brucewaynegretzky
Member
Isn't metascore really closely correlated with sales?
I think the most damaging practice is tying developer bonuses to metacritic scores.
Most prominent example is Obsidian being denied a bonus cause New Vegas didn't get a 85 in MC score.
Metacritic is very useful for finding actual review links. Go to IGN or any other major site and try to easily find a review of a specific game. It's probably buried in some mess of a list of videos that's not alphabetized or organized in any way.
Don't blame metacritic, blame the reviewers.
Isn't metascore really closely correlated with sales?
Games that hit 90+ tend to have higher total sales numbers, but that means nothing in terms of profitability. At some point publishers have to give up on all games bringing in COD money.
Isn't metascore really closely correlated with sales?
Metacritic's really convenient for me, it saves me tons of time.
And for those that claim Metacritic is garbage or useless, which games do you completely disagree with their rating (huge difference, not 90 to 80...something like 90 to 70) or what games do you think deserve to be better rated? I always enjoy finding diamonds in the rough, but almost 100% of the time, the game deserves its score.
Incidentally. Scores and sales both correlate strongly with marketing budget. Both being effects of the same cause does not mean they impact each other.Isn't metascore really closely correlated with sales?
If I ever go to Metacritic it's to look at user reviews. After seeing Game Journalists whoring themselves out to Blizzard with Diablo 3 (an inherently flawed game) they lost pretty much all credibility with me.
Incidentally. Scores and sales both correlate strongly with marketing budget. Both being effects of the same cause does not mean they impact each other.
I'd say Dragon Age 2 is a prime offender. Even I got swept up in the craze at first, but the farther out I got from release the less I liked it, and I get the same impression from journalists.
Uhh.
Just because an article written by a site you do not like, that doesnt you need to shit on the decent articles as well.
I dont like ign myself either.
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Nice article by IGN.
I do agree that metacritic has been relevent in publisher/dev contracts which might be harmful for the industry.
Scores and quality are completely independent. Sales are linked slightly (long tail only, irrelevant at launch). Marketing money is everything.And all of the above correlates with the overall quality of the game... No one indicator is perfect but they are all closely linked to each other.
Scores and quality are completely independent.
Except IGN contributes to the problem. If they don't like what's happening to the industry, then stop putting scores on the reviews. Just write a review and make people read the words. It's not as easy but we can make things a lot easier. For everytime they put scores on each part of a game (gameplay, graphics, sound), they contribute to the problem.
I would prefer a rottentomatoes type system where a games score is the percentage of reviewers who liked it and the actual average rating number is given less attention. Also the choice to filter by top critics, or maybe publications I decide I usually agree with would be nice.
Mirror's Edge (79) and Alice: Madness Returns (70). Mirror's Edge may be my favorite game of this generation and Alice is a fantastic platformer/adventure game. Binary Domain (74) would be another. It probably has the best gunplay and boss fights in a third person shooter this gen.
Scores and quality are completely independent. Sales are linked slightly (long tail only, irrelevant at launch). Marketing money is everything.
IGN is sick of losing hits to Metacritic, who also carry IGN's review score.
It's not totally correct, but it isn't nonsense. Game reviews have been nearly meaningless for quite some time. It's nothing but hype.That's nonsense.
I would prefer a rottentomatoes type system where a games score is the percentage of reviewers who liked it and the actual average rating number is given less attention. Also the choice to filter by top critics, or maybe publications I decide I usually agree with would be nice.
Except IGN contributes to the problem. If they don't like what's happening to the industry, then stop putting scores on the reviews. Just write a review and make people read the words ... For everytime they put scores on each part of a game (gameplay, graphics, sound), they contribute to the problem.
For each review found, we will take the score given by the critic and convert it to a 0-100 point scale. (For those critics who do not provide a score, we'll assign a score from 0-100 based on the general impression given by the review.).
I would never use metacritic for user reviews because it;s either 10s or 1s bec ause of fanboy nonsense.Anyone remember the GoW/LBP fanboy metacritic war?
This can't be entirely true. Games like Brutal Legend and Too Human had relatively large marketing budgets, no? There are also plenty of shit "bro" games that get big time ad space during sporting events that don't sell well.
I think you're understating the effect of quality on sales.
BTW can't review sites just copyright their info, and not allow metacritic to use their scores?
Mirror's Edge is an excellent game, but it also has issues stemming from its core design. It was designed to be a replayable, time attack game--but this is an ancillary mode to a 5 hour setpiece based campaign game. The gunplay and combat is poor. And the plot is presented through poor and jarring cutscenes. There's a difference between "I love this game, it is my favourite game of the generation" and "I think every critic should have given it a 10". It's pretty obvious how there were factors working against it.
Everything I'm saying here should be pretty obvious. I'm not sure why people trot out their favourite game and are surprised when it doesn't have a universally positive reception. Universally positive receptions are for games that are exceedingly polished, high profile, high production values, that don't alienate anyone. Games that are provocative or take chances at the expense of their potential audience size are going to be a little more divisive. That's okay. The games you love don't need to be all 95
It's not hard to discern fanboy/rage reviews. Even going as far back as Gamefaqs user reviews in the late 90s/early 2000s, I think you can find some good information that the "professional" reviewers leave out or miss.
Next article:
"What Metacritic can learn from IGN."
Indeed. What Metacritic can learn from IGN review scores.
Who actually uses Metacritic? I don't think I've seen it for 5 years.
It's been pretty well established that publishers are using aggregators like Metacritic to judge a game's success beyond the number of copies shipped. Metascore is used to determine bonuses, if sequels will be made, and presumably whether or not to break up a team or a studio.
When Activision's contract with Bungie got disclosed as part of the Infinity Ward case it was noted that there were conditions dependent on metascores (Gamerankings, specifically.)