TheJollyCorner
Member
wth. team silent were wizards
fixed
wth. team silent were wizards
Completely static wrinkles and folds, in 90% of the cases. Which IMHO looks worse in motion than just a flat texture would.
Completely static wrinkles and folds, in 90% of the cases. Which IMHO looks worse in motion than just a flat texture would.
wth. team silent are wizards
I'll disagree about 4 having the best Sagat, but I'll concede him being one of the best looking in SF4, because most of SF4's characters leave a lot to be desired aesthetically (for me, at least).out of all the chars to use as examples, please don't use Sagat.
That is one character who, both by design and animation, is by FAR best represented in SF4. No other version of Sagat comes even close.
NAW, SON!
To Capcom's credit, SF4's modeling was much better than choosing to reproduce Shinkiro's art in 3D
Lip syncing was really the focus here. Still I didn't think they looked so bad.
The animation, like the silly hit reactions, might've interfered with his style. His is more about clean portraiture, but I agree there are livelier styles that could've been modeled after.Why ?
Did we at least see what it could have been ? But even if not specially Shinkiro, lots of japanese artists would have made a better job at designing charatcers in SFIV. A shame cause indeed, wonderful tech and animation!
It's pretty simple: flat textured clothes getting deformed by skinned bone animations don't look nearly as unnatural as normal mapped ones getting deformed without proper response by the (normal mapped) depth detail.That makes zero sense.
Still can't believe how good the models in U3 are, especially Drake.
NAW, SON!
NAW, SON!
Still can't believe how good the models in U3 are, especially Drake.
If only the image quality in the actual game lived up to the amazing assets. Next-Gen needs to come tomorrow.
If only the image quality in the actual game lived up to the amazing assets. Next-Gen needs to come tomorrow.
wth. team silent are wizards
those are ingame dude,
this is how they look in cutscenes
http://nerdreactor.com/wp-content/uploads/2011/10/Uncharted-3-yemen_drake_scared.jpg[IMG][/QUOTE]
I think you're misunderstanding what he's saying
I think you're misunderstanding what he's saying
Character models are ruined with bad art. See: Arkham City.
Say what you will about JRPGs and all that, but I'm glad that at least they're doing some good hair.
Arguable on whether or not the hairstyles are anything good is another matter.
NAW, SON!
Alice is a good example of a game lacking consistency in regards to the character model, she looks incredible, the rest of the game looks pretty rough (outside of the art direction I mean).Alice: Madness Returns hair > all others
I found a pic from Versus that displays my point. The IQ isn't perfect, but still.
http://kagari.zerox20.net/FNC/final-fantasy-versus-xiii-playstation-3-ps3-014.jpg[/IMG
If you look at the things dangling from the girl's chest, you can see the chain holding them is made of tiny little rings. It's an almost obsessive level of detail.
Ironically I think based on the address, Kagari got this screen.[/QUOTE]
That's just typical SE KH:BBS bullshot "target render".
Non-target render:
[IMG]http://h11.abload.de/img/4d47c1fa_versustraile8pk6s.png
That's just typical SE KH:BBS bullshot "target render".
Non-target render:
http://h11.abload.de/img/4d47c1fa_versustraile8pk6s.png[IMG][/QUOTE]
Neither of them are running on PS3. Those scenes look more or less the same. There's aliasing all over his shirt in the former. Not that it matters, it's not a graphics competition, it's just about the models isn't it?
One MAJOR problem with the Drake image.
The Jacket/Tie/Shirt textures are absolutely horrid. You have this great looking head sitting on a flat, low-res textured last gen body. Bleh.
Neither of them are running on PS3. Those scenes look more or less the same. There's aliasing all over his shirt in the former.