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If Sony wants to stop migration to PC, enforcing M/KB support might be necessary

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Shtof

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For the last couple of months, I've been playing Overwatch on PS4. It's an amazing game. While I certainly believe M/KB to be a superior setup, I've been playing shooters on console and have generally been happy with it. I simply thought M/KB controls would be impossible on console, that the platform holders wouldn't want it.

But lately, I've been made aware of a certain device called an Xim 4. This is a device that acts like a third-party controller to the PS4(or Xbox One) and lets you plug in a mouse and translates the mouse movements to something akin to the signal the analog stick gives the console. It's not quite as good as native mouse support, but it's far better than an analog stick. And since the console thinks it's a third party controller, it's impossible to ban people using this device. It's obviously unfair. It is popular in quite a few console FPS games like Overwatch, CoD, Destiny and Battlefield.

But why does this device exist? Probably because players want better precision and more natural aiming in their games. And it shouldn't need to exist. Native mouse and keyboard support should be a available in all console games. In fact, the door is open for any developers wanting to include it. Recently, I tried Paragon with my mouse and keyboard on PS4. Played like a charm, and the feel of aiming with a mouse is instantly better and more natural even for someone like me who played shooters with analog sticks for 10 years. So why doesn't more devs include M/KB support? Simply because they don't have to, and they'd have to make separate MP servers.

What Sony and MS should do, is simply enforce M/KB support in FPS games on console, or even shooter games in general. Why not let us use mouse as a substitute for right analog stick in all games?

Now, I know some people might respond with: If you want M/KB so bad, get a PC!

This is not about me, or people wanting M/KB controls. This about letting players decide for themselves if they want to play with mouse or gamepad, without having to invest in new gaming hardware.

This is something console makers need to understand if they want to stay in this business, if they want to stop the inevitable migration to PC's.
 
Console gamers move to PC for cheaper games and better graphics
Most people I know who migrated use a controller for games unless they're playing online
 
But they don't want to, evidence by the fact that some (and in the case of MS all) of the games they fund and up on PC with their blessing.

And I seem to remember that the PS3 allowed M/KB support but it wasn't used that much.
 
I don't think the migration will stop, as the console don't really feature the main reasons people probably are transferring over.

Also instead of trying to fight it, they should build a system like XBL and embrace the PC.
 
PS3 had M/K support and no one was interested in it. I think UT supported it.

And consoles are a TV experience and M/K isn't a part of that.
 
I think the people who prefer M/KB aren't the ones who are at risk of migrating from PS4 to PC because they're all on PC in the first place, at least for FPS games. The migrations they're worried about are more from people who want to play controller games at higher fidelity than people who want to play games on KB/M rather than controller.

There's also the fact that M/KB players have a ludicrous advantage over controller players in FPS games, so putting them in the same player pool doesn't really work. You'd have to segregate them (like I believe Overwatch does on PC,) which creates issues of "what if KB/M queue times suck because 99.9% of players are still on controller?"
 
The finesse of KB&M is something the vast majority of console players, including me as someone who also plays on PC, don't really care about. This feels like a PC player projecting values.
 
Most console folk probably like to play with controller on a couch, m/kb isn't a good fit combined with kicking your feet up. I don't think that's ever gonna change so then you have to deal with a weird split for online between mouse and controller.
 
I don't think it's tat big a deal. It's been tried ere and there and there was never much excitement for it.
 
They won't allow framerate differences on PS4 vs Pro games in multiplayer. They are not going to allow M/KB across the board. I don't think this would change much anyway.
 
The XIM has been around for a while, and I have witnessed a coworker using it and taking first easily in various Halos and CODs, on the 360.

It seems like if you introduced KB/M, you need to segment your player base on the console and possibly try to enable PC features. Yes, you may be able to let them play against PC players, but like it was mentioned on the Bombcast a couple weeks ago, that introduces the needs for new systems for matching and communication.
 
No no no because splitting the userbase would be necessary and that's stupid. Just play on console if you want to use a controller and on PC if you want a mouse period. This server splitting crap ruins multiplayer games with smaller userbases (like Max Payne 3 *sobs*).
 
Banning mouse and keyboard support, at least for multiplayer games, would be a better way to go. People use a mouse and keyboard on Overwatch because it gives them an unfair advantage - they prefer it because they do better.

The mouse and keyboard -is- the more effective setup for many games, even the vast majority. I don't care, and I don't want it. I prefer the feel of playing shooters on a pad, assuming the controls are well designed.

Also please stop cheating :)
 
I don't think the migration will stop, as the console don't really feature the main reasons people probably are transferring over.

Also instead of trying to fight it, they should build a system like XBL and embrace the PC.

"But Sony doesn't have a PC ecosystem!"

Considering that the PC is an open platform, I don't see why Sony feel that the PC is the main competitor.
 
Banning mouse and keyboard support, at least for multiplayer games, would be a better way to go. People use a mouse and keyboard on Overwatch because it gives them an unfair advantage - they prefer it because they do better.

The mouse and keyboard -is- the more effective setup for many games, even the vast majority. I don't care, and I don't want it. I prefer the feel of playing shooters on a pad, assuming the controls are well designed.

Also please stop cheating :)

It cannot be banned, the console thinks it's a third-party controller
 
First they should explain how a PS4 with a ~double as fast gpu will stop (a considerable amount of) people migrate to pc.
 
Do people who grew up with only controllers care that much? When they play COD, do they stare into the controller in their hands and whisper "there has to be something better"?
 
And consoles are a TV experience and M/K isn't a part of that.

Lol.

You guys try everything to defend your dear consoles.

You can perfectly play with mouse and kb on a couch and a big screen, if you want to.

That said, I think controllers are fine on consoles. If someone wants more accuracy, they should play on pc.

What's the point of emulating mouse input while still struggling with low fps, high latency and such? It's just stupid.

I think my wife would divorce me if I set up a mouse and keyboard in the living room.

Yeah right, because a wireless mouse and a small wireless keyboard you can put away when not used is such a big hassle.
 
For the last couple of months, I've been playing Overwatch on PS4. It's an amazing game. While I certainly believe M/KB to be a superior setup, I've been playing shooters on console and have generally been happy with it. I simply thought M/KB controls would be impossible on console, that the platform holders wouldn't want it.

But lately, I've been made aware of a certain device called an Xim 4. This is a device that acts like a third-party controller to the PS4(or Xbox One) and lets you plug in a mouse and translates the mouse movements to something akin to the signal the analog stick gives the console. It's not quite as good as native mouse support, but it's far better than an analog stick. And since the console thinks it's a third party controller, it's impossible to ban people using this device. It's obviously unfair. It is popular in quite a few console FPS games like Overwatch, CoD, Destiny and Battlefield.

But why does this device exist? Probably because players want better precision and more natural aiming in their games. And it shouldn't need to exist. Native mouse and keyboard support should be a available in all console games. In fact, the door is open for any developers wanting to include it. Recently, I tried Paragon with my mouse and keyboard on PS4. Played like a charm, and the feel of aiming with a mouse is instantly better and more natural even for someone like me who played shooters with analog sticks for 10 years. So why doesn't more devs include M/KB support? Simply because they don't have to, and they'd have to make separate MP servers.

What Sony and MS should do, is simply enforce M/KB support in FPS games on console, or even shooter games in general. Why not let us use mouse as a substitute for right analog stick in all games?

Now, I know some people might respond with: If you want M/KB so bad, get a PC!

This is not about me, or people wanting M/KB controls. This about letting players decide for themselves if they want to play with mouse or gamepad, without having to invest in new gaming hardware.

This is something console makers need to understand if they want to stay in this business, if they want to stop the inevitable migration to PC's.


No. I have a PC for my PC games. If I want to play a game with a controller that's what my ps4 or Xbox is for. Allowing kB/m or forcing I should say would ruin many games for controller only players.
 
If Sony wants to stop migration to PC, enforcing M/KB support might be necessary

s/enforcing M/KB/free online play.

BOOM, done. The fact they 180'd from this in the generation switch was fucking dumb.
 
I really don't think that is the reason for a shift nor the way to prevent one.

Ultimately it comes down to cheap games, access to games from years ago, perpetuity indefinitely, access to "exclusive" games available no where else regardless of input method, but of course that also comes down to keyboard and mouse, as well as the more competitive games.

Keyboard and mouse doesn't work so well in the lounge unless you want a more cumbersome set up. Personally, the Steam Control is a fantastic solution that has driven my PC use in the lounge, but such a solution is based on the openness of PC gaming.

If I was to get a console again, there has to be indefinitely perpetuity across systems, the ability to have far more variety in hardware, more affordable games, modifiability, compatibility with multiple peripherals / outputs for all manner of vendors, customisability for games, expansion beyond a single store for digital content, no extra fees etc.

A keyboard and mouse is probably one of the less relevant reasons for my change despite the obvious importance
 
That's impractical as hell. Nobody want to fumble around with a mouse and keyboard in a console gaming environment. What would make more sense is if developers start using the touchpad more to simulate a mouse-like control for games like Overwatch. Why barely any developers even use the thing is beyond me.
 
People aren't moving over to pc for keyboard and mouse support lol. That is completely irrelevant to preventing people from migrating so......no.
 
fuck m/kb. i want to play games and dont want to fiddle around with settings.

Haha, Yes - obviously a mouse and keyboard requires a "mess with settings". I regularly spend hours programming every key and calculating the velocity my mouse should travel!
 
While a mouse is more precise, WASD is stone age control.

Why do people keep acting as if WASD is not connected implicitly to the mouse?

fuck m/kb. i want to play games and dont want to fiddle around with settings.

A much easier way to proclaim one's ignorance is to simply state "I am ignorant."

I mess with one setting in a mouse and keyboard game: mouse sensitivity. I do it maybe one out of every 20 games I play. I fiddle with waaaay more console games and their aim sensitivities.
 
Forget the fact that I have to pay for a sub par network, purchase a whole new console for higher graphical fidelity, and can't decide what hardware and customization I want like with PCs.

If I can use a mouse and keyboard I'm sticking with Sony.
 
Haha, Yes - obviously a mouse and keyboard requires a "mess with settings". I regularly spend hours programming every key and calculating the velocity my mouse should travel!

Not only that, but when I write an email at work I always waste so much time setting my mouse up correctly so that I don't write to the wrong person!

It's maddening.

And besides, I use a mouse everyday at work, why would I use it at home too!
 
fuck m/kb. i want to play games and dont want to fiddle around with settings.

ehhh wat. Messing around in settings, you mean turn off mouse acceleration and turn mouse sensitivity up or down depending on you preference? Yeah that usually takes hours.
 
I wish that peripheral was banned. I have a friend who uses it and it's clear more and more are using it in Overwatch on PS4. Why? It provides an advantage.

Get KB/M the fuck away from any competitive space on console.
 
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