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IGN reviews Samba de Amigo on Wii- 7.5

I had a feeling Eurogamer would slaughter it if the controls aren't up to scratch. Oh well.
Razorwind said:
Any hopes for a firmware patch to increase performance when M+ arrives?
No. More likely Samba Wii Amigo 2 if this sells a few million copies (which it will) and Motion+ doesn't tank (which it won't)
 
Dragona Akehi said:
Well, I've never trusted IGN reviews at the best of times, and I have a sneaking feeling that this will once again be the case. Therefore I'm still buying. Dual Wiimote wielding.

Exarctly, something tells me the "controls suck" crowd probably forgot to calibrate or something.

I especially don't trust this guy. He's a HATFIELD, dagnabbit!
 
Unfortunate. I was thinking about this, but only if the controls were as good as the DC version, since I play on Super Hard and anything that performs worse isn't worth buying for me.
 
This sucks. I have this preordered and was really looking forward to it, but I can't decide if I want to take a $40 gamble.

I miss the days of the EB 'evaluation period'.
 
damn you SEGA, damn you! they fuck everything up lately. Nights 2, Sonic Wii and now Samba.

2rzylfs.gif
 
Razorwind said:
Any hopes for a firmware patch to increase performance when M+ arrives?
Good question for technical guys. Many games on PS3 gets refined through updates over time. What would prevent Sega from doing it on Wii? Lack of storage?
 
marc^o^ said:
Good question for technical guys. Many games on PS3 gets refined through updates over time. What would prevent Sega from doing it on Wii? Lack of storage?

Lack of effort.
 
Sega should have released this with a new version of the Maracas they used on the DC. If the Wiimote isn't sensitive enough for the game it's their responsibility to release something up to the job instead of taking the cheap route.
 
Ninja Kn1ght said:
Sega should have released this with a new version of the Maracas they used on the DC. If the Wiimote isn't sensitive enough for the game it's their responsibility to release something up to the job instead of taking the cheap route.
I think they're trying to make money on this installment instead of losing money.

Of course, they will still fail to make money.
 
Segata Sanshiro said:
I think they're trying to make money on this installment instead of losing money.

Of course, they will still fail to make money.

true, but I think if they did a good job on it, it would have a better chance of making on the Wii than it ever did on DC.
 
I'll still get it, even if it's only because it will be much easier to set up. I have always been afraid that the control scheme could not be done on Wii (even made a thread about it once), but I hope I can get used to it.
 
marc^o^ said:
Good question for technical guys. Many games on PS3 gets refined through updates over time. What would prevent Sega from doing it on Wii? Lack of storage?
That, and the fact that Nintendo failed to integrate the operating system with other software as much as Sony did with the PS3.

Hell, even the PSP is more integrated. :lol
 
Visualante said:
I had a feeling Eurogamer would slaughter it if the controls aren't up to scratch.
rightly so. bad controls negatively affect your experience substantially. the type of thing they're talking about here is completely infuriating. when you fail at a game like this you should be cursing yourself for messing up.
 
But here's where we hit the new problem. Stop dancing. Bring up the house lights and cut the music - we have a terribly sad, party-spoiling announcement to make: the game's controls simply don't work well enough on Wii. There's a high, middle and low zone for each hand to shake in and, after many careful calibration attempts, we're still having difficulty hitting the middle zone with the nunchuk.

We've tried holding it differently or flicking it to the left (which helped a bit), but ultimately it's just not fun to play when you're shaking gleefully away and it's saying 'Bad. Bad. Bad. Bad.'2 We know we're not bad because when it works right we're getting 98% scores. Using a remote in each hand is the best option, but it never feels right. Perhaps what frustrates us most is that early preview copies of the game worked really well, but something significant's been changed somewhere along the production line and now it doesn't.

http://www.computerandvideogames.com/article.php?id=197388
 
But here's where we hit the new problem. Stop dancing. Bring up the house lights and cut the music - we have a terribly sad, party-spoiling announcement to make: the game's controls simply don't work well enough on Wii. There's a high, middle and low zone for each hand to shake in and, after many careful calibration attempts, we're still having difficulty hitting the middle zone with the nunchuk.

We've tried holding it differently or flicking it to the left (which helped a bit), but ultimately it's just not fun to play when you're shaking gleefully away and it's saying 'Bad. Bad. Bad. Bad.'2 We know we're not bad because when it works right we're getting 98% scores. Using a remote in each hand is the best option, but it never feels right. Perhaps what frustrates us most is that early preview copies of the game worked really well, but something significant's been changed somewhere along the production line and now it doesn't.

That would make sense since all the previews were very positive about the controls, saying that they were better than the DC ones. Maybe there's a chance that the review copies are actually an older build of the game than the final version, oh who am I kidding SEGA thought it was too good and ordered Gearbox to bork the controls :(
 
I noticed in the ign video review that he wasnt shaking laterally while the wiimote was supposed to be in the center zone. Its been mentioned but when hitting the middle circles you have to shake horizontally or the wiimote will confuse what angle youre holding it at
/damagecontrol

edit: I also have to wonder, the transitions between levels are being nitpicked, would it help not to jerk them between movements but use a smooth motion? Hopefully what were seeing here is a high learning curve.

I WANT TO BELIEVE
 
Nuclear Muffin said:
That would make sense since all the previews were very positive about the controls, saying that they were better than the DC ones. Maybe there's a chance that the review copies are actually an older build of the game than the final version, oh who am I kidding SEGA thought it was too good and ordered Gearbox to bork the controls :(

Oh I know there's not a snowball's chance in hell but I'm hoping the same thing :) I know the previews from Leipzig were pretty positive..

There seem to be no problems with the controls in this video: http://www.youtube.com/watch?v=BLB32E5a7ZY

Impressions from a Gaffer:

Turtlesnatcher said:
Sorry didnt see thread.

I played on Normal and Hard.. Didn't try Super Hard.. as it did look Super Hard :P

It felt very natural.. I had no issues nailing big combos and the posing was natural as well. You don't have to go all out and do it either. You can just put the Wii motes in locations and you are fine. You don't have to hold it straight up and down either like you had to with the dreamcast. It worked great.

I honestly haven't played Samba in YEARS. I had an easy time with Normal and Hard wasn't too difficult either and this was with alcohol in my system. The game was superb and I was amazingly pleased. It was fun watching people horribly drunk not knowing what to do either :P

Just play calmly and pay attention. I think what some people were doing is they were freaking out because they were going to miss one note and they lost pace and would throw the Wii mote in the air because a note was going to the top 3 circles and they wouldn't hold it precisely because they were moving too fast.

Some of the QA people were playing the game and were 100% songs on Super Hard and almost yawning while playing it.. it was interesting to watch how they played because it was what you needed to do. Pay attention and be precise and not freak out with 1 or 2 notes that you may miss.

The hustle mode was great as well. Moving your arms back and forth and making full 360 circles with the nunchuk and wii remote worked perfectly. Of course the faster you did the motions the more points you raked in.

They didn't have dual wii remotes out.

But after playing it the game became an instant buy for me.
 
EmCeeGramr said:
I noticed in the ign video review that he wasnt shaking laterally while the wiimote was supposed to be in the center zone. Its been mentioned but when hitting the middle circles you have to shake horizontally or the wiimote will confuse what angle youre holding it at
/damagecontrol

edit: I also have to wonder, the transitions between levels are being nitpicked, would it help not to jerk them between movements but use a smooth motion? Hopefully what were seeing here is a high learning curve.

I WANT TO BELIEVE

In the video of the cheeath girls they seem to do exactly that (horizontal at around 1:10
 
later said:
In the video of the cheeath girls they seem to do exactly that (horizontal at around 1:10

Holy shit youre right. The cheetah girl shakes left to right while the noob in the same spot shakes them up and down. Obviously he isnt versed in the controls.
FAITH RESTORED : D

...
:[
 
megashock5 said:
So much conflicting information I don't know what to believe. Man, I wanted this to be good.

Didn't we all. This was my favourite game on the DC. To see Sega announce another version for a console that you'd have thought would have been perfect for such a game and some how fuck it up, is a massive disaster.

*changes avatar to Sackboy*
 
later said:
Ouch, I hope they haven't really gimped it at the last minute when impressions previously were good. I'll probably be playing Hustle mode most as it sounds like those controls are fine, much like I did with version 2000. That and I fall under that 'rubbish at games and don't care about accuracy' category, so I'll probably be happy enough with it. It's still a shame if this is true, though.

Oh, and two of the screenshots in that review are from the Dreamcast version. Oops.
 
I'm still sort of wondering if this is more an issue of experienced Samba players (who would be the ones that would ASK to review the game, generally) being unable to adjust to a new control scheme...

I don't know. Now I want to wait and see what GAF says about this. I mean, I could understand the reviews being right, and I can also understand them being horribly wrong... bah.
 
But here's where we hit the new problem. Stop dancing. Bring up the house lights and cut the music - we have a terribly sad, party-spoiling announcement to make: the game's controls simply don't work well enough on Wii. There's a high, middle and low zone for each hand to shake in and, after many careful calibration attempts, we're still having difficulty hitting the middle zone with the nunchuk.

We've tried holding it differently or flicking it to the left (which helped a bit), but ultimately it's just not fun to play when you're shaking gleefully away and it's saying 'Bad. Bad. Bad. Bad.'2 We know we're not bad because when it works right we're getting 98% scores. Using a remote in each hand is the best option, but it never feels right. Perhaps what frustrates us most is that early preview copies of the game worked really well, but something significant's been changed somewhere along the production line and now it doesn't.

I think I'm starting to understand where the problems is now. :( Hopefully we can still play Hard mode where it may not be too fast for the controls.

I'm going to see if I can overcompensate during calibration. Giving the middle zone the biggest area by making the top and bottom zones sensed only when the remote has pointed completely vertical (or past vertical if they use two+ accelerometers to determine angle of remote).
 
It would be difficult to imagine 4 players in this game, however. Not because it isn't fun - far from it - but the game needs a lot of room (unless, of course, your goal is to hit each other in the face with plastic maracas). The fact that it really helps the shake recognition if you get into the actions only makes this more of a problem. The most common problem, though, seemed to be that people wanted to hold their maracas upwards and doing this causes only the upper 'notes' to be detected. For side and bottom shakes you will actually have to point the remote to the side and bottom. This contributes to the space issue even more, as there were several instances where maracas collided. The good news? Those maraca shells are tough. As a nice little touch, they actually shake - they're not just a cheap plastic casing for the sake of looking pretty.

http://www.vooks.net/modules.php?module=article&id=13330
 
Ike said:
6.5 Gameplay
Solid rhythm gameplay marred by poorly-implemented controls. Casual gamers probably won't notice, but the hardcore won't be fooled.
Ouch! Sad that they fucked up the most important part.
 
There's a high, middle and low zone for each hand to shake in and, after many careful calibration attempts, we're still having difficulty hitting the middle zone with the nunchuk.

we're still having difficulty hitting the middle zone with the nunchuk.

with the nunchuk.

Yeah. The nunchuk can die for all I care. Time to buy some more maraca attachments for some dual-wiimote action.
 
ShadowgeistX said:
Yeah. The nunchuk can die for all I care. Time to buy some more maraca attachments for some dual-wiimote action.

The other reviews mention problems with the wiimote as well.. (The video review is dual wiimote action)
 
Even the Dreamcast version never worked properly on some of the harder songs, especially when you had to very quickly move from low to high positions repeatedly. Lots of practice could compensate for the controls, but not entirely.
 
Dead Man Typing said:
In before someone says that they already did. Jet Set Radio Future was great. Roll on Samba 2: Motion plus
Was not a big fan of Future, but it was definitely not a bad game or a disgrace to the name in any way.
 
later said:
The other reviews mention problems with the wiimote as well.. (The video review is dual wiimote action)

With all the conflicting reports on the wiimote controls, I'd probably wait a bit for impressions on the game first. I'll still probably play it, and it will be sans nunchuk for sure.
 
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