additional effects added and would be better tuned, however there will be some smaller studios who are not doing a PC version and so won't have pre built effects to port in, However I think this will happen with a B-Tier Dev developing for Wii U/PS4 and XB1.
 
Xbone is running what at 60 FPS?

A fighting game....
A racer with baked lighting and shadowing
A shooter using an outdated engine from 2007

Yeah....running these at 60 FPS means just as much as Ridge Racer 7 running at 1080p 60 FPS on PS3
 
Why handcuff your power advantage by demanding every game to run at 60fps? Sure 60fps is nice, but making such a demand is a quick way to blur the line between which version is better -- as it'll often come down to preference. You'll have 60fps, but at the expense of some games running at higher resolutions on XB1 with maybe higher settings as well.

Why do that instead of having every multiplatform game be an undisputed winner for PS4?

I guess that's my concern. I worry some developers simply won't bother doing much with that extra power, or if they do, it'll be minor enough most people won't notice the shadows look a little better, and the anti aliasing is a little cleaner.

However, every PS4 game running at 60fps, and looking very similar to the XB1 version running at 30, that would be forcing that difference to be noticed. That would be mandating that PS4 power be used for something worthwhile. That's why I like this idea.

Not to mention I think the power difference will be there to make this relatively painless. So it bums me out it's not gonna happen.
 
Knowing Sony's recored of excellent exclusives plus PS4 ability to run multiplat better than X1 all the time made my purchase decision so easy. Add to that 399 and PS4 becomes a no brainer.

I always think of PS4 and X1 like 2 BMWs in a dealership:

X1 = BMW 330i

PS4 = BMW M3

And It's just happen that there is a deal on the M3 (better everything ) that makes it cheaper than the normal 330i.

You just feel stupid going for the 330i in this case, which is exactly how I feel about getting X1 at its current value.
 
Lococycle....ladies and gentlemen.



Ryse and Dead Rising 3 are both 30fps.
lol @ him listing Lococycle. Current gen XBLA game.

Dead Rising's 30fps is also questionable to say the least. It should improve, but many frames were dropped at E3.
 
/sigh

Anyway a few things to point out:

Firstly, this would be a bad idea, 30 fps vs. 60 fps is always a design decision, If all games were 60 fps, they could have been prettier at 30 fps.

Secondly, you don't need double the power to do double the fps, the reason is because fps should be a standard 30 or 60 fps, if a game is targetting 30 fps and the art assets are all created for this but the engine becomes more optimized (doing a sequel engines are often optimized between releases) than expected it is possible to achieve perhaps 40-50 fps. At this point an XB1 game (depending on bottlenecks) would be able to go 60 fps on PS4 and most likely would be dropped to a locked 30 fps on XB1, causing a 30fps vs. 60 fps.

At some point in this generation I believe we will get 1 or 2 games which will run at a rock steady 30fps on XB1 and 55-60 fps on PS4, and no I am not saying the PS4 is twice as powerful, I'm saying it doesn't need to be.

This more than likely won't happen as both versions would probably have some additional effects added and would be better tuned, however there will be some smaller studios who are not doing a PC version and so won't have pre built effects to port in, However I think this will happen with a B-Tier Dev developing for Wii U/PS4 and XB1.

I guess you are right. It just ends up with optimization, but it will take at least two years to get the hang of it. And if Quantic Dream's Dark Sorcerer is anything to go by than, I don't have any fears regarding the performance of the PS4 games and hopefully the X1 too, two years from now.

It won't happen straight away of course, but it IS their target.

Expected, not disappointed. I know the drill bro... ;D
 
As much as I love 60fps in pretty much every PC action-type game I play, I don't think that any platform-holder or manufacturer should make demands like this. There were plenty of 30fps console games I loved this last generation, and at least some of them would have had to lose at least part of their visual charm (loss of special effects, lower texture quality, reduced scene density, lower native resolution, or even closed-off level design - or some combination of any or all) in order to meet requirements. And the next generation of consoles might have a lot more graphical power than what we have now, but it's not unlimited, and the fact that some PC games are already butting up against limits on PC GPUs far more powerful than the AMD graphics in the next-gen consoles tells me that console game developers are already making the same budgeting decisions right now with the launch libraries.

The big thing is that I want the people *making* the games to make these choices - period. And if they do make bad choices on balancing the consoles' resources while making their games, they should be called out by the gaming community for those choices. (And no, I'm not of the mind that 60fps is *always* the first and most important choice to be made. Others' opinions might differ, but those aren't objective fact.)

Sure, Joe Gamer doesn't know or care either way - a damn good chunk of them seem to think that sub-720p doesn't matter as long as the TV can do 720p and you can't see anything more than 24fps - but it's up to us enthusiast gamers to hold them to a higher standard. If we do it right and be constructive, they'll listen. If we don't, they won't.
 
Forcing any kind of standard onto developers would be a nightmare for Sony and would go against their current dev-first mindset. Forcing 60 especially would completely change how development would work between platforms and introduces far too many difficulties in porting, something which Sony is actively trying to make as easy as possible.

Lococycle....ladies and gentlemen.



Ryse and Dead Rising 3 are both 30fps.

By the way, if you're including download games, Outlast and Secret Ponchos are 1080p/60fps on the PS4.

Outlast is 60? Hadn't heard that before.

I know Blacklight and Warframe are also going to be 60 on PS4.
 
If every game is not running at 1080p/30fps on PS4, I'd be really pissed off. 60fps would be great to have but I'd not put much hope on that.
 
I guess that's my concern. I worry some developers simply won't bother doing much with that extra power, or if they do, it'll be minor enough most people won't notice the shadows look a little better, and the anti aliasing is a little cleaner.

However, every PS4 game running at 60fps, and looking very similar to the XB1 version running at 30, that would be forcing that difference to be noticed. That would be mandating that PS4 power be used for something worthwhile. That's why I like this idea.

Not to mention I think the power difference will be there to make this relatively painless. So it bums me out it's not gonna happen.
Some people prefer better graphics and image quality over framerate. Demanding 60fps would open the door to some people preferring the XB1 versions of some games. It's a completely unnecessary stance to take.

I think your idea would actually work better for the weaker console. If Microsoft were willing to concede lower graphics but make everything 60fps, that would get framerate whores talking.
 
Correct, and you'll notice in my original post I noted that it's likely the PS4 version may have to run at a slightly lower resolution, etc, to make 60fps possible. However, it's doable, and I believe more people would appreciate the 60fps gameplay than they would the higher resolution.

People often cite how similar these consoles are, and how things like Kinect make them different, etc. What better way to make one console different than to have it be the home to 60fps gameplay?

I can't see devs sacrificing fidelity for framerate. What we may see, is a game that's 1080p on X1 running @45-50 FPS yet running 60 on the PS4. It could go the other way, though, devs might pack in a few more effects, or add enhanced AA on the PS4 build to take advantage of any extra headroom while maintaining the same frame rate as on X1.
 
lol

I should mention I'm buying the XB1 this fall. Probably not buying the PS4 until next year.

You should really make a thread equivalent to criticizing MSFT as well then because they have not been handling their platform as well as Sony.

I'm being serious. If you're going to invest in XB1 then you should be complaining or discussing the platform which you will invest in so it becomes better. Otherwise your intent can come into question.

If you didn't mention that, I think the thread would not have taken a turn in my mind.
 
Its as simple as that...

If X1 is capable of running it at 60 fps, PS4 will always can.

If PS4 is capable of running it at 60 fps, X1 MIGHT be ..
 
lol, Lococycle would probably ran at 60fps on 360. If we are going to compare them like this, then talking about context in which these games are running at 60fps is more important.

TitanFall was running at 60fps, that's a launch window title.
 
lol

I should mention I'm buying the XB1 this fall. Probably not buying the PS4 until next year.

Lol

Honestly, I'm a Microsoft guy. Yeah. I said it.

But I love to see competition. I love the way Sony is coming out guns blazing this generation.

Because with every action, there is a reaction.
 
Lococycle....ladies and gentlemen.

Ryse and Dead Rising 3 are both 30fps.

By the way, if you're including download games, Outlast and Secret Ponchos are 1080p/60fps on the PS4.
BOOM

I want them to make 1080p standard first. 30fps or 60fps, I'm fine with both. No big deal to me if most games aren't 60fps.
 
Uh why would you want to force 3rd party pubs to put in extra work on your platform...
Seems like a great way to piss people off.

Haha how dare we demand more from 3rd party developers!

I expect 3rd party developers to put more work into PC versions.. if not Im not going to buy their game. I dont see how this is any different.
 
Its as simple as that...

If X1 is capable of running it at 60 fps, PS4 will always can.

If PS4 is capable of running it at 60 fps, X1 MIGHT be ..


For exclusives it depends on developer ability. You might say that if Turn 10 can make a 60fps racer with amazing visuals at 1080p, the Evolution Studios could definitely make Drive Club run at 60fps on the PS4...no problem...amirite?
 
TitanFall was running at 60fps, that's a launch window title.

Lol, if we're counting launch window titles, PS4 would also have The Witness, Hookum, Oddworld New 'n' Tasty, Transistor and Galak-Z running what I'm almost certain will be 1080p/60fps. But this whole frame rate design decision to gauge the power of a console was always complete and utter bollocks lol.

I think people forget that there were 60fps games on the original Xbox and the PS2.
 
Lol, if we're counting launch window titles, PS4 would also have The Witness, Hookum, Oddworld New 'n' Tasty, Transistor and Galak-Z running what I'm almost certain will be 1080p/60fps. But this whole frame rate design decision to gauge the power of a console was always complete and utter bollocks lol.

I think people forget that there were 60fps games on the original Xbox and the PS2.

1) Those titles are not launch window.
2) Framerate on those titles have not been confirmed.

Nice try though.
 
You know.

We all just want some fucking games!

What's the point of bickering about the 60fps vs 30fps when we are talking about consoles.

Seriously. It is ass-backwards.

Yes, we could totally receive 60fps games on BOTH platforms until FPS takes a hit for higher fidelity. If you are so worried about FPS then buy a PC because this argument will always happen every console generation.

Consoles are a "locked" platform. Once its out thats what we get until the new ones.

A PC is an "open" platform meaning; fuck this game don't run let me slap this new CPU and GPU and thermal paste here, here, and why not right here too.

Basically. Just play the damn games and enjoy yourself because ? years from now when the new consoles arrive, this same damn argument will be taking place.
 
i really think it depends on games.

i mean, i cant get to BF3 on my ps3 because of the shitty fps. " its more like a fast powerpoint"

so i do want 60 fps. but i do not want to lose " better graphics " at the end of the day, its the reason why we are upgrading from ps3 to ps4 or xbox 360 to xbox 1.
 
Lol, if we're counting launch window titles, PS4 would also have The Witness, Hookum, Oddworld New 'n' Tasty, Transistor and Galak-Z running what I'm almost certain will be 1080p/60fps. But this whole frame rate design decision to gauge the power of a console was always complete and utter bollocks lol.

I think people forget that there were 60fps games on the original Xbox and the PS2.

It's a shame most games back in those days were 60FPS.
 
1) Those titles are not launch window.
2) Framerate on those titles have not been confirmed.

Nice try though.

Which one is not launch window? And do you honestly think they won't be 1080p/60fps? Only one I can see maybe not being 60fps is The Witness, but I doubt it.
 
So the PS4 is more powerful than the XB1. This much is clear. The real question becomes how is that power advantage going to be put to use. Some estimates put the PS4 power advantage in the range of being able to run most games at a much higher framerate than the XB1. Some estimate the advantage being a little less.

Regardless, it got me thinking. I'm not finding myself that intrigued by the possibility of PS4 multiplats having slightly better shadows, or slightly better depth of field, etc.

The one thing that would be an absolute game changer for many of us would be the knowledge that just about every single PS4 game runs at 60fps. With the ease of development being touted on these new consoles, particularly the PS4, and the extra overhead the PS4 affords multiplatform developers, it just makes me wonder if Sony had taken the bold step to demand games run at 60.

If this were to happen, maybe the PS4 version runs at a slightly lower resolution than the XB1 version. Most people would never notice this. But 60fps? Many people would notice that. It changes so much about the look and feel of a game.

So I know it's a pipe dream of an idea, but if Sony had the balls to do it, there would be no question in my mind that every single multiplatform game I purchased this gen would be on the PS4.


The only genre of games you can realistically expect to be 60fps on the next-gen consoles are FPS, Fighting, Racing, & Sports games. If you want 60fps in other genres, play on PC.
 
ps4 isn't that much of a performance jump above xbone- it's more powerful, but not enough to push 30fps games on xbone to 60fps games on PS4.

and framerate is not a selling point for the fast majority of people. If people see that the game looks better at 30 fps on xbone vs worse graphics, but 60fps on ps4, most people would go for the better looking one.

it's only the hardcore that know what framerate means, and an even smaller fraction of them who can actually notice the difference between 60 and 30 fps.
 
Forza 5 whilst having nice art is not impressive at all when it comes to technical visuals. We should be passed pre baked shadows and lighting now but it appears not.

Forza 5 daylight pleasant weather racing to the max.

Exciting.

PS2 had 60 fps games. Devs won't aim for 60fps all the time as having half the frame time of 30fps means that comprises have to be made.
 
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