Shtof
Member
For the last couple of months, I've been playing Overwatch on PS4. It's an amazing game. While I certainly believe M/KB to be a superior setup, I've been playing shooters on console and have generally been happy with it. I simply thought M/KB controls would be impossible on console, that the platform holders wouldn't want it.
But lately, I've been made aware of a certain device called an Xim 4. This is a device that acts like a third-party controller to the PS4(or Xbox One) and lets you plug in a mouse and translates the mouse movements to something akin to the signal the analog stick gives the console. It's not quite as good as native mouse support, but it's far better than an analog stick. And since the console thinks it's a third party controller, it's impossible to ban people using this device. It's obviously unfair. It is popular in quite a few console FPS games like Overwatch, CoD, Destiny and Battlefield.
But why does this device exist? Probably because players want better precision and more natural aiming in their games. And it shouldn't need to exist. Native mouse and keyboard support should be a available in all console games. In fact, the door is open for any developers wanting to include it. Recently, I tried Paragon with my mouse and keyboard on PS4. Played like a charm, and the feel of aiming with a mouse is instantly better and more natural even for someone like me who played shooters with analog sticks for 10 years. So why doesn't more devs include M/KB support? Simply because they don't have to, and they'd have to make separate MP servers.
What Sony and MS should do, is simply enforce M/KB support in FPS games on console, or even shooter games in general. Why not let us use mouse as a substitute for right analog stick in all games?
Now, I know some people might respond with: If you want M/KB so bad, get a PC!
This is not about me, or people wanting M/KB controls. This about letting players decide for themselves if they want to play with mouse or gamepad, without having to invest in new gaming hardware.
This is something console makers need to understand if they want to stay in this business, if they want to stop the inevitable migration to PC's.
But lately, I've been made aware of a certain device called an Xim 4. This is a device that acts like a third-party controller to the PS4(or Xbox One) and lets you plug in a mouse and translates the mouse movements to something akin to the signal the analog stick gives the console. It's not quite as good as native mouse support, but it's far better than an analog stick. And since the console thinks it's a third party controller, it's impossible to ban people using this device. It's obviously unfair. It is popular in quite a few console FPS games like Overwatch, CoD, Destiny and Battlefield.
But why does this device exist? Probably because players want better precision and more natural aiming in their games. And it shouldn't need to exist. Native mouse and keyboard support should be a available in all console games. In fact, the door is open for any developers wanting to include it. Recently, I tried Paragon with my mouse and keyboard on PS4. Played like a charm, and the feel of aiming with a mouse is instantly better and more natural even for someone like me who played shooters with analog sticks for 10 years. So why doesn't more devs include M/KB support? Simply because they don't have to, and they'd have to make separate MP servers.
What Sony and MS should do, is simply enforce M/KB support in FPS games on console, or even shooter games in general. Why not let us use mouse as a substitute for right analog stick in all games?
Now, I know some people might respond with: If you want M/KB so bad, get a PC!
This is not about me, or people wanting M/KB controls. This about letting players decide for themselves if they want to play with mouse or gamepad, without having to invest in new gaming hardware.
This is something console makers need to understand if they want to stay in this business, if they want to stop the inevitable migration to PC's.