Pathetic Basement Virgin
Banned
They shouldn't change. I want my SMB 3-II Nintendo.
Lord_Byron28 said:I somewhat agree with the writer. 2D Mario and 2D DK haven't changed since the SNES days. However, I think they both can get a break since they were only recently revived since the SNES days. Also for those complaining, yes I'd like 2D Mario and 2D DK to evolve. 2D Mario in the NES and SNES days was constantly evolving from SMB to SMB3 to SMW to SMW2:YI. I liked NSMB Wii and it may be the best 2D Mario platformer but it felt creatively uninspired. He is however factually wrong about Kirby. There is still traditional Kirby 2D platformers but there are still many quirky, gimmicky Kirby games that introduce new gameplay.
The M.O.B said:I haven't played limbo yet but LBP is some bad bad platforming.
Yeah, and the main premise of the 2D platformer revival was based on bringing back people's experiences with the classic games and updating with new visuals and gameplay tweaks.Lord_Byron28 said:I somewhat agree with the writer. 2D Mario and 2D DK haven't changed since the SNES days. However, I think they both can get a break since they were only recently revived since the SNES days. Also for those complaining, yes I'd like 2D Mario and 2D DK to evolve. 2D Mario in the NES and SNES days was constantly evolving from SMB to SMB3 to SMW to SMW2:YI. I liked NSMB Wii and it may be the best 2D Mario platformer but it felt creatively uninspired. He is however factually wrong about Kirby. There is still traditional Kirby 2D platformers but there are still many quirky, gimmicky Kirby games that introduce new gameplay.
jett said::lol Has anyone actually bothered reading/skimming the article? It has little to do with Mario or Donkey Kong.
Since no one has, I'll stick to the inflammatory title of this thread. Frankly the IGN writer is not wrong. The article is strictly about 2D platformers, so you can't call in SMG and what not. Both NSMBW and DKCR are very similar to their predecessors.
And Kirby's Epic Yarn is just shit masked by pretty visuals.
Cipherr said:Yeah but its 'HD'.
Good God I hate when people say shit like this. It's little better than starting your post off with FUCK YOU.walking fiend said:Don't try to sound smart.
I can't agree with this. Each world in Mario has a myriad of variations in assets from one stage to the next. Within each world's theme, there are several sub-themes; different tilesets, different scenery, different music.Stumpokapow said:In terms of "stage architecture", which I'm assuming refers to the theme of a stage rather than the mechanics, I'd first of all say that theme isn't important to consider here. 'Splosion Man only had one stage theme, and not having multiple stage themes definitely made the game feel dragged out and undiverse, but it has nothing to do with the actual diversity or amount of content. Second of all, Meat Boy has 6 themed worlds to Mario's 8, plus the Dark World stages typically included a visual remix including but not limited to time-of-day changes, or silhouetting. Third of all, if you include the glitch levels, Game Boy warp zones, etc. the visual variety continues to grow. I feel they are both about on par with each other.
Stumpokapow said:I basically think that the best use of NSMBWii co-op is playing along-side a young kid and having him/her using the bubble mechanism when they get to a part that overwhelms them. I found it very frustrating when trying to actually have two players play the game versus one player helping the other.
I bet it's more that they don't trust people to create up-to-standard Mario levels. Sure, there would be a few diamonds, but I think overall they would be scared off by the thought of people playing through hoards of trashy levels. In the end I don't think they'd be willing to let go of controlling the players experience.Grisby said:LBP in particular is great because of the physics and the create-a level stuff. The next Mario should include some sort of create a thingy. I always wondered why Nintendo hasn't gone on that route (well, probably because of their Draconian online ideas).
Nintendo has done online custom level sharing in Mario vs. DK, and it's not really that great. The crappy maps get constantly upvoted for some reason, and not the well-designed and challenging ones.Grisby said:I like Mario but I haven't purchased NSMB nor SMG 2. In some way they definitely haven't changed. Luckily other titles like Super Meat Boy and LitteBigPlanet have filled and innovated on the basic 2D idea.
LBP in particular is great because of the physics and the create-a level stuff. The next Mario should include some sort of create a thingy. I always wondered why Nintendo hasn't gone on that route (well, probably because of their Draconian online ideas).
Are you joking or have you never actually played the game?Shig said:Meat Boy, on the other hand, contains chunks of 20 sequential stages all with one recurring tileset, one background, and one song.
rpmurphy said:Nintendo has done online custom level sharing in Mario vs. DK, and it's not really that great. The crappy maps get constantly upvoted for some reason, and not the well-designed and challenging ones.
Did you play NSMBWii?gutter_trash said:I think Mario devolved backwards in Mario 64, Sunshine and Galaxy IMO
We have to replay the NES Marios to get real essence of Super Mario games and feel.
DK imo is a different story since DK Country is a completely different game than original arcade Donkey Kong and I don't understand why DK is brought into discussion when the Zelda series is more guilty of rinse & repeat
I loved it as a competitive game, but that's the thing, it's design lends itself to multiple ways to play it.Shiggy said:NSMB Wii was no fun for me as a competitive game, it only made sense as a co-op game. Thus you need to find the right people to play with - here an online mode would've been great but pretty much impossible for Nintendo (lag).
Boonoo said:I bet it's more that they don't trust people to create up-to-standard Mario levels. Sure, there would be a few diamonds, but I think overall they would be scared off by the thought of people playing through hoards of trashy levels. In the end I don't think they'd be willing to let go of controlling the players experience.
Rodney McKay said:
Completely forgot about Jungle Beat so you're right there. Also as I said I somewhat agree. Obviously as you said he's trying to imply things that are simply untrue.Penguin said:I could be wrong, but isn't Jungle Beat a Donkey Kong 2D platformer?
That felt like a radical departure from the Country series.
I guess... to me anyhow, is IGN makes it sound like there has been this huge influx of Donkey Kong and Mario titles in 2D, when we're looking at 1 and 2 in the last 15 years.
And Super Mario 3D Land seems to be an odd mix of 2d/3d game play for the next Mario game.
I agree which is why I said I'd give them a pass since it's been 15+ years since they had made a new 2D Mario. There are some people in this thread though that have been complaining and saying they don't want evolution in their 2D Mario. However, when I think innovation/evolution HD graphics, DLC and 5.1 Surround sound aren't exactly what I'm thinking of so I disagree with the IGN writer there.Yeah, and the main premise of the 2D platformer revival was based on bringing back people's experiences with the classic games and updating with new visuals and gameplay tweaks.
Nintendo didn't seem to have a problem with people creating their own stages in SSBB and Mario Vs. DK.I bet it's more that they don't trust people to create up-to-standard Mario levels. Sure, there would be a few diamonds, but I think overall they would be scared off by the thought of people playing through hoards of trashy levels. In the end I don't think they'd be willing to let go of controlling the players experience.
Are you lacking reading comprehension? One song per 20-stage world.Rodney McKay said:
Why would he bring up the free flash version of a game when everyone else is talking about the $15 downloadable game?Shiggy said:He's saying "Meat Boy": http://www.newgrounds.com/portal/view/463241
That game is pretty bad and boring indeed and stopped me from playing SMB.
These titles don't have the added bonuses of HD graphics, online play, leaderboards, true 5.1 sound and the potential for DLC expansions.
Rodney McKay said:Why would he bring up the free flash version of a game when everyone else is talking about the $15 downloadable game?
Shig said:I can't agree with this. Each world in Mario has a myriad of variations in assets from one stage to the next. Within each world's theme, there are several sub-themes; different tilesets, different scenery, different music.
Meat Boy, on the other hand, contains chunks of 20 sequential stages all with one recurring tileset, one background, and one song.
The repetition and simplicity of Meat Boy's assets would absolutely not fly in a full retail game. You're treating 'number of stages' as the only thing that counts under the banner of content, when it's asolutely not. It's like saying a movie's main attraction is its run time.
Oh, hmm. I'd forgotten about SSBB, and I didn't know about MvsDK.Lord_Byron28 said:Nintendo didn't seem to have a problem with people creating their own stages in SSBB and Mario Vs. DK.
Oh, I see. Could have phrased that a little better, but I see what you meant.Shig said:Are you lacking reading comprehension? One song per 20-stage world.
Uh huh.Blockbusters made by hundreds of people (like Mass Effect 2 or Red Dead Redemption) are seen as worthy of a Triple A Game price, whereas most people no longer consider platformers as being in the same ballpark.
Stumpokapow said:NSMBW and DKCR are similar to their predecessors, but they also have important new elements mechanically and presentationally. I don't agree with his premise that 2D gaming inherently doesn't manage to justify full price. I think anyone that uses Alien Hominid to represent the best of anything is literally crazy. I think saying "for every <list of great 2d platformers on Wii> there are also duds... now for a list of great platformers on XBLA/PSN/PC" is silly, because there are duds on those platforms as well, and if we're emphasizing the great aspect of the 2D revival I think we should talk about some of the great 2D on Wii.
It's true that the quotation in the OP is amongst the most inflammatory things said in the article, but I don't think the article as a whole is novel or interesting or shines a light on anything we didn't already know or mentions any games we haven't heard of or really provides a meaningful dissection of what generates value or what doesn't.
I don't think it's shit, on any level. It controls well. It is well paced. It has a lot of content. The co-op works well. The music is excellent. The visual theme of the game is very well integrated into the mechanical design of the game. Also I find the level design generally interesting, I thought there was a good variety of obstacles enemies, traversal mechanics, and player moves.
I think it's very successful at what it set out to do; it simply doesn't appeal to a large part of the people here because it's even easier than the already too-easy-for-GAF Kirby franchise generally is. So for a lot of people it just feels very light, breezy, and slight.
The writer does an exceedingly shitty job at explaining this, but LBP's contribution to the platforming genre is not good platforming. Its main contributions are: Plane shifting for a pinch of "3d" in a 2d game, Play Create Share, and the co-op implementation. I'm not a huge fan of the game at least partially because I don't think it's a very good platformer, but it's a pretty significant game for the possibilities it alludes to.
There are also songs for the warp-zones and bosses within each light world. The game has a total of 28 songs (including the intro theme, menu music, and credits song) and essentially 14 worlds, not including content added after launch.Shig said:Are you lacking reading comprehension? One song per 20-stage world.
IGN said:These titles don't have the added bonuses of HD graphics, online play, leaderboards, true 5.1 sound and the potential for DLC expansions.
Agreed for the most part. I thoroughly enjoyed DKCR and I thought NSMBW was decent(World is still my favorite 2D Mario). However, the IGN writer is correct in that the series hasn't evolved all that much. He is stupid though in suggesting HD Graphics and DLC will evolve them and progress the series. He also makes plenty of other stupid comparisons in the article.jett said:I'm not saying there's nothing anything new in those games(I personally loved DKCR, don't care for NSMBW), just saying the much maligned IGN writer is not completely crazy. It just kind of annoys me when people post in a thread without actually reading what it is about.
Exactly. Hearing the squishes and splats coming from the rear surround speakers really would have made the experience feel more visceral and AAA.Rodney McKay said:Super Meat Boy would have been worth $60 if it only had 5.1 surround sound.
A guy can dream... ;_;
Guilty? More like proud!nickcv said:@Stumpokapow feel guilty because you made me buy SMB![]()
Grisby said:I like Mario but I haven't purchased NSMB nor SMG 2. In some way they definitely haven't changed.
Grisby said:LBP in particular is great because of the physics and the create-a level stuff. The next Mario should include some sort of create a thingy. I always wondered why Nintendo hasn't gone on that route (well, probably because of their Draconian online ideas).
nickcv said:@Stumpokapow feel guilty because you made me buy SMB![]()
jett said:I'm not saying there's nothing anything new in those games(I personally loved DKCR, don't care for NSMBW), just saying the much maligned IGN writer is not completely crazy. It just kind of annoys me when people post in a thread without actually reading what it is about.
About Kirby, I almost kind of enjoyed myself when I played it in an easygoing-you're-not-really-doing-anything-of-interest kind of way, but looking back on it it is not good and pretty much wasted my time.
On another note, I've been playing Outland and it's such a fantastic platformer, one of the best I've played this generation. Better than Nintendo's full price titles.
AbsoluteZero said:If it ain't broke don't fix it.
The_Darkest_Red said:Is it ironic that the most "evolved" idea in DKCR (rolling with a flick of the Wiimote) was my least favorite part of the game? I for one am a huge fan of the 2D revival that's going on. The core gameplay is timeless, in my opinion, it just needs to be supplemented with new obstacles, level design, and visuals. Obviously I don't want this to be the case for every new game but I certainly think there is a comfortable place for this style in the future of video games.