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If the Wii is priced at...

borghe said:
Nintendo has never released a console for more than $199.

That being said, if Wii is over $199, it would not be locked in as a day 1 purchase for me.

wii'll have to see.
Pretty much what I would have said, on all counts.

Especially since the DS has more than enough Nintendo awesomeness on it for 2006.
 
Wii selling for $300 will be comparable to PS3 announcing for $600 and will result in lost marketshare. My guess is that it will be at $249 barebone with one controller.
 
I think it's very unlikely they launch with only one controller. Especially considering the way they're marketing this thing, and the fucking name, it wouldn't make much sense not to include at least two controllers with each console. My prediction is that we'll get 2 controllers at a price point of $249.
 
kablooey said:
I think it's very unlikely they launch with only one controller. Especially considering the way they're marketing this thing, and the fucking name, it wouldn't make much sense not to include at least two controllers with each console. My prediction is that we'll get 2 controllers at a price point of $249.
IAWTP.

I don't think I will be buying any system at launch but if it is it'll be a Wii.
 
soundwave05 said:
Anything over $200 is way too much.

They chose the chipet they did to cut costs ... so why shouldn't that reflect in the price point for consumers?

Nintendo is in no position to overcharge ... they're the no.3 console maker.

If they want to charge more than $200 ... I'm fine with that .... but upgrade the chipset please. It's 2006, $250 should get you a lot more than GC 1.5, even with a unique controller.

Generally people don't care about what's in it...and it doesn't matter. On internet forums ofcourse it's a big díck measuring and waving contest but to casuals...it's the quantity of games that matter. The more the better. See reasons for PSX and PS2 success.

I think your better off dropping half a grand on a PS3...:) Since you want a spec beast by the sound of it...:D And you can wank over the Cell till your balls empty...:D
 
$199 seems like the right price to me.

I'll buy it at $249... but I'll grumble about it and make my displeasure known to everyone else in line. >:-(
 
metdroid said:
What's with all you people saying you won't pay over $200? Get a job. I bet it will be $250 - $299
Careful now. You sound like a Sony Fanboy now.

Really US$250 with two controllers or regular controller.
Nintendo can't be seen as too 'cheap'.
 
If it's under or over $599 at launch I think I might get it... But only if it's the premium bundle with the super new movie format Optic Camoflauge Disc... Plus it would have to come with HaloZone Prime... and a huge pair of fake boooobs...BEWBS...and its constant online service would have to connect to my PC, which will inadvertantly play porn 24 hours a day while it washed my car (the car that comes with the console and parks in the garage of the house that also comes with the console).

What the hell am I talking about? I'm talking out of my ass - kind of like this entire thread. Seriously though, even if it was $349 or whatever, I'd still get it... if not for the fun-ness of the idea of Wii then at least for the multiplayer possibilities with all of the non-gamers I know.
 
Must be $199.99 or less. Preferably less.

But right now I can see myself buying Metroid, Red Steel, Zelda, and Mario. Four games enough to warrant system purchase.
 
It will either be $200 or $250, I'm leaning toward $200 to go with their philosophy of attracting non-gamers. I don't believe Nintendo's launched anything for over $200 (please no N64 arguments, I remember it being cut to $199 very clearly before launch) and considering the tech and their marketing scheme, I doubt it will be higher. But that'll pretty much just be the system, wiimote (and hopefully nunchuck).

If it's $250 I'd be fine too, as long it has as the extras that people would be paying for anyways, like an extra wiimote, classic shell, tech demo-ey game (Wii Sports or possibly Wario Ware), and maybe some free download points for the virtual console.
 
Jiggy37 said:
Pretty much what I would have said, on all counts.

Especially since the DS has more than enough Nintendo awesomeness on it for 2006.
I take it back.
Smash Bros. news has been released and now I would pay $300 for Wii if it's launching this year.
 
It's always rough replying to these threads, since crow will eventually be served. I think it will be $250, one remote, one nunchuck, one classic controller, one demo disk.
 
_leech_ said:
Considering the hardware, anything over $199 Canadian would be a ripoff.
In comparison to the $500 360 and $800 PS3? :lol

I expect it to be $250 here.
 
300 would have to have alot of pack in stuff if it doesnt id just wait till there was software i haadddddddddddd ot have

199 is my sweet spot 250 is pushing it but id still get it.
 
VPhys said:
:lol

Have you been paying any attention to console pricing for the last 10 years?

In the pricing of electronics:


$ = £

Well, it used to be but the xbox360 reflects the weakening dollar. It is £279 for the premium. So thats now a conversion of £=$1.25. A $249 system will be £199 and a $199 system will be £149.

I think the GC launched at £129 so this all sounds about right.
 
Jiggy37 said:
I take it back.
Smash Bros. news has been released and now I would pay $300 for Wii if it's launching this year.

Well, I have great faith in the lead designer, but the dude said they've basically got a trailer so far, lol. It's not going to be a 2006 game for damn sure, but god, it's gonna rule the house when it comes out.

SSBM wasn't quite a launch either.
 
I think $179 is the sweet spot. I'd consider it at $200, and I wouldn't pay more. I think given the price of the low-end Xbox, Nintendo would really have to capture people's imaginations to sell a lot for much more than that.
 
Damn it, i hate to be one of those people that just chime in without reading the whole thread and realizing the point i'm about to make has probably already beeen addressed. But after seeing the title of the thread it has made me realize that Nintendo has done a hell of a job with the Wii's considered worth.

I remember not to long ago, after hearing of the hardware actually in the Rev, everyone was praising Nintendo for possibly offering the Revolution for $100 or at the absolute most $150. Lately though, i've heard people talking about it going for around $250 and they're absolutely serious. You have to admire a comany that can do something like that.
 
After playing Wii, I can confidently say that it's in no fucking way worth a penny over $150. It's really a slightly boosted GC and a totally gimmicky accessory that's somehow turned into a mandatory purchase. OMYGODIHATEYOUFORTHISNINTENDOOOOOOOOOO

I can't believe I stood in line HOURS for this crap.

How can I put it simply: No way in hell does that fucking wand contraption set up (which includes the stupid sensor bar) advances the way you control your character, making it neither more responsive, nor more empowering, nor more precise. It does NONE of those things from what I have played. IT'S A FUCKING DESPERATE GIMMICK!!!!

What I have observed:

Metroid Prime - the "Wii" parts being used are; The sensor bar and IR emitter on the wand for cursor movement, the accelerometer on the numbchuck for "grabbing" shit like their sheilds from enemies, and gyros in the wand for interfacing with some door thingies. Now how do they work together? Let me put it this way. I'd rather play the Previous Prime games. Now some of you knowing how I feel about previous Prime controls, you see where this is going.

First of all, none of the games I played used gyros in the wand for camera/look control. Simply, the gyros are too slow due to inertia for such work (as I said many time from my previous gyro mouse experience).

So Prime uses the sensor bar (which must be at least 3~4 feet in front of you from your position, barring most small screen/close quarters situations) and the IR transmitter for camera/aiming/look role. This means simply that your aiming reticle acts as a cursor on a desktop, instead of giving you immediate control of the camera as with other FPS set ups. If you have an enemy to the side of you or god forbid, behind you, you must drag the cursor to the edge of the screen, which then starts to move the camera to that direction. Yep, it's a slow and prodding process, and throws any prospects of responsive 360 degree FPS action right out the window.

And that sensor bar/IR emitter combo is a finicky bitch. You have to be careful not to aim your wand outside the sensor bar's field of vision. And yes, it's IR so you can't block it's line of sight. Many time I accidently waved the wand outside the sensor's field of view, and re-establishing the beam to the sensor bar takes a good second, making you a nice target for the AIs to take pot shots at.

Also, even when you are aiming at enemies within your camera's current window forward, it's not as precise nor responsive as you'd want. In the first place, the tap tap tapping of the A button to shoot tends to throw off your aiming of the cursor. Second, your arm in the air has no reference point as to where you are currently so even going back and forth between same two points over and over is not consistant. It's just gimpy mess trying to aim properly.

For an advanced gamer who wants a serious FPS experience, the wand become nothing more than a cumbersome distraction at best, and an hinderance and a chore most of the time. It does not make the experience better AT ALL. You can't aim any better. You can't turn around any faster. It's a step backwards.

Tennis game - ALL YOU DO IS FLICK THE WAND. That's fucking it. You don't control where the character goes, you con't control how the swing is made with any precision nor consistancy, all you do is control the timing of the swing. I realised this as I waited half an hour watching "important" people cut in front of me to play it.

A funny example; 1up gang cut to the front of the line to play the game, and I got to see (and tape) the myth, the legend, Skip Skipperoo Pfisterman do some hilarious projecting of his notion of how the wand works as he played. He was literally, doing the whole nine; dribbling the ball before the serve toss, tossing the imaginary ball WAAAY up in the air and the SMASHING it towards the screen, hopping on his toes waiting for the volley, and all. It was quite the performance, but of course the real hilarity was that the fucking wand ONLY GIVES A SHIT WHEN YOU TIME THE SWING FOR THE VOLLEY. It doesn't care how you swing it (I did the same simple flicking motion throughout the my turn at the game, but the game was showing volleys from the left, right, underhand, overhand etc), it doesn't care how hard you swing it, and it doesn't care where you swing from. All it wants from the gamer is to flick the accelerometer into action to time the swings. The people that end up doing better at the game than others are the ones that realise those facts and do the same small flicking motion, only concentrating on the timing.

I'm not sure what was simpler with the tennis game; the game control mechanics or the 3rd grader-ish graphics. Sure, the execs in suits that never played games in this century loved it, but I really don't relish one of the greatest gaming entities spending a whole gen into this travesty.

SOMEONE WAKE ME UP FROM THIS NIGHTMARE!!!!!
 
Shogmaster said:
After playing Wii, I can confidently say that it's in no fucking way worth a penny over $150. It's really a slightly boosted GC and a totally gimmicky accessory that's somehow turned into a mandatory purchase. OMYGODIHATEYOUFORTHISNINTENDOOOOOOOOOO

I can't believe I stood in line HOURS for this crap.

How can I put it simply: No way in hell does that fucking wand contraption set up (which includes the stupid sensor bar) advances the way you control your character, making it neither more responsive, nor more empowering, nor more precise. It does NONE of those things from what I have played. IT'S A FUCKING DESPERATE GIMMICK!!!!

What I have observed:

Metroid Prime - the "Wii" parts being used are; The sensor bar and IR emitter on the wand for cursor movement, the accelerometer on the numbchuck for "grabbing" shit like their sheilds from enemies, and gyros in the wand for interfacing with some door thingies. Now how do they work together? Let me put it this way. I'd rather play the Previous Prime games. Now some of you knowing how I feel about previous Prime controls, you see where this is going.

First of all, none of the games I played used gyros in the wand for camera/look control. Simply, the gyros are too slow due to inertia for such work (as I said many time from my previous gyro mouse experience).

So Prime uses the sensor bar (which must be at least 3~4 feet in front of you from your position, barring most small screen/close quarters situations) and the IR transmitter for camera/aiming/look role. This means simply that your aiming reticle acts as a cursor on a desktop, instead of giving you immediate control of the camera as with other FPS set ups. If you have an enemy to the side of you or god forbid, behind you, you must drag the cursor to the edge of the screen, which then starts to move the camera to that direction. Yep, it's a slow and prodding process, and throws any prospects of responsive 360 degree FPS action right out the window.

And that sensor bar/IR emitter combo is a finicky bitch. You have to be careful not to aim your wand outside the sensor bar's field of vision. And yes, it's IR so you can't block it's line of sight. Many time I accidently waved the wand outside the sensor's field of view, and re-establishing the beam to the sensor bar takes a good second, making you a nice target for the AIs to take pot shots at.

Also, even when you are aiming at enemies within your camera's current window forward, it's not as precise nor responsive as you'd want. In the first place, the tap tap tapping of the A button to shoot tends to throw off your aiming of the cursor. Second, your arm in the air has no reference point as to where you are currently so even going back and forth between same two points over and over is not consistant. It's just gimpy mess trying to aim properly.

For an advanced gamer who wants a serious FPS experience, the wand become nothing more than a cumbersome distraction at best, and an hinderance and a chore most of the time. It does not make the experience better AT ALL. You can't aim any better. You can't turn around any faster. It's a step backwards.

Tennis game - ALL YOU DO IS FLICK THE WAND. That's fucking it. You don't control where the character goes, you con't control how the swing is made with any precision nor consistancy, all you do is control the timing of the swing. I realised this as I waited half an hour watching "important" people cut in front of me to play it.

A funny example; 1up gang cut to the front of the line to play the game, and I got to see (and tape) the myth, the legend, Skip Skipperoo Pfisterman do some hilarious projecting of his notion of how the wand works as he played. He was literally, doing the whole nine; dribbling the ball before the serve toss, tossing the imaginary ball WAAAY up in the air and the SMASHING it towards the screen, hopping on his toes waiting for the volley, and all. It was quite the performance, but of course the real hilarity was that the fucking wand ONLY GIVES A SHIT WHEN YOU TIME THE SWING FOR THE VOLLEY. It doesn't care how you swing it (I did the same simple flicking motion throughout the my turn at the game, but the game was showing volleys from the left, right, underhand, overhand etc), it doesn't care how hard you swing it, and it doesn't care where you swing from. All it wants from the gamer is to flick the accelerometer into action to time the swings. The people that end up doing better at the game than others are the ones that realise those facts and do the same small flicking motion, only concentrating on the timing.

I'm not sure what was simpler with the tennis game; the game control mechanics or the 3rd grader-ish graphics. Sure, the execs in suits that never played games in this century loved it, but I really don't relish one of the greatest gaming entities spending a whole gen into this travesty.

SOMEONE WAKE ME UP FROM THIS NIGHTMARE!!!!!


i have might put some weight on this post of yours if you hadnt been hating on the rev since the beginning.. waa no vents!!!!
 
quadriplegicjon said:
i have might put some weight on this post of yours if you hadnt been hating on the rev since the beginning.. waa no vents!!!!
So that magically invalidates his experience with the console?
 
Adagio said:
So that magically invalidates his impressions?

Not so much as the thousands of impressions across the intarweb that are directly contradictory.

I kid, I kid. It's fascinating to hear the criticisms. I've never heard such polarized reactions to something before. I guess it is worth pointing out, though, since you're new here, he's never been the most pro-Wii gaffer, to say the least.
 
Shogmaster said:
First of all, none of the games I played used gyros in the wand for camera/look control. Simply, the gyros are too slow due to inertia for such work (as I said many time from my previous gyro mouse experience).

I find this suspect since we've been hearing the best way to play is by using small wrist movements, which woul be tracking tilt. I thought all of the pointing games are taking into account tile along with position to move the cursor. Are you saying that the only way to move the aiming target is by physically translating your hand a corresponding distance in space? Or does some measure of tilt affect the aiming as well?

Also, Sony's WarHawk game used nothign but gyros and impressions haven't indicated any trouble with the gyro timing. I'm not sure your gyro mouse experience adds up to what all gyros are capable of, but I'll give you the benefit of the doubt since you have played the games and I haven't

And also, I'm glad you noticed these problems with the IR, as I figured this would be an issue from the start. It's amazing no one from the early press events even bothered covering up the eye on the front of the wand. I'd suggest perhaps using smaller movements to prevent the wand from leaving view. That is, if tilt sensing is working, rest your hand in one place and rely more on the tilt sensors than on the position tracking. This would make it easier to keep you hand in a neutral position as well as prevent you from obscuring the tracker on the remote
 
Wow, is that really true about the Tennis game? That's a big letdown, I thought it looked really fun during the press conference. :/ But if it's THAT limited and shallow, I'm disappointed. Hopefully we'll see a tennis game released for wii later on with some actual depth then.
 
This doesn't sound good. No it doesn't. I was willing to accept Wii's 1.3 GC graphics for better gameplay but oh shit. :lol

Yeah I thought for the tennis game you could do a 'lob', 'slice', 'backhand' etc.

Looks like the 360 FTW?
 
Adagio said:
So that magically invalidates his experience with the console?
I dunno but his impressions of MP3 makes me think he was moving his arm all over the place which is not how you play the game, how come a lot people where not having problems at all?
 
at 149 or 199 i'll pick up 4 launch titles as well.

over 2 bills and prob only 1-2 games on day one.

if the games were 20 bones a piece i'd prob get 10 games on day one if not more. :)
 
The maximum im willing to pay for Wii is $250. Thats the highest that nintedo will price it and its unliklely that they will sell it for that much. Im guessing the price will be $199.
 
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