Also, the graphics in Border Break give me some strong Dreamcast vibes.
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I miss Sega in general.
High framerates, interesting bright color pallets, and clean simple polygon art.
Some of us still remember.
RIP in pieces.
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What's that?
Off screen video, but it's a Dreamcast game: https://www.youtube.com/watch?feature=player_detailpage&v=u4CBFE5ynyk#t=84
Edit... heh, I just noticed the miss spelling.
Dreamcast is when the 3D era of gaming should have started, everything prior is chunky and messy.
We would have been better off with one more gen of 2D it would have been glorious....
nostalgia lol
the games today look way better
The 360/PS3 in terms of bleak colours was definately the worst thing about that generation, and this new one with the PS4/Xbox isn't doing too good either. They're adding colour back in, but the framerates are still bad and the only colours they're adding is orange and blue x_x
It's the reason I like Nintendo games so much. They're always just bursting with colour.
What's crazy about the Yakuza games is that while they definitely don't look ultra-HD, the variety of textures of the characters they've built make the game feel like "cinematic" more than the excuse of 24fps. After a while of watching the cutscenes, I feel like I'm watching a good imported movie.
This is why I try and Yakuza beg to the west on Twitter as much as possible. Such a good series that I want to continue.
Genki Rockets destroyed this game for me, such trash.
Seriously, this. I'm sick of all these orange colored skies. Most 7th gen games look like they take part on Mars or something.skies that weren't afraid of being blue
I know how you feel, OP.
I love how AM2's post-Dreamcast output retained the classic SEGA-look.
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Also, the graphics in Border Break give me some strong Dreamcast vibes.
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I'm with you op
all the color grading (turning everything into unicolor blandness, see bf3) and post process garbage is just noise that makes it harder to see what is going on
I too miss the days of clean looking colorful games where it was easy to see what is going on.
The first thing I do in modern games is turn off all the post process crap to try and win back some of the cleaner more functional look of the dreamcast era
Sunset Overdrive comes to save you
SEGA 3D games look amazing, they create with the idea that it's a game first and thus we get clean visuals, art styles and crazy awesome soundtracks.
It's not like N64/PS1 didn't have 2D games. I grew up with 3D titles and but I can see how fresh eyes will look back at PS1 era and see ugly games. I personally see a lot of creativity, passion, ideas and charm.
While playing the demo of Ryu Ga Gotoku Ishin on PS4, I was marveled at how smooth, clean-looking it was. It reminded me of the Dreamcast days (except with billions more polygons), of games like Crazy Taxi, Virtua Tennis, SoulCalibur, House of the Dead 2, Charge 'n Blast, Outtrigger, Daytona USA 2001... you get the idea. The combination of a smooth 60fps with solid colors, skies that weren't afraid of being blue, and nice shadows that weren't a pixelated mess really made me feel like I finally had arcade-quality games at home. It was like a breath of fresh air.
I'm looking for more current-gen (or last gen) games that are like this, some games get close, but they have one or two effects that betray it, be it pixellated shadows, post-processing shit, piss filters, vignettes, dirty lenses, motion blur, depth of field, or the overall lighting composition. Apart from Nintendo games like SM3DW and the upcoming Mario Kart 8, I've had a hard time finding games with the "Dreamcast Look".
So far I've got Sonic & All-Stars Racing Transformed but it has messy shadows (Even when maxed out on PC), Ridge Racer 7 totally gets it, and Narco Terror kind of has that vibe. Let's find more!
Skies of Arcadia is dreamcast feel
Are these games fairly successful worldwide and Japan. Nothing against them since they look like fun games but it boggles my mind sometimes that Sega can continue making Yakuza games, but won't fund anything to do with shenmue. Sure I want a shenmue 3, but an interactive story, or anime, or something to conclude this story!
I know how you feel, OP.
I love how AM2's post-Dreamcast output retained the classic SEGA-look.
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Also, the graphics in Border Break give me some strong Dreamcast vibes.
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I wouldnt really say its just tropical blue sky. Somehow a lot of Games, that "try" the realistical approach, dont even see how the sky or grass looks like...
Often the colors seem washed out.
PSO2 looks rather desaturated by comparison to the other examples you posted. Not enough of that "Sega sheen".Sega still puts out stuff in this vein btw.
Phantasy Star Online 2 is a good example.
Speak for yourself. There's not a single terrible game there, but a couple are mediocre, that's true. Still pretty good overall, and a colorful sight for sore eyes.
Same. It's in my Top 5 of most visually impressive next-gen games right now. My others are MGS5:GZ, Rime, Child of Light, and GG Xrd. It narrowly edges out #Driveclub imho.I think part of the reason that im so excited for Sunset Overdrive is because it gives me that Dreamcast feel.
Hate the way that lots of modern games look.
Banded colors probably doesn't have much to do with the flicker filter, the GameCube rendered into a tiny framebuffer memory. Typical colour depth was 24 bits per pixel. You could use RGB8, which was fine, but that meant not having any destination alpha. If you wanted destination alpha, you wound up with RGBA6, which isn't all that big of an improvement over classic 16-bit R5G6B5.I don't agree with the Gamecube comparison however, something about the hardware always produced very banded washed out colours even in RGB, likewise the Wii in component looked pretty shit. I think a lot of games were still coded with CRT's in mind and had the flicker filter on.
I still remember the first time seeing Sonic Adventure and NFL 2K on launch day at a blockbuster video. Face melting. For me, it was (and it looks like will remain) the biggest visual leap for any given generation.
God only knows what this console could have been capable of if it had been given 5 good years.
Absolutely not. There is a lost beauty in the PSX's limited use of polygons. A well art directed game with smart use of the in game visuals produced aesthetically pleasing results that have aged extremely well, if not retained a vibrant appeal that we've all but lost today.Dreamcast is when the 3D era of gaming should have started, everything prior is chunky and messy.
We would have been better off with one more gen of 2D it would have been glorious....
Sunset Overdrive comes to save you
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I would like to add Child of Eden by Q Entertainment. Great game, 60 fps, crisp visuals, even some nice FMV thrown in for good measure. Also, the music has that Dreamcast feel; japanese dance music with lyrics about BELIEVING WHAT IS IN YOUR HEART:
https://www.youtube.com/watch?v=XL2od1AF_Cs
What's AAC?
Go back to a 480p CRT and try those same PS360 games at 480p and you'll be amazed at how clean they suddenly look. The reign of fixed pixel displays is to blame.
Yep.
The day I saw Sonic run away from that whale with my own eyes, and not just via some video, I was willing to do ANYTHING to have it. Damn near tried to trade every game I owned to get a Japanese one so I could play 4 months before Xmas 1999 (when I got a US Dreamcast).
Each generation wows me with the jump in visuals...but the jump from PS1/N64 to Dreamcast - literal day-and-date arcade perfection/parity for the first time basically EVER - was just something else, man.
Whether a seventh-gen game looks decent on an SD CRT can depend on the game.We had played a lot of PS2 games without issue on an old 30" SCART CRT TV, they looked good.
But playing PS3 games on the same TV I felt they looked worse than their PS2 counterparts. Dead Space had such a tiny text that it was unreadable.
It seems the developers hadnt those old TVs in mind when they developed the game.....
Oh man, I understand this feel too much.
I remember playing Sonic Adventure for the first time in a flea market when the DC just came out. The guy was saying it was selling like fresh, hot bread. Shit was magic and I was under it's spell, totally.
I tried times and times again to convince my mother to buy one, but she never wanted. So I played on my friend's DC during all that hype-time when it came out.