that's not even what the topic is about, and actually these type of drive-by posts only make it worse and riles people up more
Well it was about the Xbox One version of the game and now it seems to be about the PS4. Wonder how that happened.
that's not even what the topic is about, and actually these type of drive-by posts only make it worse and riles people up more
If the game has reached its artistic direction and is how Bungie has intended it to look on the PS4, then yes they have made the best possible game they can for the PS4. Not every game will be using the full power of the PS4 and we should not criticise developers who choose not to.
By that logic though, what would be the point of owning more powerful hardware?
Performance wise, they are very close. You can't compare them so easily since they have a different architecture as well. Can't say the same for ps4 and xbox one.
Words of soundness in this thread full of mess.
I have a question for people that don't have a problem with intentional parity or believe those that do have a problem shouldn't care.
Let's say Bungie just straight up said "Yes, Destiny on PS4 could look and perform an amount better that is not insignificant. However, we decided that we wanted the Xbox One and PS4 version to look and perform identically."
Do you think PS4 owners would have valid a reason to be upset about intentional parity?
The same thing that happens when PS3 and 360 versions are identical? Because they are not "equal" either.
I think "parity" is unfortunately one of those words nowadays that can set off a ton of discussion, while being kinda meaningless in and of itself (unless it's elaborated on).
I mean, since most of the controversy this generation has been with regards to resolution and fps related metrics, making those two match could be seen as "parity" when speaking in a casual sense. Obviously, there are more things that go into graphics output beyond just two numbers though, but 20 page threads nowadays don't arise solely from differences in AA methods, texture resolution, or ambient whositsface occluded subsurface scatters. Those obviously can be important to graphical quality, but those kind of graphical discussions aren't as easy to follow, the way "1080p > 720p, 50-60fps > 30-40 fps" are. So they're not gonna generate as much interest.
So until a DF comparison or something, any pre-release use of the word "parity" is sort of useless for the more detail oriented crowd (the crowd that should in theory know not to make buying decisions based solely on random pre-release interviews). It might be best to interpret "parity" as a developer saying "no version of the game will be broken or missing design features. And the two numbers that casual users might care about are the same on these two platforms"
Nope, they're weren't equal in an architectual sense but they were very evenly matched overall (give or take). The PS4 and Xbone aren't.
to get the exclusives and extras that use it?
The thing is some people act as if there are 2 nvidia titans in the console which is not even close to case.
Also its not always the case of parity for parity sake. It also has a lot to do with the frame works and work flows. splitting the assets is just huge headache.
This thread:
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Why support the weaker platform with more development/polishing time and stop with the more powerful version at the point where the weaker platform is able to catch up? Why support the weaker console that his harder to develop and has a smaller userbase if you should do the exact opposite? Sony went for a more powerful console with the easier memory setup and they should be punished with parity? Why not take it a step further and force parity for WiiU multiplats as well? Just set a target and achieve it on all systems.
The differences between the PS3 and PS4 versions aren't even that big to begin with....
Dang, I didn't know this was such a huge deal/topic. Good that both are 1080p, I'm on PS4 and expect nothing more that 720p or 1080p and 30fps, I'm too easy to please I guess. Just wanna play good games.
Yes.is that...
...is that a shadow?! ._.
is that...
...is that a shadow?! ._.
So, because of a bad choice of some gamers (XBO is an inferior console, known fact), the rest of gamers have to suffer as well?
To me it's more of MS putting pressure on devs...
So,because of a bad choice of some gamers (XBO is an inferior console, known fact), the rest of gamers have to suffer as well?
To me it's more of MS putting pressure on devs...
So, because of a bad choice of some gamers (XBO is an inferior console, known fact), the rest of gamers have to suffer as well?
To me it's more of MS putting pressure on devs...
The differences between the PS3 and PS4 versions aren't even that big to begin with....
You can already see differences in that video. Just from that compressed video you can already see that AA, AF, and shadows took a hit, and that is what I expected. Any game that reaches framerate and resolution parity will likely take the biggest hit's in effect quality such as texture filtering and shadow quality, which ironically are more noticeable at higher resolutions.I really do question whEther the ps4 version will still be a bit better in the end. So the parity bs is kind of pointless
Butthurt.What is this ridiculous comment supposed to mean?
Have you actually played both versions? The PS3 version in person is a blurry mess compared to even other PS3 games. The resolution is extremely low, the textures are muddy, the shadows look awful, and the AA solution just blurs things even more. There is a huge difference between the two versions. Destiny shows the biggest difference in cross gen versions out of any game I have seen to date.The differences between the PS3 and PS4 versions aren't even that big to begin with....
it's enough to watch the relative exclusives to prove this, i'm waiting to see an xbone exlusive that is superior in any way to any ps4 exlusive of a same genre game.
Do any of these options besides resolution mean anything to some of you?
For a thread replete with endless accusations of fanboyism I thing your post takes the cake. You stating the xbox is an inferior console does not make it a "known fact". It is definitely inferior hardware wise, but unless that is your sole criterion for determining a consoles worth that does not make it an inferior console.
Funny to see that both "sides" in this thread see the posts of the other as confirmation of their bias. Personally I think it's too early to tell. The PS4 version might look better. If it does not that does not prove that parity was forced. Having bought the more powerful console does not mean a developer is obliged to spend resources according to your wishes - it's up to them to decide where extra time and money is spent. You can still choose to not buy their game but if it still looks good and plays well I personally think it's a silly decision.
So, because of a bad choice of some gamers (XBO is an inferior console, known fact), the rest of gamers have to suffer as well?
To me it's more of MS putting pressure on devs...
Fantastic news for those that care. I'm more excited to see how that extra juice is being utilised for Sunset Overdrive
What? Where is my logic saying it should be exclusive? Im just asking why one version gets exclusive treatment? Ps4 and x1 owners pay the same price, is it in their responsibility to susidize the weaker console? Imo, no. Should there be paritiy no matter how big the difference is? No. If you have better hardware that is easier to develop they should utilize it. Why not use sharper textures or better AA at least?I would imagine so that they can provide the best experience possible to as many people as they can within their vision, budget and resources. Destiny in it's current form on the PS4 isn't making people turn away do to the visuals. So now they want to try for the same thing on X1. Dunno why that's so crazy. By the logic you're providing you just want the game to be exclusive so they don't waste their time trying to provide a great experience for other weaker system. As for WiiU, if there was a WiiU version I would want them to try and optimize to get it as close to the other versions as possible. If they got the lead sku to a place they are happy with it, I don't see why working hard to get the other skus up to their happy point is wrong.
By that logic though, what would be the point of owning more powerful hardware?
I'd like to nominate the expression "forced parity" for Dumbest New Talking Point in Console Wars Discussion 2014. It's such a wonderful bit of weasel-wording which manipulates anyone encountering it to imagine that parity between platforms is a Very Bad Thing, just by adding that extra word; forced.
But who is forcing it? Microsoft? The developer? The Illuminati? Just how far down the rabbit hole of depravity do we need to go here?
Preference maybe?
Operating from hidden lairs situated in major cities across the globe, the Illuminati actually is composed entirely of the lazy developers who stunted 3rd party PS3 software in the previous generation.
Their work is insidious, and they have no allegiances to any console or company. Their only goal is to rend the very fabric of decorum and rational thought in civilized society, beginning with this message board.
This thread:
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The Xbone and PS4 aren't equal. That's a fact. If a multiplatform game comes along that looks exactly the same on both and performs exactly the same on both, what would you suggest is happening?
lol so salt in this post.
Not really. Bypassing the lack of solid facts around whether parity has been admitted or not and just speaking theoretically, why wouldn't the owners of a more powerful system be a little peeved if they were paying for versions of a game that was being held back by a rival system?
It's not wanting the other system to fail, it's being a little riled that the game they're spending money on could have been better.
EDIT: Sorry, double post.
Anyway, aye, wait and see til it comes out.
Honestly this thread is at 27 pages now and we've apparently concluded that resolution and FPS are the only measurements of parity.
You're stating these like they are facts? PS4 is lead platform for this game, it took much much more effort to get X1 to near PS4 levels and very late in the game too. So how did that hold back PS4 version development?
How do you know if PS4 version could have been better?
You're stating these like they are facts? PS4 is lead platform for this game, it took much much more effort to get X1 to near PS4 levels and very late in the game too. So how did that hold back PS4 version development?
How do you know if PS4 version could have been better?