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IGN reviews Samba de Amigo on Wii- 7.5

i saw this coming. and neither sega nor gearbox is to blame for the risibly limited motion sensing capabilities of the wii controller
 
d+pad said:
You bought a Wii simply so you could play Samba de Amigo???
No, but he kept it because he was looking forward to it. Now he has nothing to look forward to that's been announced, he might as well sell it and make a profit this Xmas.
 
blast. i think i actually put down 5 bucks on this at gamestop sometime last year (when i still shopped there)

guess i should change that to a different game
 
Ah, the Dreamcast version had some sensitivity issues at the hardest difficulties... it took me a long time to master it.

The review isn't 100% clear if it is worse than this previous problem or not, but I am still probably holding out for a dual remote maraca shell. They only have the nunchuck+remote one I can find.

drohne said:
and neither sega nor gearbox is to blame for the risibly limited motion sensing capabilities of the wii controller

A problem, mind you, that Wii Motion+ will fix. More proof for the Amir0x machine!
 
The controls work differently in the Wii version than they did on Dreamcast. The different shakes are based on where you're pointing the Wii remotes rather than how high you're holding them. Once I adjusted to that fundamental difference, I found the controls to be every bit as reliable as the DC maracas (which others have pointed out weren't perfect).

We gave the game a significantly better score in Nintendo Power.
 
Ike said:
6.5 Gameplay
Solid rhythm gameplay marred by poorly-implemented controls. Casual gamers probably won't notice, but the hardcore won't be fooled.
:(. Welp, looks like it's time to continue the six-year-long search for a copy of Samba 2000 and two Sega maracas.
 
drohne said:
i saw this coming. and neither sega nor gearbox is to blame for the risibly limited motion sensing capabilities of the wii controller

This needs to be quoted again. Nintendo is to blame for the poor tools Sega had to work with.
 
Well, I've never trusted IGN reviews at the best of times, and I have a sneaking feeling that this will once again be the case. Therefore I'm still buying. Dual Wiimote wielding.
 
Dragona Akehi said:
Well, I've never trusted IGN reviews at the best of times, and I have a sneaking feeling that this will once again be the case. Therefore I'm still buying. Dual Wiimote wielding.

This (until proven wrong).
 
Dragona Akehi said:
Dual Wiimote wielding.

From the review, it sounds like both the Wii Remote + Nunchuck combo (which is a given) and the Wii Remote + Wii Remote combo aren't that great.

Sega should have delayed this game a year so Wii Motion + could be implemented, but of course this is Sega. I don't expect a patch either.
 
Dragona Akehi said:
Well, I've never trusted IGN reviews at the best of times, and I have a sneaking feeling that this will once again be the case. Therefore I'm still buying. Dual Wiimote wielding.
This...
 
Guybrush Threepwood said:
From the review, it sounds like both the Wii Remote + Nunchuck combo (which is a given) and the Wii Remote + Wii Remote combo aren't that great.

Sega should have delayed this game a year so Wii Motion + could be implemented, but of course this is Sega. I don't expect a patch either.

See, I've never, in my life agreed with an IGN review (not counting Craig from IGN Pocket), so again, I'm still buying it. Not disagreeing about the need for Wii Motion +. But as mentioned from someone from NP above, the game has a quirk, and isn't meant to be played like the DC version (which in turn didn't play like the arcade).
 
I'm going to wait and see. If the two Sambas play differently, that may be the problem a lot of reviewers are having.

Will wait for GAF impressions.
 
There's a good IGN interview with Gearbox on Samba Wii on the Nintendo Voice Chat podcast that just went up.
 
I AM JOHN! said:
:(. Welp, looks like it's time to continue the six-year-long search for a copy of Samba 2000 and two Sega maracas.
Well Samba 2000 has many great songs from Sega games that aren't in the original or wii version.
 
IGN is wrong about the controls. I also love how everybody is shitting on the game because of one damn review. God I hate the internet.
 
Dragona Akehi said:
But as mentioned from someone from NP above, the game has a quirk, and isn't meant to be played like the DC version (which in turn didn't play like the arcade).
So they're just doing it wrong? Interesting.
 
thomasos said:
The controls work differently in the Wii version than they did on Dreamcast. The different shakes are based on where you're pointing the Wii remotes rather than how high you're holding them. Once I adjusted to that fundamental difference, I found the controls to be every bit as reliable as the DC maracas (which others have pointed out weren't perfect).

We gave the game a significantly better score in Nintendo Power.
So basically you just point up/forward/down and shake?

edit: reading the IGN review, they seem fully aware of the difference in control, but they feel it's just that it's not accurate enough for Hard. Just because the DC version had similar problems doesn't mean that the new one should be excused; I expect better after 7 years and for $40.
 
Dragona Akehi said:
Well, I've never trusted IGN reviews at the best of times, and I have a sneaking feeling that this will once again be the case. Therefore I'm still buying. Dual Wiimote wielding.

Same for me. I'll wait for more reviews.
 
Amir0x said:
Ah, the Dreamcast version had some sensitivity issues at the hardest difficulties... it took me a long time to master it.

Meh, I would say the one thing that it struggled with was height, but with proper training, I could get to the last couple of stages on Hero Challenge mode and get perfects on Super Hard mode.

What worries me is the Wii's shake recognition, because if it can't get that right, even the most stringent height shake training will not be enough. I think that with a proper maraca add on to a Wii-mote, the sensation of shaking would have been enough, as long as the game recognized the shake. The Dreamcast version NEVER (in my experience) had this problem.
 
I still have my DC Samba (w/ 2 maraca pairs) and was looking forward to this, but I have a feeling Sega f*cked this up.

Considering how people are willing to pay for $100 guitars nowadays and lots of successful Wii games come with accessories, I wonder whether this would have had a shot a success with a straight port and redo of the DC accessories.

My main concern right now is deteriorating my DC hardware and accessories, so I haven't touched it in forever.

If Sega would have released the exact same thing as they did back then, but perhaps bundling in maraca accessories with a floor sensor bar, I would have strongly considered this, even at a $100 price point. At a $60-$70 competitive price point it might have been a no-brainer.

I could care less whether Wii sensor technology is used for Wii games, my concern is whether the game is good or not, and sometimes it helps and sometimes it doesn't. In this case they would have been better off leaving the Wii tech alone and release their own controllers with ports to the USB and/or GCN sockets. DDR on Wii is very popular despite costing $70 because of the mat, and music games on Wii are generally very popular, so a $70 Samba game without Wii sensor gameplay would probably have had just as much a shot as success except it would have, if the IGN review is to be believed, decent gameplay.
 
Turtlesnatcher claims to have witnessed QA at gearbox 100% superhard at the gearbox party. He said he was slightly inebreated however.
 
http://www.neogaf.com/forum/showpost.php?p=9770307&postcount=49

me said:
Ami is correct. This game without maracas is wrong on at least two points:

-The Wii remote can't actually do what the DC samba maracas do
-Holding maracas feels much more fun and enjoyable than holding something that isn't a maraca when simulating maraca playing.

It's a beautiful, beautiful game and one which should be respected enough to keep it in its original, successful form. The Wii remote is fantastic, but it's not suited to *everything* in gaming. Maraca peripherals with accurate distance sensing, or I won't buy.

Never got hyped, but it's out on Friday in Europe and one of my colleagues will definitely get it. I'll post impressions of if I was wrong or not, then.
 
Why blame Nintendo? Wii remotes weren't designed for a Samba game, Gearbox built a Samba game for use with the Wii remotes. If Sega cared about making sure fans were going to be pleased with this new Samba installment, they should sell new maraca peripherals that include a sensor bar designed specifically for Wii.
 
Well after reading the review, gotta say I am not bothered if this doesnt get released in japan as I doubt I will buy it if the controls are a problem.

I can always get out my DC version if I need a Samba fix.. :)
 
The way I see it, people don't mind buying peripheral games that are fun and responsive.

The game should have came with one set, and allow the 2nd player to use the Wiimotes. Once they see the difference, they'll understand why the game came with the Maracas. Also, they'd get another set.
 
Based on other impressions we've seen on GAF, it seems the game is not completely broken on higher difficulty levels, but needs some skills/adjustements to keep up with the pace and the way accelerometers work.

Still buying it.
 
I wonder, did they calibrate the game before playing?

When Ellie tried Samba Wii for the first time though, it didn't really work, and she was told to shake the maracas more gently to get the right response. Fortunately, the sensor code appears to be much more robust now, and a "calibration" screen at the beginning of each session helps you work out exactly where in 3D space you're being asked to waggle. You can also swap between left- and right-handed settings depending on which hand you like to hold the Wiimote with, leaving you with no excuse if it turns out you have the hand-eye coordination of an arthritic sloth.

http://www.eurogamer.net/article.php?article_id=140717

Edit: oh , "at the beginning of each session", so this happens when you start playing?
 
grandjedi6 said:
The "Nights" curse strikes again?
it can't be worse than NiGHTS JoD, that is the utter shit.

Anyway i'll wait for some more reviews but i'm really disappointed... it was one of my most wanted on Wii for the fall and i was 101% sure of buying it, but if they fucked up the controls i'll pass for sure. :(
 
I still own the Dreamcast version but am still buying this because:
1) new songs, it is NOT a direct port.
2) Easier to set up.
3) wireless with duel remotes
4) I won't need to buy a 2nd maraca set for my Dreamcast for 2 player.
5) to support Sega making something other than another Sonic game.
6) I only tend to play on Easy or Normal anyway. SORRY I'M NOT HARDCORE ENOUGH.
7) Sega Fan service up the arse.
8) I want to try my parents out on it, they need something else to play on their Wii.
9) It's by Gearbox, not Sonic Team.

I would be up for a sequel in a years time with Motion Plus, but that probably wouldn't even happen if this game doesn't sell.

"We are the angry mob, we read the papers NeoGAF everyday. We love who we love we hate who we hate but we're always easily swayed".

I swear to god, some of you over react so much to every article you read, you hear one good impression and scream "OH GOD YES ALL OVER MY TITS" and one that still says it's fun but not perfect (which even the original game wasn't) it's "SEGA HOW COULD YOU YOU BASTARDS". :lol
 
Amir0x said:
Ah, the Dreamcast version had some sensitivity issues at the hardest difficulties... it took me a long time to master it.

I taped the sensors to the maracas, worked perfectly after that.

Shame about this but I can't say I'm surprised.
 
Dragona Akehi said:
See, I've never, in my life agreed with an IGN review (not counting Craig from IGN Pocket), so again, I'm still buying it. Not disagreeing about the need for Wii Motion +. But as mentioned from someone from NP above, the game has a quirk, and isn't meant to be played like the DC version (which in turn didn't play like the arcade).

The Eurogamer review seals the deal, the controls are problematic.
 
TheHeretic said:
The Eurogamer review seals the deal, the controls are problematic.
yeah, definitely...
Here's what they say...

Beyond that, the limitations of the Wii remote's motion sensing capabilities become apparent at the exact point you really need them to be reliable. Try as Gearbox might, the bald truth is that the Wiimote is far from an exact instrument in precisely judging where you're shaking. Time and again, just as you're building up a great multiplier, a simple repetitive moment can be misinterpreted, leaving you staring balefully at your hands, wondering why thatshake was deemed incorrect when all the others were fine. At lower skill levels, you can afford the odd hardware-related slip-up; you'll make it through anyway. But, really, the routines are basic enough that you shouldn't be makingany mistakes.

Needless to say, the imprecise nature of the controls starts to weigh heavily once you're faced with more complex routines and manoeuvres. You'll go from being able to do each song with pretty much with your eyes shut to hitting a brick wall the minute you progress to Hard mode. The games almost works perfectly when asking the player to perform very deliberate actions, but demands an unreasonable level of precision later on - a level of precision that is currently beyond the Wiimote. While the expensive Dreamcast system employed was capable of triangulating the position of each maraca relative to the sensor bar, Gearbox's Wii system relies on static acceleration data. While this is a clever alternative on paper, it has limitations when you're being asked to move from high to low to medium positions in quick succession - while also shaking in time. It's a nice workaround up to a point, but it doesn't quite work in the white heat of maraca-shaking insanity.

:(
 
TheHeretic said:
The Eurogamer review seals the deal, the controls are problematic.

Yeah, now I'm worried. I'll still end up getting it, as I was never able to track down my own copy of Samba for DC, let alone Maracas. :(

I'll let you guys know how it is.
 
Any hopes for a firmware patch to increase performance when M+ arrives?

I had thought they would delay the game after E3 announced motion plus.
 
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