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IGN First: No Man's Sky 21 Minute Gameplay Demo

No Man's Sky |OT| What do you do? Anything.

No Man's Sky |OT| To Boldly Go Where No One Else Ever Will

No Man's Sky |OT| A galaxy of possibilities

No Man's Sky |OT| Live out all your non-Uhura related Star Trek fantasies!

No Man's Sky |OT| My God, it's full of stars!

No Man's Sky |OT| I'm totally going for 100% completion

No Man's Sky |OT| 18 Quintillion Open Worlds
 
Finally managed to launch the video and after half of it, i turned it off.
Why? I dont want to be spoiled more. I really like what i saw.
This is definitely game a will enjoy, what a pity about lack of coop, but oh well.
 
The major changes are what are uploaded to the server for others to observe in the extremely remote chance they visit that same planet. We aren't entirely sure what these major changes are. Small changes like making edits to the ground through grenades or killing animals are saved locally and not uploaded.

Logically, because Hello Games is a tiny studio that likely won't be springing for a huge server farm to support this game, they will keep the changes that they track only to things that are EASY to track. Basically adding a toggle on discreetly spawned entities in the universe whether they should be spawned or not.

"Did this trading outpost get destroyed? If yes, don't spawn trading outpost when the player is nearby. If the trading outpost is not spawned, remove it from the list of destinations for all the trading ships in the region." Boom, you've just made a "major" change to the world, without taking up a lot of either processing time or storage capacity.
 
My theory is that the endgame brings you to the center of the galaxy where you enter the blackhole and then basically enter a NG+ into an entirely new universe with completely randomized laws of physics and other attributes that cause things to get very, very fucked.

That would be really cool.
 
Logically, because Hello Games is a tiny studio that likely won't be springing for a huge server farm to support this game, they will keep the changes that they track only to things that are EASY to track. Basically adding a toggle on discreetly spawned entities in the universe whether they should be spawned or not.

"Did this trading outpost get destroyed? If yes, don't spawn trading outpost when the player is nearby. If the trading outpost is not spawned, remove it from the list of destinations for all the trading ships in the region." Boom, you've just made a "major" change to the world, without taking up a lot of either processing time or storage capacity.

At this point, I believe they have confirmed that your own localized changes (like blowing holes in the ground, harvest resources, killing things, etc) *will* be stored, but they will only be stored for you.

The only changes that anyone else will see (unless they're literally in the same area as you when they happen, and even then, I don't think that's confirmed, or likely to ever happen) come from the "big" events they've mentioned before, like wiping out a species, blowing up a space station, or other 'decisions' which they've alluded to happening on a solar system level.
 
I think the bigger problem here is that the experience the game offers can't be described verbally or shown in a demo.

You watch a 20 minute Uncharted 4 demo - you know you'll play that part yourself, and it'll be similar, and that the rest of the game will follow variations on that formula, with the odd nice twist thrown in.

But if you watch a 20 minute NMS video, you'll know sweet fuck all about what you, personally will have to do or play to survive and progress in the game. Each player's experience will be 100% unique (in terms of experiences and minute-by-minute objectives, as well as planetary content).

For some that's just not enough to go on. Which is fair enough. I have faith Hello will pull it off.

I take issue with this, slightly (and I say that as someone who is extremely eager to dive into No Man's Sky because it looks incredible). We've only seen a few brief snippets of the game and they're largely from two or three different planets, so clearly we haven't scratched the surface of what the game will offer. But I think it's pretty clear at this point that there's going to be a lot of resource collecting, whether from rocks or crystals or plants or animals or boxes scattered around the world. We've seen plenty of that, and no matter how you personally decide you want to play (or what planet you start on), every single player is going to be doing a fair amount of that as well. You may not be doing it in the same subzero snowball as has been shown in the demo, but you're going to be blasting away at rocks looking for materials to upgrade your gear to get to a different planet to blast different rocks. So the "100% unique experience" I think will actually have a huge amount of overlap, even if the actual terrain varies.
 
At this point, I believe they have confirmed that your own localized changes (like blowing holes in the ground, harvest resources, killing things, etc) *will* be stored, but they will only be stored for you.

The only changes that anyone else will see (unless they're literally in the same area as you when they happen, and even then, I don't think that's confirmed, or likely to ever happen) come from the "big" events they've mentioned before, like wiping out a species, blowing up a space station, or other 'decisions' which they've alluded to happening on a solar system level.

Have they confirmed you can wipe out a species? Seems like it would be difficult to scour an entire planet (or even just a specific biome) like some demented genocidal Pokemon player trying to catch 'em all...
 
Have they confirmed you can wipe out a species? Seems like it would be difficult to scour an entire planet (or even just a specific biome) like some demented genocidal Pokemon player trying to catch 'em all...

I swear I remember them mentioning that as a potential "major event", but yeah, it would likely require so much effort to do that, that it wouldn't really be worth it.
 
At this point, I believe they have confirmed that your own localized changes (like blowing holes in the ground, harvest resources, killing things, etc) *will* be stored, but they will only be stored for you.

The only changes that anyone else will see (unless they're literally in the same area as you when they happen, and even then, I don't think that's confirmed, or likely to ever happen) come from the "big" events they've mentioned before, like wiping out a species, blowing up a space station, or other 'decisions' which they've alluded to happening on a solar system level.

Yup I remember them saying exactly this.
I also remember him saying you could wipe out a species too.
 
Hey,

they wanted to release a new trailer today, but they delayed it. They're also in serious crunch mode right now.

Got it from a german PlayStation stream.
 
New IGN video for 4/15/2016:

Some crafting information and shooting up asteroids:

http://www.ign.com/videos/2016/04/15/how-crafting-in-no-mans-sky-works


DIRECT LINK TO VIDEO:

http://assets2.ign.com//videos//zen...55cdb8d8ec6aa321c981-7500000-1460160486-w.mp4

Nothing new as far as I know. Just showing off some stuff.

Only really "new" things are multiple elements being used as energy sources, and new details about inventories. It'll be interesting seeing how big of a deal the bonuses are for slotting upgrades next to each other, could lead to a lot of careful arrangement of upgrades in your inventory to maximize each bonus.

Inventory Tetris aficionados, rejoice!

...ok not quite inventory tetris, but definitely puts an emphasis on inventory arrangement and management.
 
Have they confirmed you can wipe out a species? Seems like it would be difficult to scour an entire planet (or even just a specific biome) like some demented genocidal Pokemon player trying to catch 'em all...

They joke about it in that Game Informer Community Questions video.

Basically, it's very difficult because the planets are so big it would take a ridiculously long time to find and kill all of one animal.
 
They joke about it in that Game Informer Community Questions video.

Basically, it's very difficult because the planets are so big it would take a ridiculously long time to find and kill all of one animal.

Yeah this. That part was particularly funny. But it would take a long time that it's impossible.
 
Logically, because Hello Games is a tiny studio that likely won't be springing for a huge server farm to support this game, they will keep the changes that they track only to things that are EASY to track.

Yup. People need to keep in mind that there's 18 quintillion planets. If they only saved one byte of information for every planet that would amount to 18 exabytes of data. That would be 18 million terabytes, or 18 billion GB. For comparison, the entirety of Google's data server storage is estimated to be around 10 exabytes. Obviously Hello will only store the info of planets that have been visited so the real-world storage requirements would be much less, but they want to keep that data size per planet as small as possible.

Have they confirmed you can wipe out a species? Seems like it would be difficult to scour an entire planet (or even just a specific biome) like some demented genocidal Pokemon player trying to catch 'em all...

Sean has sort of confirmed you can cause a species extinction, I think in the Game Informer Q&A, but he said it would take a long long time. You might have seen a few pages back that I calculated it would take about 25 years to explore the entirety of the planet in the demo video. So yeah, if you want to make it part of your life's work to exterminate some species in a videogame, the journey is yours. But in a couple decades I doubt the NMS servers will be running, so you'll have to be satisfied with extinction on your local console/PC.

New IGN video for 4/15/2016:

Some crafting information and shooting up asteroids:

http://www.ign.com/videos/2016/04/15/how-crafting-in-no-mans-sky-works

- Wowww! That desert planet looks great with the dust kicking about, and it's nice to see more variation in vegetation.
- The talk about farming in order to fire your weapon is making me sad again.
- It looks like that Sentinel gave up the chase really quickly this time?
- The lighting looks quite nice on the first planet, looks like early morning with a bit of haze. We've generally always seen bright lighting on these planets so it's cool to see more atmospheric lighting.
- I understand Sean wanted to make space look like sci-fi book covers, but having every star system look like it's inside a nebula is a bit much. I just want some deep black space every once in a while.
 
Yup. People need to keep in mind that there's 18 quintillion planets. If they only saved one byte of information for every planet that would amount to 18 exabytes of data. That would be 18 million terabytes, or 18 billion GB. For comparison, the entirety of Google's data server storage is estimated to be around 10 exabytes. Obviously Hello will only store the info of planets that have been visited so the real-world storage requirements would be much less, but they want to keep that data size per planet as small as possible.

Realistically they will only ever have to store information on a couple billion planets AT MOST. It will probably be more like the hundreds of millions.

Still an ASSLOAD of information, but totally doable even for a small developer. At least assuming they have some protection to make sure those uploads are coming from paying customers. But the less info they have to track, the better.
 
I still get the impression IGN are struggling to get Sean to allow more to be shown.

I get the tension there, and I'd be pulling my hair out if I were Sean, but at the end of the day IGN gets to have its brand stamped on videos that all of us are talking about even if it's not "as much" as they would like shown.
 
I still get the impression IGN are struggling to get Sean to allow more to be shown.

Yeah you can tell they are damn near close to hitting him with the cattle prod. If they are trying to fill content quota or there is some really cool shit they want to show.


I am going to go with there is some cool shit they want to show.
 
I get the tension there, and I'd be pulling my hair out if I were Sean, but at the end of the day IGN gets to have its brand stamped on videos that all of us are talking about even if it's not "as much" as they would like shown.

Yeah you can tell they are damn near close to hitting him with the cattle prod. If they are trying to fill content quota or there is some really cool shit they want to show.


I am going to go with there is some cool shit they want to show.

I still think there are villages and towns, and that empty space at the back of the space station has be intrigued. I noticed the only time Sean swung the camera quickly was when he was showing the interior of that space station in the first vid. He looked to the right staircase and then swung the camera quickly to the left before ascending the stairs. Something's there, something beautiful.

But don't you want to see more of Yavil and Balri V? I love those two planets. Best planets ever.

I'm actually OK with Sean keeping tight lipped. It was just something I picked up on and thought I'd share :)

By the way, when did the IGN player go 60fps? I can no longer watch them in anything but the lowest resolution. Has anyone got a Youtube link?
 
Couldn't resist after the most recent video:

N9tNGaV.jpg
 
They don't.

When you fly away from a planet, it's "thrown away" as in it's not in your console/PCs memory any more. The COMPUTER has 'thrown it away'.

The actual planet and everything you did on it is saved on your console (some things, bigger changes, are saved to the cloud).



Pretty sure the guy you quoted right there is doing it :P so we know what the title will be, too

Oh, that's better!
 
I still get the impression IGN are struggling to get Sean to allow more to be shown.

I'd really like to see more about interactions in space with pirates, traders, and factions. Is there actually any conversation with people you ally with, like, "Thanks for helping us with those pirates. The Nugari Faction will have your back if you're in trouble." How do you even know who's on your side and who is not, aside from whether they're firing at you? I don't think those questions would spoil much.
 
I'd really like to see more about interactions in space with pirates, traders, and factions. Is there actually any conversation with people you ally with, like, "Thanks for helping us with those pirates. The Nugari Faction will have your back if you're in trouble." How do you even know who's on your side and who is not, aside from whether they're firing at you? I don't think those questions would spoil much.

It might simply be a visual indicator, like a certain flag on the space station or space craft. Having to remember who you've been getting along with seems to me a more 'involved' situation to find yourself in.
 
Don't like planet exits at all. Why when he entered the ship did it go straight autopilot out into space?

What if I want to enter a planets atmosphere and fly around close to the planet?

Is there the freedom to crash if your wreckless?
 
I am calm lol, just asking

Wanted to make sure the transition from deep space to planet surface was completely seamless and no automation

One of the first videos shown (E3 2014) had the player chasing down ships from space onto the surface of another planet/moon [link] and pulling some not-so-auto pilot maneuvers.

I also remember laughing when I read a preview of an earlier build where someone managed to pull this:



I'm not surprised that Sean hasn't gone out of his way to show him crashing his ship into the side of a mountain, but if your ship can take damage from weapon's fire, I imagine that'd do just as well.
 
It might simply be a visual indicator, like a certain flag on the space station or space craft. Having to remember who you've been getting along with seems to me a more 'involved' situation to find yourself in.

Maybe. In last year's E3 demo Sean is in a system and says, "And here we're at the boundary between two warring factions. I could join in, I could take sides." But there's no indication of which faction is which. And I guess I just hope there's more to the AI ships than just firing at them or their enemies to increase/decrease your influence with them; that's there's some diplomacy or communication abilities, even if simple.

I also remember laughing when I read a preview of an earlier build where someone managed to pull this:

Heh yeah that was shown in IGN First video from last year when Ryan takes over the controls. Sean also says in that video that when you fly into a planet's atmosphere straight down it'll automatically right the ship so you don't crash, but I bet you can crash the ship intentionally.
 
Heh yeah that was shown in IGN First video from last year when Ryan takes over the controls. Sean also says in that video that when you fly into a planet's atmosphere straight down it'll automatically right the ship so you don't crash, but I bet you can crash the ship intentionally.

lol that's right. I had forgotten the source. It's good to point out to people wondering about whether you have flight control once you've entered the planet's atmosphere, that they should watch Ryan's jittery controlling initially, as well as the increased sense of speed, when he first gets to the planet.
 
So, they're basically saying that hypothetically I could fill up every slot in my suit with enhancements and therefore have zero space for materials?

I would imagine that different materials offer different advantages so even if those slots are filled up, you will still be able to replace any one of them with something better or more appropriate for your style of play.
 
So, they're basically saying that hypothetically I could fill up every slot in my suit with enhancements and therefore have zero space for materials?

It's theoretically possible, since upgrades and inventory items share the same slots. But that assumes the game offers enough types of upgrades to fill up every available inventory slot, or that you can stack multiple of the same upgrade to get a greater effect for each upgrade. Keep in mind too that later suits might offer much larger inventories, so filling up that larger grid with all upgrades might be hard if they don't stack or there aren't that many types of upgrades.

Also your ship has it's own separate inventory, so you could conceivably just make more frequent trips to your ship to dump cargo if you've used most of your suits space for upgrades.
 
It's theoretically possible, since upgrades and inventory items share the same slots. But that assumes the game offers enough types of upgrades to fill up every available inventory slot, or that you can stack multiple of the same upgrade to get a greater effect for each upgrade. Keep in mind too that later suits might offer much larger inventories, so filling up that larger grid with all upgrades might be hard if they don't stack or there aren't that many types of upgrades.

Also your ship has it's own separate inventory, so you could conceivably just make more frequent trips to your ship to dump cargo if you've used most of your suits space for upgrades.

I'm wondering if we can store materials on one of the bases. If we can store the 'value' of each material that would give us a good reason why material stored in one base can be found on another base on another planet, as long as it's the same race.
 
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