it's a terrible game, that's probably why
reason you mention being barely one of the many
Im not feeling your assessment at all.. All those places felt deadly to me, I had a constant sense of danger while navigating these environments.
And your argument is also silly in a way, can't there be some safer zones inside an overall dangerous setting?
Tomb Raider is the OG of objectification in games. It's no secret about what her original character designs purpose was for. This series was seen by some as a way to "re-appropriate" her as a female role model, especially when a female writer was brought on for the script. What we got, is lame action origin story about a weak willed woman, who would be lost completely without her old male mentor. The entire game is her going through a series of test to become a man.
What I meant by the melee, is that since the ability to do so is from the start of the MP and is in single player, I figure if it is in Sp, it would be tied to some contrived plot point about where once again she has had enough and can now be even more brutal. Or maybe something more trivial, where it's just from scavenging and upgrading and camp sites. Either way it would suggest she has to work towards the ideal "tomb raider" ie her mentor.
At least in the original she was doing the shit for her own pleasure, like a cat burglar to the extreme. But now they're tying her name and legacy to some old guy who essential "creates" her.
Uncharted is completely linear, while Tomb Raider is at least partly open. Maybe you just a more linear level focus?
Now who is being vague. Tell me which areas that you felt that were deadly and why? and are you seriously telling me you felt tension for your character while traversing the environment in this game outside of QTE sections? lol It was a breeze, and lara turning out to be a expert killer in the most gruesome methods helped too. Hell even in combat they would have enemies talk for a long time so you could hear and plan your attack if you want to.
So no I'm not saying 'some' safe zones. Outside of QTE's the whole game was filled with them. So again as my initial point made to you, it's a slipper slope. If yo uwant to argue one aspect of the game to be realistic be ready to for arguments as to questioning the 'realism' of many other aspects of the game as well.
Why wouldn't you play a third person action/adventure for both story and combat? TR combat may be superior to Uncharted but it's not THAT good. It's not Arkham Asylum/City tight. It's still a flawed system.Agreed. If you play games for story, then ok, go play the Uncharted crap. If you want some actual game in your games, Tomb Raider was a far superior experience.
There were psychotic enemies at every corner, wolfs, deadly heights, dangerous jumps, broken and decaying facilities(boats, electrified water, etc) dangerous climbs and dangerous rope transversals. Think about actually dealing with all that IRL.. The setting felt very dangerous to me.
Oh also, the part where you are going down the river is not QTE's.
I just started the DE version for PS4. I want to like it (it looks great on the ps4) but the violent ways of having your character get killed or injured while she moans just makes it hard to watch. I was thinking of just putting it down to easy to play, but apparently that is only for combat, and it's more the QTEs that are getting me. Just wondering if anyone else felt that way, and if they did, did they still play through the game? If so, is it worth playing through? Or should I just go back to playing Mario and Kirby and whatever?
You had regen health, plenty of weapons and ammo...so I really can't imagine being in such a situation whatsoever
Those psyotic enemies were pretty easy to deal with...no different than any regular enemy in another action game tbh. I thought those samurai guys would be much more dangerous but after avoiding them the whole game suddenly we go rambo on them..wasn't too difficult to deal with either in the end.
I will agree with you on the wolves, seeing them coming out in the dark was pretty great. Forgot about those guys.
I guess calling them QTE's might not be right...but it was pretty much the same thing. swing from side to side and shoot the odd destroy-able fence.
everything is subjective, that goes without saying, but damn if Tomb Raider doesnt perfectly fit in the type of game a lot of people here bitch about regarding the industry in general
You are arguing from a gameplay standpoint while Im arguing from a story/context perspective. The danger/hardship might not translate well into gameplay(which that is true to EVERY GAME EVER MADE, how can you compare swinging a sword IRL to clicking a button to swing it..) but from a setting/context POV the death animations felt right and were consistent with the setting.
This might be the nicest thing you've ever written about the game.*wrote a well thought out post*.
In terms of the narrative, yes. And that wouldn't be a bad thing if it weren't so bad at being serious. It's a great game hindered by silly narrative trappings. At its best (and least serious), it plays like Arkham Asylum or Metroid Prime.i haven't played it yet, but from the looks of it, the game seems to take itself too seriously. am I off?
Nope I'm arguing from all of those angles. Even from a story/context level the game was inconsistent when it comes to danger to your character.
and can't you see..you are following the exact path I told you that you wouldYou are starting to say, 'well it's a game' now
The reason people have an issue with those deaths/violence is because it feels out of context and/or inconsistent with the rest of the game. Take out regen health, limit supplies, make enemy AI better and stop making those encounters so easy and it will feel much better. Which is why I'm hopeful for the next game as I'm sure devs are still learning the ropes
Like you, I was initially put off by this game. The tone was gross. The QTEs were annoying. The story was silly. The setting was groan-worthy. It's a game that gets in its own way in the beginning. But once it finds a rhythm and ditches the idiotic storyline, it's really quite good.
Give it some time. Give it a few hours until you get to the exploration hubs. There isn't a lot of combat in the game after those opening sections, and after those opening few hours, there also aren't a lot of those annoying QTEs.
Agreed. If you play games for story, then ok, go play the Uncharted crap. If you want some actual game in your games, Tomb Raider was a far superior experience.
Both Tomb Raider and Uncharted are excellent action adventure games, anyone who says they're terrible has no taste![]()
it's a terrible game, that's probably why
reason you mention being barely one of the many
I've posted these gifs before but they perfectly illustrate the problem.
Tomb Raider 1:
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Simple yet challenging platforming section requiring skillful timing and precision.
Tomb Raider (2013):
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Playable cutscene.
lol ok.
What bothers me is that they cheaped out and used that death sequence for multiple parts of the game. It isn't even that bad, TR always had violent ways to kill Lara.
Still milking those GIFs I see. Anyway you'll get basically the same response again.
It's only challenging because the controls are shit, just look at how much prep work is required to perfectly align Lara before she begins jumping.
If you want an example of "simple yet challenging", play Donkey Kong Country Tropical Freeze.
Yeah but they weren't so gratuitously animated. Most of them werent even animated they just happened as part of the physics. This impaling thing you can tell someone spent alot of time and care, they had her flailing around wildly until she realises this thing is going through her head, then she dies, its fucked up. Its weird the whole tone of these games sometimes.
You must have started with Underworld.
I just started the DE version for PS4. I want to like it (it looks great on the ps4) but the violent ways of having your character get killed or injured while she moans just makes it hard to watch. I was thinking of just putting it down to easy to play, but apparently that is only for combat, and it's more the QTEs that are getting me. Just wondering if anyone else felt that way, and if they did, did they still play through the game? If so, is it worth playing through? Or should I just go back to playing Mario and Kirby and whatever?
QTE deaths worse than RE4's?
Hard to watch? WTF
Not really, and not even close in variety. Also, as gratuitous as some of the deaths are, I don't remember any actual gore like in RE4.
Disagree. That looks awesome. Lora deserves a giant pole in her face for QTE failure. Maybe next time she'll get the point.[
Is Ascension really more violent than 3? I haven't played A, but I don't know what could possibly top 3, tbh.try GOW3 & ascension, it will give you a different perspective to what violence means lol.
Not really, and not even close in variety. Also, as gratuitous as some of the deaths are, I don't remember any actual gore like in RE4.
Nope I was Day One for the original TR... Day one for TR2 and 3.. But those type of games just wouldn't work well in this day and age. I can honestly understand going towards more of a Uncharted route with this game. While the storyline is questionable.. The TR series has always had questionable storyline.
The only reason why it was so popular back then was because of Cone Boobs for boys and maybe some of the puzzles hahaha. One had dinosaurs.. Two had Dragons, Yeti's, and flying Asian statues and killer birds.. Don't remember much about Three except for dying a lot from baddies on snowmobiles
Edit: I think the next game will be better (hopefully).. If they can just improve on some of the things I think it would be a awesome series again... More puzzles and skillful timing
it's a terrible game, that's probably why
reason you mention being barely one of the many
Apart from my parents shouting "Turn the porn down!" I found the game enjoyable. The deaths made me look away or cringe, but you get used to it