• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

IGN: Beyond Two Souls is unfocused, controls are a mess, "unplayable"

Status
Not open for further replies.
Not... That surprised?

Always a possibility from David Cage, let's hope it's cleaned up at launch.

Or it gets delayed, fixed up, and releases on the PS4.
 
And this game has a non chronological narrative.

320swyu40407.gif
 
Quantic Dream must not have paid their annual IGN ransom for positive press I guess. I liked Heavy Rain despite its slow start, the JASON!!! section, and disappointing ending because it was something different and the story kept me interested for a majority of the game.

Anytime Heavy Rain or David Cage are mentioned around here the negative comments almost seem like people are angry because they were misled into buying the game and were forced to play it. I thought It was pretty clear what kind of game HR was before it came out and I'm expecting something similar and hopefully better here with Beyond. I really dont see the need for so many people to get all upset.

IGN and all their credibility...lol is not enough to diminish my interest.
 
That's my point, they have a pretty low bar for story and even they hated it.
They didn't "hate" the story. Watch the whole video. They actually loved the acting. They are just afraid that the story might be unfocused, which they can't possibly know at this point from a short demo. The OP just over-reacted.

In the end of the video they were actually confident that the game is probably still going to be great. They are just speculating.



If that were true then every Ninja Theory thread would be a mass grave filled with grey names.
Can't get them all :D :/
 
I'll tell you this, I'll be disappointed if I don't have to use my nose for one of the QTE's in this game like I had to in Heavy Rain.
 
We knew from the beginning she had supernatural abilities. At some point in the game the government tries to use her abilities to their own advantage. Why is that "all over the place"?

Scientists have been experimenting on her since she was a child, government wants to use her power as a military tool, she gets trained.
Seems even predictable...the opposite of all over the place.

BTw I agree with the fact that they're spoiling it a bit too much.

Ah ok. I take that back. Well you see, last I saw was she was with her ghosty powers. Then last week, she was in a desert doing weird shit that I didnt expect so it threw me off. I thought it was more like a game where you need to sneak around and use your ghosty power not run and fight some militias in the middle east.

Ok well still interested. Hope its a decent game. I really like Ellen Page x David Cage combo so thats why im interested.
 
I found new ways to hold my controller with Heavy Rain. I played it twice once with the Move and it was a great experience. Hopefully the Move will be an option with this game.
 
I enjoyed Heavy Rain. Nowhere near as much as Mass Effect 2 (the other game I was playing at that time - not completely random), but I enjoyed it.

It was silly and took itself far too seriously. The twist was obvious a mile off too. But it was certainly memorable, and more of a game than most people give it credit for. Have peeps never played point and click adventures?
 
By the way, here is the video in written form by the same guy (Colin Moriarty) :

IGN said:
Beyond: Two Souls could very well be PlayStation 3’s superb swan song, a fitting end to the console’s impressive legacy. But it also has the potential to be something else entirely, something unfocused, confusing, and perhaps too ambitious. Both sides of Quantic Dream’s most recent project showed itself when I sat in on a behind-closed-doors demonstration of a new part of the story, a section of the upcoming PS3-exclusive title that left me both excited to play the full game and concerned that it might be a little too muddled for its own good.

When Beyond: Two Souls was first introduced at last year’s E3, we saw a portion of the game known as Hunted. This time around, we caught a glimpse into an extended section of the game called Somalia, a segment of protagonist Jodie Holmes’ adventure far different than that shown during Two Souls’ debut. When combined with a third sliver of the game – the Homeless chapter revealed at the Tribeca Film Festival – it’s clear that creator David Cage’s new vision is wide-ranging, vast, and complex.

The Somalia chapter gives a fresh glimpse into Holmes’ role as a dangerous and skilled CIA operative, an evolution in her life alluded to in trailers, but one not yet fully understood in the greater context of the story. The chapter takes place somewhere in the last third of the game, though Beyond’s non-chronological slant means it’s hard to say exactly where it lands on Jodie Holmes’ personal timeline.


[...]Such a relationship is representative of what makes Beyond: Two Souls so promising. It’s bold, it’s unusual, and it’s unexpected. David Cage excels at writing dialogue, but interactions between Jodie and Salim, littered with words that the other person can’t understand, is expertly done. Since the entirety of the game was motion captured, character performances really stand out. Facial expressions are realistic, and the voice acting is superb. The 174 days it took to record Two Souls’ motion capture was clearly well spent.


What’s less appealing are some gameplay elements.

[...]but I fear that Aiden also gives Holmes an unusual amount of power that takes something away from the experience. Holmes never feels quite as vulnerable as Heavy Rain’s Ethan Mars. She has such a fascinating history riddled with misfortune, and yet she never truly feels in danger because Aiden always has her back.

[...]It’s again similar in some respects to Heavy Rain, but the game relies so much more on quick, fast-paced action, making the control scheme appear unnecessarily limited.

[...]Beyond: Two Souls also relies at least partially on motion control, a disappointing design choice in 2013, years after most other developers abandoned any hope of immersive SixAxis options. Quantic Dream is far too talented and too clever to break their game’s immersion with such unnecessary frivolity...

[...]though I commend the studio for freshening up combat in Beyond: Two Souls, making it more fluid and natural than anything Ethan Mars was doing in Heavy Rain.
This shines through in one part of the demo in particular, when Jodie Holmes is doing battle with a series of militants on the back of a moving pickup truck. In Heavy Rain, such a sequence would have been littered with on-screen prompts telling you which buttons to press and how to press them, but during this sequence, the screen is clear of any distractions. Quantic Dream invented the interactive drama genre, and it demands a clean interface like the one that Beyond: Two Souls seems to tote. This represents a marked step in the right direction.

Choice also returns in Beyond: Two Souls, though it’s unknown exactly how Holmes could have gone through the Somalia sequence differently. It was made clear after the demo when, during a Q&A session, it was noted that while there are certain parts of the story that the player must arrive at, the journey to those points are wildly different. This is pretty much identical to Heavy Rain, though it seems that Beyond: Two Souls might be even more wide-ranging and open-ended.

Heavy Rain was one of those games that told such a compelling story and felt so incredibly unique that it was easy to look past some of its flaws and gameplay deficits. Beyond: Two Souls looks like it’s shaping up to be a similar type of game, one that may lack tight, action-oriented controls, but one that emphasizes its story and characters far more than the experience of actually playing it. And while it’s unusual to say that gameplay doesn’t matter as much as the story, anything Quantic Dream makes tends to be an exception to the rule.

It’s also clear that Quantic Dream learned a thing or two from Heavy Rain and has made improvements in Beyond: Two Souls to reflect those lessons. Let’s just hope that its all-over-the-place plot comes together into something coherent and enjoyable, because it’s never been clearer that what appeared to be a supernatural-slanted game about a girl and her unusual spirit companion is indeed about something much larger than that. And that may or may not end up being a good thing.
http://www.ign.com/articles/2013/06/13/e3-2013-beyond-two-souls-story-keeps-getting-crazier

So he actually liked the story of this particular chapter, the acting and the dialogue. He is just feeling that the gameplay is a little bit too restrictive and Aiden a bit too powerful. He also complains about sixaxis, but I think they used it really well in Heavy Rain, so this is not a problem with me. The gameplay was also sometimes restrictive in HR and it played pretty good IMO. It is probably just this one chapter that plays like this anyway.
He also mentions that he enjoyed the improved combat.

Overall he still thinks that the game is probably going to be pretty good. His only complaint about the story so far is the lack of focus. But since he didn't play the whole game, he can't possibly know that.
So in short, everything is alright lol
 
Scientists have been experimenting on her since she was a child, government wants to use her power as a military tool, she gets trained.
Seems even predictable...the opposite of all over the place.

BTw I agree with the fact that they're spoiling it a bit too much.

Yup, that's how I took it as well, not a problem at all.
 
Friend was telling me last week how this game looked miles better than The Last Of Us. I told him I watched some gameplay videos and the controls looked pretty clunky, but he thought I was just looking for something not to like to have some sort of counter argument. But...seems like the controls really do need changing, and I agree they are showing too much story. I'm already able to piece vital story details together based on the trailers and gameplay demos.
 
"the story is a mess"

how can you surmise that fro a playthrough.... :?

Wasn't it said that the E3 demo had some story elements taken out to prevent spoiling the game, like some cutscenes, voice acting, and so on?

By the way, here is the video in written form by the same guy (Colin Moriarty) :


http://www.ign.com/articles/2013/06/13/e3-2013-beyond-two-souls-story-keeps-getting-crazier

So he actually liked the story of this particular chapter, the acting and the dialogue. He is just feeling that the gameplay is a little bit too restrictive and Aiden a bit too powerful. He also complains about sixaxis, but I think they used it really well in Heavy Rain, so this is not a problem with me. The gameplay was also sometimes restrictive in HR and it played pretty good IMO. It is probably just this one chapter that plays like this anyway.
He also mentions that he enjoyed the improved combat.

Overall he still thinks that the game is probably going to be pretty good. His only complaint about the story so far is the lack of focus. But since he didn't play the whole game, he can't possibly know that.
So in short, everything is alright lol

Good, good. As long as it's better than Indigo, and Heavy Rain, heck or even on the same level of what I saw at the Film Festival I'll most likely like it. After the E3 footage, I wanted to play it my way hoping I wouldn't end as bad as the video I saw.

I enjoyed Heavy Rain. Nowhere near as much as Mass Effect 2 (the other game I was playing at that time - not completely random), but I enjoyed it.

It was silly and took itself far too seriously. The twist was obvious a mile off too. But it was certainly memorable, and more of a game than most people give it credit for. Have peeps never played point and click adventures?

I enjoyed Heavy Rain. Nowhere near as much as Mass Effect 2 (the other game I was playing at that time - not completely random), but I enjoyed it.

It was silly and took itself far too seriously. The twist was obvious a mile off too. But it was certainly memorable, and more of a game than most people give it credit for. Have peeps never played point and click adventures?

This is how I look at the gameplay of the David Cage games. instead of point and click controls (Mouse/keyboard) we have analog and press button (console). Diablo 3 is a point and click game and it's being brought to console, the controls for console is analog movement as well.
 
I've just watched the 21 min e3 footage again and I have to say, gameplay is a bit too slow, clunky, but graphics are impressive. I mean how in the blue hell they managed to pull of APEX turbulence effects on ps3?

I can't believe it.
 
Quantic Dream must not have paid their annual IGN ransom for positive press I guess. I liked Heavy Rain despite its slow start, the JASON!!! section, and disappointing ending because it was something different and the story kept me interested for a majority of the game.

Anytime Heavy Rain or David Cage are mentioned around here the negative comments almost seem like people are angry because they were misled into buying the game and were forced to play it. I thought It was pretty clear what kind of game HR was before it came out and I'm expecting something similar and hopefully better here with Beyond. I really dont see the need for so many people to get all upset.

IGN and all their credibility...lol is not enough to diminish my interest.

When IGN likes something it is "LOL moneyhats." When IGN doesn't like something and gives a bad preview or low score, it's "LOL I guess the check didn't clear." When IGN covers awesome small/indie games, it is "LOL trying to cater to the NeoGAF/growing indie gamer crowd."

Lame.
 
I thought this was a new preview for a second. Maybe they have improved them. The controls in Heavy Rain were not game-like, but it doesn't mean that they were unplayable. But I haven't played the game, so I'll hold my judgement.
 
On the one hand, it seems like a reaaaally high risk concept - I won't spoil anything for anyone on blackout, but the whole concept could fall on its face.

On the other hand, since when do we give a shit what IGN has to say about a high concept game?
 
We have such a love hate relationship with IGN LOL. I love HR. Probably in my top 2 or 3 games this gen. This sucks if this is as bad as folks are saying.
 
Status
Not open for further replies.
Top Bottom