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IGN First Destiny 1080p Xbox One footage

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If the game has reached its artistic direction and is how Bungie has intended it to look on the PS4, then yes they have made the best possible game they can for the PS4. Not every game will be using the full power of the PS4 and we should not criticise developers who choose not to.

Words of soundness in this thread full of mess.

Adding on, developers have a time and resource limit to get a game made and only so much of that can be dedicated to visuals. Once they hit their goal and have it how they want it I'm sure they move on unless there's extra time. With that being said I don't think anyone in here know's exactly what the team is doing with their time but I'm sure it's being put to good use.
 
By that logic though, what would be the point of owning more powerful hardware?

to get the exclusives and extras that use it?

The thing is some people act as if there are 2 nvidia titans in the console which is not even close to case.



Also its not always the case of parity for parity sake. It also has a lot to do with the frame works and work flows. splitting the assets is just huge headache.
 
Performance wise, they are very close. You can't compare them so easily since they have a different architecture as well. Can't say the same for ps4 and xbox one.

You can compare them very easily. You look at 8 years of military platform output and see that one struggles more than the other.

The same story this time round, but people are still somehow 'surprised'
 
Words of soundness in this thread full of mess.

Not so sure. I doubt a developer of a game that has had so much hype surrounding it would say "Oh well, that'll do. We could add a bit more AA, perhaps soften the shadows, upgrade the textures, but... Nah.". ;)
 
I have a question for people that don't have a problem with intentional parity or believe those that do have a problem shouldn't care.

Let's say Bungie just straight up said "Yes, Destiny on PS4 could look and perform an amount better that is not insignificant. However, we decided that we wanted the Xbox One and PS4 version to look and perform identically."

Do you think PS4 owners would have valid a reason to be upset about intentional parity?

If they came out and said that, then yes I would agree that the PS4 owners will have a valid reason to be a little upset.
 
I think "parity" is unfortunately one of those words nowadays that can set off a ton of discussion, while being kinda meaningless in and of itself (unless it's elaborated on).

I mean, since most of the controversy this generation has been with regards to resolution and fps related metrics, making those two match could be seen as "parity" when speaking in a casual sense. Obviously, there are more things that go into graphics output beyond just two numbers though, but 20 page threads nowadays don't arise solely from differences in AA methods, texture resolution, or ambient whositsface occluded subsurface scatters. Those obviously can be important to graphical quality, but those kind of graphical discussions aren't as easy to follow, the way "1080p > 720p, 50-60fps > 30-40 fps" are. So they're not gonna generate as much interest.

So until a DF comparison or something, any pre-release use of the word "parity" is sort of useless for the more detail oriented crowd (the crowd that should in theory know not to make buying decisions based solely on random pre-release interviews). It might be best to interpret "parity" as a developer saying "no version of the game will be broken or missing design features. And the two numbers that casual users might care about are the same on these two platforms"

Basicly what i wanted to say, already (probably better) written.
Don't get why this thread exploded like this.
There won't be a 100% parity.
Even in the worst case (for the ps4) and ps4 and one looking exactly like each other, the ps4 will at least deliver a more stable framerate.
 
Nope, they're weren't equal in an architectual sense but they were very evenly matched overall (give or take). The PS4 and Xbone aren't.

For practical purposes, it was a lot more take than give. Most agree that Sony's GPU was underpowered, and the split RAM setup was a legitimate problem in many cases.
 
This thread:

ifHy6oF.jpg
 
to get the exclusives and extras that use it?

The thing is some people act as if there are 2 nvidia titans in the console which is not even close to case.



Also its not always the case of parity for parity sake. It also has a lot to do with the frame works and work flows. splitting the assets is just huge headache.

I accept your second point, certainly. But then again there's no reason why a better specced machine that has horsepower to spare couldn't have a bit more polish. It's a multi-million dollar franchise.

Anyway, much of a muchness I suppose. I'll reserve judgement until the full game come out.
 
This thread:

ifHy6oF.jpg

Not really. Bypassing the lack of solid facts around whether parity has been admitted or not and just speaking theoretically, why wouldn't the owners of a more powerful system be a little peeved if they were paying for versions of a game that was being held back by a rival system?

It's not wanting the other system to fail, it's being a little riled that the game they're spending money on could have been better.
EDIT: Sorry, double post.

Anyway, aye, wait and see til it comes out.
 
I just honestly don't understand why people think that a dev would intentionally gimp their game on the better selling platform. Is it because Microsoft are rich, so they must be moneyhatting them? Considering recent activity at Microsoft that seems really unlikely. So what's the end game, here? Why are they "forcing parity"?
 
Why support the weaker platform with more development/polishing time and stop with the more powerful version at the point where the weaker platform is able to catch up? Why support the weaker console that his harder to develop and has a smaller userbase if you should do the exact opposite? Sony went for a more powerful console with the easier memory setup and they should be punished with parity? Why not take it a step further and force parity for WiiU multiplats as well? Just set a target and achieve it on all systems.

I would imagine so that they can provide the best experience possible to as many people as they can within their vision, budget and resources. Destiny in it's current form on the PS4 isn't making people turn away do to the visuals. So now they want to try for the same thing on X1. Dunno why that's so crazy. By the logic you're providing you just want the game to be exclusive so they don't waste their time trying to provide a great experience for other weaker system. As for WiiU, if there was a WiiU version I would want them to try and optimize to get it as close to the other versions as possible. If they got the lead sku to a place they are happy with it, I don't see why working hard to get the other skus up to their happy point is wrong.
 
Dang, I didn't know this was such a huge deal/topic. Good that both are 1080p, I'm on PS4 and expect nothing more that 720p or 1080p and 30fps, I'm too easy to please I guess. Just wanna play good games.
 
Dang, I didn't know this was such a huge deal/topic. Good that both are 1080p, I'm on PS4 and expect nothing more that 720p or 1080p and 30fps, I'm too easy to please I guess. Just wanna play good games.

Have to admit, it doesn't really bother me a great deal - but I can understand others feeling a bit annoyed about it. ;)
 
I did not understand the size of this thread until I watched the video. Haha, IGN trolling hard. I don't give a shit about this game fortunately.
 
So, because of a bad choice of some gamers (XBO is an inferior console, known fact), the rest of gamers have to suffer as well?

To me it's more of MS putting pressure on devs...

For a thread replete with endless accusations of fanboyism I thing your post takes the cake. You stating the xbox is an inferior console does not make it a "known fact". It is definitely inferior hardware wise, but unless that is your sole criterion for determining a consoles worth that does not make it an inferior console.

Funny to see that both "sides" in this thread see the posts of the other as confirmation of their bias. Personally I think it's too early to tell. The PS4 version might look better. If it does not that does not prove that parity was forced. Having bought the more powerful console does not mean a developer is obliged to spend resources according to your wishes - it's up to them to decide where extra time and money is spent. You can still choose to not buy their game but if it still looks good and plays well I personally think it's a silly decision.
 
* Graphics are important to me. I bought a PC and the most powerful console to experience PC games and console games at their highest graphical fidelity.

* I love the gameplay of Destiny and want to experience it with the best graphics that I can, and at 60 FPS if possible.

* If the graphics on the PS4 are being held back intentionally to make the graphics similar to ANY less powerful console, that would be disappointing to me. This hasn't proven to be the case, but Bungie's comments on "parity" are concerning.

* It would be disappointing to me not because I hate the less powerful console or want it to fail, but because I won't be able to play the game at the highest graphical fidelity that I know my PS4 is capable of.

* I am happy that owners of the less powerful console will be able to experience Destiny with great graphics. However, I still wish I would have been given the choice to experience the game with better graphics on my PS4, or PC if this were a PC game. It's not about PS4 v. X1, it's about experiencing the game with the best graphics and framerate possible because of my love for the gameplay.
 
So, because of a bad choice of some gamers (XBO is an inferior console, known fact), the rest of gamers have to suffer as well?

To me it's more of MS putting pressure on devs...

Honestly this thread is at 27 pages now and we've apparently concluded that resolution and FPS are the only measurements of parity.

If people can't understand there are more technical aspects to how a game looks than those two factors...

bf4betacolorblind.jpg


Do any of these options besides resolution mean anything to some of you?
 
I really do question whEther the ps4 version will still be a bit better in the end. So the parity bs is kind of pointless
You can already see differences in that video. Just from that compressed video you can already see that AA, AF, and shadows took a hit, and that is what I expected. Any game that reaches framerate and resolution parity will likely take the biggest hit's in effect quality such as texture filtering and shadow quality, which ironically are more noticeable at higher resolutions.
 
The differences between the PS3 and PS4 versions aren't even that big to begin with....
Have you actually played both versions? The PS3 version in person is a blurry mess compared to even other PS3 games. The resolution is extremely low, the textures are muddy, the shadows look awful, and the AA solution just blurs things even more. There is a huge difference between the two versions. Destiny shows the biggest difference in cross gen versions out of any game I have seen to date.
 
it's enough to watch the relative exclusives to prove this, i'm waiting to see an xbone exlusive that is superior in any way to any ps4 exlusive of a same genre game.

This post caught my eye.

I'm not so sure there are any games that even fall in a close enough category to do this even after 9 months.

The PS4 is the more capable system. "Exclusives" will most likely never be close enough in design to push LEGIT comparison. Maybe a game comes out 1-2 years in that you can compare to a launch game of a simular build, but that's as silly as comparing two different types of games like DC and FH2 for example.
 
I hope on launch they look the exact same.

Cause I have a PS4, and my roomie has an XBO, and I guaren-damn-tee we're both going to have a ton of fun.
 
For a thread replete with endless accusations of fanboyism I thing your post takes the cake. You stating the xbox is an inferior console does not make it a "known fact". It is definitely inferior hardware wise, but unless that is your sole criterion for determining a consoles worth that does not make it an inferior console.

Funny to see that both "sides" in this thread see the posts of the other as confirmation of their bias. Personally I think it's too early to tell. The PS4 version might look better. If it does not that does not prove that parity was forced. Having bought the more powerful console does not mean a developer is obliged to spend resources according to your wishes - it's up to them to decide where extra time and money is spent. You can still choose to not buy their game but if it still looks good and plays well I personally think it's a silly decision.

Sorry, inferior "hardware" (known fact).

Fixed.
 
So, because of a bad choice of some gamers (XBO is an inferior console, known fact), the rest of gamers have to suffer as well?

To me it's more of MS putting pressure on devs...

Ps2 was the weakest console of gen 6 (except Dreamcast). Did i make a bad choice having it be my primary that cycle?
 
I would imagine so that they can provide the best experience possible to as many people as they can within their vision, budget and resources. Destiny in it's current form on the PS4 isn't making people turn away do to the visuals. So now they want to try for the same thing on X1. Dunno why that's so crazy. By the logic you're providing you just want the game to be exclusive so they don't waste their time trying to provide a great experience for other weaker system. As for WiiU, if there was a WiiU version I would want them to try and optimize to get it as close to the other versions as possible. If they got the lead sku to a place they are happy with it, I don't see why working hard to get the other skus up to their happy point is wrong.
What? Where is my logic saying it should be exclusive? Im just asking why one version gets exclusive treatment? Ps4 and x1 owners pay the same price, is it in their responsibility to susidize the weaker console? Imo, no. Should there be paritiy no matter how big the difference is? No. If you have better hardware that is easier to develop they should utilize it. Why not use sharper textures or better AA at least?

So for the future microsoft should get an even weaker gpu because devs should give their version exclusive treatment until there is parity? Whats the point of having better hardware then? Why should my 50€ AMD GPU display the game equal to my friends 50% faster AMD GPU that is 100€?
Shouldnt we both get what we pay and what we expect?

If you buy a console for multiplats, what do you expect if you decide against the 50% more powerful console?

And what would you expect if you buy the 50% more powerful console?
 
I'd like to nominate the expression "forced parity" for Dumbest New Talking Point in Console Wars Discussion 2014. It's such a wonderful bit of weasel-wording which manipulates anyone encountering it to imagine that parity between platforms is a Very Bad Thing, just by adding that extra word; forced.

But who is forcing it? Microsoft? The developer? The Illuminati? Just how far down the rabbit hole of depravity do we need to go here?

Operating from hidden lairs situated in major cities across the globe, the Illuminati actually is composed entirely of the lazy developers who stunted 3rd party PS3 software in the previous generation.

Their work is insidious, and they have no allegiances to any console or company. Their only goal is to rend the very fabric of decorum and rational thought in civilized society, beginning with this message board.
 
Operating from hidden lairs situated in major cities across the globe, the Illuminati actually is composed entirely of the lazy developers who stunted 3rd party PS3 software in the previous generation.

Their work is insidious, and they have no allegiances to any console or company. Their only goal is to rend the very fabric of decorum and rational thought in civilized society, beginning with this message board.

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The Xbone and PS4 aren't equal. That's a fact. If a multiplatform game comes along that looks exactly the same on both and performs exactly the same on both, what would you suggest is happening?

It could be a result of bungie spending a lot of time optimizing the X1 version... Didn't MS send out a bunch of engineers to help bungie out with optimizing the game? I guess the same could be done to the ps4 version but they might feel the game is in a good state on ps4 without optimizing more. You can always improve on your code given some time, but at some point you have to ship the game...
 
Not really. Bypassing the lack of solid facts around whether parity has been admitted or not and just speaking theoretically, why wouldn't the owners of a more powerful system be a little peeved if they were paying for versions of a game that was being held back by a rival system?

It's not wanting the other system to fail, it's being a little riled that the game they're spending money on could have been better.
EDIT: Sorry, double post.

Anyway, aye, wait and see til it comes out.

You're stating these like they are facts? PS4 is lead platform for this game, it took much much more effort to get X1 to near PS4 levels and very late in the game too. So how did that hold back PS4 version development?

How do you know if PS4 version could have been better?
 
Honestly this thread is at 27 pages now and we've apparently concluded that resolution and FPS are the only measurements of parity.

This.

GAF has lost its mind today. There have been games that have had resolution and framerate parity on both systems. Those are not the only parameters in the parity formula.
 
You're stating these like they are facts? PS4 is lead platform for this game, it took much much more effort to get X1 to near PS4 levels and very late in the game too. So how did that hold back PS4 version development?

How do you know if PS4 version could have been better?

If they went for full parity? Because the ps4 is around 50% more powerful. Because it has the better memory setup. Because it is easier to develop (no eSRAM). Because there is no full parity in any game except for Fifa or other games where nobody cares.

How do you know the PS4 version couldn't have been better?

Why is it fair that devs choose to utilize the maximum out of the xbox one while they dont utilize the maximum out of the ps4 even though it should be easier to develop (even more because it is the lead platform?)
 
You're stating these like they are facts? PS4 is lead platform for this game, it took much much more effort to get X1 to near PS4 levels and very late in the game too. So how did that hold back PS4 version development?

How do you know if PS4 version could have been better?

Better shadows, better AA, better effects...
 
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