All modern games.
Please, developers. Give us option to change subtitle size. We all don't have 1000000 inch Mega super duber TV.
Took me less then 1 second.![]()
Someone here had to tell me what this said. I wasn't even sure it was in English.
I'd argue that if it's not readable on a non-HD set, it's still far too small on an HD one.But are most people still using Non-HD screens? This was a problem when Dead Rising launched as most people didn't have HD sets yet.
Witcher 3
Code:[IMG]https://i.ytimg.com/vi/HiApH-znl74/maxresdefault.jpg[/IMG]
What the fuck are you doing CDPR. Subtitles in general are absolutely dreadful in video games, to be honest. They're tiny and don't have proper, thoughtful line breaking. So you end up with this kind of garbage which is pretty much unusable at an average viewing distance.
So many devs/pubs just don't give a fuck about allocating the necessary resources for something that I honestly consider to be very important in text/dialogue heavy games.
Witcher 3
Code:[IMG]https://i.ytimg.com/vi/HiApH-znl74/maxresdefault.jpg[/IMG]
What the fuck are you doing CDPR. Subtitles in general are absolutely dreadful in video games, to be honest. They're tiny and don't have proper, thoughtful line breaking. So you end up with this kind of garbage which is pretty much unusable at an average viewing distance.
So many devs/pubs just don't give a fuck about allocating the necessary resources for something that I honestly consider to be very important in text/dialogue heavy games.
Pool of Radiance is pretty dreadful too, though slightly more readable than Ultima 7.
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One of the many things the Witcher 3 does wrong. It's exhausting sitting 5 feet away from the TV and still having to squint my eyes to make out the subtitles.
Do these people not play their own games?
I think some people need their eyes checked...I Set the hud size to the lowest setting, sit about 6-8 feet away from my 43 inch tv and have no problem seeing the text. I dont want half the screen taken up by text when im trying to actually watching what is going on in the scene rather then reading who is saying what.One of the many things the Witcher 3 does wrong. It's exhausting sitting 5 feet away from the TV and still having to squint my eyes to make out the subtitles.
Do these people not play their own games?
The old Final Fantasy logos:
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When you're playing a game where characters are talking non stop, the main protagonist sounds like old snake and there's so many tiny elements on the menus it's kind of important to have a legible font.I think some people need their eyes checked...I Set the hud size to the lowest setting, sit about 6-8 feet away from my 43 inch tv and have no problem seeing the text. I dont want half the screen taken up by text when im trying to actually watching what is going on in the scene rather then reading who is saying what.
It does give the option though. You can have it large which during the game is big enough (unless you have some sort of condition), small which is fine for people like me who only want it there when the accents get too deep or want to re-read dialogue before a major choice or not on at all for people who want a cinematic experience (doesnt need to look photo-realistic to be cinematic).When you're playing a game where characters are talking non stop, the main protagonist sounds like old snake and there's so many tiny elements on the menus it's kind of important to have a legible font.
I know the excuse most of the time is 'but it makes it less cinematic and I feel like I'm playing a game instead of watching a movie' but Witcher 3 doesn't look anywhere close to photorealism, so bigger subtitles and menus are not going to hurt anyone.
Besides, just gives us the option, you can keep your tiny letters if you want, but at least give others the chance to not suffer retina detachment.
i never had a problem with the subtitles in Witcher 3 on either PS4 or PC. my 42" 1080p tv is about 15 feet away from where i sit. my pc monitor is 24" and right in front of me. i'm so short sighted i need glasses for reading my monitor.
I think some people need their eyes checked...I Set the hud size to the lowest setting, sit about 6-8 feet away from my 43 inch tv and have no problem seeing the text. I dont want half the screen taken up by text when im trying to actually watching what is going on in the scene rather then reading who is saying what.
This x 1000000.All modern games.
Please, developers. Give us option to change subtitle size. We all don't have 1000000 inch Mega super duber TV.
Did someone say fonts? 'cause I've got a thing or two to say about horrible typefaces.
In fact I even started a thread talking about why I hated the typeface in the Crash N. Sane Trilogy:
Can we please talk about that horrid font used in the Crash Bandicoot N.Sane Trilogy?
(Sorry for being a shameless self-promoter)
In Diablo II, it's almost impossible to read a 5 as a 5 unless you see a 6 next to it.
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Font in Wonderful 101
The old Final Fantasy logos:
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You picked an 11 word frame and bumped up the font size. What about a frame that has 30 to 40 words? God forbid when you start translating it. The font has to fit the frame regardless of how many words is in it. By making that font twice the size you have doubled the work load for the devs and localization teams.![]()
I just can't believe anyone that tells me TW3's subtitles are fine.
So what you're saying is you don't use subtitles?
The fuck are you saying?
It's in fact when subtitles are SMALL that's impossible to focus on both the picture and the text. When they're appropriatedly sized, SPACED, and LINE BROKEN (plopping down an entire muthaeffing paragraph in a single subtitle is THE WORST, in case you didn't know), subtitles are perfectly fine. They don't distract. When done properly they give you enough time and space to read them and to look at the action. I speak as someone that has watched every movie and game with subtitles on for 30 years. English isn't my first language and I'm a bit hard of hearing. Subtitles are meant to be READABLE, and COMFORTABLY SO.
This is how that Witcher 3 picture should look like
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You picked an 11 word frame and bumped up the font size. What about a frame that has 30 to 40 words? God forbid when you start translating it. The font has to fit the frame regardless of how many words is in it. By making that font twice the size you have doubled the work load for the devs and localization teams.
You picked an 11 word frame and bumped up the font size. What about a frame that has 30 to 40 words? God forbid when you start translating it. The font has to fit the frame regardless of how many words is in it. By making that font twice the size you have doubled the work load for the devs and localization teams.
OK? Games should be accessible to all.You picked an 11 word frame and bumped up the font size. What about a frame that has 30 to 40 words? God forbid when you start translating it. The font has to fit the frame regardless of how many words is in it. By making that font twice the size you have doubled the work load for the devs and localization teams.
Then you break it into chunks. I'd say that paragraph should be broken down something like this:You picked an 11 word frame and bumped up the font size. What about a frame that has 30 to 40 words? God forbid when you start translating it. The font has to fit the frame regardless of how many words is in it. By making that font twice the size you have doubled the work load for the devs and localization teams.
I don't have a screenshot but I remember some games had horrible fonts during the early Xbox 360 era if you were still playing on a SD TV.
I"ll also throw in Lunar: Dragon Song
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I don't think it's particularly offensive but it feels very place-holder...much like the rest of the game.
Witcher 3
Code:[IMG]https://i.ytimg.com/vi/HiApH-znl74/maxresdefault.jpg[/IMG]
What the fuck are you doing CDPR. Subtitles in general are absolutely dreadful in video games, to be honest. They're tiny and don't have proper, thoughtful line breaking. So you end up with this kind of garbage which is pretty much unusable at an average viewing distance.
So many devs/pubs just don't give a fuck about allocating the necessary resources for something that I honestly consider to be very important in text/dialogue heavy games.
In Diablo II, it's almost impossible to read a 5 as a 5 unless you see a 6 next to it.
![]()
Yeah and all of those are bad subtitles.The Witcher 3s font size is standard font size in regards to other open world games.
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Mass Effect Andromeda
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Watch Dogs 2
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Destiny
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The Witcher 3s font size is standard font size in regards to other open world games.
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Mass Effect Andromeda
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Watch Dogs 2
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Destiny
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Subtitles in general are absolutely dreadful in video games, to be honest.
I was so painfully disappointed with that game I ended up returning it after probably an hour of play. After the amazing Lunar 2 on PS1 it was just a straight let down on all fronts.
The Witcher 3s font size is standard font size in regards to other open world games.
That's how subtitles work. Dumping the whole script at the bottom of the screen is something different.You picked an 11 word frame and bumped up the font size. What about a frame that has 30 to 40 words? God forbid when you start translating it. The font has to fit the frame regardless of how many words is in it. By making that font twice the size you have doubled the work load for the devs and localization teams.
In Diablo II, it's almost impossible to read a 5 as a 5 unless you see a 6 next to it.
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? The 6 slopes straight downwards, but the 5 has the top that hits an edge and comes down. Never had this problem.