After playing Wii, I can confidently say that it's in no fucking way worth a penny over $150. It's really a slightly boosted GC and a totally gimmicky accessory that's somehow turned into a mandatory purchase. OMYGODIHATEYOUFORTHISNINTENDOOOOOOOOOO
I can't believe I stood in line HOURS for this crap.
How can I put it simply: No way in hell does that fucking wand contraption set up (which includes the stupid sensor bar) advances the way you control your character, making it neither more responsive, nor more empowering, nor more precise. It does NONE of those things from what I have played. IT'S A FUCKING DESPERATE GIMMICK!!!!
What I have observed:
Metroid Prime - the "Wii" parts being used are; The sensor bar and IR emitter on the wand for cursor movement, the accelerometer on the numbchuck for "grabbing" shit like their sheilds from enemies, and gyros in the wand for interfacing with some door thingies. Now how do they work together? Let me put it this way. I'd rather play the Previous Prime games. Now some of you knowing how I feel about previous Prime controls, you see where this is going.
First of all, none of the games I played used gyros in the wand for camera/look control. Simply, the gyros are too slow due to inertia for such work (as I said many time from my previous gyro mouse experience).
So Prime uses the sensor bar (which must be at least 3~4 feet in front of you from your position, barring most small screen/close quarters situations) and the IR transmitter for camera/aiming/look role. This means simply that your aiming reticle acts as a cursor on a desktop, instead of giving you immediate control of the camera as with other FPS set ups. If you have an enemy to the side of you or god forbid, behind you, you must drag the cursor to the edge of the screen, which then starts to move the camera to that direction. Yep, it's a slow and prodding process, and throws any prospects of responsive 360 degree FPS action right out the window.
And that sensor bar/IR emitter combo is a finicky bitch. You have to be careful not to aim your wand outside the sensor bar's field of vision. And yes, it's IR so you can't block it's line of sight. Many time I accidently waved the wand outside the sensor's field of view, and re-establishing the beam to the sensor bar takes a good second, making you a nice target for the AIs to take pot shots at.
Also, even when you are aiming at enemies within your camera's current window forward, it's not as precise nor responsive as you'd want. In the first place, the tap tap tapping of the A button to shoot tends to throw off your aiming of the cursor. Second, your arm in the air has no reference point as to where you are currently so even going back and forth between same two points over and over is not consistant. It's just gimpy mess trying to aim properly.
For an advanced gamer who wants a serious FPS experience, the wand become nothing more than a cumbersome distraction at best, and an hinderance and a chore most of the time. It does not make the experience better AT ALL. You can't aim any better. You can't turn around any faster. It's a step backwards.
Tennis game - ALL YOU DO IS FLICK THE WAND. That's fucking it. You don't control where the character goes, you con't control how the swing is made with any precision nor consistancy, all you do is control the timing of the swing. I realised this as I waited half an hour watching "important" people cut in front of me to play it.
A funny example; 1up gang cut to the front of the line to play the game, and I got to see (and tape) the myth, the legend, Skip Skipperoo Pfisterman do some hilarious projecting of his notion of how the wand works as he played. He was literally, doing the whole nine; dribbling the ball before the serve toss, tossing the imaginary ball WAAAY up in the air and the SMASHING it towards the screen, hopping on his toes waiting for the volley, and all. It was quite the performance, but of course the real hilarity was that the fucking wand ONLY GIVES A SHIT WHEN YOU TIME THE SWING FOR THE VOLLEY. It doesn't care how you swing it (I did the same simple flicking motion throughout the my turn at the game, but the game was showing volleys from the left, right, underhand, overhand etc), it doesn't care how hard you swing it, and it doesn't care where you swing from. All it wants from the gamer is to flick the accelerometer into action to time the swings. The people that end up doing better at the game than others are the ones that realise those facts and do the same small flicking motion, only concentrating on the timing.
I'm not sure what was simpler with the tennis game; the game control mechanics or the 3rd grader-ish graphics. Sure, the execs in suits that never played games in this century loved it, but I really don't relish one of the greatest gaming entities spending a whole gen into this travesty.
SOMEONE WAKE ME UP FROM THIS NIGHTMARE!!!!!