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I'm having a hard time playing Tomb Raider (2013)

I will say though that it had some satisfying shooting mechanics, the bow was on point and the shotgun had a nice kick. I just wish there were more unique enemy types.
 
OP - are you age-appropriate for this game?

Compared to the MK (I think) death where one of the women is sliced up via the groin by a circular saw while thrashing & screaming, Lara being impaled on spikes is pretty lightweight.

Plus - you get to go totally Predator with her and the bow later in the game. Nicely satisfying headshots.

OP doesn't like gore? Must be 12.
 
The whole "atmosphere" is so manufactured. It feels like Cabin in the Woods where you're expecting the director to pop out and be like got ya! The first part when you get the bow and arrow, my girlfriend was like, is this a trap? The game is so surreal and artificial, the one guy who has to try to run off only to get shot, the gore just seems to be another added thing. Even the bad guys aren't really menacing and only really want to stroke Lara's face. Then Lara goes Rambo and starts brutalizing dudes.

I'm not saying it was well done by any means. I just think that's what they were going for. I think the environments were pretty enough though, and the gameplay was fairly fun.
 
I barely played Uncharted and there's more character in Nathan Drake's large toe than in the entirety of tomb raider



no, it's terrible. The writing is atrocious and it's crazy how up it's own ass it is, the characters are god awful tropes, the gameplay is sub-par at best with some nice ideas squashed by bad execution, the sense of exploration is nowhere to be found and there's barely any true open areas

it's awful, and comparing it to Uncharted just because Uncharted was inspired by the original TRs is just weird. The gap in quality is resounding.

everything is subjective, that goes without saying, but damn if Tomb Raider doesnt perfectly fit in the type of game a lot of people here bitch about regarding the industry in general

Claiming Tomb Raider has no sense of exploration only to turn around and praise Uncharted. lolwut.

TR has actual exploration, especially as Lara gains more abilities allowing her to go back to previously inaccessible areas.
 
Claiming Tomb Raider has no sense of exploration only to turn around and praise Uncharted. lolwut.

TR has actual exploration, especially as Lara gains more abilities allowing her to go back to previously inaccessible areas.

nah, not trying to praise Uncharted in that way, specifically talked about the character aspect cause that's what jumps to mind. Tomb Raider had the worst fucking cast ever and the writing is so serious that it feels like the writers thought they were doing some oscar-worthy stuff, Uncharted has some likeable characters and it never takes itself too seriously, giving it a much more fun and indy-like vibe
 
Wasn't too bothered by the qte or death stuff.

It's quite the game and one of the best releases last year. If I remember correctly the qte's aren't as frequent in the latter half of the game.

However, the game is very violent and it continues to be that way due to the nature of the island and it's inhabitants. If you're not feeling it I'd go back to something brighter, like a game you suggested.
 
no, it's terrible. The writing is atrocious and it's crazy how up it's own ass it is, the characters are god awful tropes, the gameplay is sub-par at best with some nice ideas squashed by bad execution, the sense of exploration is nowhere to be found and there's barely any true open areas.

We should have a thread of random GAF quotes regarding games, and have everyone try and guess which game the quote pertains to. This one would be a toughie!
 
We should have a thread of random GAF quotes regarding games, and have everyone try and guess which game the quote pertains to. This one would be a toughie!

lol, that's why I said its a game that fits with a bunch of stuff people complain about regarding games today
 
Something that bugged me about Tomb Raider was the dichotomy of the game presenting itself like a serious, real world scenario (despite the supernatural elements) while also having a massive amount of "gamey" elements. Why is there white rope everywhere? Why can Lara carry so much shit? Why do the rocks change color for climbable sections? Why does Lara's first kill phase her, but none of the other ones do? Why does she have to eat in the beginning but then never again?

I know it seems like nitpicking, but it bugged me. It wanted so much to not be a game.
 
TR has actual exploration, especially as Lara gains more abilities allowing her to go back to previously inaccessible areas.

TReboot's exploration was all optional, in previous entries you had to actually explore to progress rather than proceed in a linear fashion with optional areas off set from the main path to collect tons of useless diaries and desecrate old graves.

It has no context, when you explored in the classics you explored for a reason, here it just seems like an afterthought.
 
Meh. The moment Tomb Raider let you use the pick axe for climbing it became superior to Uncharted in gameplay. Uncharted has always been a press forward affair. Tomb Raider made me feel like I was doing something.

But the story for Tomb Raider is soooo bad. My girlfriend hates it, and is constantly disagreeing with everything Lara is doing. She calls out for no reason when she is clearly in danger. She sits out in the open while in danger. She trusts everyone for some reason. And the worst is her mentor is some dude, who pretty much has to remind her how to think, which is the opposite of female empowerment.

When the title first appears after the "prologue", I was laughing like, that's it? The game doesn't earn anything, and quickly becomes a shooter. One design flaw is Lara's inability to melee. Every other TPS has you able to hold your own in close combat, the most Lara can do is a weak ass shove that stuns who ever it hits for a second, but you still have to actually use projectiles to kill them.

Tomb Raider was never about combat, so putting in TPS mechanics but taking out a crucial component for design reasons, really kills the combat. What's worse, is I can switch over to multiplayer, and it has a full on melee swing from the beginning.

If she does unlock a melee swing in the single player eventually, it would really cement my analysis of the story of this being Lara's initiation into becoming a man.
I agree about the melee. I'm so used to being able to do that in a game. I get that design wise it might be weird to have her fist fight the guys but she could still have been able to use the climbing thing more effectively.

I don't understand your last sentence though.
 
One of the most boring games I played this past generation. It's just so generic. Binary Domain blows it out of the water.

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I can't even make the comparison connection with this one.
 
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I can't even make the comparison connection with this one.

I know right. How dare I compare a great TPS action game to the likes of TR. So many TPS were released this past generation and the one we get with the biggest budget is the most bland and boring one.
 
nah, not trying to praise Uncharted in that way, specifically talked about the character aspect cause that's what jumps to mind. Tomb Raider had the worst fucking cast ever and the writing is so serious that it feels like the writers thought they were doing some oscar-worthy stuff, Uncharted has some likeable characters and it never takes itself too seriously, giving it a much more fun and indy-like vibe


Sure, the writing is pretty bad in Tomb Raider but gameplay wise, I vastly prefer it over Uncharted (even if it took inspiration from Uncharted which ironically took inspiration from classic Tomb Raider)
 
Something that bugged me about the game was the dichotomy of Tomb Raider presenting itself like a serious, real world scenario (despite the supernatural elements) while also having a massive amount of "gamey" elements. Why is there white rope everywhere? Why can Lara carry so much shit? Why do the rocks change color for climbable sections? Why does Lara's first kill phase her, but none of the other ones do? Why does she have to eat in the beginning but then never again?

I know it seems like nitpicking, but it bugged me. It wanted so much to not be a game.

It fell in to the Uncharted trap. Uncharted for all it's gamelessness is a masterclass in retaining that believability. Because of it's more simplistic controls and linear set up, Naughty Dog can create the illusion of choice while keeping you in that fantasy, especially with copious amounts and special weapons tied to more "plot.". Tomb Raider has you relying on resources a lot more forcing you to do gamey things, using your HUD, upgrading, all the while shoving a coming-of-sociopath tale down your throat.
 
I know right. How dare I compare a great TPS action game to the likes of TR. So many TPS were released this past generation and the one we get with the biggest budget is the most bland and boring one.

They may be both TPS but in what way do they play alike? :/ BD is all out shooter for crying out loud!
 
Uncharted 2 is way better designed than Tomb Raider.

Uncharted 2 excels what it tries to do.

Tomb Raider is a shitty mix of modern AAA design ideas.

Uncharted is one the weakest games (mechanically) I see people say is amazing. At least Tomb Raider got it's shooting mechanics down. At least Lara isn't a moron like Drake.
 
I can't take you seriously. You're fine with Tomb Raider wonky controls and aiming but have a problem with uncharted 3's?

Yes, Tomb Raider 2013 feels tighter and more responsive to me.

Uncharted 3 aiming "problem" was that it wasn't as good as Uncharted 2's. It was functional. I beat the game on both hardest difficulties and didn't have a problem with it.

Why wouldn't it be as good? It's a sequel, why would it get worse? I don't see Tomb Raider fans crying out for a patch to fix the aiming.

Also... shitty mechanics that Uncharted popularized? Probably because Uncharted DID THEM WELL.

Did what well?

Prince of Persia Sands of Time did the whole platforming thing better.

Gears of War did cover based shooting better.

Resident Evil 4 did everything better.

All Uncharted did was borrow from countless other games and give us a "loose" less refined version of it.

Tomb Raider 2013 at the very least gave us none "sticky" based cover, that alone is more than Uncharted has ever contributed.

I was laughing hard whenever Lara did something and OMG she fell again. No, she's fine. Nevermind.

Isn't Nathan Drake all about stumbling everywhere and then delivering the usual "CRAP", "Oh Crap" & "Crap, crap crap" lines?

Also laughed when her mentor
dies in the most stupid manner. How hard is it to push Lara away and dodge the freaking axe?

The final boss in Uncharted 2 chases you around in circles.
Seriously, this guy is supposed to be the big bad leader of the bad guys?

Tomb Raider 2013 tries to be Uncharted. And it fails at it.

Wasn't Uncharted supposed to be "dude raider"? By copying Uncharted, aren't they technically copying... themselves?

I won't even talk about how insanely shallow the tombs are in this game.

Agreed although Tomb Raider Anniversary was great so we know Crystal Dynamics is capable. Besides, this is a reboot and Lara doesn't even like tombs yet. Now that the origin story is out of the way, I pretty much guarantee you that Tomb Raider 2 will have a big focus on .... RAIDING TOMBS.

TR is a good game. But that's it. It's good, not great.

Given your tone, I assumed that Tomb Raider 2013 was responsible for a death in your family or something.
 
After you watch Laura get impaled on a sharp stick a few times, you get used to it. Or at least I did. Seriously- that scene bugged me a little bit the first time I saw it, but now I'm totally indifferent.
 
You mean the ones Uncharted helped popularise?

The set pieces in the Uncharted series is nothing more than smoke & mirrors designed to mask it's shadow gameplay It's a fun series no doubt about it but let's stop attacking Tomb Raider for stuff the Uncharted series is also guilty of.

Gameplay is such an afterthought in the Uncharted series that they had to release a patch for Uncharted 3 just to fix the aiming. 15 minutes of decent play testing could of told you the aiming was fucked.

Everyone is entitled to their own opinion but that doesn't mean you have the right to be a hypocrite about it.

This is what I wrote in a LTTP Tomb Raider 2013 thread. It's my opinion, and I haven't played pre-fixing U3 (aiming is still worse in U3 than 2, but whatever).

I don't think so. You can say the game is good. But it's not great in any way. Uncharted 2 is great. This isn't. It's pretty and shooting feels really good, but it isn't astoundishing in any other way.

Level design isn't really good even if areas are "bigger" (lot of wave after wave without too much thought into it). Uncharted 2 is miles better (the train, the city or the monastery have a lot more depth than most of those areas). Art style isn't that good either. I remember caves, forests, bunkers, more caves, a ship, a Japanese temple and an old Japanese city in a montain that I don't really remember since you just go through it while it's been destroyed by some explosions. The RPG mechanics weren't bad but got unnecesary after you played half the game and everything was the same thing with a different description. QTE were awful. Story and characters weren't interesting.

IMO it's a 7 game, which is not bad but isn't mindblowing. I won't pay more than 30€ for the sequel unless I see GAF threads salivating about how good the game is.

And I'm not even a fan of old Tomb Raider games. But I played the whole Uncharted series and Tomb Raider in the same year (I bought a PS3 on Christmas 2012) and it's not even a fair comparision. I could say I enjoyed it more than Uncharted 3 though. The ship really made me hate that game even if it's really good before and after those sections.
 
Im not calling them names, Im saying they made a game that sometime feels like it was made by trying-too-hard teens that wanted to make shit edgy or shocking for the sake of it

I played the game, im just judging it. No one's throwing death threats here, im just saying: do fucking better, the game is embarrasing.

you are going down river full of deadly traps.. How is it out of place?
She is in a deadly island, fucking up will result in deadly deaths.. I realized I just said DEADLY DEATHS. LOL
 
it was an ok game. Some nice ideas and a nice amount of exploration. Interesting setting and story too. I liked the bow

The overly violent QTE stuff were cringe worthy at first and funny afterwards..not in a good way.
She goes from I can't believe I killed a man to mass murderer extraordinaire in a tiny amount of time...dumb
Supporting cast was a bore outside of that cook. He was a bit interesting but that's about it.
Lara Croft herself was an ok character in the game..she wasn't as likable as I thought she would be.

All in all an Ok game. I'm sure the sequel will be better.
 
I agree about the melee. I'm so used to being able to do that in a game. I get that design wise it might be weird to have her fist fight the guys but she could still have been able to use the climbing thing more effectively.

I don't understand your last sentence though.

Tomb Raider is the OG of objectification in games. It's no secret about what her original character designs purpose was for. This series was seen by some as a way to "re-appropriate" her as a female role model, especially when a female writer was brought on for the script. What we got, is lame action origin story about a weak willed woman, who would be lost completely without her old male mentor. The entire game is her going through a series of test to become a man.

What I meant by the melee, is that since the ability to do so is from the start of the MP and is in single player, I figure if it is in Sp, it would be tied to some contrived plot point about where once again she has had enough and can now be even more brutal. Or maybe something more trivial, where it's just from scavenging and upgrading and camp sites. Either way it would suggest she has to work towards the ideal "tomb raider" ie her mentor.

At least in the original she was doing the shit for her own pleasure, like a cat burglar to the extreme. But now they're tying her name and legacy to some old guy who essential "creates" her.
This is what I wrote in a LTTP Tomb Raider 2013 thread. It's my opinion, and I haven't played pre-fixing U3 (aiming is still worse in U3 than 2, but whatever).

Uncharted is completely linear, while Tomb Raider is at least partly open. Maybe you just a more linear level focus?
 
you are going down river full of deadly traps.. How is it out of place?
She is in a deadly island, fucking up will result in deadly deaths.. I realized I just said DEADLY DEATHS. LOL

Be careful as this is a pretty slippery slope of an argument. If you want to argue about realistic outcomes in the game I can list a lot of things that made no sense whatsoever. In which case such an argument would most likely end at the conclusion of 'well it's just a video game'

It was a design choice...they didn't have to make those deaths so violent. The intentions of the devs were clear
 
Uncharted Golden Abyss had worse death scenes when you fail qte late in game. Really enjoyed TR honestly. Got the same wow factor from deaths as Indiana Jones did for me. Guys face melting off getting eaten by gators ect. Not a big deal imo.

Would people like a setting on games where you never see death scenes or maybe chatacter never dies?
 
the number of times lara thuds onto a hard surface in a cutscene becomes hilarious after 20 minutes. she has adamantium bones.
 
Be careful as this is a pretty slippery slope of an argument. If you want to argue about realistic outcomes in the game I can list a lot of things that made no sense whatsoever. In which case such an argument would most likely end at the conclusion of 'well it's just a video game'

It was a design choice...they didn't have to make those deaths so violent. The intentions of the devs were clear

I think it fit the intention they were going for, especially with the setting and context presented in the story. Whether one likes it or not is a different story but atleast it's generally consistent.
If you are going to nitpick on the gamey elements go ahead but the argument that it's a game actually works because they have to make the gameplay good and fun for the player, that's something that I think people should have been accostumed to by now, It's the kind of suspense of disbelief that comes with the medium.
I will argue that her deaths are a crucial element of the setting and the other oversights are irrelevant and/or inconsequential in comparison.(except the one where she becomes a mass murderer after her first kill)
 
I had to force myself to finish Uncharted 2, just did not enjoy it on any level really. However, I very much enjoyed Tomb Raider. I can't really explain why. Lara felt more capable than Drake, she had more in her arsenal than Drake and, while linear, gave you some bigger areas to look around in.

I will never play another Uncharted game but will be on board for another Tomb Raider.
 
I think it fit the intention they were going for, especially with the setting and context presented in the story. Whether one likes it or not is a different story but atleast it's generally consistent.
If you are going to nitpick on the gamey elements go ahead but the argument that it's a game actually works because they have to make the gameplay good and fun for the player, that's something that I think people should have been accostumed to by now, It's the kind of suspense of disbelief that comes with the medium.

Now this is just silly. A dev can make a game fun while being consistent throughout all elements of a game. This theme of violent surroundings isn't consistent in game elements nor in the story. If you want to argue that it's realistic expectations that a character in such a situation, drifting down a waterfall in an island, gets impaled through her neck is a possibility, then you need to apply the same view point for characters, story, environments, weapons etc. if not that's not being consistent, that's just being consistent in QTE failure death animations. So tell me, you who pick one element of the game vs me who is arguing for the overall package, who is nitpicking again?

They try hard to go for character development of Lara and fails miserably too. This is a game that tries to create a bleak, violent world filled with dspair but it just doesn't do a good job at it. At no point in the game did I feel that Lara had the odds against her.
 
Now this is just silly. A dev can make a game fun while being consistent throughout all elements of a game. This theme of violent surroundings isn't consistent in game elements nor in the story. If you want to argue that it's realistic expectations that a character in such a situation, drifting down a waterfall in an island, gets impaled through her neck is a possibility, then you need to apply the same view point for characters, story, environments, weapons etc. if not that's not being consistent, that's just being consistent in QTE failure death animations. So tell me, you who pick one element of the game vs me who is arguing for the overall package, who is nitpicking again?

They try hard to go for character development of Lara and fails miserably too. This is a game that tries to create a bleak, violent world filled with dspair but it just doesn't do a good job at it. At no point in the game did I feel that Lara had the odds against her.

But wait, how are they inconsistent with the violent surroundings? Your claims are too vague, go into actual examples.
"If you want to argue that it's realistic expectations that a character in such a situation, drifting down a waterfall in an island, gets impaled through her neck is a possibility" - This is exactly what Im arguing.
 
It's gnarly, but work through it. It lightens up on the super graphic shit as it goes save for acouple moments...

I'm not exactly a gore hound, but approaching Tomb Raider like a horror movie like The Descent was pretty intriguing for me.
 
I just started the DE version for PS4. I want to like it (it looks great on the ps4) but the violent ways of having your character get killed or injured while she moans just makes it hard to watch. I was thinking of just putting it down to easy to play, but apparently that is only for combat, and it's more the QTEs that are getting me. Just wondering if anyone else felt that way, and if they did, did they still play through the game? If so, is it worth playing through? Or should I just go back to playing Mario and Kirby and whatever?

The game does open up more as you go, and the beginning is packed with constant scripted sequences compared to the rest of the game. Give it a couple more hours and that should give you a perfect idea of what the rest of the game is like, and whether you'd want to shelve it or not. Overall, pretty good action game, though extremely lacking on tombs/puzzles.
 
But wait, how are they inconsistent with the violent surroundings? Your claims are too vague, go into actual examples.

You can't think of locations that didn't pose any major hurdles or threats to her life in the game? Outside of the QTE sections all areas were pretty safe to traverse in. The beach, the mountains, the camps, the caverns etc. Her life however was in danger the moment she fell into the ocean water (not all of it, just their way of making you not wonder too far off) or waterfall etc. It's a violent and dangerous island that was safe to traverse in.

edit: saw your edit. And I'm telling you, you need to apply that to the whole game then and not just QTE deaths which was a small part of the game. Hence why it's you who is nitpicking.
 
this shit again?

Didn't we have a quasi similar thread about GOW yesterday.

Simple solution: If the violence bothers you..stop playing.
 
I had no problems with it. I find it a little odd that most gamers seem utterly fine with all manner of horrific, violent death for male characters - up to and including being chainsawed in half - but you replace the man with a woman and suddenly 'oh no, that's too far'.

Genuinely fantastic game, and I thought the brutality of it was one of it's many, many strengths.
 
You can't think of locations that didn't pose any major hurdles or threats to her life in the game? Outside of the QTE sections all areas were pretty safe to traverse in. The beach, the mountains, the camps, the caverns etc. Her life however was in danger the moment she fell into the ocean water (not all of it, just their way of making you not wonder too far off) or waterfall etc. It's a violent and dangerous island that was safe to traverse in.

edit: saw your edit. And I'm telling you, you need to apply that to the whole game then and not just QTE deaths which was a small part of the game. Hence why it's you who is nitpicking.

Im not feeling your assessment at all.. All those places felt deadly to me, I had a constant sense of danger while navigating these environments.
And your argument is also silly in a way, can't there be some safer zones inside an overall dangerous setting?
 
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