youngleaves
Banned
What did I backtrack on?
You keep on trying to "pwn" me and are just coming off as a sketchy weirdo.
You keep on trying to "pwn" me and are just coming off as a sketchy weirdo.
gwiz210 said:Yeah I think this is a cool game. I like Sonic. I like Hedgehogs. The color blue is nice. The color blue has received some criticism as of late but maybe this will push blue back into the limelight with more popular colors like pink and orange. However, I specifically remember a preview for blue around this time before the launch of the last blue that said it would be good, and we all know how that turned out. Oh well, I miss the days of blue in the 90s.
PS- Just picked up Brown at ColorStop! Its sweet!
Classic!grandjedi6 said:
Ive been asked a lot of times if Sonic is going back to its roots in interviews. My answer is always No.Sonic Unleashed still retains the spirit from his Genesis days, which is his origin. But its only one of the many amazing qualities of Sonic Unleashed. We are learning from and taking good bits from his origin but we are not going back at all. And actually, I wanted to go beyond the origin.
Im confident that this one is so good that everyone will say Sonic is back! This title has the best of SEGA, the passion of the Sonic Team.
youngleaves said:What did I backtrack on?
You keep on trying to "pwn" me and are just coming off as a sketchy weirdo.
HUELEN10 said:Classic!
grandjedi6, you are going on my buddy list.
Heezzi said:People are missing the overall point. Sonic the Hedgehog NeXt Gen was made by a team other than Sonic Team.
Sonic Adv and Unleashed are made by Sonic Team JPN aka the real one.
Nuff said.
grandjedi6 said:Sonic Team US
-Sonic Adventure 2
-Sonic Heroes
-Shadow the Hedgehog
Nights: Journey of DreamAwakenedCloud said:Out of curiosity, what has Sonic Team US been up to since Shadow?
I can't think of anything that's come up just recently that hasn't been known since at least around E3. And they've apparently managed to fix the framerate, which is the first time I can remember a technical issue in the series being addressed between preview builds ever. If you didn't like the concept back in July, then nothing's changed, and if you did then there's actually been a bit of good news. I don't really care one way or the other unless I suddenly buy a console or Sega Europe does another PC port, but it doesn't seem like there's much left to question at this point.grandjedi6 said:Sonic Unleashed could end up being fantastic, its very possible and would be quite a happy surprise. But positive previews don't prove this nor does it remove the fact that some disconcering information is starting to appear about this game.
Didn't they also help on SRA? I could have sworn that when the mini-site went up, it said that Sega Studios USA was working on it (Though Dimps OBVIOUSLY made the game).grandjedi6 said:Nights: Journey of Dream
Rumor has it they've been disbanded since then
That is a good preview. None of that "OMG Could this be the best Sonic game in years!?" idle speculation. Instead it takes all of our obvious worries and tries its best to find the answers. Nice.Blueblur1 said:
Sciz said:I can't think of anything that's come up just recently that hasn't been known since at least around E3. And they've apparently managed to fix the framerate, which is the first time I can remember a technical issue in the series being addressed between preview builds ever. If you didn't like the concept back in July, then nothing's changed, and if you did then there's actually been a bit of good news. I don't really care one way or the other unless I suddenly buy a console or Sega Europe does another PC port, but it doesn't seem like there's much left to question at this point.
And yeah, Sonic Team USA/Sega Studio USA was put out of our misery according to Senoue.
I don't think they did. If anything Sonic Team Japan helped.HUELEN10 said:Didn't they also help on SRA? I could have sworn that when the mini-site went up, it said that Sega Studios USA was working on it (Though Dimps OBVIOUSLY made the game).
The Rivals games, yes, though I think that was mostly limited to Iizuka stopping by once in a while to further ruin their designs. All of the Dimps titles have been supervised by ST Japan.HUELEN10 said:Didn't they also help on SRA? I could have sworn that when the mini-site went up, it said that Sega Studios USA was working on it (Though Dimps OBVIOUSLY made the game).
Forums and boards? How about a link to said boards? I didn't even know the general public was able to play a build of the game other than at TGS.youngleaves said:I suppose its possible that everyone who posted their impressions in forums and boards for the game was a secret sega operative but I doubt it. In other words I've read plenty of impressions from gamers who've played the game and said it was fantastic. Even if they hadn't I would still be saying it looks amazing because it really does.
And yes, complaining that a Sonic game fundamentally shouldn't be fast, should use the Mario engine and whatnot is pretty weird.
grandjedi6 said:That is a good preview. None of that "OMG Could this be the best Sonic game in years!?" idle speculation. Instead it takes all of our obvious worries and tries its best to find the answers. Nice.
I want old Sonic back. But I'll settle for flawed buy fun ala Sonic Adventure.
Actually, its like the preview Blueblur posted was written just for me
I don't think they did. If anything Sonic Team Japan helped.
The Site doens't mention Sonic Team US either (not that they label them differently of course): http://www2.sega.com/gamesite/sonicrushadv/
EDIT: Rush's music is so awesome
Nishiyama wanted to make a comparison for those looking for elements of traditional Sonic gameplay. He likened the brawling elements to the difference between the speedy Sonic and the more physical Knuckles. So all Sonic fans have to do is think of the werehog as a bigger, furrier Knuckles who happens to have extendable arms.
Nishiyama said frankly that both Sonic Team and Sega wondered whether the introduction of Sonic the Werehog was the right direction for their mascot franchise to take. But ultimately that Sonic is "all about the challenge and trying something new."
One of the team's oft-repeated mantras is that there's a certain "tempo" to every aspect of Sonic Unleashed, and that includes everything from how often the camera switches perspectives to the decision to go with two different styles of gameplay. Essentially, Nishiyama said, introducing the brawling aspect was an attempt to keep the speed elements from getting old too quickly.
Sega1991 said:He gets it, but he doesn't.
If we're supposed to imagine the Werehog as Knuckles, why not make it Knuckles? Do sort of a "Sonic & Knuckles 2", where it's just the two of them again and they team up. I'm sure that would have been vastly better received than the Werehog.
Sonic is about "trying something new" alright - usually at the expense of fixing existing problems. There was shit in Sonic 2006 that people had been constantly complaining about, in every 3D Sonic game, since 1999. Problems that had existed for seven years! Eight, if you count the 1998 release in Japan.
Introducing brawling to keep speed from getting old is also pretty bullshit, if you ask me. If people are getting bored running around as Sonic, you don't introduce a completely different gametype - you add more variety to the existing gametype. That's like having Super Mario Galaxy and instead of diversifying how you interact with levels, you leave all the Mario stuff be super generic and then you add in random-ass FPS sections for no reason.
Bleh.
I really want a new Ristar. That would just "FEEL" right.Teknoman said:I think the only reason why the werehog is REALLY there is Ristar experimentation. Five bucks says they use the Sonic engine for a new Ristar eventually. Even one of the team members was the head guy on the Ristar team.
Teknoman said:I think the only reason why the werehog is REALLY there is Ristar experimentation. Five bucks says they use the Sonic engine for a new Ristar eventually. Even one of the team members was the head guy on the Ristar team.
But Sega Studios = Sonic Team USAHUELEN10 said:
Well they already ruined Sonic and Nights so I guess making a new Ristar would complete the trifectaTeknoman said:I think the only reason why the werehog is REALLY there is Ristar experimentation. Five bucks says they use the Sonic engine for a new Ristar eventually. Even one of the team members was the head guy on the Ristar team.
What I got out of it was "We decided to make this part of the game really REALLY shitty so that the other part of the game looked fun".Sega1991 said:He gets it, but he doesn't.
If we're supposed to imagine the Werehog as Knuckles, why not make it Knuckles? Do sort of a "Sonic & Knuckles 2", where it's just the two of them again and they team up. I'm sure that would have been vastly better received than the Werehog.
Sonic is about "trying something new" alright - usually at the expense of fixing existing problems. There was shit in Sonic 2006 that people had been constantly complaining about, in every 3D Sonic game, since 1999. Problems that had existed for seven years! Eight, if you count the 1998 release in Japan.
Introducing brawling to keep speed from getting old is also pretty bullshit, if you ask me. If people are getting bored running around as Sonic, you don't introduce a completely different gametype - you add more variety to the existing gametype. That's like having Super Mario Galaxy and instead of diversifying how you interact with levels, you leave all the Mario stuff be super generic and then you add in random-ass FPS sections for no reason.
Bleh.
grandjedi6 said:Well they already ruined Sonic and Nights so I guess making a new Ristar would complete the trifecta
Blueblur1 said:Personally, I'd love a proper Sonic Adventure 3. With Chao raising and all.
Firestorm said:What I got out of it was "We decided to make this part of the game really REALLY shitty so that the other part of the game looked fun".
All very good points. To me, the werehog thing just comes off as a way to force the new gameplay mechanics onto Sonic himself. As if to say, "See, no shitty friends here! You get to play as Sonic for the whole game! Happy?"Sega1991 said:He gets it, but he doesn't.
If we're supposed to imagine the Werehog as Knuckles, why not make it Knuckles? Do sort of a "Sonic & Knuckles 2", where it's just the two of them again and they team up. I'm sure that would have been vastly better received than the Werehog.
Sonic is about "trying something new" alright - usually at the expense of fixing existing problems. There was shit in Sonic 2006 that people had been constantly complaining about, in every 3D Sonic game, since 1999. Problems that had existed for seven years! Eight, if you count the 1998 release in Japan.
Introducing brawling to keep speed from getting old is also pretty bullshit, if you ask me. If people are getting bored running around as Sonic, you don't introduce a completely different gametype - you add more variety to the existing gametype. That's like having Super Mario Galaxy and instead of diversifying how you interact with levels, you leave all the Mario stuff be super generic and then you add in random-ass FPS sections for no reason.
Bleh.
Firestorm said:What I got out of it was "We decided to make this part of the game really REALLY shitty so that the other part of the game looked fun".
Not this shit again...Black_Ice said:If it isn't shitty controls, the Werehog will be the downfall of this game. Who the fuck thought that was a good idea.
The funny part is even they hesitated according to the interview. Yet, they put it in anyway.Black_Ice said:If it isn't shitty controls, the Werehog will be the downfall of this game. Who the fuck thought that was a good idea.
Sciz said:Also, there's a new Chun-Nan trailer for the Wii version.
AwakenedCloud said:Out of all the trailers shown so far, I think this looked the most fun. I actually have to consider looking at the review of wii vs. next gen this time. At least they put some effort into this one, giving rings collecting the right sound.
SonicMegaDrive said:Should have released the damn game today, in time for Halloween.
Seriously.