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IGN: 'Enough is enough, how you can help put a stop to broken games'

This is not so simple either, you have to provide the disk long before the game is complete so the review can coincide with the release. The reality is this shit is hard and devs on the whole are doing everything they can to deal with this issue. Sure there have been a plague of issues as of late but the industry will self correct. IGN is just ranting about something they understand little about.

So why is it that Nintendo seems to always be able to put out an extremely polished product that very rarely even has a Day 1 patch? The main problem is that most developers are relying way too much on the whole "living product" aspect of gaming now where patches are possible. So they'll submit a disc that they know has problems because they can patch it before the game is actually released. Of course anyone that doesn't have their console connected online is going to get screwed.

There was a time when console devs in particular made sure their games were polished to a rather high degree because they only had one shot at it. You either got it right the first time or you became known for releasing a broken game. Patching can obviously be a big plus. Being able to patch in features from fan feedback is obviously better than having to buy a sequel to get them. But the ugly side of it is what we continue to see with patching to fix broken games rather than they being fixed before the game goes gold.
 
So why is it that Nintendo seems to always be able to put out an extremely polished product that very rarely even has a Day 1 patch? The main problem is that most developers are relying way too much on the whole "living product" aspect of gaming now where patches are possible. So they'll submit a disc that they know has problems because they can patch it before the game is actually released. Of course anyone that doesn't have their console connected online is going to get screwed.

There was a time when console devs in particular made sure their games were polished to a rather high degree because they only had one shot at it. You either got it right the first time or you became known for releasing a broken game. Patching can obviously be a big plus. Being able to patch in features from fan feedback is obviously better than having to buy a sequel to get them. But the ugly side of it is what we continue to see with patching to fix broken games rather than they being fixed before the game goes gold.

The problem is the "games as a service" model. Most publishers know they can get away with a scam release, still sell millions, string along upset customers with lies, fake apologies and hollow promises. Meanwhile they rake in more cash with season pass pre-orders.

Along the way a few corporate apologists and community managers run decoy to ensure the criticism never congeals into a coherent, organised push-back.

Recent examples of Master Chief Collection, Driveclub, AC Unity all did this.
 
Maybe he doesn't want to throw people he worked for years with under the bus because he probably is friends with most of them? I guess he should have because a few people on gaf will get mad.

Think of your priorities Colin.

Is professional credibility not meant to be high up on the list of priorities? I mean, he does still intend to write as a games journalist for a living?
 
This is literally all that needs to be done.

But for some (baffling) reason people will keep pointlessly preordering games... and keep ruining things for everyone else.


btw if IGN shills are fed up how fed up should self respecting real consumers be.

Probably because usually preordering during the 2 month release window typically is the cheapest way to get the game..I know most of the games I preordered last gen were done so because of Amazon GC's or there was a flat discount on the game. Now I don't condone preordering based on hype alone but if you can save $10-$15 usually (+ sell back the game on the console side)...you've effectively saved a ton of money.

Edit- cheapest way to get the game during that first release window
 
I solved this problem by going full-retro.

Well, full-retro + 3DS.

...it's practically the same thing.

This is exactly what I've done. 3DS XL is the "newest" hardware that I have. Unsurprisingly, most of my games for it are older games (NES, GB/GBC, Arcade). Other than that, my gaming budget goes almost completely towards my retro library... save for one or two Gen7 games that might catch my eye.

Not dealing with broken games, Day One patches, DLC, and other crap anymore has been amazing. It's unfortunate for others who are still dealing with these things, but nothing is gonna change.
 
Probably because usually preordering during the 2 month release window typically is the cheapest way to get the game..I know most of the games I preordered last gen were done so because of Amazon GC's or there was a flat discount on the game. Now I don't condone preordering based on hype alone but if you can save $10-$15 usually (+ sell back the game on the console side)...you've effectively saved a ton of money.

Wat?

Just wait six months after release and pick it up for 50% or less.
 
I'm going to pre-order Persona 5 and MGSV and there's nothing anyone can do about it.
There's nothing wrong with pre-ordering games from developers you trust. Just don't pre-order from untrustworthy folks like Ubisoft, EA etc.

Both DC and MCC were broken at launch and too varying degrees beyond. If the first parties have fucked up even once it's fair to say you trust no one.
 
Cannot be reiterated enough, but this is so rich coming from IGN. They are part of the problem and, tbh, a major part at that.
Yep, glad to see others saying it.

Enough is enough? Stop receiving bribes, trips and gifts from publishers to rush a glowing preview of how awesome a game is. Then the same to review a game just to beat others to the punch.


The whole thing this is a bigger issue now, because publishers are rushing yearly games and enforcing this arbitrary rules towards developers based on Metacritic scores, or to put in the game-box from sites line IGN among others.
 
Both DC and MCC were broken at launch and too varying degrees beyond. If the first parties have fucked up even once it's fair to say you trust no one.

I don't really want to live my life loving this hobby, but not trusting those that have made what I love. Even in recent years the pros far out weigh the cons, it's not even close. Why should I have such a jaded outlook when more often than not I'm loving what is being delivered?
 
I get the sentiment over this issue. I understand that its just a safety precaution. However, all the attention the media is making about broken games comes at a very ironic time to me. Its the beginning of a new year, and its common for media outlets to say what games they hope are revealed in the coming months. One game that comes up a lot is Fallout. A game (along with Skyrim) are usually broken and glitchy. These games are known to be such and its accepted. It was accepted last gen when folks were losing their saves, characters' heads were rolling around as if they were a pinwheel, and bugs that prevented players from finishing the game after hours of play. There were no call outs for Fallout or Elder Scrolls from the media. In fact, excuses were made back then. "Its such a big open world game, that bugs just come with the territory". Isn't Assassin's Creed a big open world game? Isn't Far Cry? Players would call in and complain to media outlets about these issues to the gaming press; meanwhile, Bethesda's games were GOTY candidates. I've got nothing against these games. I know for a fact millions of people have had fun with them. But it seems a little hypocritical to lambast all these other games that have ran into similar issues; and who have better records than Bethesda. Talk about sending a message to publishers, they helped send the wrong one last gen.

When the Xbox 360 was red ringing like crazy. Without fail, a good portion of our media was recommending the console to new users; before and after MS finally started ponying up for replacements. Again plenty of people had fun with the 360, but where was the call for action?
 
That's a lot of words to say, "Vote with your wallet." This is something everyone should know by now.

You'd be surprised. I can't say how many times I've had to painstakingly explain to people the danger of pre-ordering, day-one purchasing and not pushing back against business tactics like delayed reviews or bullshots/false advertising video like AC by voting with your wallet.
 
Then why pin it on people who preorder then? By your logic anyone who buys the game within the first 6 months of release is at fault...

I'm not pinning blame on pre-orders. Way to totally misread my post.

I said that launch is not the cheapest time to buy a game. That's all. Do I need to be more specific?
 
That sounds a bit silly... just keep yourself informed on all games that release, to know what you're buying (or not). Whether the publisher has a good history or not doesn't remove the risk at each new production. There never was a time for "blind faith".

if I was to only buy games from publishers who hadn't released broken products in 2014 id have very few publishers to choose from... Maybe Nintendo and Activision?...jesus is Activision the best third party publisher when it comes to releasing working software?
 
IGN editor-in-chief: "I need someone who can write me an article that says 'vote with your wallet', but take 1000 words to say it."

IGN staffer: "But sir, isn't that a waste of time and kind of common sense?"

IGN editor-in-chief: "It will get clicks. Make it happen!"
 
If you don't buy games they don't make them it is that simple. But is that really what people want, especially if the product is eventually fantastic.

It is quite obvious to why there has been a ever increasing rise of games being released with problems.

Problem one: Demand for increased scale and complexity.
Problem two: Demand for higher quality visuals and audio.
Problem three: Demand for a constant stream of games.

Combined the three issues makes for a very problematic creation environment that ramps up the costs of development and the amount of time required but forced into shorter time frames, sometimes resulting in games being released prior than what the developers would ideally like to do so.

Looking at the problems the demands seem totally resonable and standard for the media to progress however the method for creating games even though it has been refined hasn't really been revolutionised to keep up with the demand for asset creation. Understandably the creators want utmost control over their vision but problems are becoming more and more evident and it is time for creators to rethink their methods when it comes to asset creation.

No Mans Sky pretty much wowed everyone with the scale quality and vision made much more impressive with the tiny design team. How did they do it? By automating and embracing the randomness in tasks that are normally highly controlled and iterative in nature. If a AAA company incorporated this approach into their work flow, even just in part that is a massive amount of time saved where assets can be put to better use. That is just one quick example but with applied thought and constructive creative approach to saving time, money and overall the games developers can come up with solutions.

If this doesn't change we are going to see more and more games released with the "game as a service" or patch mentality where it is being used to mask the need for game companies requiring to release games so they can actually make money on them. Or even worse people will get sick of broken games and stop buying them resulting in studios not making them except for the highly passionate talented individuals but with next to no budget.
 
As much as I would like to pile on IGN, many gamers don't seem to mind buying stuff Day 1 from developers that have a habit of releasing broken games.

I imagine many will rush out and buy the next Fallout or Elder Scrolls game from Bethesda on day 1. Despite the fact most Bethesda developed games are absolutely atrocious at release and sometimes takes weeks or even months to be a fairly stable product. At least the PC community can fix many issues, but console owners are completely reliant on Bethesda fixing problems. Plus Bethesda patches often break more stuff, like backward flying dragons and busted magic resistance.

Btw, I include myself as part of the problem. I bought Skyrim on ps3 day 1 despite playing both Fallout 3 and NV on the system and having the games crash constantly. So while I was pissed at Bethesda for releasing Skyrim practically broken, I also blamed myself for not learning a lesson after buying both Fallout games.
 
You know I have something to say directly to IGN too.

Stop telling us that its our fault or our problem to fix! You, the gaming media are to blame with what they get away with, you go to these press events, believe all of these publishers and developers who flat out lie to your faces about the game going to work fine at launch and all the issues you see in the early stages being ironed out and then hype the hell out of these games (Titanfall's tagline 'Believe the hype came from you IGN!) then when the games come out you go to review events where you play these games under very specific setups so OF COURSE THEY WORK FINE THEN! Despite knowing that you still give so many of these games high scores all of the time, Halo was already linked in here IGN! You gave that shit a 9 and here its fucking January and it STILL ISN'T FINISHED! When have ANY of these resent AAA games actually been finished at a press event, hey how about you stop believing them when they say a day 1 patch will fix it not only is that bull shit to begin with but hey guess what THERES STILL A LOT OF PEOPLE WHO DO NOT PLAY ONLINE AND DO NOT GET THAT DAY 1 PATCH! Yet for them that game is broken in so many ways and yet YOU give these games high scores, YOU advertise their products so they make you money, and YOU continue to tell us its our problem to fix and vote with our wallets? SCREW YOU!

I am sick and tired about always hearing how we should 'vote with our wallets' or 'don't preorder games anymore' and plenty of other bull shit like that from these sites and yet they do NOTHING but complain about it instead of making a damn stand. It's not just IGN its Kotaku and Gamespot and a majority of the rest that all do this and then blame US for buying these games yet THESE are the fucking media sites that HYPE UP EVERY GAME FOR EVERY PUBLISHER, hey IGN how about next time you actually want to do a review you actually have some damn integrity.

Start by flat out saying to publishers that you will not allow a 'day 1 update' to color you're review and the game they send you is what you will fucking review and you detail EVERY PROBLEM you find in that game and post it in the review as part of a list of things you found were problematic and base your score assuming this is the final product (because as well all have seen, ITS IS!), and hell don't even mention they would say it would be fixed by a day 1 patch because even if that's true, those who don't have online cannot get that update anyway!

Then you should take the initiative by refusing to go to any review event ever again! Even if the servers aren't fucked to hell like they normally are at launch these review events push you towards giving these games better ratings like when Ubisoft gave out free tablets for Watch Dogs, Battlfield 4's review event offered free helicopter rides, to say nothing of these lavish hotels you are whisked away to to get the best experience possible by these publishers. (Also just want to note at this point, if you do not understand that publishers basically own your ass from this alone then you are in complete denile and you are the problem with the industry.) After never going to a review event again, flat out speak out against every other site who doesn't do the same!

Third, stop accepting advertisement deals on products you review, it doesn't matter if you say it doesn't reflect what you say about a game or what score it gets, we fucking know it does and even if you were actually telling the truth we'd have no cause to believe a damn thing you say.

Fourth, Stop telling us what to do with our money and our preorders. This is the one that really pisses me off, see I like preordering games, I like to show companies like Atlus, Nintendo, NIS America and others that not only do I enjoy their games but that I intend to buy their game and I like how they reward me for doing so with generally nice bonuses such as free art books, soundtracks, and other related gaming bonuses. Yes Preorder culture is currently fucked right now but that is not our fault for buying these games, its yours for hyping them up and then giving them good reviews, advertising these games at every opportunity so that way you get more clicks and more ad revenue because of it! I've been preordering games since SNES it wasn't a problem until recently and despite me largely attacking you the publishers are to blame because they have far to much power but you rather tell us its our fault for this instead of admitting the way you deal with publishers is the largest part of this problem. Preordering a game you want to buy isn't a bad thing, the way publishers try to get people to preorder is. Do you seriously think that these pre-announcement press events you go to aren't set up to draw in as many reserves as quickly as possible? Almost EVERY major game has preview articles for these new games THE DAY THEY GO UP FOR PREORDER, that timing is no damn mistake, and those bonuses they announce are always the same day the game is at this point. Look at Destiny the moment the first articles come out preorders opened that day with a poster as a bonus! Never mind that game didn't come out until almost 2 years later, that's not important to you is it? You feed the machine and you are completely ignorant to your involvement.

Fifth and finally, stop letting the publishers dictate everything to you. They get to decide when you get to see the game, play the game, review the game, when that games review goes up, and what you are allowed or not allowed to say in that review. WHY? Why do you let them do this when its so obviously set up to fuck us as consumers over as much as humanly possible. I understand publishers not wanting spoilers for a game to be revealed before its launch date in terms of story but come the fuck on when has that ever ACTUALLY HAPPENED? I'd say damn well never and I'd love to see you try and find one of these sites that actually did. You letting them dictate all of this shows that they have you by the balls and the real reason you won't say anything to them is because they'll blacklist you and then you won't be able to even have that. Heres an idea however, get EVERYONE TO DO THIS THEN THEY CAN'T BLACKLIST ANYONE! This goes for review events and everything else too, stop agreeing to these purposefully complicated NDA's which only let you speak of the very little you see (and generally only in a positive light) Or hell even take them to court over it, if its legal then challenge the law, do something that actually benefits not only you but US as well, you know US the people that actually give you you're damn views so you can stay in business, US the people you like to throw blame around for preordering yet YOUR SITES promote these preorders as ads!

Look I know one post like this isn't going to change a damn thing but I for one am angry, and I'm sick and tired of being blamed when its the publishers fault and the gaming media that lets them get away with it, sure they make articles about how insane it is but it doesn't change anything, it doesn't fix anything. Just like this article if you want this shit to change then... YOU, in the positions to challenge these things have to take a stand, because EVEN IF every single person who reads that article were to stop preordering games and buying broken games like they suggest it would just be a drop in the bucket in terms of what most of these games sell anyway. How would that fix a god damn thing?
 
I'm not pinning blame on pre-orders. Way to totally misread my post.

I said that launch is not the cheapest time to buy a game. That's all. Do I need to be more specific?

Clarified on my original post ... Preordering is often times cheapest during that first two month window not cheapest of all time
 
Stop fucking pre-ordering you Bellends

Well, that's not that simple, or is it?

A lot of people actually bought their console for one specific game. Maybe it was even within a bundle.

Those people ususaly buy their game on day 1. So do I.

Let's give you some examples:

Uncharted 4. Halo 5. And while were at it: The Last Guardian.

Do you really think fans of those will wait another two weeks to let everyone else post-beta test those games ;).

My point is, is it too much to ask if I just want a game (or a console, that is) that works out of the box? Without needing updates every couple of weeks? I mean, the heck, some people today are actually proud that their game or console gets regular updates...
 
I find it hilarious that in this day and age, broken games by first-party studios of the platform holders are being released. "Console Optimization!" my ass.
 
I don't really want to live my life loving this hobby, but not trusting those that have made what I love. Even in recent years the pros far out weigh the cons, it's not even close. Why should I have such a jaded outlook when more often than not I'm loving what is being delivered?

I'm not saying you have to have this outlook I'm just saying it's fair for the people that want it.
 
Why should I stop pre-ordering when 9/10 games I preorder are fine? The amount of games that had major issues on launch in 2014 is being completely overblown. The vast majority were fine.
 
I find it hilarious that in this day and age, broken games by first-party studios of the platform holders are being released. "Console Optimization!" my ass.

Yeah, that is a great point. When Microsoft and Sony are releasing broken and unfinished games on their own consoles, it certainly is rather disappointing.
 
Clearly people who advocate a wholesale ban on preorders are not Canadian and haven't experienced the glory of 30% off new releases with no risk because I can cancel or return my preorder if the reviews come out saying the game is crap and keep the ones I like. I laugh heartily at you.

I hope one day you all find enlightenment.
 
Maybe it has a lot to do with Nintendo giving their devs time to complete, and thoroughly test a game. Saying that Nintendo isn't working with games as complicated as other developers is completely ludicrous.

Yes, it's indeed ludicrous. There's so much ignorance in that post. Nintendoland's 5-player asymmetric 60 fps gameplay alone demolishes that argument completely.
 
I don't disagree with the article. Change can most likely only be enforced at a consumer level. Publications like IGN are not only faced with the "biting the hand that feeds you" conundrum on an advertisement and games-access level, but also are also incentivised by the free market to try and get their reviews released as the earliest possible moments. If they are later than the rest, they are losing out on traffic, which directly translates into income. Most of the time publications are playing versions that are technically still in development, and a lot of the quirks they encounter often get fixed in the polishing phase before a game hits the shelves. For online games they get to play with a limited amount of people in the ideal circumstances in which they do work. Being critical of popular games also can earn you a lot of scorn and sometimes even death threats, whether the critique is still valid or not. This does not make any of this right, but I understand why it happens.

What I don't understand is how it happens on the consumer side. Consumers have nothing to gain in this. "Vote with your wallet" seems like a no-brainer, but clearly it isn't. In this and previous generation "we" have been letting a lot slide, to the point where broken games of certain devs and entire genres are not only expected and apologised for, but their work is also still showered with praise. Companies like Bethesda, Telltale, Dice and several others have no incentive to change because they make bank every single time. Last gen I was without internet for almost a month due to construction, and trying to catch up on my backlog made me baffled at the state some games get released. My heart goes out to any gamer that doesn't have access to (fast enough) internet to download patches, because that was a dreadful experience.

I just stopped buying some devs' games, and I hold off on day-one purchases from anyone that hasn't proven themselves.
 
They should do their part by not reviewing titles before release and giving these "broken titles" high scores.

As for me... im not buying a title until it passes the gamefly test.
 
Consumers: 'Enough is enough, how IGN and other websites can help put a stop to broken games' -

Stop telling us that its our fault or our problem to fix! You, the gaming media are to blame with what they get away with, you go to these press events, believe all of these publishers and developers who flat out lie to your faces about the game going to work fine at launch and all the issues you see in the early stages being ironed out and then hype the hell out of these games (Titanfall's tagline 'Believe the hype came from you IGN!) then when the games come out you go to review events where you play these games under very specific setups so OF COURSE THEY WORK FINE THEN! Despite knowing that you still give so many of these games high scores all of the time, Halo was already linked in here IGN! You gave that shit a 9 and here its fucking January and it STILL ISN'T FINISHED! When have ANY of these resent AAA games actually been finished at a press event, hey how about you stop believing them when they say a day 1 patch will fix it not only is that bull shit to begin with but hey guess what THERES STILL A LOT OF PEOPLE WHO DO NOT PLAY ONLINE AND DO NOT GET THAT DAY 1 PATCH! Yet for them that game is broken in so many ways and yet YOU give these games high scores, YOU advertise their products so they make you money, and YOU continue to tell us its our problem to fix and vote with our wallets? SCREW YOU!

I am sick and tired about always hearing how we should 'vote with our wallets' or 'don't preorder games anymore' and plenty of other bull shit like that from these sites and yet they do NOTHING but complain about it instead of making a damn stand. It's not just IGN its Kotaku and Gamespot and a majority of the rest that all do this and then blame US for buying these games yet THESE are the fucking media sites that HYPE UP EVERY GAME FOR EVERY PUBLISHER, hey IGN how about next time you actually want to do a review you actually have some damn integrity.

Start by flat out saying to publishers that you will not allow a 'day 1 update' to color you're review and the game they send you is what you will fucking review and you detail EVERY PROBLEM you find in that game and post it in the review as part of a list of things you found were problematic and base your score assuming this is the final product (because as well all have seen, ITS IS!), and hell don't even mention they would say it would be fixed by a day 1 patch because even if that's true, those who don't have online cannot get that update anyway!

Then you should take the initiative by refusing to go to any review event ever again! Even if the servers aren't fucked to hell like they normally are at launch these review events push you towards giving these games better ratings like when Ubisoft gave out free tablets for Watch Dogs, Battlfield 4's review event offered free helicopter rides, to say nothing of these lavish hotels you are whisked away to to get the best experience possible by these publishers. (Also just want to note at this point, if you do not understand that publishers basically own your ass from this alone then you are in complete denile and you are the problem with the industry.) After never going to a review event again, flat out speak out against every other site who doesn't do the same!

Third, stop accepting advertisement deals on products you review, it doesn't matter if you say it doesn't reflect what you say about a game or what score it gets, we fucking know it does and even if you were actually telling the truth we'd have no cause to believe a damn thing you say.

Fourth, Stop telling us what to do with our money and our preorders. This is the one that really pisses me off, see I like preordering games, I like to show companies like Atlus, Nintendo, NIS America and others that not only do I enjoy their games but that I intend to buy their game and I like how they reward me for doing so with generally nice bonuses such as free art books, soundtracks, and other related gaming bonuses. Yes Preorder culture is currently fucked right now but that is not our fault for buying these games, its yours for hyping them up and then giving them good reviews, advertising these games at every opportunity so that way you get more clicks and more ad revenue because of it! I've been preordering games since SNES it wasn't a problem until recently and despite me largely attacking you the publishers are to blame because they have far to much power but you rather tell us its our fault for this instead of admitting the way you deal with publishers is the largest part of this problem. Preordering a game you want to buy isn't a bad thing, the way publishers try to get people to preorder is. Do you seriously think that these pre-announcement press events you go to aren't set up to draw in as many reserves as quickly as possible? Almost EVERY major game has preview articles for these new games THE DAY THEY GO UP FOR PREORDER, that timing is no damn mistake, and those bonuses they announce are always the same day the game is at this point. Look at Destiny the moment the first articles come out preorders opened that day with a poster as a bonus! Never mind that game didn't come out until almost 2 years later, that's not important to you is it? You feed the machine and you are completely ignorant to your involvement.

Fifth and finally, stop letting the publishers dictate everything to you. They get to decide when you get to see the game, play the game, review the game, when that games review goes up, and what you are allowed or not allowed to say in that review. WHY? Why do you let them do this when its so obviously set up to fuck us as consumers over as much as humanly possible. I understand publishers not wanting spoilers for a game to be revealed before its launch date in terms of story but come the fuck on when has that ever ACTUALLY HAPPENED? I'd say damn well never and I'd love to see you try and find one of these sites that actually did. You letting them dictate all of this shows that they have you by the balls and the real reason you won't say anything to them is because they'll blacklist you and then you won't be able to even have that. Heres an idea however, get EVERYONE TO DO THIS THEN THEY CAN'T BLACKLIST ANYONE! This goes for review events and everything else too, stop agreeing to these purposefully complicated NDA's which only let you speak of the very little you see (and generally only in a positive light) Or hell even take them to court over it, if its legal then challenge the law, do something that actually benefits not only you but US as well, you know US the people that actually give you you're damn views so you can stay in business, US the people you like to throw blame around for preordering yet YOUR SITES promote these preorders as ads!

Look I know one post like this isn't going to change a damn thing but I for one am angry, and I'm sick and tired of being blamed when its the publishers fault and the gaming media that lets them get away with it, sure they make articles about how insane it is but it doesn't change anything, it doesn't fix anything. Just like this article if you want this shit to change then... YOU, in the positions to challenge these things have to take a stand, because EVEN IF every single person who reads that article were to stop preordering games and buying broken games like they suggest it would just be a drop in the bucket in terms of what most of these games sell anyway. How would that fix a god damn thing?
 
Seriously... this coming from a site that gave Halo MCC a 9/10.

Fuck you IGN.

Yup. Fuck off with the hypocrisy.

Didn't IGN even advertise and brag about a new system they had in place that makes them go back and re-review games? They didn't even do that to HALO MCC. Put your money where your mouth is. This article is just for clicks.
 
I don't disagree with the article. Change can most likely only be enforced at a consumer level. Publications like IGN are not only faced with the "biting the hand that feeds you" conundrum on an advertisement and games-access level, but also are also incentivised by the free market to try and get their reviews released as the earliest possible moments. If they are later than the rest, they are losing out on traffic, which directly translates into income. Most of the time publications are playing versions that are technically still in development, and a lot of the quirks they encounter often get fixed in the polishing phase before a game hits the shelves. For online games they get to play with a limited amount of people in the ideal circumstances in which they do work. Being critical of popular games also can earn you a lot of scorn and sometimes even death threats, whether the critique is still valid or not. This does not make any of this right, but I understand why it happens.

What I don't understand is how it happens on the consumer side. Consumers have nothing to gain in this. "Vote with your wallet" seems like a no-brainer, but clearly it isn't. In this and previous generation "we" have been letting a lot slide, to the point where broken games of certain devs and entire genres are not only expected and apologised for, but their work is also still showered with praise. Companies like Bethesda, Telltale, Dice and several others have no incentive to change because they make bank every single time. Last gen I was without internet for almost a month due to construction, and trying to catch up on my backlog made me baffled at the state some games get released. My heart goes out to any gamer that doesn't have access to (fast enough) internet to download patches, because that was a dreadful experience.

I just stopped buying some devs' games, and I hold off on day-one purchases from anyone that hasn't proven themselves.

How can you not understand why it's happening on the consumer side? After commiserating at how hard it is for the "gaming media" to be bothered to tell the truth to the general consumer.
Sort of like complaining how can a general populence be silly enough to be controlled by a ministry of propaganda or fox news type organisation that constantly denies global warming. I think you've answered your own query when putting out feels to the poor sell out "gaming media."
 
This IS the real deal in ethics in game journalism. The fact that a site as IGN is basically telling us users we need to police publishers on their shenanigans because as a site IGN is hipocritically unable to do it themselves.

I am amazed this article exists at all.
Yep, I can't read this any other way than 'be smart yourself, because you can't trust us to be anything else than paid for commercials'.
 
I love Nintendo as much as the next guy, but I recognize that part of the reason they launch with less bugs is that the degree of difficulty is lower. It's a choice that Nintendo has made philosophically (and to a degree financially), and not evidence that their devs are more skilled than other devs.
Sure, but the philosophy is don't release broken games.

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And that's because they care about the long term viability of the industry, unlike the robber barons at the helm of EA and Ubisoft, who, face it, would crash and burn everything and go full on mobile extortionware if they finally find the right template.
 
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