The hair is worse, but the character models seem pretty much the same. It's just a very close shot. If you look at her at other points in the trailer, or the other people at the party, they're very detailed and smooth looking. Here's two pics I just grabbed.Maybe the scene isn't all that different, but the models are night and day, blocky body, blocky hair versus extremely smooth hair and shoulders.
ew miranda
So disagree. I would love to see something like this last gen
Some of the wrinkles actually move, you don't see that in many games this gen.
That's also very much from a non-finished game. They've at the very least revamped the lighting system since that trailer was shown, probably polished the character models as well. That bullshot isn't a target render, it's from a time when the game was still running on PC and not actual PS3 hardware. The latter is what they had achieved with PS3 at the time, I'm sure it'll be better once finished.That's just typical SE KH:BBS bullshot "target render".
Non-target render:
Those are from FMV cutscenes. aka: Videos, aka: not real-time.
FFXII nailed it for me, that was the end game
I don't get what happened with Miranda, they had a hot girl to use, and still fucked it up.
XIII had the sneaky thing of better models in the cutscenes which were prerendered than in the game too.I was surprised the NPC character models in Final Fantasy XIII-2 are so bad. The women inlook like they're devolving into Neanderthals.Archylte Steppe
She looks great when she isn't talking. What they fucked up with her and male default shepard was animation. They don't even know how to make their models smile without looking creepy.
I don't think so, she looks playdoie, and like she's had a stroke.
Are they FMV? I thought they were realtime using higher-poly models.Those are from FMV cutscenes. aka: Videos, aka: not real-time.
It does not matter. These are still character models with more polygons. Nobody cares that Drake's face does not look good with the same zoom level in-game, you overall barely look at his face during the game.
Anyway, I don't like stereotypes. Muscle guys, hot chicks... And I don't like Square Enix (and followers) char design. Everything about those is so fake, whenever I play FF, I just wish I could slaughter my controlled characters.
It's not a game that usually gets brought up when talking about visuals, but I think Catherine's models are really impressive
http://i.imgur.com/w6eCS.jpg[/IG]
[IMG]http://i.imgur.com/24dUp.jpg[/MG]
[IMG]http://i.imgur.com/OnmFt.jpg[/IG]
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The visuals alone make me want to play the game.
I don't think so, she looks playdoie, and like she's had a stroke.
XIII had the sneaky thing of better models in the cutscenes which were prerendered than in the game too.
I don't think so, she looks playdoie, and like she's had a stroke.
I've always liked the proportions of Valve's human characters.left 4 dead 2!
You just described a target render. Creating a demo on the PC at a time when they didn't have the final specs of the PS3, thus creating a target render of what the final game would look like on actual PS3 hardware.That's also very much from a non-finished game. They've at the very least revamped the lighting system since that trailer was shown, probably polished the character models as well. That bullshot isn't a target render, it's from a time when the game was still running on PC and not actual PS3 hardware. The latter is what they had achieved with PS3 at the time, I'm sure it'll be better once finished.
They had the PS3 specs, that trailer is from the FFXIII demo disc.You just described a target render. Creating a demo on the PC at a time when they didn't have the final specs of the PS3, thus creating a target render of what the final game would look like on actual PS3 hardware.
I've always liked the proportions of Valve's human characters.
Source engine's aesthetic has always appealed to me.
They had the PS3 specs, that trailer is from the FFXIII demo disc.
I think what actually happened was much like FFXIII, the 'in-game' cutscenes are not real-time, they're prerendered at better than real-time quality, and like XIII-2, they've changed they've changed their mind and decided in-game cutscenes will be real-time.
That could be CG versus prerendered in-game assets.Doesn't matter whether they had the specs or not, that only means it's full on bullshot render. Just like what they did with KH BBS and FFXIII.
Bullshot versus actual in-game:
NAW, SON!
left 4 dead 2!
Still can't believe how good the models in U3 are, especially Drake.
Those are from FMV cutscenes. aka: Videos, aka: not real-time.
FFXII nailed it for me, that was the end game
edit, almost forgot about MGS2. Jesus Christ that was amazing
PS2 was a beast, the good thing about games being made for a specific hardware in mind is that developers could push the machine to its limits and boy did they produce some REALLY impressive stuff.
Never seen Crysis?Holy fuck....
If you look at the things dangling from the girl's chest, you can see the chain holding them is made of tiny little rings. It's an almost obsessive level of detail.
Left 4 Dead 2 EASILY has some of the most remarkable human character models I've seen in gaming:
If there's one thing this generation did right its character models
Im mean holy shit....
Those are pretty amazing. I've played the game a lot but I've never noticed that they looked that good because I have never inspected the models close enough.
I'm not that surprised though. HL2's models and animations were amazing when it launched. It would make sense that the tech improved since then.
Ironically I used the word chest instead of boob or whatever to avoid that being the discussion, but reading that post back, it just sounds like I'm making a joke about them.What else are we supposed to look at?