GribbleGrunger
Dreams in Digital
There was an icon for your ship in the latest vid but it only pops up at a certain distance. Chances are it's something you can upgrade too and so see where your ship is from further away.
So, they're basically saying that hypothetically I could fill up every slot in my suit with enhancements and therefore have zero space for materials?
New IGN video for 4/15/2016:
Some crafting information and shooting up asteroids:
http://www.ign.com/videos/2016/04/15/how-crafting-in-no-mans-sky-works
DIRECT LINK TO VIDEO:
http://assets2.ign.com//videos//zen...55cdb8d8ec6aa321c981-7500000-1460160486-w.mp4
Nothing new as far as I know. Just showing off some stuff.
Hot damn. No Cocktopia or Dickosaurus for me.Powah of da cloud........nope. Can be played offline.
Hot damn. No Cocktopia or Dickosaurus for me.
From what I understand Sean Murray has stated that whatever small changes a player has made is saved locally to that player, therefore when you return to that planet whatever you've done will remain for you, just not for anyone else.Yes but people like the idea of leaving a mark on a planet, like carving a hole in the geography or destroying some buildings or killing some animals and cutting down some trees, and seeing all that refresh after you go to orbit and come back in is kind of disheartening.
New IGN video for 4/15/2016:
Some crafting information and shooting up asteroids:
http://www.ign.com/videos/2016/04/15/how-crafting-in-no-mans-sky-works
DIRECT LINK TO VIDEO:
http://assets2.ign.com//videos//zen...55cdb8d8ec6aa321c981-7500000-1460160486-w.mp4
Nothing new as far as I know. Just showing off some stuff.
New IGN video for 4/15/2016:
Some crafting information and shooting up asteroids:
http://www.ign.com/videos/2016/04/15/how-crafting-in-no-mans-sky-works
DIRECT LINK TO VIDEO:
http://assets2.ign.com//videos//zen...55cdb8d8ec6aa321c981-7500000-1460160486-w.mp4
Nothing new as far as I know. Just showing off some stuff.
There was an icon for your ship in the latest vid but it only pops up at a certain distance. Chances are it's something you can upgrade too and so see where your ship is from further away.
Good question about the sentinels. I personally don't know. The more I think about it the more I believe I don't need that type of feature. Such as "cops" chasing you. I don't know, wouldn't it be very boring and irritating to be gathering elements only to be met with sentinels left and right? Having to be on the run all the time, restricting your amount of time allowed to explore a planet. I just want to explore without having to worry about cops after me and especially when I have a "5 star wanted level". It could get old really fast. Not every game needs cops to be chasing you around, NMS isn't one of them.
Confirms that Sentinels aggro on resource gathering.
Good question about the sentinels. I personally don't know. The more I think about it the more I believe I don't need that type of feature. Such as "cops" chasing you. I don't know, wouldn't it be very boring and irritating to be gathering elements only to be met with sentinels left and right? Having to be on the run all the time, restricting your amount of time allowed to explore a planet. I just want to explore without having to worry about cops after me and especially when I have a "5 star wanted level". It could get old really fast. Not every game needs cops to be chasing you around, NMS isn't one of them.
I've seen some videos and they seemingly appear out of nowhere. They literally teleport right in front of you.
Ughh the whole sentinel systems seems so forced and super annoying. It's not like he even went on a rampage there. He was just gathering resources and they appear out of nowhere.
You haven't seen nothin' yet, true believer!
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Sentinels have been beefed up for demo purposes. Sean has confirmed that their response won't be so easily triggered and that they will not be omniscient and omnipresent in the final build.
Ughh the whole sentinel systems seems so forced and super annoying. It's not like he even went on a rampage there. He was just gathering resources and they appear out of nowhere.
I always wondered can you land on a different landing marks on a single planet?Or it is only one spot ?
You haven't seen nothin' yet, true believer!
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I always wondered can you land on a different landing marks on a single planet?Or it is only one spot ?
Not specifically IGN First, but this is a No Man's Sky thread for now, and there's a new video out by PlayStation and it shows some new stuff. It's starting on the ice planet we've seen at the beginning of this IGN First 2nd round, but there's a deviation in what is being shown, since Anthony Carboni takes the controller and goes wild
https://www.youtube.com/watch?v=qqmJ8k9uBB0
- Shows naming discoveries
- Running on PS4, as shown by the PS4's keyboard prompt from above (confirms it's 60fps on PS4 then)
- There's melee (with the multi-tool)
Not specifically IGN First, but this is a No Man's Sky thread for now, and there's a new video out by PlayStation and it shows some new stuff. It's starting on the ice planet we've seen at the beginning of this IGN First 2nd round, but there's a deviation in what is being shown, since Anthony Carboni takes the controller and goes wild
https://www.youtube.com/watch?v=qqmJ8k9uBB0
- Shows naming discoveries
- Running on PS4, as shown by the PS4's keyboard prompt from above (confirms it's 60fps on PS4 then)
- There's melee (with the multi-tool)
- Running on PS4, as shown by the PS4's keyboard prompt from above (confirms it's 60fps on PS4 then)
Not specifically IGN First, but this is a No Man's Sky thread for now, and there's a new video out by PlayStation and it shows some new stuff. It's starting on the ice planet we've seen at the beginning of this IGN First 2nd round, but there's a deviation in what is being shown, since Anthony Carboni takes the controller and goes wild
https://www.youtube.com/watch?v=qqmJ8k9uBB0
- Shows naming discoveries
- Running on PS4, as shown by the PS4's keyboard prompt from above (confirms it's 60fps on PS4 then)
- There's melee (with the multi-tool)
Nice. Thanks for posting this up. Nice to see someone just go crazy on a planet.Not specifically IGN First, but this is a No Man's Sky thread for now, and there's a new video out by PlayStation and it shows some new stuff. It's starting on the ice planet we've seen at the beginning of this IGN First 2nd round, but there's a deviation in what is being shown, since Anthony Carboni takes the controller and goes wild
https://www.youtube.com/watch?v=qqmJ8k9uBB0
- Shows naming discoveries
- Running on PS4, as shown by the PS4's keyboard prompt from above (confirms it's 60fps on PS4 then)
- There's melee (with the multi-tool)
Not specifically IGN First, but this is a No Man's Sky thread for now, and there's a new video out by PlayStation and it shows some new stuff. It's starting on the ice planet we've seen at the beginning of this IGN First 2nd round, but there's a deviation in what is being shown, since Anthony Carboni takes the controller and goes wild
https://www.youtube.com/watch?v=qqmJ8k9uBB0
- Shows naming discoveries
- Running on PS4, as shown by the PS4's keyboard prompt from above (confirms it's 60fps on PS4 then)
- There's melee (with the multi-tool)
This is probably the best video so far.
It also shows:
1. Blowing holes in the ground everywhere, including in stalactite structures inside the cave. You could conceivably write your name in the ground or on the side of large hills.
2. Ragdoll/Physics force-effects with creatures really close to the "land excavating bomb" explosions. They get blown off the ground and land like limp ragdolls, rolling down a hillside or hitting a tree. Pretty impressive considering the number of different creature types in the game and all the 'wireframe' variations.
Not specifically IGN First, but this is a No Man's Sky thread for now, and there's a new video out by PlayStation and it shows some new stuff. It's starting on the ice planet we've seen at the beginning of this IGN First 2nd round, but there's a deviation in what is being shown, since Anthony Carboni takes the controller and goes wild
https://www.youtube.com/watch?v=qqmJ8k9uBB0
- Shows naming discoveries
- Running on PS4, as shown by the PS4's keyboard prompt from above (confirms it's 60fps on PS4 then)
- There's melee (with the multi-tool)
I think we've seen everything the game has to offer gameplay/interaction wise:
1. Scan creatures, planets and obelisks for giggles/renaming rights, uploading money and to translate alien languages
2. Mine resources
3. Upload discoveries for money
4. Upgrade ship, suit and tools with crafted or purchased resources from space-station traders or from shooting stuff or maybe hacking into alien computers
5. Avoid Sentinels if you shoot too much stuff or otherwise piss someone (or some thing) off
6. Find "safe zones" on planets with harsh atmospheres to recover your shields; shoot holes into hillsides for hidden caves, etc...
7. Fly to the next planet; maybe fight some space pirates or shoot some ships/asteroids along the way
8. Repeat 18 Quintillion Times as you head toward the big shiny light in the center of the galaxy
Did I miss anything? (Looking at the basic nuts and bolt of the game)
Will this be enough to justify the $60? Will this keep your entertained and awestruck for more than, say, 30 hours?
We'll find out soon enough!
Then the host goes on to say this is about survival, but I haven't seen even one monster that was agressive, they all seem neutral. I know they are there somewhere (like poison plants), just feel like the game isn't about survival as much as it is about exploration.
Then the host goes on to say this is about survival, but I haven't seen even one monster that was agressive, they all seem neutral. I know they are there somewhere (like poison plants), just feel like the game isn't about survival as much as it is about exploration.
[...]
Hope there are a lot of surprises in NMS otherwise I could see the game losing steam not long after its release. Twitch will help discovering cool planets, but once people figure out the variables all planets will look the same aside from 1-2 things like its fauna and temperature. There's so much room for crazy stuff, but is it really in the game? Will you land on a zero gravity moon? Will you face a galactical monster of some sort? Will there be towns or encampments? I'll stay cautiously optimistic, but the gameplay doesn't sell me at all so far.
I think we've seen everything the game has to offer gameplay/interaction wise:
1. Scan creatures, planets and obelisks for giggles/renaming rights, for uploading money and to translate alien languages
2. Mine resources
3. Upload discoveries for money
4. Upgrade ship, suit and tools with crafted or purchased resources from space-station traders or from shooting stuff or maybe hacking into alien computers
5. Avoid Sentinels if you shoot too much stuff or otherwise piss someone (or some thing) off
6. Find "safe zones" on planets with harsh atmospheres to recover your shields; shoot holes into hillsides for hidden caves, etc...
7. Fly to the next planet; maybe fight some space pirates or shoot some ships/asteroids along the way
8. Repeat 18 Quintillion Times as you head toward the big shiny light in the center of the galaxy
Did I miss anything? (Looking at the basic nuts and bolt of the game)
Minecraft in space!
Not specifically IGN First, but this is a No Man's Sky thread for now, and there's a new video out by PlayStation and it shows some new stuff. It's starting on the ice planet we've seen at the beginning of this IGN First 2nd round, but there's a deviation in what is being shown, since Anthony Carboni takes the controller and goes wild
https://www.youtube.com/watch?v=qqmJ8k9uBB0
- Shows naming discoveries
- Running on PS4, as shown by the PS4's keyboard prompt from above (confirms it's 60fps on PS4 then)
- There's melee (with the multi-tool)
Not feeling it. Game mechanics or, you know, the core isn't great. Combat looks dire and the whole "wanted levels anywhere" sounds like terrible design 101. So in order to survive you need to mine ressources, but if you do you automatically (and magically) spawn Sentinels. How dumb is that? Then the host goes on to say this is about survival, but I haven't seen even one monster that was agressive, they all seem neutral. I know they are there somewhere (like poison plants), just feel like the game isn't about survival as much as it is about exploration.
One thing that bothers me a lot is how little gameplay there is. So you move around, collect ressources, fight and that's it? Unless you can build some really cool stuff, I can see No Man's Sky becoming boring very quickly. The arcade feeling of combat (from videos) is a bit of an issue too. The weapon has no weight at all for instance. People like exploring to find powerful items, cool stuff and optionnal bosses among other things. In NMS there will be plenty of barren planets. It all boils down to this question: can mathematics (procedural) really create an interesting world to play with? And my preliminary answer is "no." Sure, it looks spectacular, but is it FUN? I have my doubts. From the constant pop in to the lackluster combat and crafting system, I haven't seen anything from a game design point of view that is revolutionnary. My hype deflated a lot since the initial reveal.
Hope there are a lot of surprises in NMS otherwise I could see the game losing steam not long after its release. Twitch will help discovering cool planets, but once people figure out the variables all planets will look the same aside from 1-2 things like its fauna and temperature. There's so much room for crazy stuff, but is it really in the game? Will you land on a zero gravity moon? Will you face a galactical monster of some sort? Will there be towns or encampments? I'll stay cautiously optimistic, but the gameplay doesn't sell me at all so far.
. If it's running at a locked 60fps, that makes me hopeful for a PSVR update in the future.Not specifically IGN First, but this is a No Man's Sky thread for now, and there's a new video out by PlayStation and it shows some new stuff. It's starting on the ice planet we've seen at the beginning of this IGN First 2nd round, but there's a deviation in what is being shown, since Anthony Carboni takes the controller and goes wild
https://www.youtube.com/watch?v=qqmJ8k9uBB0
- Shows naming discoveries
- Running on PS4, as shown by the PS4's keyboard prompt from above (confirms it's 60fps on PS4 then)
- There's melee (with the multi-tool)
. If it's running at a locked 60fps, that makes me hopeful for a PSVR update in the future.
Notice at the bottom right, the screen that has it's texture reversed. This video plays very smooth 60FPS
It's in the correct rotation. A simple bug, but shows that even though they're at the same areas and conditions, this small texture bug shows it's running on different version, (I think)
Just had a thought:
What if they had a conquering evil alien/machines swooping the cosmos and there is nothing you can do about it. If you discover them and flee, they will track you. You could lead them to someone else's galaxy. Like the Borg from Star Trek.
I don't know. It's a common universe, so they can throw different ideas at it.
What if YOU are the advanced scout for an evil, conquering race?