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I'm curious: How do Dead Rising's number of enemies compare to N3's?

Onscreen and as a whole, I mean. Suddenly I'm wondering if N3 had more things going on at once or not.

Granted, Dead Rising is going to be a shitload more fun.
 

Aaron

Member
N3 has more physical numbers, but much less variety in the actual models. They also saved on scenery and interaction there, so I'd say overall DR actually has more going on.
 

duckroll

Member
I don't think Dead Rising or N3 can compare with Ikusagami on the PS2! So if you're using that as a gauge, I guess that's the best game ever! :D
 
duckroll said:
I don't think Dead Rising or N3 can compare with Ikusagami on the PS2! So if you're using that as a gauge, I guess that's the best game ever! :D

I agree that game looks way more nuts than N3.
 

goldenpp72

Member
n3 seems to have quite a bit more, in dead rising it is said that there are like 50k enemies in the game, in n3 you seem to take out a good portion of that number in just the demo :lol
 

MC Safety

Member
Mr. Spinnington said:
I want to be sure I'm in the right for making a big stink about the number of zombies in this game. You can never have too many, you know.


I like that argument. I've had friends who got to restaurants just because they give you a lot of food. Never mind that the food sucks.

Anyway, I'm playing Dead Rising now. And there are a lot of zombies on screen. Enough to make some escort missions really tough. And enough so that you'll feel like a running back trying to find a hole in the line.
 
MC Safety said:
I like that argument. I've had friends who got to restaurants just because they give you a lot of food. Never mind that the food sucks.

Anyway, I'm playing Dead Rising now. And there are a lot of zombies on screen. Enough to make some escort missions really tough. And enough so that you'll feel like a running back trying to find a hole in the line.
While I don't believe that you're playing it, I have no choice but to accept what you've said and fight to the death to protect the integrity of it.

What would you rate it? How is the music? Is it good for just a little bit or are you still having a blast?
 

dark10x

Digital Foundry pixel pusher
Aaron said:
N3 has more physical numbers, but much less variety in the actual models. They also saved on scenery and interaction there, so I'd say overall DR actually has more going on.
Just out of curiousity...

I remember, in the first Dead Rising trailers, they showed a scene within an underground tunnel with characters standing on top of a burned out car shooting back at the zombies. When the camera pulled back, it revealed hundreds upon hundreds of zombies clogging up the tunnel. The numbers were extremely impressive..but I'm wonering if that actualy made it into the final game as it doesn't appear to be related to the shopping center or its grounds.

I agree that game looks way more nuts than N3.
Ikusagami is a terrible game, but it does look pretty slick. It's true that the models have very little detail and are reduced to virtually nothing at a distance...but the actual view distance was much further than N3, the number of enemies was much greater, and the framerate was 60 fps. Obviously, N3 isn't 60 fps.

I believe Ikusagami was a Genki game as well...which makes it even funnier as their most recent game for XBOX360 (new TXR) only runs at 30 fps and isn't even slightly impressive looking. What's the deal with that?!
 

Skilotonn

xbot xbot xbot xbot xbot
Yeah, while N3 has more at the same time onscreen than Dead Rising, the tonload of zombies onscreen in Dead Rising is more dangerous seeing that instead of having wide open sceneries, you're inside of buildings and aisles filled to the brm with zombies that you can't just run through everytime...

dark10x said:
Just out of curiousity...

I remember, in the first Dead Rising trailers, they showed a scene within an underground tunnel with characters standing on top of a burned out car shooting back at the zombies. When the camera pulled back, it revealed hundreds upon hundreds of zombies clogging up the tunnel. The numbers were extremely impressive..but I'm wonering if that actualy made it into the final game as it doesn't appear to be related to the shopping center or its grounds.

I'm sure it's still in the game, as I saw a recent, more close-up pic of that not too long ago - think it was on IGN...
 

dark10x

Digital Foundry pixel pusher
Blimblim said:
Obviously?
Of course. I haven't bothered with the final game yet, but both demos are not 60 fps. The old TGS demo was awful, and thankfully, the final isn't as slow...but it still isn't 60 fps and there is still slowdown (thankfully no tearing, like the older build).

I've lost faith in 60 fps on the XBOX360. It has become so incredibly rare. With each release, I appreciate Ridge Racer 6 more and more.
 

Blimblim

The Inside Track
JMPovoa said:
Yes, just by playing the game through short moments you notice it isn't 60fps.
Darn, why did I do so many 60 fps videos of that game then? N3 is at least trying to be 60 fps, it doesn't succeed all the time though :p
 

dark10x

Digital Foundry pixel pusher
Blimblim said:
Darn, why did I do so many 60 fps videos of that game then? N3 is at least trying to be 60 fps, it doesn't succeed all the time though :p
It's a very bizarre framerate, I must admit, but it most certainly isn't 60 fps and never ever hits that point. I'm not sure exactly what it is that they are doing, to be honest, but I can tell you with utmost certainty that it isn't running at 60 fps.
 

DaCocoBrova

Finally bought a new PSP, but then pushed the demon onto someone else. Jesus.
dark10x said:
I've lost faith in 60 fps on the XBOX360. It has become so incredibly rare. With each release, I appreciate Ridge Racer 6 more and more.


Rare? All of my games run at 60fps except for one (GRAW). I refuse to even purchase ones that don't unless they're *that* good.
 

dark10x

Digital Foundry pixel pusher
DaCocoBrova said:
Rare? All of my games run at 60fps except for one (GRAW). I refuse to even purchase ones that don't unless they're *that* good.
What do you own then? I own every 360 game that actually appeals to me and only Ridge Racer 6 runs at a constant 60 fps. Call of Duty kinda runs at 60 fps, but slows down far too often. Burnout Revenge also runs at 60 fps, but slows down as well (and as a PS2 port, there is no excuse). That's what really gets me. Even when games try to run at 60 fps, the vast majority of them have trouble holding it. RR6 is pretty much the only one I can think of that holds 60 fps through pretty much everything. I can forgive occasional bouts of slowdown in a particularly hairy scene, but I expect the framerate to hold at least 95% of the time.

Everything else chugs along with very uneven framerates. I can forgive stuff like Oblivion and even GRAW, but the number of titles that don't run at 60 that SHOULD is mindblowing. Not that it's a big title, but my mind was BLOWN by the fact that Genki's new installment in the SB/TXR series only runs at 30 fps while looking like shit.
 

Bodom78

Member
It's still makes me laugh that people will not buy a game because it's not 60FPS. It's like not jerking off because it feels good.

Lucky US is getting Dead Rising soon, here in AUS we got to wait over a month :(
 

MC Safety

Member
Mr. Spinnington said:
While I don't believe that you're playing it, I have no choice but to accept what you've said and fight to the death to protect the integrity of it.

What would you rate it? How is the music? Is it good for just a little bit or are you still having a blast?

Why wouldn't you believe that review copies are available? The game comes out in August, doesn't it?

Dead Rising does some really interesting stuff...and not just with the zombies. I don't mean to be coy, but I really don't want to ruin anything for anyone.
 
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