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IGN First: No Man's Sky 21 Minute Gameplay Demo

I just want to fly and explore space. June 21st.

59 days left.

6 days after E3.

I wonder if they are going to do some last minute E3 blowout to push the game due to it's release week.
 

I'm curious if they've changed their design process. In an old interview they said the artists created basic models (deer, hamster, t-rex) which were then distorted by the proc-gen system, but now they're talking about "ears" and individual parts that could be used on any creature. So it sounds like the proc-gen system is more modular now...maybe the old way didn't allow for enough variation?
 
I just want to fly and explore space. June 21st.

59 days left.

6 days after E3.

I wonder if they are going to do some last minute E3 blowout to push the game due to it's release week.

Too many days left. :(

I've been pretty bored with games the last few years but this has me genuinely excited again.
 
A question about the ships we can buy. Are there possibly bigger ships than the one's we saw till now? Like ships in which you can move around and do stuff like crafting or whatever while it's flying on autopilot.
 
2 fucking months......come on man.
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A question about the ships we can buy. Are there possibly bigger ships than the one's we saw till now? Like ships in which you can move around and do stuff like crafting or whatever while it's flying on autopilot.

According to very dodgy leaks, yes.

And in that most recent trailer there was a bigger ship.
 
Didn't realize you weren't going to be able to interact with friends in this game. I've been pretty out of the loop with this game and only recently have really gotten excited about it through various media I've seen. Hopefully there are some ambitious modders out there who can add that sort of thing in.

I think a game of this scope where you could play with friends would be absolutely incredible. (i've never played minecraft, so I guess I might be lttp on this sort of thing)
 
You are focusing too much on single word and ignoring the point I'm trying to make.

We've always known that that this game used procedural generation for planets, creatures, objects, etc.

However it was never occured or confirmed that this generation also factors a planet's temperature is determined by how close or far away it is from the Sun. This was never brought up before.

It has always been about the procedural generation but not the specific details for this particular thing. I mean if a planets distance from the sun is a factor in how hot or cold it is, then this makes it easier to identify what sort of planet you may possibly land on while traveling in your ship.

It has been brought up by HG/Sean. A planet's proximity to its star determines its temperature, which determines whether or not it has water and other stuff, which in turn determines what kinds of life can exist there, etc, etc.
 
A question about the ships we can buy. Are there possibly bigger ships than the one's we saw till now? Like ships in which you can move around and do stuff like crafting or whatever while it's flying on autopilot.

I believe Sean said in an old interview that it was possible to obtain a freighter-sized ship, but not the big destroyer-sized ships we've seen. But it won't have a hangar bay unfortunately, so you can effectively only have one ship at a time.
 
Honestly, then it sounds like they made the universe too big. I don't see why it needs to be so vast, or what benefits that will bring to the game experience itself. They should have scaled it down by 80-95% and focused on player interactivity.


Jesus, threads for this game are the absolute worst.

Sure, they could have done that, if they'd wanted to make a completely different game.

"Hey, you, your vision for this game you're making is wrong, just so you know".

People are stupid.


As far as the OT goes, whoever suggested:

No Man's Sky |OT| Math Effect

Is a genius. That's absolutely perfect :)
 
I'm all for more No Man's Sky footage.

I find it odd for all the stuff I've read and all the videos I've seen of this game so far, you'd think there is nothing left for me to keep my interest when I finally start to play this game.

Yet it seems the opposite is in effect, the more articles I read and the more videos I watch makes me want play the game even more.

I suppose the advertising and marketing is working on me, but it's not so much that but more so I just find Space games massively appealing.

I could spend hours just goofing around in the simulations in Universe Sandbox and just traveling aimlessly in Elite Dangerous, and I don't know how many hours I put into Celestia which isn't really a game but just a database of sorts.

It's almost like No Man's Sky was made for me.
 
How long do you guys think it will take to get the the center of the universe?

However long it takes for people to figure out where the coordinates are stored in memory and edit them with cheat engine. So maybe a day ;)

I thought I remember the latest estimate from Sean being something like 20-25 hours if you basically make it your only goal. Biggest roadblocks will likely be upgrading your ship along the way to make larger and larger hyperjumps.
 

eh...

Trees & grass never move and the animals keep milling around non-stop all day and night.

Shadows and sky transitions are nice at least.

This video actually did not impress me much. In fact, it showed me some limitations of the engine. I was hoping for more daily routine behavior of the wildlife, but it seems they just randomly mill around.

I hope we get some new gameplay option reveals soon. I'm really starting to worry about the lack of gameplay variety in this game.
 
Just a reminder, we don't know how long those animals are milling about for because day and night cycles on other planets are prob not 24h. This could be like an hour compressed time for all we know. :)
 
Just a reminder, we don't know how long those animals are milling about for because day and night cycles on other planets are not 24h. This could be like an hour. :)
The title of the video says it's 24 hours. Not sure whether that's literal or they just mean "a day" but it would be cool if they kept it running that long.
 
The title of the video says it's 24 hours. Not sure whether that's literal or they just mean "a day" but it would be cool if they kept it running that long.

I do wonder if that's accurate to what's actually going on though. IGN typically gets a lot of these minute details wrong. Like how in the last video they called Yavil and planet when it's actually a moon.

They possibly could have just meant this in the way that "it's day and night". Either way I still thought the animals being there for seemingly so long was weird, but they do supposedly have a lot of rules that dictates how they go about their day rather than it just being random.
 
I wonder if it is actually twenty four hours though, twenty four hours is a single day here but not on any other planets in our system. I wonder if that's actually a day rather than twenty four hours?
 
I do wonder if that's accurate to what's actually going on though. IGN typically gets a lot of these minute details wrong. Like how in the last video they called Yavil and planet when it's actually a moon.

They possibly could have just meant this in the way that "it's day and night". Either way I still thought the animals being there for seemingly so long was weird, but they do supposedly have a lot of rules that dictates how they go about their day rather than it just being random.
Yeah someone should ask Ryan McCaffrey on Twitter how long the original footage is, he usually responds to polite questions.
 
This video reminds me how much I'm looking forward to the musical element of things. Somehow, it never seems the same watching a clip where two people are chatting over it and there's no music.
 
Have they said if planets orbit around a sun? Even if they're just stationary, theoretically you could just hop on your spaceship and go to the other half where it is day/night. Is the day/night cycle just a thing that happens when you enter a planet meaning they don't orbit a star?
 
Have they said if planets orbit around a sun? Even if they're just stationary, theoretically you could just hop on your spaceship and go to the other half where it is day/night. Is the day/night cycle just a thing that happens when you enter a planet meaning they don't orbit a star?

As I recall, all the basic orbital mechanics are simulated. There was an early anecdote about a tester that complained that a space station went missing after leaving it, not realizing it had orbited around to the other side of the planet.
 
Have they said if planets orbit around a sun? Even if they're just stationary, theoretically you could just hop on your spaceship and go to the other half where it is day/night. Is the day/night cycle just a thing that happens when you enter a planet meaning they don't orbit a star?

Yes one of the hands on preview build players confirms it here - https://www.youtube.com/watch?v=hGXDCV9HiZ4

About 1:40 into the video they focus on this specific point.
 
I wonder if it is actually twenty four hours though, twenty four hours is a single day here but not on any other planets in our system. I wonder if that's actually a day rather than twenty four hours?

Should be variable, not the same on all planets. But yah, hopefully a full day is in minutes and not hours.
 
Yes one of the hands on preview build players confirms it here - https://www.youtube.com/watch?v=hGXDCV9HiZ4

About 1:40 into the video they focus on this specific point.

I just realized there's what's probably a lifeless world in that video. The ice planet Achaia at around 14 minutes has some portals (most appear broken), a wrecked space ship, and a trading post, but everything else appears to be just snow and mountains.
 
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