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IGN: Beyond Two Souls is unfocused, controls are a mess, "unplayable"

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I said this on the other thread but The Last of Us was everything I wanted this game to be and more. Kinda wished they swapped places just for the sake of me having something to look forward to.
 
What else would it be classed as? It's a game whether you want to call it one or not.

Next they're going to say Myst and Riven were not games.... I don't know what to think anymore. People think every game has to be CoD, RPG, or Sports these days.
 
Judging by their focus on action scenes during the E3, I would say at some point they decided to go after the CoD audience.

I seriously doubt it knowing QD's previous games. Total guess, but it's probably just a part of the game where she gets recruited/training/a few missions and further develops how she can do all the stuff she can later. Like the context of why she was able to kick those police guys butts on the train in that earlier footage.

Also, knowing them I'm sure it plays nothing like an action game during her mission, so just because she has a possibly small part of the game where she's a soldier doesn't mean they're going after the COD audience.

Edit: Sounds like the non-inverted camera he's not used to was getting in his way so not going to give much thought to his issues, I enjoyed HR and if these controls are more traditional as has been mentioned before they sound like they will be fine.

Still totally hyped for the game.
 
So after listening to the video, the thread title/OP is really sensationalist, and omits the fact that it's regarded as "unplayable" because the dude can't play with non-inverted sticks, which will in fact, be added as an option in the final game. Then there's also the fact that the story isn't told in chronological order which means it would appear to be disjointed by design, coupled with not having the finished product to entirely play through.
 
Anyone who creates something original (good or bad) is never a bad thing. Ever. If no one is willing to make anything different we will never have new experiences. This one of the main reasons I feel the age of this generation. It's not graphics or quality of the games themselves, but the fact that it seems we are constantly repeating ourselves. Nothing is evolving. Basically the market is stagnant.
 
The war segments sounds like typical David Cage bullshit, but i'm sure the game will be fun in the weird way Heavy Rain was.
I'm worried about the further simplified controls though, i can enjoy a lasergamer-style QTE fest, but this seems even more streamlined.
 
But the whole game is going to be like Heavy Rain which means its going to basically play like a movie with action sequences you get to play so I'm not worried about the gameplay since it was little or none to begin with. The only thing that's worrying is the story being bad.
 
QD's game's always look interesting because I'm into cinematic games but I absolutely hate QTE and their games are always just that. I saw a video of the controls and it looked even less interesting after that. Such a shame because I love the idea of the story and the graphics.
 
I keep seeing people complaining that games like Heavy Rain, Indigo Prophecy, The Walking Dead, etc, aren't "real games" and are just visual novels or whatever. Have none of the people saying this ever played point and click games on PC? I grew up with all the Lucas Arts classics, among others, and when I play games like HR or TWD, it just reminds me of those types of games, and I love it.

Heavy Rain is nothing like The Walking Dead, Sam and Max or any of the classic point and click games from Lucas Arts and Sierra.

It's more similar to Dragon's Lair with a tiny bit of point and click action.
 
QD's game's always look interesting because I'm into cinematic games but I absolutely hate QTE and their games are always just that. I saw a video of the controls and it looked even less interesting after that. Such a shame because I love the idea of the story and the graphics.

There are quite a few people in this thread that have hated on other games looking like they "play themselves" or have "QTE" during gameplay....but are praising QD and the games they have made.

I find it amusing.

(I'm not saying you're one SlipperyMoose) You seem to stick to your guns. I don't mind QTE if it's not the entire game itself.

Things like God of War, Ryse, Tomb Raider, The Walking Dead, Uncharted and quite a few other recent games... don't bother me too much.
 
Heavy Rain is nothing like The Walking Dead, Sam and Max or any of the classic point and click games from Lucas Arts and Sierra.

It's more similar to Dragon's Lair with a tiny bit of point and click action.
This is really not true. Heavy Rain has more classic-adventure gameplay in it than TWD did, which pretty much had none.
 
Heavy Rain is nothing like The Walking Dead, Sam and Max or any of the classic point and click games from Lucas Arts and Sierra.

It's more similar to Dragon's Lair with a tiny bit of point and click action.

Que? The Walking Dead is a shit load like Heavy Rain. It was a blatant influence on Jurassic Park that carried on over to TWD.
 
Considering that I loved Heavy Rain and the game got a lot of critics because it didn't control like a shooter (OMG R2 for walking, unplayable mess!..totally not true) and it wasn't an action game, I don't have much faith in IGN comments (unless the guy is someone who loved Heavy Rain in first place and is into adventure games). What I see looks really impressive so far and I'm really looking forward to it.
We'll definetly see a new updated demo at Gamescom.
 
I keep seeing people complaining that games like Heavy Rain, Indigo Prophecy, The Walking Dead, etc, aren't "real games" and are just visual novels or whatever. Have none of the people saying this ever played point and click games on PC? I grew up with all the Lucas Arts classics, among others, and when I play games like HR or TWD, it just reminds me of those types of games, and I love it.

For whatever reason some people seem to love point-n-click games (and consider them to be "real" games) while hating "movie-like" games like the ones you mention (which they don't consider to be "real" games). It's really weird and makes very little sense.
 
Que? The Walking Dead is a shit load like Heavy Rain. It was a blatant influence on Jurassic Park that carried on over to TWD.

Yup, and comparing it to Dragon's Lair is really selling the game short. What Heavy Rain did with its branching story, protagonists being able to die etc. Is quite remarkable. It's much, much more ambitious than TWD in that sense, which isn't a criticism on TWD of course (it was my GOTY last year). Of course it's not a "true" adventure game like the Sierra and Lucasarts stuff was, but TWD wasn't either and as far as gameplay or puzzles are concerned both are pretty basic. I would never hold that against those games.

As far as the being unfocused complaint goes, we'll have to wait and see. I guess those guys would label Forrest Gump as unfocused as well, if they had been shown different scenes over its PR cycle. That's not a complaint I'll regard as valid from where I stand right now, but I avoid watching footage from Beyond too closely becuse I'm on a bit of a blackout.
 
This sucks. I kinda want to buy this game but Sony are releasing too much footage of it.

What I saw at the E3 montage made me a little put off because I thought it was some weird sci-fi game with a ghost like companion. But I saw you (Ellen) in some desert location fighting and shooting (think i saw this) and doing some running sliding shit. I was like WTF is this? So it seems IGN might be right its all over the place.
 
This sucks. I kinda want to buy this game but Sony are releasing too much footage of it.

What I saw at the E3 montage made me a little put off because I thought it was some weird sci-fi game with a ghost like companion. But I saw you (Ellen) in some desert location fighting and shooting (think i saw this) and doing some running sliding shit. I was like WTF is this? So it seems IGN might be right its all over the place.

We knew from the beginning she had supernatural abilities. At some point in the game the government tries to use her abilities to their own advantage. Why is that "all over the place"?
 
I didn't expect Beyond to play like Uncharted. You play David Cage games for the story and unique experience, not fluid control.

Heavy Rain had horrible control but it did things that I've never seen done in a game and it was a very memorable experience. I'm sure Beyond will be no different.
 
The war segments sounds like typical David Cage bullshit, but i'm sure the game will be fun in the weird way Heavy Rain was.
I'm worried about the further simplified controls though, i can enjoy a lasergamer-style QTE fest, but this seems even more streamlined.
Nope, it is actually great. Fight scenes control really well, much more immersive than Heavy Rain so far.



I said this on the other thread but The Last of Us was everything I wanted this game to be and more. Kinda wished they swapped places just for the sake of me having something to look forward to.
Why not both?
 
I honestly haven't played a QD game that would make me say "Holy shit this is like Dragon's Lair".

So personally, anybody who says that never really played the game.
 
This sucks. I kinda want to buy this game but Sony are releasing too much footage of it.

What I saw at the E3 montage made me a little put off because I thought it was some weird sci-fi game with a ghost like companion. But I saw you (Ellen) in some desert location fighting and shooting (think i saw this) and doing some running sliding shit. I was like WTF is this? So it seems IGN might be right its all over the place.

Scientists have been experimenting on her since she was a child, government wants to use her power as a military tool, she gets trained.
Seems even predictable...the opposite of all over the place.

BTw I agree with the fact that they're spoiling it a bit too much.
 
I didn't expect Beyond to play like Uncharted. You play David Cage games for the story and unique experience, not fluid control.

Heavy Rain had horrible control but it did things that I've never seen done in a game and it was a very memorable experience. I'm sure Beyond will be no different.
And it really doesn't. There are no shooting controls for instance, it is all contextual. Has nothing to do with Uncharted at all lol



Yes, wishing for any game to fail is disgusting and actually sometimes a bannable offence here. Because you want people to loose their jobs, which is really shitty dude.



This sucks. I kinda want to buy this game but Sony are releasing too much footage of it.

What I saw at the E3 montage made me a little put off because I thought it was some weird sci-fi game with a ghost like companion. But I saw you (Ellen) in some desert location fighting and shooting (think i saw this) and doing some running sliding shit. I was like WTF is this? So it seems IGN might be right its all over the place.
Time for blackout :)
 
How much did they play exactly? How would they know the story in Ellen page goes to Afghanistan is disjointed?
The demo is just the Afghanistan part and a fragment of it at that. They played the same demo I played. This is probably just a small part of the story and who knows how it fits into the larger narrative. It's basically IGN being IGN. They're jumping to a lot of conclusions without the necessary data to back them up, and that one guy can't play games without inverted controls because he's a weirdo.

In this desert part you're possessing other people with Aiden as you will in the other areas. Just because its set in Afghanistan in part of it doesn't mean that it's all of a sudden a military shooter.

I only got to play through it once but it seems like there are lots of different paths you can take to get through the demo, different ways you can manipulate the soldiers and such that lead to varying outcomes. It's hardly as linear as the people in here who haven't played it are making it out to be.
 
Christ, if IGN if all places says the story is a mess there is no hope :-/

I wanted to believe Cage would learn from the mistakes of Heavy Rain... then I saw Ellen Page used to be a CIA agent...
 
Has david cage ever written a game that didnt lose it's shit and turn awful by the end?

The Walking Dead is this type of game done right. Unless Cage writes that well, this game will be trash like the rest.
 
Christ, if IGN if all places says the story is a mess there is no hope :-/

I wanted to believe Cage would learn from the mistakes of Heavy Rain... then I saw Ellen Page used to be a CIA agent...

I'm sorry, what about a site that deemed GTA IV to have "Oscar caliber drama" leads you to believe they are a gauge on storytelling?
 
You got to play it? :o
Actually one of my best friends living in the USA played it and described it to me in great detail as I was interested in the game's controls. He said it plays perfectly fine and the new take on QTE fighting is really cool and much more immersive than Heavy Rain (loved the game, but had problems with the controls). He also said they dropped the R2 tank controls. So from what he played it felt very intuitive to him.

I also listened to Jeff Cannata's impressions and he also really liked it. So I'm confident. I will try it at gamescom though or at least the demo.



Christ, if IGN if all places says the story is a mess there is no hope :-/

I wanted to believe Cage would learn from the mistakes of Heavy Rain... then I saw Ellen Page used to be a CIA agent...
They actually said that the story and the acting is great. They just fear that the story lacks focus, but obviously they don't know that, because they didn't play the whole game yet. The story is actually told in a non-chronological way, so it is actually intentional confusing at first. The CIA part is one of the many sub-plots. The entire game is not about that.



I don't think agreeing with the basic concepts of capitalism is a bannable offense.
Just saying I saw it before (with Insomniac for example).
 
Yeah this was extremely odd to me. Your job is to play and evaluate games and you can't adjust to non inverted controls?

Well even if he can't adjust (I still cant use non-inverted) its very stupid to make an article saying controls are a mess just because the E3 demo didnt have the invert option.
 
I'm wary of their comments since it seems strange that they know the story is "unfocused" from a demo. I really liked Heavy Rain it was different and it achieved many of the goals it set out to conquer, so i will definitely be playing this game. As for the controllers i don't mind playing with odd controls, since i think David Cage has a specific experience in mind for the game.
 
Really enjoyed Heavy Rain for the story and characters so I will give QD the benefit of the doubt. I realize a lot of people hated Heavy Rain though so some mixed previews aren't too disheartening. Yes Heavy Rain had bad voice acting, plot holes, and super un-intuitive controls but it kept me glued to my tv for its duration.
 
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