Metacritic is a huge problem, in my opinion.
While I grudgingly admit it has lead to an increased attention to quality in the industry, so many aspects of game production are geared around gaming the Metacritic system.
PR people pressure publications for certain scores, and certain scoring methods in order to make all reviews have less impact on their Metacritic score. Developers have Metacritic clauses in their contracts for bonuses, but often times aren't given the time to actually make a good game.
The focus on Metacritic, I believe, is also a big part of the reason why publishers are focusing on AAA titles, and those AAA titles get samier and samier each year. Metacritic has defined very clearly what reviewers like and don't, and they're making games targeting those things. And because AAA titles are what sell, most game retailers don't really want to even stock mid-range games any more - just AAA and budget titles.
So, yes, while the intention was good and it has had some good effects, the fact is that it has become a mindless, uninformed shortcut to help executives factor game quality into their calculations. Them ignorantly charging forward, armed only with a single number, has ultimately only exposed all the more how little they understand the production of games, and skewed the industry around it.
...And all because people are too lazy to do real research.
While I grudgingly admit it has lead to an increased attention to quality in the industry, so many aspects of game production are geared around gaming the Metacritic system.
PR people pressure publications for certain scores, and certain scoring methods in order to make all reviews have less impact on their Metacritic score. Developers have Metacritic clauses in their contracts for bonuses, but often times aren't given the time to actually make a good game.
The focus on Metacritic, I believe, is also a big part of the reason why publishers are focusing on AAA titles, and those AAA titles get samier and samier each year. Metacritic has defined very clearly what reviewers like and don't, and they're making games targeting those things. And because AAA titles are what sell, most game retailers don't really want to even stock mid-range games any more - just AAA and budget titles.
So, yes, while the intention was good and it has had some good effects, the fact is that it has become a mindless, uninformed shortcut to help executives factor game quality into their calculations. Them ignorantly charging forward, armed only with a single number, has ultimately only exposed all the more how little they understand the production of games, and skewed the industry around it.
...And all because people are too lazy to do real research.