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IGN First: No Man's Sky 21 Minute Gameplay Demo

Another thread got me thinking. Some people here assumed that this is the PC version since it's locked 60fps and still looks awesome, but what if we're actually looking at the PS4Neo version here?
According to rumors, developers have only recently received NEO units. So I doubt the footage we're seeing is from NEO.
 
According to rumors, developers have only recently received NEO units. So I doubt the footage we're seeing is from NEO.
Recently...

Wasn't this video recorded recently?

Doubt is something we'll have lots of as PS4 owners going forward. How can we possibly know if previews are showing the PS4 version unless officially stated so?
 
Recently...

Wasn't this video recorded recently?

Doubt is something we'll have lots of as PS4 owners going forward. How can we possibly know if previews are showing the PS4 version unless officially stated so?
The video likely came from a build from several weeks or maybe even months ago. Developers wouldn't have had a NEO at that time. (if rumors that devs are just getting them are true.)
 
The video likely came from a build from several weeks or maybe even months ago. Developers wouldn't have had a NEO at that time. (if rumors that devs are just getting them are true.)
That's the thing. "if rumors that devs are just getting them are true."
We can't possibly know what hardware they're using in any recent previews, not even in exclusives. Nothing is certain anymore.This is awful. Unless you're jumping in day 1 on Neo... then it's awesome.
 
We can't possibly know what hardware they're using in any recent previews, not even in exclusives. Nothing is certain anymore.This is awful. Unless you're jumping in day 1 on Neo... then it's awesome.
You don't think anybody's fooled by your chicken little routine, do you?
 
Yavil with dat perfect weather and hopefully low humidity lol.

Also, why is there a planet that seems to be named by a drunk Kanye West lol?
 
That's the thing. "if rumors that devs are just getting them are true."
We can't possibly know what hardware they're using in any recent previews, not even in exclusives. Nothing is certain anymore.This is awful. Unless you're jumping in day 1 on Neo... then it's awesome.

You know you could, god forbid, wait until a game is released and then make your purchasing decisions based not on previews recorded on an unknown system, but actual reviews of the different SKUs?
 
You know you could, god forbid, wait until a game is released and then make your purchasing decisions based not on previews recorded on an unknown system, but actual reviews of the different SKUs?
My purchase decision was made long ago, but look at the talk about this being the PC version, I'm just questioning if the sudden jump in the framerate might have something to do with PS4 Neo instead of just blindly assuming it's the PC version.
 
First time they shown rain right?
No. The very first trailer called "Infinite Worlds" showed rain and a lot of different tipe of planets and creatures that never showed up again in a video. The desert planet with the giant worm creature for instance.
 
NMS coder 3D prints some NMS creatures, including the beloved blob:
CgjUGePWgAEYuvM.jpg

@HarryDenholm @ginsweater can all creatures from the game be exported to stl? Could I do that as a player / modder?

@marian42_ currently it relies on some dev-only code for snapshot & export. but maybe in the future.. (unless some modders do it first, obv)
 

One thing I've noticed in this vid I don't think has brought up before as a discussion.

Balari V is furthest away from the Sun thus the coldest planet in it's system. While a planet like Yzheleuz being close to the Sun has extreme heat.

If there is actual pattern to this rather than outright randomization this might interesting for the sake of planet hoppers, if this does indeed hold out to be true, might be a way for some to identify and travel to specific planets that may support life that exist in some supposed habitable goldilocks zone for specific planets that are placed in a proper distance from their parent stars.

I mean super hot planet near the sun makes sense, much like a planet furthest away from it's sun being the coldest.

So maybe they fit in a mathematical formula for the generation that basically says (closer to Sun = hotter, further away = colder)

Of course this may not actually apply in the final game, but still it would be odd to be on an Ice planet that is more or less next to it's parent star.

But even in real life in our actual universe the selection of life supporting planets that exist in a habitable zone is extremely rare. So I imagine nothing changes and life bearing planets would be equally rare in No Man's Sky.
 
One thing I've noticed in this vid I don't think has brought up before as a discussion.

Balari V is furthest away from the Sun thus the coldest planet in it's system. While a planet like Yzheleuz being close to the Sun has extreme heat.

If there is actual pattern to this rather than outright randomization this might interesting for the sake of planet hoppers, if this does indeed hold out to be true, might be a way for some to identify and travel to specific planets that may support life that exist in some supposed habitable goldilocks zone for specific planets that are placed in a proper distance from their parent stars.

I mean super hot planet near the sun makes sense, much like a planet furthest away from it's sun being the coldest.

So maybe they fit in a mathematical formula for the generation that basically says (closer to Sun = hotter, further away = colder)

Of course this may not actually apply in the final game, but still it would be odd to be on an Ice planet that is more or less next to it's parent star.

But even in real life in our actual universe the selection of life supporting planets that exist in a habitable zone is extremely rare. So I imagine nothing changes and life bearing planets would be equally rare in No Man's Sky.

I'm pretty sure this was confirmed (?) along with planet rotation causing night/day cycles when facing the sun.
 
One thing I've noticed in this vid I don't think has brought up before as a discussion....


So maybe they fit in a mathematical formula for the generation that basically says (closer to Sun = hotter, further away = colder)

It's not random, it's procedural. So yeah, there's a mathematical formula that dictates everything in the game.
 
I'm pretty sure this was confirmed (?) along with planet rotation causing night/day cycles when facing the sun.

I've been following news for this game since it's initial announcement back in 2013, as long as I've been aware the rotation of planet axis resulting in day night cycles is something I already knew about, however as far as I know, every showing / demonstration of the game has explained that everything was procedurally generated by mathematical formulas.

I'm just saying this is the first time at least from that video I've seen there is a semi-confirmation that planets have a variable climate in terms of temperature based on how close or far away they are from their suns, which would mean it's potentially new information we can add to possibly confirmed facts for the game.

Unless of course it was just setup this way in the demo, and the final game generates random climates for the seed regardless of a planet's orientation relative from the parent star.
 
Unless of course it was just setup this way in the demo, and the final game is truly random climates regardless of a planet's orientation may be relative from the parent star.

In the most basic of terms, there is nothing random in the output of the game. The only randomization possible would be in the input of the seed. But changing the seed doesn't alter the procedures, just the distribution.
 
There is nothing random.

You are focusing too much on single word and ignoring the point I'm trying to make.

We've always known that that this game used procedural generation for planets, creatures, objects, etc.

However it was never occured or confirmed that this generation also factors a planet's temperature is determined by how close or far away it is from the Sun. This was never brought up before.

It has always been about the procedural generation but not the specific details for this particular thing. I mean if a planets distance from the sun is a factor in how hot or cold it is, then this makes it easier to identify what sort of planet you may possibly land on while traveling in your ship.
 
You are focusing too much on single word and ignoring the point I'm trying to make.

We've always known that that this game used procedural generation for planets, creatures, objects, etc.

However it was never occured or confirmed that this generation also factors a planet's temperature is determined by how close or far away it is from the Sun. This was never brought up before.

It has always been about the procedural generation but not the specific details for this particular thing. I mean if a planets distance from the sun is a factor in how hot or cold it is, then this makes it easier to identify what sort of planet you may possibly land on while traveling in your ship.
This has been confirmed by the devs since they announced it. How a planet looks, the color of the sky, if there is life or not. It is all dictated by the distance from the Sun.
 
You are focusing too much on single word and ignoring the point I'm trying to make.

We've always known that that this game used procedural generation for planets, creatures, objects, etc.

However it was never occured or confirmed that this generation also factors a planet's temperature is determined by how close or far away it is from the Sun. This was never brought up before.

It has always been about the procedural generation but not the specific details for this particular thing. I mean if a planets distance from the sun is a factor in how hot or cold it is, then this makes it easier to identify what sort of planet you may possibly land on while traveling in your ship.

It's been brought up before, specifically in regards to distance from the sun being a major factor in a host of things.

Edit: too late. :)

tumblr_m3vxqkE22x1r8yaog.gif
 
This has been confirmed by the devs since they announced it. How a planet looks, the color of the sky, if there is life or not. It is all dictated by the distance from the Sun.

Yup. In one of the magazine interviews Sean even said that the type of skin a creature has is determined by distance from sun – he said those close to suns will have more scaly skin I think. It looks like from the planets video that the intensity of light is also a factor of the distance from a planet's star.

Also, the type of star in the system will determine the kind of elements found in that system.
 
You are focusing too much on single word and ignoring the point I'm trying to make.

We've always known that that this game used procedural generation for planets, creatures, objects, etc.

However it was never occured or confirmed that this generation also factors a planet's temperature is determined by how close or far away it is from the Sun. This was never brought up before.

It has always been about the procedural generation but not the specific details for this particular thing. I mean if a planets distance from the sun is a factor in how hot or cold it is, then this makes it easier to identify what sort of planet you may possibly land on while traveling in your ship.
I'm pretty certain this has been confirmed long ago.
 
Even on an extremely hot planet like this there are living creatures and sentinels. I don't like this. Planet should be completely lifeless.
Inhospitable for you doesn't mean lifeless. Species can evolve to survive such harsh conditions. Even on earth, there are species thriving on the sunless seafloor, under antarctic ice, inside and around Chernobyl
 
CgqB9bcU4AAvWVK.jpg:orig


*No Man’s Sky Limited Edition Custom Faceplate available in UK & Ireland, France, Spain, Portugal, Italy, Cyprus, Denmark, Sweden, The Netherlands, Belgium, Luxemburg, South Africa, Turkey, Russia, Poland, Czech Republic, Hungary, Slovakia, Croatia, Romania, Bulgaria, Saudi Arabia and the Gulf region.

Check with local retailers for cost and availability in your area

Hopefully not too expensive at GAME. It probably will be.
 
Inhospitable for you doesn't mean lifeless. Species can evolve to survive such harsh conditions. Even on earth, there are species thriving on the sunless seafloor, under antarctic ice, inside and around Chernobyl

Of course, I know. But I'm referring to this one extremely hot planet. I can't imagine any lifeform being able to adapt to these circumstances. But ok, I'm asking for too much realism here. It's a game after all.
 
Inhospitable for you doesn't mean lifeless. Species can evolve to survive such harsh conditions. Even on earth, there are species thriving on the sunless seafloor, under antarctic ice, inside and around Chernobyl

Doesn't a silicon based lifeform allow for some really freaky shit?
 
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