drohne said:neither sega nor gearbox is to blame for the risibly limited motion sensing capabilities of the wii controller
No, but he kept it because he was looking forward to it. Now he has nothing to look forward to that's been announced, he might as well sell it and make a profit this Xmas.d+pad said:You bought a Wii simply so you could play Samba de Amigo???
drohne said:and neither sega nor gearbox is to blame for the risibly limited motion sensing capabilities of the wii controller
Ike said:6.5 Gameplay
Solid rhythm gameplay marred by poorly-implemented controls. Casual gamers probably won't notice, but the hardcore won't be fooled.
drohne said:i saw this coming. and neither sega nor gearbox is to blame for the risibly limited motion sensing capabilities of the wii controller
Dragona Akehi said:Well, I've never trusted IGN reviews at the best of times, and I have a sneaking feeling that this will once again be the case. Therefore I'm still buying. Dual Wiimote wielding.
Dragona Akehi said:Dual Wiimote wielding.
This...Dragona Akehi said:Well, I've never trusted IGN reviews at the best of times, and I have a sneaking feeling that this will once again be the case. Therefore I'm still buying. Dual Wiimote wielding.
Guybrush Threepwood said:From the review, it sounds like both the Wii Remote + Nunchuck combo (which is a given) and the Wii Remote + Wii Remote combo aren't that great.
Sega should have delayed this game a year so Wii Motion + could be implemented, but of course this is Sega. I don't expect a patch either.
Guybrush Threepwood said:Sega should have delayed this game a year so Wii Motion + could be implemented, but of course this is Sega. I don't expect a patch either.
drohne said:i saw this coming. and neither sega nor gearbox is to blame for the risibly limited motion sensing capabilities of the wii controller
Well Samba 2000 has many great songs from Sega games that aren't in the original or wii version.I AM JOHN! said:. Welp, looks like it's time to continue the six-year-long search for a copy of Samba 2000 and two Sega maracas.
So they're just doing it wrong? Interesting.Dragona Akehi said:But as mentioned from someone from NP above, the game has a quirk, and isn't meant to be played like the DC version (which in turn didn't play like the arcade).
So basically you just point up/forward/down and shake?thomasos said:The controls work differently in the Wii version than they did on Dreamcast. The different shakes are based on where you're pointing the Wii remotes rather than how high you're holding them. Once I adjusted to that fundamental difference, I found the controls to be every bit as reliable as the DC maracas (which others have pointed out weren't perfect).
We gave the game a significantly better score in Nintendo Power.
Dragona Akehi said:Well, I've never trusted IGN reviews at the best of times, and I have a sneaking feeling that this will once again be the case. Therefore I'm still buying. Dual Wiimote wielding.
Amir0x said:Ah, the Dreamcast version had some sensitivity issues at the hardest difficulties... it took me a long time to master it.
me said:Ami is correct. This game without maracas is wrong on at least two points:
-The Wii remote can't actually do what the DC samba maracas do
-Holding maracas feels much more fun and enjoyable than holding something that isn't a maraca when simulating maraca playing.
It's a beautiful, beautiful game and one which should be respected enough to keep it in its original, successful form. The Wii remote is fantastic, but it's not suited to *everything* in gaming. Maraca peripherals with accurate distance sensing, or I won't buy.
swerve said:http://www.neogaf.com/forum/showpost.php?p=9770307&postcount=49
Never got hyped, but it's out on Friday in Europe and one of my colleagues will definitely get it. I'll post impressions of if I was wrong or not, then.
Casual gamers probably won't notice, but the hardcore won't be fooled.
When Ellie tried Samba Wii for the first time though, it didn't really work, and she was told to shake the maracas more gently to get the right response. Fortunately, the sensor code appears to be much more robust now, and a "calibration" screen at the beginning of each session helps you work out exactly where in 3D space you're being asked to waggle. You can also swap between left- and right-handed settings depending on which hand you like to hold the Wiimote with, leaving you with no excuse if it turns out you have the hand-eye coordination of an arthritic sloth.
it can't be worse than NiGHTS JoD, that is the utter shit.grandjedi6 said:The "Nights" curse strikes again?
Amir0x said:Ah, the Dreamcast version had some sensitivity issues at the hardest difficulties... it took me a long time to master it.
OUCH. ;_;marc^o^ said:New review up on Eurogamer : 6/10
http://www.eurogamer.net/article.php?article_id=239694
The reviewer admits he is more a Rockband fan though, hard to tell if he spent enough time on the game to get a grip of the controls in the most frantic modes.
Dragona Akehi said:See, I've never, in my life agreed with an IGN review (not counting Craig from IGN Pocket), so again, I'm still buying it. Not disagreeing about the need for Wii Motion +. But as mentioned from someone from NP above, the game has a quirk, and isn't meant to be played like the DC version (which in turn didn't play like the arcade).
yeah, definitely...TheHeretic said:The Eurogamer review seals the deal, the controls are problematic.
Beyond that, the limitations of the Wii remote's motion sensing capabilities become apparent at the exact point you really need them to be reliable. Try as Gearbox might, the bald truth is that the Wiimote is far from an exact instrument in precisely judging where you're shaking. Time and again, just as you're building up a great multiplier, a simple repetitive moment can be misinterpreted, leaving you staring balefully at your hands, wondering why thatshake was deemed incorrect when all the others were fine. At lower skill levels, you can afford the odd hardware-related slip-up; you'll make it through anyway. But, really, the routines are basic enough that you shouldn't be makingany mistakes.
Needless to say, the imprecise nature of the controls starts to weigh heavily once you're faced with more complex routines and manoeuvres. You'll go from being able to do each song with pretty much with your eyes shut to hitting a brick wall the minute you progress to Hard mode. The games almost works perfectly when asking the player to perform very deliberate actions, but demands an unreasonable level of precision later on - a level of precision that is currently beyond the Wiimote. While the expensive Dreamcast system employed was capable of triangulating the position of each maraca relative to the sensor bar, Gearbox's Wii system relies on static acceleration data. While this is a clever alternative on paper, it has limitations when you're being asked to move from high to low to medium positions in quick succession - while also shaking in time. It's a nice workaround up to a point, but it doesn't quite work in the white heat of maraca-shaking insanity.
TheHeretic said:The Eurogamer review seals the deal, the controls are problematic.