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IGN First: No Man's Sky 21 Minute Gameplay Demo


Strange place to put the camera; why not point it at the "sun" so we can see how the lighting changes as it rises and sets? I didn't see anything unique here compared to day/night cycles in other games, like the night-time creatures Sean talked about. I would've preferred to see more about the animal ecosystem, such as following a carnivore around. I don't blame IGN though; I'm sure it's been like squeezing blood from a stone to get footage of new things from Sean.
 
8 weeks! I never take days off for game releases but it's tempting due to what I expect will be a need to play for 8 hours straight. And I'll be in Vegas the week after, meaning less time to play.
 
Wellp. This is my reaction as I'm listening to what he's saying.

kzPRQKO.gif



This game is amazing.

LOL, that one kills me every time
 
I just realized there's what's probably a lifeless world in that video. The ice planet Achaia at around 14 minutes has some portals (most appear broken), a wrecked space ship, and a trading post, but everything else appears to be just snow and mountains.

My favorite type of planet :D
 
Did they announce the graphic novel for everyone? It's part of the limited edition set. So, it's been announced already, but if everyone is getting it, that's new, I guess.

Sorry, I guess I glossed over the graphic story when it was announced for the LE. The packaging shot shown in the video looks more or less like the LE; it has the steelcase. Gibbons doesn't specifically state that it's limited, he just says "and this booklet that's gonna be with the game...", but he might have just been speaking in the general.
 
Sorry, I guess I glossed over the graphic story when it was announced for the LE. The packaging shot shown in the video looks more or less like the LE; it has the steelcase. Gibbons doesn't specifically state that it's limited, he just says "and this booklet that's gonna be with the game...", but he might have just been speaking in the general.


Ah, cool. I can't watch the ign stuff until I get home, so thanks for the clarification. :)
 
eh...

Trees & grass never move and the animals keep milling around non-stop all day and night.

Shadows and sky transitions are nice at least.

This video actually did not impress me much. In fact, it showed me some limitations of the engine. I was hoping for more daily routine behavior of the wildlife, but it seems they just randomly mill around.

I hope we get some new gameplay option reveals soon. I'm really starting to worry about the lack of gameplay variety in this game.

You get blizzards, tornadoes, storms and very high winds - presumably those will move trees (maybe not grass, game's probably too heavy on the PS4 CPU already). The video that's from looks like it's on a placid, non-volatile paradise planet.

However it's 100% confirmed that planets can have many different animal types and behaviours in their ecologies. Some animals will go away/sleep at night. Some will only come out at night. Some will hunt others - there can often be a food chain. If there's a planet with a particularly brutal killer it might kill tons of an animal over a day and you will barely see it by nightfall.

I think if left to their own devices, though, they will just mill around and eat. It's when you factor in the player, prey/predators, weather and the day/night cycle that we'll see more crazy shit.

Also this planet is a demo planet, so not so much going on

lol at this reddit comment

lol
 
IGN have posted 23 minutes of the hour long interview they have with Sean Murray, here's the 1080p .mp4 link:

http://assets4.ign.com/videos/zenco...f23cc225a5885e4d4cf8-5000000-1461780648-w.mp4

Haven't watched that yet, but I just saw a new 4-minute video discussing VR possibilities.
http://www.ign.com/articles/2016/04/28/no-mans-sky-creator-virtual-reality-would-be-a-really-good-fit

With regard to how No Man's Sky could take advantage of the benefits that PlayStation VR and other headsets offer, Murray said "there’s this huge opportunity for playing a game normally but then also being able to have those really intense moments within a game," offering players "a mixture of both."

In fact, he went so far as to describe a scenario in which this could be applied to his upcoming sci-fi game, saying, "If it was No Man's Sky—if such a thing existed—being able to find a planet if you really loved and then be able to see it in [VR]. I think something like that would be incredibly cool."

So no VR announcement – I'm sure Sony have him NDA'd on that – but his comments seem to point that if NMS did have VR, it wouldn't be "let's play NMS in VR now", but more of using VR as (I'm reading between the lines here) like taking a safari tour of a planet. So narratively perhaps you interface with a computer or portal or something, maybe hack into one of the Sentinels remotely, and just cruise around without the survival game aspect.

Which could be disappointing to some people, but perhaps they've found that NMS doesn't work well as a gaming experience in VR, especially not when doing 2-3 hour sessions.
 
Haven't watched that yet, but I just saw a new 4-minute video discussing VR possibilities.
http://www.ign.com/articles/2016/04/28/no-mans-sky-creator-virtual-reality-would-be-a-really-good-fit



So no VR announcement – I'm sure Sony have him NDA'd on that – but his comments seem to point that if NMS did have VR, it wouldn't be "let's play NMS in VR now", but more of using VR as (I'm reading between the lines here) like taking a safari tour of a planet. So narratively perhaps you interface with a computer or portal or something, maybe hack into one of the Sentinels remotely, and just cruise around without the survival game aspect.

Which could be disappointing to some people, but perhaps they've found that NMS doesn't work well as a gaming experience in VR, especially not when doing 2-3 hour sessions.


I know what you mean, and I'm still on edge about No Man's Sky and PSVR integration. It does seem like something is coming for it, especially even now where Sean Murray isn't even denying VR support in PR-speak, but I think I would be disappointed if it's something like an on-the-rails flyby through the planet in your spaceship and a separate mode outside of the main gameplay. I know there's plenty of issues with navigation and VR, so there would be things to be worked out for sure but they have at least been looking into VR for quite some time since 2014 so I would imagine if they would commit to full game support for VR they'd have solved these challenges.
 
I know what you mean, and I'm still on edge about No Man's Sky and PSVR integration. It does seem like something is coming for it, especially even now where Sean Murray isn't even denying VR support in PR-speak, but I think I would be disappointed if it's something like an on-the-rails flyby through the planet in your spaceship and a separate mode outside of the main gameplay. I know there's plenty of issues with navigation and VR, so there would be things to be worked out for sure but they have at least been looking into VR for quite some time since 2014 so I would imagine if they would commit to full game support for VR they'd have solved these challenges.

I'm not suggesting it would be totally on-rails per se, but it might be more like all you can do is float around and check stuff out. No shooting, no interacting. It could be why Sean's said we'll be able to save planets we've visited to a favorites list. Realistically most of us won't get the urge to go back to Proxis 9, and it would take a lot of resources and time to even get back there. But if we could enter a VR mode that lets us visit the planet through a remote drone or something, that could be cool. Maybe a friend could link you one of their planets, and you could go remotely visit that as well.

And just to be clear, the reason I'm saying this is that Sean said, "The thing I think about a lot – and I don't think people have fully grasped this – is if you were to put on a headset, often people will say, 'Well you can't wear one for 5 hours, or it strains my eyes', whatever. I think there's a huge opportunity for playing a game normally, but then also to have those really intense moments in a game. To have a mixture of both. So if it was NMS, if such a thing existed, being able to find a planet that you really loved and then be able to see it in 3D would be incredibly cool."

So it really sounds to me that he's thinking about gaming with VR not as an all-or-none experience, but that VR can also be a supplemental experience. Making the PSVR almost a separate game mode that focuses on the strength of the medium. So you play the game normally, but then maybe you want to check out some old planet you visited a few months ago, so you access the Atlas and put on the PSVR for this remote viewing mode.

On the VR challenges, keep in mind they are just 15 people, and most are working full-time just getting the game ready for release. I'm sure they've messed around and maybe even have NMS working in a basic way on the PSVR, but solving the challenges of the new medium would take time and experimentation, and it might require drastic changes to the controls or movement to make it comfortable for people.
 
Edit: Beaten

It's almost like he wants to spill the beans but can't.
Just announce the thing for VR already.
Yup just watched it. He gets so twisted when asked that and the shit-eating grin he puts on and touches his mouth/plays with his beard... Every time! It's gotta be coming and he can't confirm yet. Big E3 announcement!?
 
Haven't watched that yet, but I just saw a new 4-minute video discussing VR possibilities.
http://www.ign.com/articles/2016/04/28/no-mans-sky-creator-virtual-reality-would-be-a-really-good-fit



So no VR announcement – I'm sure Sony have him NDA'd on that – but his comments seem to point that if NMS did have VR, it wouldn't be "let's play NMS in VR now", but more of using VR as (I'm reading between the lines here) like taking a safari tour of a planet. So narratively perhaps you interface with a computer or portal or something, maybe hack into one of the Sentinels remotely, and just cruise around without the survival game aspect.

Which could be disappointing to some people, but perhaps they've found that NMS doesn't work well as a gaming experience in VR, especially not when doing 2-3 hour sessions.

I'd be down for this.

It may tie in to the fact I've heard it's hard to do walking in VR and not have motion sickness. That games that have you operating a vehicle or staying in one spot do better for that. NMS does have you do a lot of walking. But if it was a simulate just exploring a planet with a ship they could more get away with it.

Anyways, I'd be happy with even just that. And I think it would be enough to sell me on getting a PSVR helmet (I want to get one but I have to have at least one game I'm excited for to justify it. I don't want to spend that much on "maybe there will be a game I really want to play on it". And right now with what's announced nothing has me that excited. At best it would be, "Well, I'd play it just to try out VR."). The closest there is I think is a MP game and I usually/in general don't care for MP games (unless they are ones I can just play on my own and not play with others).
 
A lot of people think NMS was announced too early and that it's why the hype is overblown.

Regardless, nobody except maybe Hello Games knew in 2013 that we still wouldn't have NMS by now,. To dismiss that trailer in 2013 means either they thought it was bad trailer, or that the game wasn't worth having on the VGAs. Both are ridiculous opinions IMO.
 
Kicking myself so. fucking. hard. for not pre-ordering for $60 CDN before they bumped the price to $80 CDN... D: D: D:

I can't believe I wasn't sure if I wanted to play this game...
 
A lot of people think NMS was announced too early and that it's why the hype is overblown.

Are people also factoring the flood that Hello Games had back in December 2013 in which they lost tons of equipment which set them back a considerable amount of time in terms of development.

I think it's a safe bet if the flood never happened NMS would have released some time ago and we'd all be playing it by now.

It's bad enough some think NMS was delayed based on posts in a recent thread despite the fact the game has only ever had one officially announced release date which is still on schedule to meet.
 
Yup just watched it. He gets so twisted when asked that and the shit-eating grin he puts on and touches his mouth/plays with his beard... Every time! It's gotta be coming and he can't confirm yet. Big E3 announcement!?

Why not just annouce it at the PSVR annoucement?
 
Any new deets? Cant watch

Mostly done through the video, you won't have missed much, other than poor audio quality from Sean's microphone and Ryan being infuriating always interjecting and sometimes not even letting Sean finish his sentence and just being generally uninviting I feel. Really don't like his style of interviewing.

Sean Murray as a kid, growing up. Then his work at Criterion and small details about Burnout 3 and how he worked at that. What we saw from before.

Murray talking about how after E3, he met with Elon Musk and Steven Spielberg. Musk he was just talking about normal stuff, discussing AI and (at the time unannounced) the self-driving Tesla stuff. Spielberg was stuff about the Ready Player One movie that Spielberg is directing so it's questions that cross-over with No Man's Sky, given it's a whole universe in a video-game world.

Talk about the sci-fi book cover influence and talking about DUNE.

Then closing on VR stuff which we saw too.



They basically showed us the more interesting snippets, left the quite small and boring stuff in the full version, except with poor audio and Ryan...This wasn't worth it.
 
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