chickdigger802
Banned
My game purchases are based off Steam and GMG sales. Suck it metacritic and the fucked up industry!
Thank God I am not the only one that notices this trend. I thought I was being delusional, but no! Someone has awakened!didnt someone just write an article on this a few weeks back or was it a post on GAF?
i swear i just read something on the same topic here recently... or was it in some shitty game mag i dont know why i have a sub to?
IGN is ripping off someones idea here.
I would say GameRankings > Metacritic, but that's just my opinion.
Does anyone know the aggregate user review scores of those respective websites?
Budgets are high. Publishers need to make a profit on a high budget, so they've got to appeal to everyone. Metacritic *does* strike me as a reasonable measure of 'appeals to everyone' in principle (tastes can vary that somewhat, admittedly).
If publishers could make a reasonable profit on fewer sales, they wouldn't have to ensure they appeal to everyone. And to make a reasonable profit on fewer sales, you've gotta spend less in the first place.
There is a school of thought out there that the biggest publishers are deliberately pushing the bar on costs as high as possible - even to unprofitable levels - to push weaker competitors out of the market.
Chû Totoro;39959224 said:No grades and we're done. Or a video review but no scoring at the end. anyone should be able to make his own decision with the explanations of the reviewer. It still will be a review of course with good and bad points but you'll make your own grade by matching and taking into accounts all the items you're the most interrested in.
I wonder if that's a quirk of our nature as gamers - it's instinctive for us to think of things in terms of 'winning' and 'losing', and so this gives a foundation to base that premise on, misguided though it is in this context. You don't really hear about movie fans reacting in similar ways to reviews, after all, but movies aren't (generally!) inherently confrontational.-Publishers see the effect it has on gamers and see it as the be all and end all in terms of the quality of a game. So they set some arbitrary cut off point whereby a game needs to be over X score on metacritic. It's frankly ridiculous, not only to put so much stake in metacritic but also suggest that there's any ounce of difference between an 84 and an 85 score. These numbers are next to meaningless.
In those cases, the royalties would have been for all intents and purposes out of the hands of reviewers and then this article would have had no point. As is, aren't they in their full right to complain about the system if it involves them?
Can we just abolish the numerical scale and just go with this:
Recommended
Limited Recommendation
Not Recommended
Yes, metacritic is quite literally ruining developpers.
http://www.eurogamer.net/articles/2...a-meant-bonus-payment-only-with-85-metacritic
If IGN really wanted to take a stand against Metacritic, they would stop having their review scores be included in the MC aggregate. (And perhaps even stop scoring their reviews altogether.) The chances of IGN actually taking that step? Zero.
You're obviously right about how other metrics would be used in place of Metacritic, and I'm assuming other metrics were used before Metacritic was popular, just like how surely other metrics are used today in circumstances only known to developers and publishers. Sure. My gripe is more with how Metacritic mostly averages approximations from more or less credible sources in a way that sometimes obscures whether the work the publisher wanted done was actually performed. If the publisher, instead of using Metacritic, would just do the exact same approximation itself and base bonuses on basically exactly the same thing, then it obviously doesn't matter. Having no clue of the way publisher-developer relations work, I can't really guess what an alternative bonus setup would look like, other than that something thought through, agreed upon between all parties, feels more accurate and fair than arbitrary metascores.They're welcome to complain about the system, but generally a complaint has to be mindful of alternatives even if it doesn't provide a solution.
Here are the choices:
- Do not offer bonuses based on game quality; instead, offer no bonuses or offer bonuses based on some other metric (presumably sales)
- Offer bonuses based on game quality; calculate it using some other metric than Metacritic (such as some sort of internal, publisher-determined quality metric; focus groups or expert panels; a cherry-picked subset of reviews; etc)
- Offer bonuses based on game quality; calculate it using Metacritic.
In all three cases, the bonus condition could be widely missed, narrowly missed, or achieved. Narrow misses are very frustrating for all people involved. It sucks when you take a test that has a 75 pass mark and you get a 74. It sucks when you take a course that has a 50 pass mark and you get a 49. It sucks when you need $1,000 to get through the month and you get $980.
I don't think Metacritic is a cure-all solution, at least in part because as I mentioned earlier, the same publishers who use Metacritic as feedback also use marketing to try to influence Metacritic. But I think Metacritic is a better solution than more narrowly tailored options.
There's a structural problem in management in general when a manager uses an accountability metric on an employee, but the manager's decisions also affect the employee's ability to meet the metric. We see this also with No Child Left Behind, where underperforming schools are defunded leading to further underperformance. Konami pegging a bonus to one of their games getting an 85 Metacritic would be unfortunate, because Konami is not a good publisher and the support they give developers is clearly not sufficient to get an 85 Metacritic, regardless of the developer's talents. But I don't think the problem is the metric, I think the problem is the management and employee relationship.
You're obviously right about how other metrics would be used in place of Metacritic, and I'm assuming other metrics were used before Metacritic was popular, just like how surely other metrics are used today in circumstances only known to developers and publishers. Sure. My gripe is more with how Metacritic mostly averages approximations from more or less credible sources in a way that sometimes obscures whether the work the publisher wanted done was actually performed. If the publisher, instead of using Metacritic, would just do the exact same approximation itself and base bonuses on basically exactly the same thing, then it obviously doesn't matter. Having no clue of the way publisher-developer relations work, I can't really guess what an alternative bonus setup would look like, other than that something thought through, agreed upon between all parties, feels more accurate and fair than arbitrary metascores.
Can we just abolish the numerical scale and just go with this:
Recommended
Limited Recommendation
Not Recommended
Serious question because I didn't play the game but do you think they really deserved it?
Wait doesn't ign post press averages on their site next to their reviews? Why come at metacritic when they do something similar?
Chris Avellone talked about this in a podcast not too long ago. Basically, a lot of the time developers receive "milestone payments". Every 4-6 weeks developers get paid upon achieving certain objectives or making significant progress. Obviously, if developers have good relationship with the publisher then the objectives could be flexible. I believe Metacritic only comes into play when dealing with bonuses. So it really comes down to negotiating a good deal for the actual development of the game, so that missing out on bonus wouldn't affect too negatively. Obsidian, for example, got a not-so-good a deal for New Vegas, which was the bigger issue than scoring 84 on Metacritic.
There can't be that many professions where financial stability is so hard to maintain
Yes, metacritic is quite literally ruining developpers.
http://www.eurogamer.net/articles/2...a-meant-bonus-payment-only-with-85-metacritic
That being said, I agree that the industry's reliance on 90+ scores is ridiculous and hurting the business as a whole, by promoting cookie-cutter releases full of bullet-point feature-sets.