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I'm having a hard time playing Tomb Raider (2013)

I just started the DE version for PS4. I want to like it (it looks great on the ps4) but the violent ways of having your character get killed or injured while she moans just makes it hard to watch. I was thinking of just putting it down to easy to play, but apparently that is only for combat, and it's more the QTEs that are getting me. Just wondering if anyone else felt that way, and if they did, did they still play through the game? If so, is it worth playing through? Or should I just go back to playing Mario and Kirby and whatever?
 
Game is worth playing, and QTE are almost completely gone after 1st hour of play. She gets tougher and more capable, and is quite a bad-ass by the end of the game.
 
The deaths are a bit OTT imo. The QTEs do become less frequent as I remember it. The problem I had with the game was that it was just too long. Felt too drawn out. Fun though
 
Apart from my parents shouting "Turn the porn down!" I found the game enjoyable. The deaths made me look away or cringe, but you get used to it
 
Just close your eyes when you miss a QTE

Not a bad idea, tbh.

The game is brutal in that way. I loved it for that. I feel like the island was an enemy itself because it was so dangerous. Dude the gameplay is fantastic and worth continuing on.
 
It's as terrible as Uncharted 2 is terrible

I barely played Uncharted and there's more character in Nathan Drake's large toe than in the entirety of tomb raider

Yea I'm sick of people saying TR is terrible. Such hyperbole. You don't like it? Fine. It is NOWHERE close to being terrible. Far opposite, in fact.

no, it's terrible. The writing is atrocious and it's crazy how up it's own ass it is, the characters are god awful tropes, the gameplay is sub-par at best with some nice ideas squashed by bad execution, the sense of exploration is nowhere to be found and there's barely any true open areas

it's awful, and comparing it to Uncharted just because Uncharted was inspired by the original TRs is just weird. The gap in quality is resounding.

everything is subjective, that goes without saying, but damn if Tomb Raider doesnt perfectly fit in the type of game a lot of people here bitch about regarding the industry in general
 
I barely played Uncharted and there's more character in Nathan Drake's large toe than in the entirety of tomb raider

no, it's terrible. The writing is atrocious and it's crazy how up it's own ass it is, the characters are god awful tropes, the gameplay is sub-par at best with some nice ideas squashed by bad execution, the sense of exploration is nowhere to be found and there's barely any true open areas

it's awful, and comparing it to Uncharted just because Uncharted was inspired by the original TRs is just weird. The gap in quality is resounding.

everything is subjective, that goes without saying, but damn if Tomb Raider doesnt perfectly fit in the type of game a lot of people here bitch about regarding the industry in general

http://www.youtube.com/watch?v=pWdd6_ZxX8c

I thought it was one of the best games of the year. Had a great time playing it.
 
Yeah, I loved the game, I really have no idea where all the hate comes from here on GAF....

Combat was vastly superior to Uncharted, graphics were very impressive (on PC, at least), and it was througoughly enjoyable from start to finish. I don't even remember many QTEs to be honest (the only one that I recall being annoying is the
sliding down that river, where if you fail, Lara got impailed by a spear thing
.
 
I barely played Uncharted and there's more character in Nathan Drake's large toe than in the entirety of tomb raider



no, it's terrible. The writing is atrocious and it's crazy how up it's own ass it is, the characters are god awful tropes, the gameplay is sub-par at best with some nice ideas squashed by bad execution, the sense of exploration is nowhere to be found and there's barely any true open areas

it's awful, and comparing it to Uncharted just because Uncharted was inspired by the original TRs is just weird. The gap in quality is resounding.

everything is subjective, that goes without saying, but damn if Tomb Raider doesnt perfectly fit in the type of game a lot of people here bitch about regarding the industry in general

It's one fugly game aswell, outside of the Lara character. My dog has more creativity than the insipid level and character design in this game.
 
I only recall one section dealing with water to be a "now you know what not to do" situation and that was put in place clearly to show off a particular death animation. The majority of the game you're just holding forward and pressing jump at the right time as stuff happens around you.

The combat changes completely once you earn the games sole melee weapon. I would just rush any enemy and spam the melee button for a quick kill. The health regeneration on normal is fast enough that you can take on entire groups of enemies at once too. Just hold forward and spam, spam, spam. Outside if the optional tombs, that's basically the bulk of the gameplay.
 
I just started the DE version for PS4. I want to like it (it looks great on the ps4) but the violent ways of having your character get killed or injured while she moans just makes it hard to watch. I was thinking of just putting it down to easy to play, but apparently that is only for combat, and it's more the QTEs that are getting me. Just wondering if anyone else felt that way, and if they did, did they still play through the game? If so, is it worth playing through? Or should I just go back to playing Mario and Kirby and whatever?

Dying hurts OP, Tomb Raider's ridiculous over the top death sequences remind you of this each and every single time. Don't die, in this game or RL, it hurts.
 
One of the most boring games I played this past generation. It's just so generic. Binary Domain blows it out of the water.
 
The only dead that made me look away was when she get stabbed in the throat, the river part. Nonetheless, I really enjoyed the game.
 
I couldn't even finish Uncharted 2. I finished Tomb Raider in 2 sittings. I liked it way more than
Uncharted.

OP, the QTE's kind of go away for the most part once you get into the meat of the game.
 
Agreed. If you play games for story, then ok, go play the Uncharted crap. If you want some actual game in your games, Tomb Raider was a far superior experience.

I would of actually preferred some tomb raiding in my Tomb Raider.
 
I just finished the game last night and I loved it. The writing wasn't Oscar caliber but that's par for the course in video games sadly. The combat was fun, I loved the bow, the few puzzles were a nice touch.

But, OP, I cringed every time that branch went through her throat. Gruesome stuff.
 
Just finished Tomb Raider last week on PC and I adored it. Not having to listen to the sarcastic tones of Nathan Drake made Tomb Raider much more enjoyable than any of my experiences with the Uncharted series. Lara was exceptionally likeable, and dare I say, I wanted to "protect her" lol. The atmosphere was awesome, and turning her in to John Rambo in the second half of the game was brilliant.

QTE aren't that numerous but they're fairly hard to fail.
 
Uncharted 2 is way better designed than Tomb Raider.

Uncharted 2 excels what it tries to do.

Tomb Raider is a shitty mix of modern AAA design ideas.
Yeah... No.

These hyperboles really need to stop. I mean, whats the point? I don't go in Bayonetta threads either and claim its a bad game just because I don't like it. TR is many things indeed but its not a bad game. Jesus...
 
I just started the DE version for PS4. I want to like it (it looks great on the ps4) but the violent ways of having your character get killed or injured while she moans just makes it hard to watch. I was thinking of just putting it down to easy to play, but apparently that is only for combat, and it's more the QTEs that are getting me. Just wondering if anyone else felt that way, and if they did, did they still play through the game? If so, is it worth playing through? Or should I just go back to playing Mario and Kirby and whatever?

Exactly my experience when I started. Seeing a boulder crush Lara's skull because I failed an uninteresting, unintuitive QTE was probably the low point of the game for me. It does get better, though, as you'll get used to TR's particular style of QTEs and they'll become much more rare.
 
I didn't think the death scenes were that bad, apart from maybe that neck impaling one and possible one or two others. The game instantly switches to black and white when you die to make it less graphic.

I remember in TR1 you were left watching Lara's impaled corpse slowly sliding down a bloodied spike until you hit a button to bring up the passport and choose load game. Games don't do that anymore. Modern games even 18 rated ones are far too eager to very quickly fade to black as soon as you die.
 
Uncharted 2 is way better designed than Tomb Raider.

Uncharted 2 excels what it tries to do.

Tomb Raider is a shitty mix of modern AAA design ideas.

Meh. The moment Tomb Raider let you use the pick axe for climbing it became superior to Uncharted in gameplay. Uncharted has always been a press forward affair. Tomb Raider made me feel like I was doing something.

But the story for Tomb Raider is soooo bad. My girlfriend hates it, and is constantly disagreeing with everything Lara is doing. She calls out for no reason when she is clearly in danger. She sits out in the open while in danger. She trusts everyone for some reason. And the worst is her mentor is some dude, who pretty much has to remind her how to think, which is the opposite of female empowerment.

When the title first appears after the "prologue", I was laughing like, that's it? The game doesn't earn anything, and quickly becomes a shooter. One design flaw is Lara's inability to melee. Every other TPS has you able to hold your own in close combat, the most Lara can do is a weak ass shove that stuns who ever it hits for a second, but you still have to actually use projectiles to kill them.

Tomb Raider was never about combat, so putting in TPS mechanics but taking out a crucial component for design reasons, really kills the combat. What's worse, is I can switch over to multiplayer, and it has a full on melee swing from the beginning.

If she does unlock a melee swing in the single player eventually, it would really cement my analysis of the story of this being Lara's initiation into becoming a man.
 
Tomb Raider is a shitty mix of modern AAA design ideas.

You mean the ones Uncharted helped popularise?

The set pieces in the Uncharted series is nothing more than smoke & mirrors designed to mask it's shadow gameplay It's a fun series no doubt about it but let's stop attacking Tomb Raider for stuff the Uncharted series is also guilty of.

Gameplay is such an afterthought in the Uncharted series that they had to release a patch for Uncharted 3 just to fix the aiming. 15 minutes of decent play testing could of told you the aiming was fucked.

Everyone is entitled to their own opinion but that doesn't mean you have the right to be a hypocrite about it.
 
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