Isn't point 1 implemented because of the whole co-op nature of the game? Did they really want or expect this to be Dark Alliance levels of downtime whenever someone needs to fumble with inventory?
Point 2...whatever. Knife combat is a cheap way to save ammo on downed enemies and break barrels.
Point 3 is pretty much the issue that could also be levelled at RE4. That game needed a seriously hardcore difficulty where enemies really rushed you. Professional didn't cut it.
Point 4, people really bitch about this? Considering placement is vital in this game, I don't think Capcom wanted gamers to get into situations where you are feathering the stick to avoid accidentally gunning headfirst into crowds. Gears does it too!
Point 5 is the most retarded thing I;ve read today! COngradulation!
Point 2...whatever. Knife combat is a cheap way to save ammo on downed enemies and break barrels.
Point 3 is pretty much the issue that could also be levelled at RE4. That game needed a seriously hardcore difficulty where enemies really rushed you. Professional didn't cut it.
Point 4, people really bitch about this? Considering placement is vital in this game, I don't think Capcom wanted gamers to get into situations where you are feathering the stick to avoid accidentally gunning headfirst into crowds. Gears does it too!
Point 5 is the most retarded thing I;ve read today! COngradulation!