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IGN: 5 Innovations Introduced or Streamlined by Call of Duty.

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jim-jam bongs said:
That's fair dude, I guess it surprised me because he used Halo and COD as examples because they are so popular, and he was making a point about the article writer lacking perspective so they were good examples.

There's the problem. You assumed the article was written by a person rather than churned out by an advertisement-producing algorithm. IGN developed it in the early 90s and hasn't actually employed a writer since. They're all aliases for a super computer capable of generating 27 million hits a day.
 
projekt84 said:
None of these even seem appealing at all. Why people like CoD so much is still a mystery to me. I might just be getting something wrong.
Carrots on sticks. The level up mechanics entice people to keep playing. So does the "loot". It's a bad version of Diablo.
 
jim-jam bongs said:
That's fair dude, I guess it surprised me because he used Halo and COD as examples because they are so popular, and he was making a point about the article writer lacking perspective so they were good examples. Someone who has only played COD and Halo is going to think very differently about FPS design than people like us who grew up playing those PC shooters. It's not a criticism really, just an observation.

It's partly my fault because I was posting "halo is good" as a sarcastic remark. To me, referring to people as gamers who "grew up playing halo and cod" was sorta grouping COD and Halo gamers together, even if Halo and COD are completely different. If you like the old school arena shooters with weapon and map control I'd think you'd like games like Halo, even if you prefer playing shooters on PC.
 
see5harp said:
It's partly my fault because I was posting "halo is good" as a sarcastic remark. To me, referring to people as gamers who "grew up playing halo and cod" was sorta grouping COD and Halo gamers together, even if Halo and COD are completely different. If you like the old school arena shooters with weapon and map control I'd think you'd like games like Halo, even if you prefer playing shooters on PC.

It's funny you should say that, I actually do really enjoy Combat Evolved from the perspective of the flow and movement, and the shortage of hit-scan weaponry. My biggest issues personally are just that the 2-weapon limit makes level design a little bit too rigid and I find the speed a bit too sluggish overall.
 
IGN: 5 reasons IGN is like that fat kid on the playground whose dad "totally works at Nintendo and brought home copies of Pokemon Razzle-Dazzle Rainbow from Japan, I SWEAR!"
 
COD does a lot of things right:

Single Player:

* 60fps on the consoles. Whether you're a framerate whore or not the gameplay is smooth and responsive.
* Precise shooting controls.
* LOTS of stuff to shoot. For a game that lives and dies by its shooting, COD games toss you into a billion battles over the course of the singleplayer campaign. Compare that to other more cinematic focused shooters where half the time you're watching cut-scenes or just moving from place to place shouting lingo and admiring the graphics.

Multiplayer:

* Accessible and rewarding multiplayer without the barriers to entry of other hardcore games: Its not a rock-paper-scissors class-based game, it doesn't require coordinated team tactics to have a great time, and you don't need to invest hundreds of hours of practice to take down an opponent. Kills happen quickly, but you don't have to wait on a long timer to get back into the action. Perks mean even the lowliest of players can get a string of kills and take the initiative in a match. Challenges and unlocks always provide extra meta objectives to go for, above and beyond just winning the match.

The game gets a lot of hate in these parts, but I still look forward to each IW installment because I know its always a good time, in campaign, spec-ops and multiplayer.
 
Killstreaks have always been a part of the Halo series, but Modern Warfare evolved that idea
Well that's ... no. IGN is full of shit as usual, talking as if Halo brought anything to the genre *facepalm*.

All these supposed evolutions are what i absolutely loathe about the games nowadays. WELL DONE COD!
 
RooMHM said:
Well that's ... no. IGN is full of shit as usual, talking as if Halo brought anything to the genre *facepalm*.

All these supposed evolutions are what i absolutely loathe about the games nowadays. WELL DONE COD!
I just read the killstreaks in halo thing.

I'm done with IGN.
 
NullPointer said:
COD does a lot of things right:

Single Player:

* 60fps on the consoles. Whether you're a framerate whore or not the gameplay is smooth and responsive.
* Precise shooting controls.
* LOTS of stuff to shoot. For a game that lives and dies by its shooting, COD games toss you into a billion battles over the course of the singleplayer campaign. Compare that to other more cinematic focused shooters where half the time you're watching cut-scenes or just moving from place to place shouting lingo and admiring the graphics.

So quantity over quality? CoD enemies aren't known to be very bright. And you are the first I've ever heard that enjoys monster closets, but everyone has their own tastes.

The article isn't bad and the points are safe, but solid. I just wish it didn't sound like PR spiel.
 
@#2: So choosing Danger Close/One Man Army is "perfect choice" right? Choosing Stopping Power and whatever else is "perfect choice," right?

PUH-LEAZE. Once you unlock the "power perks" everyone and their mother is using it, doesn't matter the weapon.
 
NubInaTub said:
I just read the killstreaks in halo thing.

I'm done with IGN.

What a weird point everyone is picking at. IGN audience are kids right? What kids know Unreal, quake, or w/e did this first?

The article never mentioned halo was the pioneer of this 'feature', it just gave a modern reference point that most people could connect.
 
chickdigger802 said:
So quantity over quality? CoD enemies aren't known to be very bright. And you are the first I've ever heard that enjoys monster closets, but everyone has their own tastes.

The article isn't bad and the points are safe, but solid. I just wish it didn't sound like PR spiel.
I know its a weird point to bring up, but if the shooting feels solid like it does in a COD game, then quantity is a plus. I only bring it up because it seems other shooters out there, all of which try to be COD on one or more levels tend to space their encounters out more.
 
chickdigger802 said:
What a weird point everyone is picking at. IGN audience are kids right? What kids know Unreal, quake, or w/e did this first?

The article never mentioned halo was the pioneer of this 'feature', it just gave a modern reference point that most people could connect.

Yes, let's give them a free pass for not including relevant information because their audience doesn't already know that information. They had a chance to inform and entertain their main audience by saying "you love these things in COD, we'll tell you were they came from originally", that they didn't speaks to their laziness and/or ignorance.
 
see5harp said:
I just don't understand the need to implicate Halo as some sort of silly modern console shooter that hasn't innovated or put a mark on the genre (which he didn't say explicitly so I digress). In any case I love Halo and COD. I feel like COD was influential for good reasons and bad but that doesn't mean that I didn't grow up playing PC shooters and know what I'm talking about.
For what it's worth, I think you misread me. The only way that I'd group Halo and Call of Duty together is in the sense that they are the two most popular FPS franchises in modern times - if a current FPS player has only played two FPS franchises in their life, there's a reasonable chance that those two are Call of Duty and Halo.

Other than that, I think they're completely different. Halo legitimately brought thoughtful changes and a solid, unique (for the time) gameplay design to the FPS table, and it's the only major FPS franchise out there that hasn't succumbed to (most) shitty military shooter gameplay tropes and will consistently put out fun, well-designed games. I don't prefer it to the golden-age FPS games like UT, Q3, Tribes, Serious Sam, etc, but I'm glad that it exists. In contrast, Call of Duty is a broken fire hydrant that accidentally got wired up with pressurized sewage.
 
More games need to copy elements of Halo, Left 4 Dead and Crysis.

I wouldn't mind seeing a bunch of different takes on the L4D AI director.
 
IGN: 5 Innovations Introduced or Streamlined by Call of Duty.

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I wonder how much Activision is paying off IGN for this article?
 
The responsiveness of 60fps is what most overlook in this game. I only ever purchased Infinity Ward's games, that stopped right after MW2. COD2/4 being my favorites.
 
likedamaster said:
The responsiveness of 60fps is what most overlook in this game. I only ever purchased Infinity Ward's games, that stopped right after MW2. COD2/4 being my favorites.

That's true, but I play all my games at 60fps or above and have done since at least Quake 3. It's hardly something unique to COD.
 
Man I can't wait for their inevitable face-off/check-list article 'disecting' which features in MW3 and BF3 are better than each other after MW3 hits.

Predicting a lot of meltdowns and gifs.
 
likedamaster said:
The responsiveness of 60fps is what most overlook in this game. I only ever purchased Infinity Ward's games, that stopped right after MW2. COD2/4 being my favorites.
PC master race for the win and all that. Large portions of very large communities of serious shooter fans have never experienced a competitive shooters at something less than 60 frames per second.

I know I never played a single round of Counter-Strike at anything worse than 60 FPS.
 
chickdigger802 said:
What a weird point everyone is picking at. IGN audience are kids right? What kids know Unreal, quake, or w/e did this first?

The article never mentioned halo was the pioneer of this 'feature', it just gave a modern reference point that most people could connect.
What you say and I fear you are right, is a tragedy.
 
I didn't realize cluttering your game with so much crap counted as innovation now. MW2 was everything and the kitchen sink approach and it really could have used some scaling back. Black ops fixed a lot of the problems from MW2 and lingering balance issues that dated back to CoD 4 (mostly killstreaks building off killstreaks among other things). MW3 seems to be making more of the same mistakes MW2 (Shotgun secondaries...AGAIN?!?!?) had while taking some improvements from Black ops.
 
While the 5 things listed aren't really innovations, they actually are a big part of what made Call of Duty the new king of FPSes since CoD4.

For better or worse





worse
 
speaking of which, didn't bf2 did all the stat progression thingy ma jig a while back? It's kinda keep up with all these modern fps games these days, and which feature came from where.
 
So 5 things that really aren't innovative and nobody wants.

Sounds like call of duty to me, full of non-innovative shit i don't want.
 
COD4 is still an amazing FPS and did a lot right for the genre MP wise.

Then they made MW2 and it's gone downhill since.
 
Darklord said:
Umm, Battlefield 2?
Yes battlefield 2 had unlocks but not a constant XP bar dangling in front of you. You have to admit that this was quite motivating.

Edit: it's also a simple fact that after CoD4 every little game started to use a level/unlocks online system. From Assassin's Creed to Red Dead Redemption
 
I think 1 and 5 were done already. Bungie.net has been out since Halo 2 and still is probably the best in the business for it. While I thought BF2 had ranks and all that jazz.

Though I don't like it, the hamster on the wheel is definitely something they perfected. All those +10 XPs popping up for every goddamn thing. It really just works.
 
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