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IGN: 15 Most Heartbreaking Game Cancellations

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and

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Propeller arena was pretty heartbreaking, especially since it was shelved close to release. Alien front online was great, I'm sure propeller arena would of been equally addicting. It is understandable why it didn't release tho..
 
Why have I never heard of this? I need it in my life!

It featured in one Nintendo sizzle reel in 2008 and was promptly forgotten about.

Still hurts.

I live in the vain hope that one day Iwata will say that he was searching under Miyamoto's couch and found a finished copy ready for the eShop.

Either that or the say they have done a full remake in HD...
 
I wonder how many of you actually feel sad for any of these cancellations.

For me, it's Blizzard's Titan and not just because it's the most recent one.

It really hit me hard. I love WoW and every MMO since has been complete shit, so my only hope for ever getting a new game that I really like in that genre was Titan. I've been following the rumours on titanfocus.info for years now and I'm feeling pretty bad now ... :(
 
Were the devs of Six Days too afraid to release their game indie style? I still want to play that.

And goddamn George Lucas and Disney. 1313 could have been the comeback, but noooo, "Make it Boba Fett now, three years into development! Nevermind, you've been sold and canned." Sigh
 
Those are two excellent picks! I believe that ZZT4 was either near complete or done at the time of its cancellation.

It is. It's on optimization phase when tohoku earthquake hit.
If only....
The creator release the story summary via twitter, i hope someone translate it.

T_T
 
For me it's Turok 2, the one in pre-production at Propaganda (featuring Bish).
Fuck, those spiked dinos seen in concept arts are still in my head. <3
 
Ultima Online 2 for me...UO will always be the first game growing up that made me realize how cruel the world can be since it was a sandbox MMO
 
I'd completly forgotten about Nintendo's last and probably best Spaceworld show in 2000. This video had five seconds that made me go nuts and was the main reason why when everyone else was smitten with Halo 1 I kept reminding myself "wait until you all see Perfect Dark Zero on GC. It'll blow your socks off". I was a huge Rare fan and PD was my favorite FPS ever and my most played mtiplayer game ever. Even more so than Goldeneye!

Seeing Rare getting sold broke my heart. Then PDZ got announced for 360 and I considered getting it to play it but alas it was not to be. PDZ went from GameCube to Xbox to Xbox 360 and was complete trash.

Perfect Dark Zero for GameCube is, by far, my definitive worst game cancelation of my life.

The five seconds in question go from 1:00 to 1:05. It's barely anything but it was visual confirmation of Perfect Dark Zero and that's all I needed to ignore the new kid on the FPS block called Halo.
http://youtu.be/8qUavULj4Bo

May Perfect Dark rest in peace, my friends.
 
I was on compuserve at the time when that demo was being covered in magazines, and people talked about it being an SGI workstation demo even back then. Not all these posts are hindsight posts.

It was widely known SGI was helping develop the Ultra 64 hardware. It was in all their marketing material. Back then, if you followed the "news" in the monthy gaming mags (all we had), that tech demo was definitely a possible future Ultra 64 game.

These are still hindsight posts. Even if everyone back then was WRONG, that's what we thought, so the feelings are still real.

By the way, by your logic, Blizzard's Titan isn't a valid cancellation either, since it was never officially anounced (Titan is an internal project code). Obviously, that's not the kind of thing we're discussing here.
 
None of the Megaman games? (FPS, Online, MML3)
Anyways, interesting list. I would put Project H.A.M.M.E.R for me.

Also Zero Escape 3 was never canceled, just never funded. :(
 
I'm still mad about Six Days In Fallujah. Not because of the game itself, but because of circumstances in which it got cancelled. :-/

Van Buren, Sam & Max: Freelance Police and S.T.A.L.K.E.R. 2 are good mentions as well.

Anyone remembers The Crossing? Ambitious (maybe too ambitious) FPS trying to merge single- and multiplayer by Arkane Studios (Arx Fatalis, Dark Messiah Of Might & Magic, now also Dishonored) to be published by Valve, with the story revolving around parallel universes and Templars. It was promising to say the least and Arkane are a good developer so I had my hopes up.
Ironically, it got cancelled because of some kind of financial difficulties and they went on to work on... LMNO.
 
Read the thread. A lot of people cared.

I was fucking devastated when it was cancelled. I was depressed for weeks.

Sorry, can't be upset over a series known for over saturation getting a game cancelled. Mainly because I didn't play it.
 
Star Wars: Battlefront 3 by Pandemic Studios

That isn't a thing, nor has it ever been proven to have been. Free Radical, on the other hand...


My understanding of BC is that it was a mess of tech demos or levels at best by the end. Hope to be able to see for myself soon.

Same with True Fantasy Online, it was lacking direction apart from what you could see.

To everyone saying, "FF64 was just a tech demo".

Sure now years after, when many articles covering this topic we know this. Forget what you know now, travel back in time when you were a younger you. Go to a store buy a Nintendo Power or other magazines and flip to the pages where they're showing FF64 off on the Ultra 64. Back then this felt like a cancelation.

It was cleared up many, many moons ago. More years have passed since that (plus, not everyone got it wrong initially). In fact, some went out of their way to make it clear that it WASNT a 64 game. No excuse.

Someone else said Square had only been on Nintendo platforms, also not completely true.

http://www.youtube.com/watch?v=XDZ4elVsarU

I'll leave this here for Banjo fans. Use your imagination...
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Propeller arena was pretty heartbreaking, especially since it was shelved close to release. Alien front online was great, I'm sure propeller arena would of been equally addicting. It is understandable why it didn't release tho..

The game is completely playable, though, so it is much less of a loss than games that never got leaked.
 
It was widely known SGI was helping develop the Ultra 64 hardware. It was in all their marketing material. Back then, if you followed the "news" in the monthy gaming mags (all we had), that tech demo was definitely a possible future Ultra 64 game.

These are still hindsight posts. Even if everyone back then was WRONG, that's what we thought, so the feelings are still real.

All you had. I had the internet. That's the post you were replying to.

Let's talk about this SGI relationship, by the way. The SGI workstations the FFVI tech demo ran on were nothing like the N64, they were light years beyond it. This was discussed even back in 1995. Which was a great indication that, no, this wasn't an N64 game in development.

Why did Square use SGI to render these battle scenes? Because SGI was the leader in 3D graphics at the time. If you wanted to build an experimental 3D system for research - which was the purpose of the demo - working with SGI made sense. The SGI workstations that ran the demo were also the ones that actually rendered the backgrounds for the full release.

By the way, by your logic, Blizzard's Titan isn't a valid cancellation either, since it was never officially anounced (Titan is an internal project code). Obviously, that's not the kind of thing we're discussing here.

It's more like me saying the Sega Genesis version of Titan wasn't cancelled, because it never existed in the first place.
 
Final Fantasy 64 was never even a game. People mistakenly thought that the tech demo that Square created was FF64. But it never was. It was Square trying to figure out which direction to take FF in. Once they created that they knew that it needed to move to polygons. And with that they also knew that CD's were the only choice, which lead them to the PSone. The N64 was never an option due to carts.

If you believe this, I have several bridges to sell you. Best prices in town!
 
If you believe this, I have several bridges to sell you. Best prices in town!

For SquareEnix, it was the only choice. Even on PS1, that shit was multiple discs.

The only way it would have worked on N64 is if they completely changed their vision, eliminating things like the FMV. It is a fact that cartridges are what held it back. Even the ads for FFVII pointed it out.


It is unfathomable to me that there is anyone left on Earth that still doubts this. Nintendo fucked up; deal with it. It's been like fifteen years.
 
If you believe this, I have several bridges to sell you. Best prices in town!

So do you want to post any proof to support you claim that it isn't true? This is Sakaguchi on it

In August of 95, one of the US's largest CG conventions, SIGGRAPH, was held in Los Angeles. At that time we were not sure what the next generation RPG game should look like, so as an experiment we created a CG based, game like, interactive demo to be presented at the show. It focused on battle scenes that were 100% real time and polygon based. This became the seed of Final Fantasy VII and it was then that we decided to make this a CG based game.

When we discussed designing the field scenes as illustrations or CG based, we came up with the idea to eliminate the connection between movies and the fields. Without using blackout at all, and maintaining quality at the same time, we would make the movie stop at one cut and make the characters move around on it. We tried to make it controllable even during the movies. As a result of using a lot of motion data + CG effects and in still images, it turned out to be a mega capacity game, and therefore we had to choose CD-ROM as our media. It other words, we became too aggressive, and got ourselves into trouble.

Nothing at all about that sounds hard to believe.
 
Sorry, can't be upset over a series known for over saturation getting a game cancelled. Mainly because I didn't play it.

Well, good for you then. The problem is that you said that nobody cares.

Here's a bunch of people that care, in this very thread:

Star Wars 1313 still hurts :(



Nah, that'll never be cancelled, just always "in development"

Edit: What about Mega Man Legends 3, that hurt as well

Mega Man Legends 3....I think this one's self-explanatory...

Megaman Legend 3?

Where's Legends 3?

MML3 goddamn

No Megaman Legends 3? I guess they were not hurt with that one...

Seriously.

Kinda surprised Megaman Legends 3 didn't make this list.

No mega man legends? Awful list, especially with so many licensed games in it.

Star Wars: Battlefront 3 by Pandemic Studios
Megaman Legends 3 was a huge one for me though...

Seriously, they forgot to mention that game too?

Of course they wouldn't mention Mega Man Legends 3, why the fuck did I click the link

Did they really forget MML3?

Where the fuck is Legends?

I fucking CRIED when I heard it was cancelled, fucking Capcom.

Where was Megaman Legends 3 & Universe in this list? Those two really hit fans hard.

Uh... how is MegaMan Legends 3 not occupying every position on this list?

This list is kind of a joke without Mega Man Legends 3 on it.

No Mega Man Legends 3 or Mega Man Universe OR Sonic X-Treme?

Get outta here.

Man, MML3 just can't win, can it?

No legend 3?!

*Ctrl+F Mega Man*

Damn you IGN. :(

No Mega Man Legends 3?

Where the fuck is Megaman Legends 3 in that list?

Capcom must be paying IGN to act like Mega Man never existed. /tinfoil

Definitely Mega Man Legends 3. :(


How do you skip this one in an article like this.
 
For SquareEnix, it was the only choice. Even on PS1, that shit was multiple discs.

The only way it would have worked on N64 is if they completely changed their vision, eliminating things like the FMV. It is a fact that cartridges are what held it back. Even the ads for FFVII pointed it out.

Now that would have been wonderful.
 
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