InsaneTiger
Member
I thought the game was too long and characters were poorly developed. The game is only similar to Uncharted in setting and mystical prophecy.
So free as in actually free? Or free as in you get it for "free" when you are subscribed to PS+, which costs monies and you also actually only rent it, because you will lose access as soon as your subscription runs out.
Now we are getting somewhere.
Cutscenes constantly cotradicting gameplay didnt help either. Struggling to stay alive or stand up in a cutscene and then when gameplay kicked in it was back to RamboI thought it was genuinely bad. Insultingly bad even.
The whole "atmosphere" is so manufactured. It feels like Cabin in the Woods where you're expecting the director to pop out and be like got ya! The first part when you get the bow and arrow, my girlfriend was like, is this a trap? Perfect planks leading to the perfect weapon for this scenario. The game is so surreal and artificial, the one guy who has to try to run off only to get shot, the gore just seems to be another added thing. Even the bad guys aren't really menacing and only really want to stroke Lara's face. Then Lara goes Rambo and starts brutalizing dudes.
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Let me guess, this isn't the only game you love that you're sick of people saying it's terrible.
So you would say that watching videogame violence eventually desensitizes you to it?
I agree, even though I'm in the vast minority in these forums.
Yeah, sure, all those well-reasoned complaints are just "haters gonna hate".
So you would say that watching videogame violence eventually desensitizes you to it?
I agree, even though I'm in the vast minority in these forums.
I take it we've reached the 'irrational levels of hyperbolic backlash' phase for TR '13. Tends to be the mark of a good game.
Personally I enjoyed it much more than I enjoyed the original '96 version. Very satisfying to play and by the end I was a graceful and merciless killing machine.
Now we're up to making things up and/or exaggerating? First, Shantytown is like 1 hour in a 15 hour game. Did you only explore Shantytown or what?Shantytown is like 3 hours of a 12 hour game and that's encounter after encounter. The trek to the radio tower is filled with multiple encounters. You finally get to simple puzzle after hours of nothing and the game decides you gotta fight some dudes during it. Heading to the beach throws a another fight at you. You fight plenty of dudes going through each section from the beach. The end of the game features another onslaught. Pretty much every area after getting the gun except for the central empty part of the beach that has nothing to do has firefights.
The stealth sections are a better than the plain combat, but they're still focused on shooting. There were only a few of them and they were handled pretty poorly because if you alerted one person everyone would suddenly have x-ray vision and gps tracking on Lara or something and you couldn't go back to stealth without reloading. They were probably the closest the combat mechanics game to presenting an actual challenge with some strategy but it was no Metal Gear. It was just very run of the mill poorly implemented stealth.
It wasn't. It was a solid story fitting for the genre. Only thing I would blame the game's story for are the forgettable characters and the weak villain. The whole story of the island was quite interesting.I thought it was genuinely bad. Insultingly bad even.
Tomb Reboot has okay combat, better than Uncharted, but it's not even the best combat in that kind of game released last year. The Last of Us is way more intense and raw surpassing it in tone, and even getting across the survival theme in gameplay better than TR did.
Tomb Raider looked great at least.
Aside from those though, there's nothing in the game. It, honest to God, felt like they had more pointless explosions, things falling apart, and Lara slipping off objects to get hurt than the entire Uncharted series to this point. Absolute overkill in every aspect except the, y'know, tomb raiding. Lara takes a hellacious beating to the point that you become numb to everything the game throws at you after the halfway point. I'm surprised the entire island didn't explode and come crashing down around you while Lara falls 10 stories getting impaled by everything on the way down screaming and complaining. But I'm sure she'll be okay when you hit the bottom and will pull firearm accessories and modifications out of her bottomless Solid Snake backpack to GET ALL THOSE BASTARDS because WHO DOESN'T CARRY SPARE MUZZLE BREAKS AND ERGONOMIC GRIPS WITH THEM.
Even beyond that, the writing is so boring, some of the performances are Cheese Fest '99, a lot of the set pieces and characters are just grating, and what little puzzles are there are unbelievably simple, almost insultingly so. Hell, the puzzles aren't even large in scale like God of War, so what you're left with are small one room "challenges" that fail to impress in any way. What's sad is the game has the mechanics to be a great Tomb Raider with the bow, the bow ropes, the jump which feels great, the torch mechanic, the climbing axe, etc., but it refuses to be anything but Super Uncharted: Violent Edition.
Now we're up to making things up and/or exaggerating? First, Shantytown is like 1 hour in a 15 hour game. Did you only explore Shantytown or what?
Second, you do encounter a couple of shootouts throughout the game but only Shantytown sticks out as pure shooting sequence. Now if you blast through the game, just running from beginning to end, there will be shootouts all the time. But the way I see it, the game is not meant to be played this way. If you take your time, explore the environments and search for the collectibles more than half of the game is being played without a single shot being fired. If you play it like an action game this is exactly what you get. Don't blame the game, blame yourself.
Pointless? The diaries you can find basically tell you the background story. The other stuff gives you EXP which lets you get new abilities. That is not what I would call pointless.But what is there besides the bad shooting? I was also trying to explore and see what's out there until I realised it's just a bunch of stupid filler that's completely pointless. Maybe some people view collecting all that crap as actual gameplay but I see it as pure filler. The puzzles should have been to progress or for some actual gameplay benefit no relegated to an awkward sideline in favour of poor shooting mechanics.
Tomb Reboot has okay combat, better than Uncharted, but it's not even the best combat in that kind of game released last year. The Last of Us is way more intense and raw surpassing it in tone, and even getting across the survival theme in gameplay better than TR did.
Tomb Raider looked great at least.
Aside from those though, there's nothing in the game. It, honest to God, felt like they had more pointless explosions, things falling apart, and Lara slipping off objects to get hurt than the entire Uncharted series to this point. Absolute overkill in every aspect except the, y'know, tomb raiding. Lara takes a hellacious beating to the point that you become numb to everything the game throws at you after the halfway point. I'm surprised the entire island didn't explode and come crashing down around you while Lara falls 10 stories getting impaled by everything on the way down screaming and complaining. But I'm sure she'll be okay when you hit the bottom and will pull firearm accessories and modifications out of her bottomless Solid Snake backpack to GET ALL THOSE BASTARDS because WHO DOESN'T CARRY SPARE MUZZLE BREAKS AND ERGONOMIC GRIPS WITH THEM.
Even beyond that, the writing is so boring, some of the performances are Cheese Fest '99, a lot of the set pieces and characters are just grating, and what little puzzles are there are unbelievably simple, almost insultingly so. Hell, the puzzles aren't even large in scale like God of War, so what you're left with are small one room "challenges" that fail to impress in any way. What's sad is the game has the mechanics to be a great Tomb Raider with the bow, the bow ropes, the jump which feels great, the torch mechanic, the climbing axe, etc., but it refuses to be anything but Super Uncharted: Violent Edition.
Pointless? The diaries you can find basically tell you the background story. The other stuff gives you EXP which lets you get new abilities. That is not what I would call pointless.
Aside from that it's funny that finding collectibles is considered as part of the experience for many other games but here it seems to be pointless for whatever reason.
You guys are really trying hard, are you?
Pointless? The diaries you can find basically tell you the background story. The other stuff gives you EXP which lets you get new abilities. That is not what I would call pointless.
Aside from that it's funny that finding collectibles is considered as part of the experience for many other games but here it seems to be pointless for whatever reason.
You guys are really trying hard, are you?
Yeah exactly. Apparently there's not enough exploration, yet looking for items to upgrade equipment is pointless. Also, complaining about Lara's accent is just pathetic. I just don't get some people expectations. It's like they think they know how a Tomb Raider game should be, or at least better than Crystal Dynamics or anyone else.You have people bitching about not knowing where to go in a fucking Killzone game. You really think gamers are going to have the patience to find a camp, or where they need to go next to continue the story in Tomb Raider?
Any developer is damned if they do and damned if they don't when creating games because there's always going to be someone not happy about something.
Yea I'm sick of people saying TR is terrible. Such hyperbole. You don't like it? Fine. It is NOWHERE close to being terrible. Far opposite, in fact.
The combat is not better than Uncharted but apart from that I can co-sign everything you wrote. It's so sad that they had all the elements to make a great Tomb Raider game but they squandered it. They could have mixed up the puzzling and exploration into the main game with the gunplay then it could have been something decent.
Other than the over the top violence (that doesn't stop at failed QTEs and death sequences, no) the other big issue I had with it was the hand holding. I don't have a problem with games having some degree of hand holding nowadays, but Tomb Raider took it to ridiculous levels, especially considering the series' roots.
Every ledge you can climb is painted white.
Every platform you need to jump from has a red plank on it.
Even if you miss your jumps the game will artificially lenghten them so you still reach the place you were jumping to.
If you're stuck on one place for over 10 seconds Lara will tell you what to do even if you don't want her to.
If you're still stuck after that you have your survival instincts bullshit.
"Secret" tombs that aren't secret at all because whenever you get near one (as in, 100 feet near of one) the fucking game will tell you "map updated, secret tomb nearby". They only needed big neon arrows pointing to the entrance.
Add the overabundance of setpieces and shit exploding, and a half baked upgrade system (get experience by watching a cutscene! dat player required effort) and the whole game feels like a stew made of every single AAA element they could think of. Like they made it following a checklist of things that worked on other games.
Man, fuck this game. I see how someone could enjoy it, because it's still a beautiful game and it runs great even on PS3, But I thought it sucked.
It's as terrible as Uncharted 2 is terrible
It's not terrible. It's mediocre, and there's nothing wrong with that.
Pointless? The diaries you can find basically tell you the background story. The other stuff gives you EXP which lets you get new abilities. That is not what I would call pointless.
Aside from that it's funny that finding collectibles is considered as part of the experience for many other games but here it seems to be pointless for whatever reason.
You guys are really trying hard, are you?
Pointless? The diaries you can find basically tell you the background story. The other stuff gives you EXP which lets you get new abilities. That is not what I would call pointless.
Aside from that it's funny that finding collectibles is considered as part of the experience for many other games but here it seems to be pointless for whatever reason.
You guys are really trying hard, are you?
Seeing the ways she die is one of the better parts of the game
It's best to let them vent. Based on sales, Tomb Raider isn't going to go back to the game it used to be so fans gotta deal with the death of a franchise.The comments get harder and harder to read as I scroll down. Maybe I am a "fangirl," but I absolutely love Tomb Raider. The reboot is amazing. Truthfully, I would recommend the Uncharted series over earlier Tomb Raider games (probably except Under World), but the reboot is 1000 times better than ALL Uncharted games.
Back to OP, just turn the volume down and finish the QTEs. That way it's slightly less gruesome.
That's mostly because this conversation has been had. It's been done about a hundred times in threads leading up to the game's release and in threads after the game was released. There's little to discuss now since everyone has more or less chosen a side. The detractors prefer to focus in on its faults: easy platforming, rote story, lack of puzzles and fulfilling exploration. The supporters stick to the game's merits: dark atmosphere and tone, Lara's characterization, chill gameplay, varied gunplay.these posts are driving me nuts reading through this thread (and others like it). instead of opening up the discussion or counter criticism, we get drive-by shitposts about haters and "well, I liked it and so did lots of other people!"
Nicely summed up imho.It's very easy to see why the game was well-received. It looks good. It feels good. The game is polished to a glistening shine. However, it's also very easy to see why someone (namely fans) would hate it. TR doesn't resemble any of its predecessors, going so far as to reject the gameplay principles that made the franchise such a hit in the first place.
it's a terrible game, that's probably why
reason you mention being barely one of the many
I mostly agree with this post, but it's been "haters gonna hate" since day one. Like you I can understand why people like the game, but the unbridled praise it's received has been utterly mindboggling and I haven't seen a compelling argument for why it's better than average. People that like the game think it's GotY or Game of the Generation material. Even beyond being a poor installment of an already established franchise, it doesn't do anything remarkably new or better than its contemporaries. The game isn't terrible in the sense that it is competently made but nor is it really good. I think a lot of the hyperbole from this side comes from how insulting the gameplay is to players. When a game is as patronizing as this one it's easy to take offense. The game is terrible in its treatment of players, basically. And it's part of a growing trend in the video game industry at large.It's best to let them vent. Based on sales, Tomb Raider isn't going to go back to the game it used to be so fans gotta deal with the death of a franchise.
That's mostly because this conversation has been had. It's been done about a hundred times in threads leading up to the game's release and in threads after the game was released. There's little to discuss now since everyone has more or less chosen a side. The detractors prefer to focus in on its faults: easy platforming, rote story, lack of puzzles and fulfilling exploration. The supporters stick to the game's merits: dark atmosphere and tone, Lara's characterization, chill gameplay, varied gunplay.
It's very easy to see why the game was well-received. It looks good. It feels good. The game is polished to a glistening shine. However, it's also very easy to see why someone (namely fans) would hate it. TR doesn't resemble any of its predecessors, going so far as to reject the gameplay principles that made the franchise such a hit in the first place. TR is very much the RE4 of the franchise.
Forget RE4's near-unanimous reception for a minute and take into account just how much a departure it was for the series. Even as everyone praised it, most die hard RE fans will admit to feeling just a tinge of disappointment playing the game -- deep down we all knew the series wasn't going to go back to where it came from. It had morphed into a full blown action game. The slow horror was gone. The story became a set-piece driven sideshow; Characters you knew and loved effectively disappeared from canon. The only reason most die hard fans tolerated it was because the game was incredible and, more importantly, something none of us had ever seen before. At the time, games didn't look that good and play that damn well (for console gamers).
TR doesn't really do that. Despite how polished the game is, it's mostly resting on the shoulders of giants. It's only unique trait is the auto-cover. Everything else comes from what other games had already established and therein lies the problem. The hyperbole is strong against this game because TR essentially morphed the franchise into the kind of game a lot of people had already come to despise. A series once dedicated to slow, precise platforming had turned into a shooter of the month. That's the way they see it.
I think it's fair. Personally, I love TR as much as I like Legends and Underworld, but that's just me.
Pointless? The diaries you can find basically tell you the background story. The other stuff gives you EXP which lets you get new abilities. That is not what I would call pointless.
Aside from that it's funny that finding collectibles is considered as part of the experience for many other games but here it seems to be pointless for whatever reason.
You guys are really trying hard, are you?
I just started the DE version for PS4. I want to like it (it looks great on the ps4) but the violent ways of having your character get killed or injured while she moans just makes it hard to watch. I was thinking of just putting it down to easy to play, but apparently that is only for combat, and it's more the QTEs that are getting me. Just wondering if anyone else felt that way, and if they did, did they still play through the game? If so, is it worth playing through? Or should I just go back to playing Mario and Kirby and whatever?
I read that in Camilla Luddington's voice. lol
Not only is it not better, it is in no way "vastly superior" to Uncharted's gameplay. Can you run and shoot in TR? Can you pick up dropped enemy weapons? Are there any projectiles that you can use? Can you throw them back? Do you have access to more than just four basic weapons? Can you manually enter and exit cover and vault between objects while still remaining in cover? Can you roll over dropped ammo and pick it up without stopping midanimation?Yeah, I loved the game, I really have no idea where all the hate comes from here on GAF....
Combat was vastly superior to Uncharted