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IGN Sonic Unleashed Blog: Hedgehog Engine

Kulock said:
You have vague memories of Sonic Jam at best. There wasn't a lot of platforming to do, and he went slow. This slow.

I am a happy proponent of Sonic in something like Mario Galaxy, though. It would fit like a glove with the right level construction.

The Jam engine wasn't great obviously since it was only used for navigation anyway, but I think it's proof of concept enough. And he's going at a good speed imo, it just seems slow thanks to the ridiculousness of sonic rush et al.
 
Sega1991 said:
Yes. I will throw another chip in to the "I just want a good game, regardless of how well it perfectly replicates the gameplay mechanics of the Genesis games" hat.

I agree, but I also agree with all of your reservations about the game that you posted earlier. I fear that those will get in the way of this being a good game.

The "gameplay" seems to get more and more passive. Though I'd like to see a traditional 3D Sonic title...taking him into a different direction wasn't my main problem, it was the fact that the games ended up sucking. And so if they went back to his roots, I'm sure the game would be fantastic.
 
I know magazine scans aren't allowed to be posted so ill just give some quick quotes

"This is the most fun we've had with Sonic in years" - Official XBOX Magazine UK
"Could this be the first 3D Sonic game that isn't utterly dreadful?" - Official XBOX Magazine UK
"Will this be a true return to form for the blue blur, Sonic?" - Gamesmaster
 
Kulock said:
You have vague memories of Sonic Jam at best. There wasn't a lot of platforming to do, and he went slow. This slow.

I am a happy proponent of Sonic in something like Mario Galaxy, though. It would fit like a glove with the right level construction.


Wow Sonic Jam looks incredible. Sure it's not a full game or anythign but the Saturn must have actually been a good deal more powerful than the Playstation to pull off stuff like that (ormaybe I'm insane).
 
Zen said:
Wow Sonic Jam looks incredible. Sure it's not a full game or anythign but the Saturn must have actually been a good deal more powerful than the Playstation to pull off stuff like that (ormaybe I'm insane).

Eh, I dunno if you're insane. Did you ever see the Shenmue Saturn video? That's supposedly running in real-time on a stock Sega Saturn. Looks leagues better (visually) than anything on the PS1 or N64, if you ask me. Burning Rangers also looked pretty impressive.

The Saturn was a beast but it was extremely difficult to tap in to that power. Games later in its lifecycle (Shining Force 3) actually started using things like the sound processor to help with GPU stuff.
 
Fuck all you Blaze haters. I prefer her over Sonic in Rush. I wish they would change her up more though than just a higher jump and fire
 
"Will this be a true return to form for the blue blur, Sonic?" - Gamesmaster

I swear, if I hear this phrase one more time, I'm gonna bust a nut (or something to that effect). They use that phrase for every game after Sonic Heroes :lol
 
Guybrush Threepwood said:
Okay, WHAT THE FUCK
To be fair, here are all of the Sonic games that were released on Microsoft consoles:

- Sonic Heroes
- Sonic Mega Collection Plus
- Shadow the Hedgehog
- Sonic Riders
- Sonic the Hedgehog

A staff for an Xbox exclusive magazine probably hasn't had the most enjoyable experience with 3D Sonic games.
 
I'm not sure why you guys are shocked by that quote. They aren't the only ones who view all the 3D Sonic games are pure awful. And these criticisms honestly aren't without merit either.
 
ShadiWulf said:
I know magazine scans aren't allowed to be posted so ill just give some quick quotes

"This is the most fun we've had with Sonic in years" - Official XBOX Magazine UK
"Could this be the first 3D Sonic game that isn't utterly dreadful?" - Official XBOX Magazine UK
"Will this be a true return to form for the blue blur, Sonic?" - Gamesmaster
Here's another one "Will our Sonic previews ever use a different last sentence?"
 
Zen said:
Wow Sonic Jam looks incredible. Sure it's not a full game or anythign but the Saturn must have actually been a good deal more powerful than the Playstation to pull off stuff like that (ormaybe I'm insane).
It...really isn't all that impressive in person. There were plenty of PSX games that were FAR more impressive than the 3D bits in Sonic Jam.
 
http://xbox360.ign.com/articles/923/923923p1.html

Sonic Unleashed UK Hands-on
Is Sonic's return going to make us blue again? Hands-on with the near final build.
by Martin Robinson, IGN UK

UK, October 28, 2008 - You have to feel for SEGA's spiky blue mascot – the days when he went toe-to-toe with Mario for the crown of console king are drifting further and further away, and while Nintendo's moustached wonder continues to be the embodiment of platforming finesse, Sonic's been subjected to a seemingly endless procession of humiliations.

A nadir was well and truly reached with 2006's Sonic the Hedgehog, an unmitigated disaster of a game that managed to be both stupendously dull – thanks to its archane hub world – and stupendously brutal, thanks to one of the most disobedient cameras ever to grace a 3D game. If that wasn't enough to sully the hedgehog's once good name, its plot also made a truly regrettable detour into the realms of bestiality.

sonic-unleashed-uk-hands-on-20081027081349181.jpg

In using pseudo-2D, Sonic Team has recaputred the series' magic.

Of course it's not merely a case of abject misery for Sonic, but flashes of his former glory have been all too fleeting of late, coming only briefly in the likes of Wii outing Sonic and The Secret Rings and the consistently excellent Sonic Rush games on the DS. It's a good job, then, that it's from these games that Sonic Unleashed, the hedgehog's latest outing, is taking many of its cues, serving a generous helping of the fast-paced thrills that helped define the series.

At its best, Sonic Unleashed makes good on its promise of delivering a return to the series' heyday, chiefly in the game's spectacular platform dashes. Gone is the errant camera that muddied the last HD outing, replaced by a dynamic perspective that's got far more in common with the one used to such good effect in Sonic and the Secret Rings. Sticking closely to the hedgehog's behind, it's remarkably well-behaved and does an excellent job of keeping up with the action, as Sonic blasts his way through levels that stay true to the series' remit of azure skies and vibrant backdrops.

While the action by and large takes place in three dimensions, occasionally the camera will swoop to a pseudo-2D view, and it's here that the game most closely resembles the Sonic Rush series – and considering the DS games' calibre such borrowings can only be encouraged.

In returning to a fast and simple approach, Sonic Unleashed shares more DNA with racing games than it does traditional platformers. A boost ability that's topped up by collecting rings accentuates this, acting as an accelerator for Sonic as he picks his way through the levels. The frantic dashes from point to point are broken up by a light sprinkling of platforming, as well as a little dose of Quick Time events that facilitate some of the larger leaps. What's most impressive is the speed at which Sonic attacks each stage – yes, we know Sonic games are meant to be fast, but they haven't displayed this kind of pace for some time.

If we were feeling mean spirited we'd blast the platforming for being a little too prescribed, but it's hard to think ill of the game when it manages to be so evocative of some of the series crowning moments.

sonic-unleashed-uk-hands-on-20081027081347946.jpg

Mazuri makes good on the promise of the first trailer, marking a return to Sonic's roots.

The locales which host the platforming sections are many and varied, taking real-life locations as a starting point for some spectacular levels. From Africa to Italy, each one exudes its own character, punctuated by set-pieces that go from a breathtaking freefall to skating down the back of a winding dragon. It all looks absolutely gorgeous throughout as well, the previously reported frame-rate issues having been deftly dealt with, and the scenery rushing forwards at a steady 30 frames per second.

So, is Sonic Unleashed set to be the full-on revival that fans have been waiting for? Unfortunately, for all the promise of the platforming sections, it's still looking hobbled in a number of key areas. Firstly, the often interminable hub world that's been a blight on Sonic games since its introduction in Sonic Adventure returns, and though we caught only the briefest of glimpses of this section it feels as unwelcome as ever. At least the populace has lost its eerily realistic features that proved so disturbing in Sonic 360, being painted here in a more exaggerated fashion that makes the character's presence a little less jarring. Regardless, the backtracking and mindless conversations with non-playable characters are still nothing more than a hindrance to the action.

sonic-unleashed-uk-hands-on-20081027081346728.jpg

Chun-nan features a jet-set tour of the Great Wall of China.

And then, of course, there's the combat sections. Having bewitched fans with initial trailers of the stellar platforming, expectation was soon dulled by the revelation of the werehog, Sonic's feral alter-ego that stars in the game's nocturnal levels. In practice it's not quite the disaster we feared, with the brawling proving competent if never sparkling, Sonic disposing of an endless parade of enemies with deft combinations and QTE triggered finishing moves. Think of it as God of War lite – a concession to Sonic's younger audience, it's nevertheless a strange change of pace that's sure to form a weak point in the overall package for more aged fans.

But with the core platforming looking so assured – and we're told by SEGA that these sections will form the bulk of the game – it seems that Sonic's detour into brawler territory won't be enough to taint what's set to be a return to grace for the hedgehog. Sonic's not yet ready just yet to reclaim his former crown, but from our experience with Sonic Unleashed he's certainly looking to be fighting fit again.
 
I'm starting to think that this Sonic game may be decent but its not the actual excellent Sonic game we're all hoping for. At this point I refuse to hope for anything better. Its impossible for Sega to get it right.
 
Teknoman said:
Dude, check the thread before you post. Specifically 3 posts above yours in this case

As for the preview:
In returning to a fast and simple approach, Sonic Unleashed shares more DNA with racing games than it does traditional platformers.
So, is Sonic Unleashed set to be the full-on revival that fans have been waiting for? Unfortunately, for all the promise of the platforming sections, it's still looking hobbled in a number of key areas. Firstly, the often interminable hub world that's been a blight on Sonic games since its introduction in Sonic Adventure returns, and though we caught only the briefest of glimpses of this section it feels as unwelcome as ever....
... Regardless, the backtracking and mindless conversations with non-playable characters are still nothing more than a hindrance to the action.
And then, of course, there's the combat sections. Having bewitched fans with initial trailers of the stellar platforming, expectation was soon dulled by the revelation of the werehog, Sonic's feral alter-ego that stars in the game's nocturnal levels. In practice it's not quite the disaster we feared, with the brawling proving competent if never sparkling, Sonic disposing of an endless parade of enemies with deft combinations and QTE triggered finishing moves. Think of it as God of War lite – a concession to Sonic's younger audience, it's nevertheless a strange change of pace that's sure to form a weak point in the overall package for more aged fans.
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Blueblur1 said:
I'm starting to think that this Sonic game may be decent but its not the actual excellent Sonic game we're all hoping for. At this point I refuse to hope for anything better. Its impossible for Sega to get it right.
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IGN UK said:
In returning to a fast and simple approach, Sonic Unleashed shares more DNA with racing games than it does traditional platformers.

Ugh to end all ughs.
 
Still sounds like its going to be fun and non-glitchy to me. Then again, I liked Mario Sunshine.

Also, maybe we should just post full hands ons or just the address from now on. People are either going to highlight only the good parts (guilty) or only the bad parts.
 
Teknoman said:
Still sounds like its going to be fun and non-glitchy to me. Then again, I liked Mario Sunshine.

Also, maybe we should just post full hands ons or just the address from now on. People are either going to highlight only the good parts (guilty) or only the bad parts.

Pros -- It's not going to be as awful and sad as Sonic 2006. Then again I don't think anyone was expecting that anyway.

Cons -- All our worst fears are being confirmed.

;)
 
grandjedi6 said:
Pros -- It's not going to be as awful and sad as Sonic 2006. Then again I don't think anyone was expecting that anyway.

Cons -- All our worst fears are being confirmed.

;)

I just hope the PS3 version doesnt suffer from framerate drops and the game doesnt have abnormally long load times.
 
grandjedi6 said:
Pros -- It's not going to be as awful and sad as Sonic 2006, Shadow the Hedgehog or Sonic Heroes.

;)
Fixed. This could be at the very least the best 3D sonic since Sonic Adventure 2, which will be good enough for some (like me) but not good enough for others (almost everyone else).

(some would argue that Secret Rings was the last decent sonic 3D game, but personally it drove me up the wall with frustration. Unleashed looks like it has taken elements from that and improved them a good deal, namely by letting you STOP).
 
I hope the hub worlds are more like Sonic Adventure 1 than anything else. Those werent that bad. A hub world can be well done, and if Mario can do it... *puts on helmet* then Sonic can too.
 
Teknoman said:
I hope the hub worlds are more like Sonic Adventure 1 than anything else. Those werent that bad. A hub world can be well done, and if Mario can do it... *puts on helmet* then Sonic can too.
Sonic Adventure's hub was actually pretty bad. You should go back and try it again without Dreamcast launch goggles on. I played SA2 and then SA1. SA1 was a terrible game. SA2 I liked. Yes, I didn't even mind the Knuckles/Rogue levels. I was more disappointed in the Tails/Eggman levels actually as Tails is my favourite Sonic character.
 
Firestorm said:
Sonic Adventure's hub was actually pretty bad. You should go back and try it again without Dreamcast launch goggles on. I played SA2 and then SA1. SA1 was a terrible game. SA2 I liked. Yes, I didn't even mind the Knuckles/Rogue levels. I was more disappointed in the Tails/Eggman levels actually as Tails is my favourite Sonic character.

The Tails/Eggman mechanics aren't really bad at all, but it's completely out of place in a Sonic game and it's hurt by the fact that 5 of the 9 levels don't even reach mediocre in quality.

Eternal Engine shouldn't have made it out of the conception stage, much less into the final game.
 
jman2050 said:
The Tails/Eggman mechanics aren't really bad at all, but it's completely out of place in a Sonic game and it's hurt by the fact that 5 of the 9 levels don't even reach mediocre in quality.

Eternal Engine shouldn't have made it out of the conception stage, much less into the final game.

Agreed, although I have to say, at least Eternal Engine had a great theme.
 
Sciz said:
I will never understand your kind.
It was my first Sonic game after years of not getting any (I went Genesis -> N64 -> GCN) so it holds a special place in my heart. I was totally hyped for it. The Sonic/Shadow levels were a blast and there was no horribly done overworld. No level in SA2 reached the lows of Big the Cat levels. I also found the Sonic/Shadow levels to be more fun in SA2 than the Sonic/Tails/Amy levels in SA1. I can't even remember the Knuckles levels.
 
I made modified my Dreamgoggles into Cubegoggles. Still liked the overworld. It wasnt oddly stretched out, and I liked how the game made it feel like the zones actually tied together with each other.

I think they started that trend with Sonic 3 and how the end of each stage leads believably to the next.

Oh and I only enjoyed playing as Sonic, Tails, and Knuckles. Didnt like how they just stuck Super Sonic in for the true final boss though.
 
Firestorm said:
It was my first Sonic game after years of not getting any (I went Genesis -> N64 -> GCN) so it holds a special place in my heart. I was totally hyped for it. The Sonic/Shadow levels were a blast and there was no horribly done overworld. No level in SA2 reached the lows of Big the Cat levels. I also found the Sonic/Shadow levels to be more fun in SA2 than the Sonic/Tails/Amy levels in SA1. I can't even remember the Knuckles levels.

I barely remember SA1, but from what I do remember, SA2 was a lot more fun. The only thing that SA1 got right was E-102, he was awesome.
 
Sounds like the game would have been overall passable if Sega ditched the wolf shit. Oh, Sega... ;_;
 
I kept asking myself “Is this the Sonic that fans really want to see?” It looked to me that Sonic was a bit restrained. I could hear his cry; “I want to run faster! I want to run freely!” For years to come as I worked steadily to build my career at Sonic Team for Sega, I kept my belief that “the true Sonic the Hedgehog could be even better!”

:lol ...




























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168eu6o.gif
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Firestorm said:
It was my first Sonic game after years of not getting any (I went Genesis -> N64 -> GCN) so it holds a special place in my heart. I was totally hyped for it. The Sonic/Shadow levels were a blast and there was no horribly done overworld. No level in SA2 reached the lows of Big the Cat levels. I also found the Sonic/Shadow levels to be more fun in SA2 than the Sonic/Tails/Amy levels in SA1. I can't even remember the Knuckles levels.

You didn't have to play those horrible Big levels in SA1, however. If I remember correctly, you had to play as those shitty friends in SA2.
 
Gagaman said:
Fixed. This could be at the very least the best 3D sonic since Sonic Adventure 2, which will be good enough for some (like me) but not good enough for others (almost everyone else).

(some would argue that Secret Rings was the last decent sonic 3D game, but personally it drove me up the wall with frustration. Unleashed looks like it has taken elements from that and improved them a good deal, namely by letting you STOP).
Hey now, there is still a very good chance this game will be as bad as Sonic Heroes

Sciz said:
I will never understand your kind.
Sonic Adventure was 5/6 crap, Sonic Adventure 2 was 2/3 crap. The math is obvious.

Flink said:
You didn't have to play those horrible Big levels in SA1, however. If I remember correctly, you had to play as those shitty friends in SA2.
You has to play as Big to get the "true" ending and battle.
 
Regardless of what most thing, emerald hunting was fun once you got the mechanics down...until you try to get all A ranks and play hard mode that is.
 
I really liked sonic 1, sonic 2 was meh, sonic 3 and s&k are two of my favorite games ever.

Why they can't just create a new sonic like these two.. with a simple,yet emotional story, big levels with many paths, no shitty friends.. and release it on psn/wiiware/live for 15 euros..is it that hard ?
 
It really frustrates me when sites like ign write these glowing previews when they know they're just bullshitting us. Just watch it get a 6 out of 10 from them.
 
grandjedi6 said:
Sonic Adventure was 5/6 crap, Sonic Adventure 2 was 2/3 crap. The math is obvious.
I must have missed the memo that made Tails' stages start retroactively sucking.

Big is the only bad character in SA1 and that's only because the fishing mechanics suck.
 
Warren Ellis said:
I really liked sonic 1, sonic 2 was meh, sonic 3 and s&k are two of my favorite games ever.

Why they can't just create a new sonic like these two.. with a simple,yet emotional story, big levels with many paths, no shitty friends.. and release it on psn/wiiware/live for 15 euros..is it that hard ?
1.) I doubt Sonic Team has the skill to do so effectively

2.) They've already come out saying they have no plans to do so.

Its time to move on sadly. The current Sonic Team views the Adventure games as the pinnacle of the series and has no plans to go back :/
 
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