They almost got Kuju to develop a sequel... almostHUELEN10 said:And I am locking them away. Seriously, they better not fuck up Jet Set. Ever.
They almost got Kuju to develop a sequel... almostHUELEN10 said:And I am locking them away. Seriously, they better not fuck up Jet Set. Ever.
That isn't to say that the former is an absolute negative though, because it's really not. In fact, Gearbox has done one hell of a job getting the controls as good as they are. They were an unbridled mess six months ago that made the game unplayable but they're now functional and allow you to really enjoy the game without the need for constant swearing.
Granted, you still need to adjust to the quirks of how to grip the Remote and Nunchuk (or twin Remotes, if you've got them) as hitting the top and bottom markers requires you to hold them at a slight angle as well as either up or down. But that only takes a small amount of adjustment and soon enough, you can enjoy everything that Samba has to offer. Well, on the lower difficulty levels, at least.
And that's perhaps the most irritating thing about Samba from a reviewing point of view because if you take the controls out of the equation, it's almost impossible to fault. The brightly-coloured backgrounds and dancing characters that adorn each stage, built from the ground up for the Wii as they were, are impeccable, while the huge range of musical tracks available are pretty much perfect. In essence, it's an exact recreation of the game we loved back on the Dreamcast, only better - prettier graphics, more bop-worthy tunes and heck, it's even got downloadable content like the original did too. Indeed, besides a couple of the eight bonus mini-games offered being a touch on the rubbish side, we almost couldn't be happier. Almost.
But though it pains us horribly to say it, there's still no getting away from the fact that Samba's controls just aren't as tight as they need to be in the latter stages. And even more painful, the fault lies not at Gearbox's feet but at those of the Wii Remote and Nunchuk.
Without getting too scientific, the inner workings of the Wii's controllers are more adept at slow, smooth movements as opposed to jerky motion. While this means moving between high and middle or low and middle shakes works reasonably well, rapidly switching between high and low shakes on the same controller is actually nigh-on impossible.
It's a shame because if there's a single beat of pause between the notes, then it seems to work fine as the controller has a moment to recalibrate its position, allowing the cursor to move as a result. But this just isn't the case on the later Hard songs and almost all of Super Hard, meaning you wind up missing lots of notes and can even fail songs as a result. Considering that online high-score tables are a big part of the game's more hardcore appeal, such a thing is inexcusable and we've had to dock serious points off its final score as a result.
Basically, if ever there was a game that needed to be held back six months and have Wii MotionPlus functionality included, it's Samba De Amigo. It's just a shame that Sega couldn't hold on any longer. It's not that it's terrible, because it isn't and for those less committed players who are content with sticking to the lower difficulties, they'll undoubtedly have a blast. Sadly though, we don't pay £40 for half a game and considering we know it could have been a great deal better, it's hard to be anything but rather disappointed by this.
However, it's not a flawless return for Samba. For a start, anyone who's been honed onto rhythm action games via the complexities of Rock Band and its ilk might find the whole thing a little lacking in depth. What's more, once beyond the game's easier difficulty levels, imperfections with the Wii's motion sensing can be frustrating, with inputs needing to be fairly exacting - the game all too often demands movement somewhat at odds with what you'd logically expect. With some trial and error, you should get yourself calibrated to the game's nuances and it undoubtedly gets better. However, as soon as you attempt to ascend the difficulty levels, problems with accuracy starts nagging again. Trying to hit beats as the game escalates ends up inspiring perturbed dances of desperation. While less of an issue among the raucousness of multiplayer, technical deficiencies get in the way of that standard rhythm action trope of reward through self-improvement, potentially limiting the game's solo longevity.
agreed.Agent Icebeezy said:The controls are fucked, that means I'm going elsewhere with my money.
later said:I don't get why they couldn't have made the game not broken..
If hard and super hard don't work, why include them at all?
Skiptastic said:Man, it'd be great if they could just patch this game with MotionPlus capabilities...
Wait, could they? If it was 360 or PS3, I'd be saying they would, but we're talking the Wii here. Do they even do patches on the Wii?
Haunted said:WOO SAMBA DE AMIGO! ARE YOU READY TO PARTY, GUYS?
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How QA people play is frankly not a good judge of how the game is meant to be enjoyed. They will have rinsed that game dry, they will have techniques learned from dozens of hours staring blankly at the same song.EmCeeGramr said:Ive sent a pm to TurtleSnatcher asking about what the QA people were doing to 100% super hard. I mean, maybe theres some method to the madness that these journalists whove played previous samba games havent picked up on.
Skiptastic said:Man, it'd be great if they could just patch this game with MotionPlus capabilities...
Wait, could they? If it was 360 or PS3, I'd be saying they would, but we're talking the Wii here. Do they even do patches on the Wii?
Nuclear Muffin said:Wii Ware only. Wii games can`t be patched (Blame Nintendo`s badly designed OS that doesn`t allow it) but Wii Ware games can be updated by redownloading the game when prompted on the shop channel (PSN downloadable game updates work the same way I think)
Oh shit! I can't unsee it!!!Andrex said:Only for firmware and downloadables right now.
Did they just shut that monkey's foot in the door?
Visualante said:How QA people play is frankly not a good judge of how the game is meant to be enjoyed. They will have rinsed that game dry, they will have techniques learned from dozens of hours staring blankly at the same song.
If you want the damned game just buy it, but there's little point in trying to find flaws in reviews before the game is out.
Serves him right.Andrex said:Did they just shut that monkey's foot in the door?
[Nintex] said:They almost got Kuju to develop a sequel... almost
It`s a looping effect in the gif. The door probably only opens in the original video.Andrex said:Did they just shut that monkey's foot in the door?
My6cats said:I never heard that. Only wishful thinking from members on this message board. Please provide a link were Kuju said this. Not a link to a member saying they know someone that said this.
later said:Apparently Nintendo Power gave it 9.0
Anyone got details? (Maybe they didn't play on hard)
They loved everything about it including the controls. However the review was written by the Sega fan of the group who also gave Nights and Shadow the Hedgehog really good scores :/later said:Apparently Nintendo Power gave it 9.0
Anyone got details? (Maybe they didn't play on hard)
NiGHTS I can understand, but SHADOW got good scores?!?!?!grandjedi6 said:They loved everything about it including the controls. However the review was written by the Sega fan of the group who also gave Nights and Shadow the Hedgehog really good scores :/
Andrex said:Did they just shut that monkey's foot in the door?
8.0 and Nights was a 9.0. Steve is a good reviewer and writer but he's kinda abnormal when it comes to Sega games, especially Dreamcast ports/sequels.HUELEN10 said:NiGHTS I can understand, but SHADOW got good scores?!?!?!
What did it get?
thomasos said:The controls work differently in the Wii version than they did on Dreamcast. The different shakes are based on where you're pointing the Wii remotes rather than how high you're holding them. Once I adjusted to that fundamental difference, I found the controls to be every bit as reliable as the DC maracas (which others have pointed out weren't perfect).
We gave the game a significantly better score in Nintendo Power.
They don't mention anything about difficulty levels though I can only assume they tried it on all levels. They do mention that veteran Amigo players will probably take a little while to get use to the new controlslater said:Can you tell me if they discussed/played the harder difficulty levels as well?
Yup, I can back that up. It's also how they ended up doing the new HotD.EmCeeGramr said:Kuju originaly approached Sega with the desire to do a Jet Set game. Some artworks were made. Nothing materialized beyond that.
Andrex said:Did they just shut that monkey's foot in the door?
So you basically bought Boogie over Samba de Amigo.CTLance said:Meh.
After unexpectedly buying Boogie for cheap recently I am now all burnt out from music games for a while again.
I canceled my Samba preorder
Nah, I postponed Samba because I already have a music game at home right now. Which happens to be Boogie, admittedly.Haunted said:So you basically bought Boogie over Samba de Amigo.
You mean I could have been playing Wii Music for a whole year now!?Gagaman said:Boogie technically isn't even a game in the fact that you pretty much win no matter what you do in it.