• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

IGN: Retro Studios Working on Donkey Kong Revival

Damn, my one and only prediction in the e3 prediction thread was a new DK game...granted I said it would be made by Team Ninja lol
 
TheGreatMightyPoo said:
Except the means in which you collected all this "shit" was done in glorifying adventurous ways with fantastic jumping and traversing through imaginative exciting lanscapes.

Your analogy is at best...............really poor.

Your house must be boring as hell then
 
Instro said:
I have never played DKC2. Is this bad?
One of the best game ever.
You have to play it.

KuwabaraTheMan said:
Top 3 Platformers ever made:
1. Donkey Kong Country 2
2. Donkey Kong Country
3. Donkey Kong Country 3

Don't fuck it up, Retro.
Personaly I'd put DKC 3 before DKC.
They're all masterpieces though.
 
just booted up banjo kazooie on 360, and i can confirm it's a boring ugly game for people who smell

dkc2 is the bee's knees though
 
Instro said:
I have never played DKC2. Is this bad?
no, no, everything's gonna be okay

We're gonna get a little place.

We're gonna have a cow, and some pigs, and we're gonna have, maybe-maybe, a chicken. Down in the flat, we'll have a little field of alfalfa for the rabbits. *cocks gun*


also beelze stinks and is a doodoo head
 
Paco said:
Not sure how everyone else feels, but DKC 2 = Super Mario World in terms of 2D platforming. They're both perfect.

Interesting, I only ever owned the first DKC on the SNES. I think Ill check out DKC2, maybe it will be worth a lttp thread.
 
beelzebozo said:
just booted up banjo kazooie on 360, and i can confirm it's a boring ugly game for people who smell

dkc2 is the bee's knees though


Joke post?

The original BK still holds up very well today.
 
My problem with Donkey Kong 64 was that it didn't feel like a platforming game at all to me. I always felt like there was this absolutely gargantuan world there but not much in the way of real obstacles. And I always felt that it was so big so that the developers would have plenty of room to spread out their huge piles of crap for you to collect, and you couldn't legitimately complain that the game was too short since it took so much time to travel the worlds and collect everything.

In Mario 64, I never felt like I was "collecting" the stars. The stars were just a way to verify that you had completed certain tasks and overcome certain obstacles; each and every star symbolized something pretty substantial. But in Donkey Kong 64, the collected stuff never really meant anything to me, other than the fact that I apparently have way too much time on my hands to actually collect all that crap.

I actually felt the same way about the Banjo-Kazooie games, although admittedly to a lower degree. For me, Banjo-Kazooie was Super Mario 64 was some extra crap to collect, but Banjo-Tooie started to really go down the same alley as Donkey Kong 64.
 
Paco said:
Not sure how everyone else feels, but DKC 2 = Super Mario World in terms of 2D platforming. They're both perfect.

I like it a lot better than SMW. And Yoshi's Island for that matter, which came out around the same time and was lauded as the superior platformer. I just love everything about DKC2, the stages, the character, enemy design, music. Fantastic.
 
The main problem for me in DKC3 is that Diddy ain't in it. Dixie's supposed to be the agile character of the DKC3 pair, but as far as I remember, they kept her DKC2 not-as-agile-as-Diddy mechanics in. So it felt funny having the big and clunky Kiddy with the not-as-agile-as-Diddy Dixie.
 
nincompoop said:
Do you find cleaning up around your house to be a fun activity too? Because that's pretty much the same thing as playing DK64 or Banjo Kazooie, they all just basically boil down to picking up a bunch of shit.
Oh, I loved Chibi Robo for the Gamecube to bits, if that's what you're asking.

And if you didn't... GO BUY IT ;)
EmCeeGramr said:
No, I just can't remember a forgettable game, while you've committed a crime against humanity and are to be tried at The Hague in a month's time.
Nah, just different perspectives... and a lot of years gone by.
 
upandaway said:
This is getting ugly.

Yep, let's all debate about previous games and strike up an awesome Internet war. Fun!

Back to the topic at hand and speaking as someone who couldn't care less for modern IGN, I'm actually buying what they're selling here, if only for the sheer absurdity of having Retro work on a new Donkey Kong. It's about the oddest of fits if we only look at what they've worked on in the past (canceled games and all), and doesn't seem like a likely "let's make this shit up based off loose talk" scenario.

It doesn't really matter, E3 is a couple days away and we'll know then.
 
The entire time I played Donkey Kong Country 3, I could hear the developers saying, "Fuck, number 3? I thought we'd be done at 2! And we've got N64 projects to do, too...fuck, I don't have time for this!"
 
Stars were objective markers. Mario 64 mostly had this down pat (red coins and 100 coin stars), Sunshine missed the point too often, Galaxy got it right.

Rare never understood that. To them, there was no difference between getting 50 stars (with 50 objectives) and 50 hipplydeedoodads just lying around.
 
beelzebozo said:
no i was wrong

i just mentally refused to accept that there's a thing connecting dkc2 and dkc3


also i couldn't remember where they started the stupid tiny kong shit

ShockingAlberto said:
Stars were objective markers. Mario 64 mostly had this down pat (red coins and 100 coin stars), Sunshine missed the point too often, Galaxy got it right.

Rare never understood that. To them, there was no difference between getting 50 stars (with 50 objectives) and 50 hipplydeedoodads just lying around.

but almost all of the jiggies WERE objective markers, it just didn't kick you out of the level when you found them
 
people, keep the hate crap out of here.

which old DKC game is the better one is not the subject of this topic , please don't derail.
 
sphinx said:
people, keep the hate crap out of here.

which old DKC game is the better one is not the subject of this topic , please don't derail.

Like every other thread on this board doesn't resort to going into tangents about other games...
 
Oh, can we also agree that the whole Donkey Kong Country 2 onwards "friends and relatives" (and later DK64's) were totally like Sonic and his crappy friends, taking Diddy Kong aside?

I just remembered that through remembering how DKC3 had that fatso, and DKC2 had Dixie... it's Donkey Kong for crying out loud.
 
EmCeeGramr said:
no, no, everything's gonna be okay

We're gonna get a little place.

We're gonna have a cow, and some pigs, and we're gonna have, maybe-maybe, a chicken. Down in the flat, we'll have a little field of alfalfa for the rabbits. *cocks gun*


also beelze stinks and is a doodoo head

And I get to tend the rabbits!
 
lostinblue said:
Oh, can we also agree that the whole Donkey Kong Country 2 onwards "friends and relatives" (and later DK64's) were totally like Sonic and his crappy friends, taking Diddy Kong aside?

I just remembered that through remembering how DKC3 had that fatso, and DKC2 had Dixie... it's Donkey Kong for crying out loud.

Dixie ruled though, no "friends" in those Sonic games really did.
 
lostinblue said:
Oh, can we also agree that the whole Donkey Kong Country 2 onwards "friends and relatives" (and later DK64's) were totally like Sonic and his crappy friends, taking Diddy Kong aside?

I just remembered that through remembering how DKC3 had that fatso, and DKC2 had Dixie... it's Donkey Kong for crying out loud.

Dixie and Kiddy are great. It's only the stupid DK64 characters that suck. All of the original trilogy characters are great.
 
lostinblue said:
Oh, can we also agree that the whole Donkey Kong Country 2 onwards "friends and relatives" (and later DK64's) were totally like Sonic and his crappy friends, taking Diddy Kong aside?

I just remembered that through remembering how DKC3 had that fatso, and DKC2 had Dixie... it's Donkey Kong for crying out loud.

Agreed. If there is a new DK then I hope the main players are Donkey and Diddy...maybe Dixie. Kiddy, Chunky, and Lanky need to stay out.
 
lostinblue said:
Oh, can we also agree that the whole Donkey Kong Country 2 onwards "friends and relatives" (and later DK64's) were totally like Sonic and his crappy friends, taking Diddy Kong aside?

I just remembered that through remembering how DKC3 had that fatso, and DKC2 had Dixie... it's Donkey Kong for crying out loud.
Nobody hates on Dixie.
 
lostinblue said:
Oh, can we also agree that the whole Donkey Kong Country 2 onwards "friends and relatives" (and later DK64's) were totally like Sonic and his crappy friends, taking Diddy Kong aside?

I just remembered that through remembering how DKC3 had that fatso, and DKC2 had Dixie... it's Donkey Kong for crying out loud.
I thought Dixie was fine, at least she added a decent mechanic.

Lanky, Kiddy, and Chunky can go die though.
 
TheGreatMightyPoo said:
Except the means in which you collected all this "shit" was done in glorifying adventurous ways with fantastic jumping and traversing through imaginative exciting lanscapes.

Your analogy is at best...............really poor.
Oh please, you rarely have to jump at all to collect stuff in those games and when you do it's usually to climb a set of stairs or something, rather than to avoid hazardous obstacles.

The analogy makes perfect sense, that items that you sometimes need to pick up to collect more stuff, like the running shoes in banjo-kazooie, are a lot like tools that you use to clean your house, like a vacuum cleaner. Only your vacuum cleaner doesn't have a strict time limit which forces you to keep returning to its starting position to pick up more stuff you missed, so vacuuming isn't as boring as playing banjo kazooie.
 
Scribble said:
The main problem for me in DKC3 is that Diddy ain't in it. Dixie's supposed to be the agile character of the DKC3 pair, but as far as I remember, they kept her DKC2 not-as-agile-as-Diddy mechanics in. So it felt funny having the big and clunky Kiddy with the not-as-agile-as-Diddy Dixie.

Agreed. Diddy was my go-to character in both DKC and DKC2. Although Dixie was plenty useful as well. I have to say I used Dixie a lot more often than Donkey overall. I hated everything about DKC3 though. I mean, the gameplay and the platforming was fine enough. But Kiddy sucked. The graphics were weird. The design was horrible. I heard it was made by a different team, so I'm not surprised.
 
OmnipotentO said:
I miss old Rare
We all do.

But that *thing* is in heaven or so, died long ago.

On the day Conker's Bad Fur Day shipped
nincompoop said:
Oh please, you rarely have to jump at all to collect stuff in those games and when you do it's usually to climb a set of stairs or something, rather than to avoid hazardous obstacles.

The analogy makes perfect sense, that items that you sometimes need to pick up to collect more stuff, like the running shoes in banjo-kazooie, are a lot like tools that you use to clean your house, like a vacuum cleaner. Only your vacuum cleaner doesn't have a strict time limit which forces you to keep returning to its starting position to pick up more stuff you missed, so vacuuming isn't as boring as playing banjo kazooie.
Go play Chibi Robo.
 
DonkeyKong64ConceptArt.jpg


Man.

What the fuck was Rare on.
 
Top Bottom