grandjedi6
Master of the Google Search
Bye! You will not be missed.TheSonicRetard said:Oh hey, you're a faggot I see.
Continue fagging on, then.
Bye! You will not be missed.TheSonicRetard said:Oh hey, you're a faggot I see.
Continue fagging on, then.
I blame the havok engine. If they had used their internal engine but updated it for the PS3/360 hardware, I think 2006 would have played a lot better.Kulock said:Those ice physics look like a pain in the ass, the player is constantly fighting them, and I wouldn't be so quick to call this one unskilled.
I remember bitching about how terribly the IGN people played the boarding levels in Sonic 2006 videos, thinking they were idiots who couldn't grasp the basic snowboard controls that have been around since Sonic Adventure, until I actually played the levels myself and realized it was Sonic Team who screwed up something that had worked fine for them in 3D as long ago as 1998.
Exactly. When I saw Sonic 2006 one of the first things that came to mind right after the abomination that was Shadow is that they should just upgrade the engine from SA or SA2 to work with 360.Aaron Strife said:I blame the havok engine. If they had used their internal engine but updated it for the PS3/360 hardware, I think 2006 would have played a lot better.
TheSonicRetard said:Oh hey, you're a faggot I see.
Continue fagging on, then.
Kulock said:Those ice physics look like a pain in the ass, the player is constantly fighting them, and I wouldn't be so quick to call this one unskilled.
I remember bitching about how terribly the IGN people played the boarding levels in Sonic 2006 videos, thinking they were idiots who couldn't grasp the basic snowboard controls that have been around since Sonic Adventure, until I actually played the levels myself and realized it was Sonic Team who screwed up something that had worked fine for them in 3D as long ago as 1998.
Wurm said:"You dont have to play that bit, its shit though" isnt a compelling argument for a game I consider already 50% shitty via the horrendous looking compulsary Hog of War segments. That dumb chihuahua doesnt factor as a new friend or that all the other idiots were confirmed to show up in some way? This game only managed to avoid the cycle straight out because of the Werehog leak. Had Sega been able to keep it a secret as they so desperately tried afterwards, this game would have been the very DEFINITION of the cycle. "Oh wow, 2d Sonic gameplay, just Sonic oh wow" -> months pass -> "what is... werehog...what...oh god"
Its not so much the cycle not having come to pass but rather the willful ignorance most Sonic fans inject themselves with months before release.
lordmrw said:Wow. I think once a mod sees this you might be getting a new tag.
Sega1991 said:Whoa, back up a minute.
When Sonic gets hit in Holoska, he doesn't lose all his rings - he only loses 20.
Is this the new standard, now? Because, I dunno. That seems pretty dumb to me.
Zen said:"Rings as a health bar" never really did it for me.
Sega1991 said:Pretty much, yeah. I mean, when he gets hit it doesn't even look like he has a chance to pick them back up, either. How rings function is one of those core Sonic tenants that should never be messed with.
Besides your admittedly insightful backseat developing, I have absolutely no clue if you'd actually be qualified for such a task. I myself haven't seen anything that would convince me that Sonic's future would actually benenfit from your involvement. Not a single shred of concrete evidence has been presented letting me know the series would be better off in the hands of an outsider such as yourself...FightyF said:For the record I just want to maintain that I am the only one who can do Sonic justice in 3D, and again I will give you all the opportunity to sign the petition that has been around for 5 years or so:
Petition to make FightyF the lead designer of the next Sonic game:
Fight for Freeform
Economan
Catalix
You all claim that you want Sonic to be better blah blah but only 1 signature in 5 years...disappoints me. You all talk the talk, but don't walk the walk.
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jetjevons said:All this effort on reviving Sonic when the platform franchise Sega SHOULD be be focusing on bringing back is obviously...PSYCHO FOX!!!
Baiano19 said:Hmmm, is there anything that are still untouched?
Eventually I believe sonic will evolve(?) to this:
http://i119.photobucket.com/albums/o143/XHeart_Of_DarknessX/HumanSOnic.jpg
Hmph, that makes sense. Especially when I look at the "special stages." Neat.Kulock said:Fun trivia: Decap Attack for the Genesis was originally asequel of sorts in Japan, which they edited and reworked into the mummy/monster theme for the US and apparently Europe.Psycho Fox
Kulock said:Are you sure it won't be more like this?
http://www.mooglecavern.com/gaf/tgs_1.jpg[img][/QUOTE]
Woah.
Well sure, but time and work wasn't in Sammy's agenda.Kulock said:No, they could have had it playing fine in the Havok engine with a little more time and work.
Catalix said:Besides your admittedly insightful backseat developing, I have absolutely no clue if you'd actually be qualified for such a task. I myself haven't seen anything that would convince me that Sonic's future would actually benenfit from your involvement. Not a single shred of concrete evidence has been presented letting me know the series would be better off in the hands of an outsider such as yourself...
Sign me up.
you've never been able to control sonics back-side in a game as far as I recall.:lolOblivion said:How the fuck do you control his ass when he's moving THAT fast?